<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-31973061</id><updated>2011-11-11T18:08:26.675-06:00</updated><category term='the muse'/><category term='GenCon'/><title type='text'>Contrarian Bias</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://contrarianbias.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://contrarianbias.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default?start-index=101&amp;max-results=100'/><author><name>David Wintheiser</name><uri>http://www.blogger.com/profile/18026301321724958368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>126</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-31973061.post-8252688149068290646</id><published>2011-11-11T18:05:00.001-06:00</published><updated>2011-11-11T18:08:26.688-06:00</updated><title type='text'>Shame, Rediscovered?</title><content type='html'>&lt;blockquote&gt;&lt;i&gt;In that Burger King, Andy Boyle thought he was listening to the disintegration of a couple's marriage. He was really hearing the crumbling of his own ethics and self-restraint. We can't stand by and let an alliance between technology and poor judgement disintegrate all decency, and turn every human exchange into another tawdry and destructive episode on a never-ending social media highlight reel.&lt;br&gt;- Dave Pell, Gizmodo, "&lt;a href="http://gizmodo.com/5858507/the-day-privacy-died"&gt;The Day Privacy Died&lt;/a&gt;"&lt;/i&gt;&lt;/blockquote&gt;

&lt;p&gt;Those who are accustomed to reading through this blog are aware that I'm not a great fan of Gizmodo. Articles like the one quoted above are one reason why.&lt;/p&gt;

&lt;p&gt;Quick recap: the article describes a situation where a couple started arguing in a public place -- a Boston area Burger King restaurant, to be precise. What made this argument different is that someone else in the restaurant decided that the argument would make interesting fodder for his Twitter feed. He posted snippets of the argument, pictures of the couple, and even short bursts of video taken from his smartphone. And as will sometimes happen in this age of immediate gratification, the tweets went viral and the video of the argument was eventually broadcast on ABC News.&lt;/p&gt;

&lt;p&gt;Mr. Pell is horrified at the injustice perpetrated here -- not by the arguing couple, mind you, who decided to impose their argument on everyone else in the restaurant, but by Andy Boyle, the guy who tweeted the argument. Why? Well, Mr. Pell has this odd idea that an argument between two people in a public place is, nevertheless, just between the two people arguing.&lt;/p&gt;

&lt;p&gt;That's pretty spectacularly wrong, but Mr. Pell goes one better -- in trying to explain the distinction between 'celebrities', who Mr. Pell seems to believe ask for this kind of thing simply by virtue of being celebrities, and 'non-celebrities', Mr. Pell uses the example of Anthony Bourdain, who had a nude picture stolen from a hacked device and decided to 'get in front' of the issue by posting the picture to his own Twitter account. How does Mr. Pell equate the two?&lt;/p&gt;

&lt;blockquote&gt;&lt;i&gt;The whole incident doesn't paint a pretty picture of the state of our often obsessive culture. But I'm sure it didn't surprise Bourdain. He's a celebrity. He chooses to be in the public eye. He expects to occasionally have to deal with a violation like this because he knows the rules of being a celebrity.&lt;br&gt;&lt;br&gt;But if Andy Boyle's actions are an indication of a broader trend, we are entering the age of the unintended celebrity, where the new rules state that we all run the risks associated with fame without necessarily enjoying any of its benefits.&lt;/i&gt;&lt;/blockquote&gt;

&lt;p&gt;Get it? If &lt;a href="http://www.tmz.com/2011/09/14/scarlett-johansson-nude-photos-naked-butt-cell-phone-camera-self-shots-fbi-federal-bureau-of-investigation-reddit/#.Tr22XmAnYjU"&gt;Scarlett Johannsson's phone gets hacked&lt;/a&gt; and naked pictures of her start showing up on the Internet, well, that's just the rules of being a celebrity, and a fair price to pay for all those celebrity benefits. But when the police do things in public that would be embarrassing to be revealed to a wider audience, it's &lt;a href="http://abcnews.go.com/US/TheLaw/videotaping-cops-arrest/story?id=11179076#.Tr22kGAnYjU"&gt;valid to invoke the laws of privacy&lt;/a&gt; to prevent that revelation from happening.&lt;/p&gt;

&lt;p&gt;This is, of course, &lt;i&gt;exactly the opposite&lt;/i&gt; of the way things should be. If your phone is hacked, whether you're a celebrity or not, that's wrong, and doing anything with the information you get is equally wrong. On the other hand, if you do something in public, you should be prepared for the 'public' that can be made aware of your action to be much more than just those folks within immediate earshot.&lt;/p&gt;

&lt;p&gt;If anything, this episode awakens some small bit of hope for me that, perhaps, etiquette is not entirely dead yet.&lt;/p&gt;

&lt;p&gt;Etiquette can be best described as a set of social expectations by which society agrees to abide. There is no formal punishment for violating the rules of etiquette, but the informal punishment is always to make the violation known and thus causing embarrassment and shame for the violator. Of course, 21st century America seemed to be '&lt;a href="http://www.nationalreview.com/articles/227779/shame-deader-dead/mona-charen"&gt;the land shame forgot&lt;/a&gt;', which made etiquette and social politeness all but impossible to enforce. Without even this informal enforcement mechanism, there's no real drawback to being impolite or boorish...&lt;/p&gt;

&lt;p&gt;...Unless your boorishness might get posted to the Internet. Perhaps the picture of your scrunched-up face will be the target of folks writing LOLcat captions for a week, or maybe your rant against Hispanic people who don't seem to want to learn English will become the new hot ringtone.&lt;/p&gt;

&lt;p&gt;Is that a good enough reason to mind your manners? Perhaps instead of the day privacy died, this will be remembered as the day good manners were reborn.&lt;/p&gt;
&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31973061-8252688149068290646?l=contrarianbias.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://contrarianbias.blogspot.com/feeds/8252688149068290646/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31973061&amp;postID=8252688149068290646' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/8252688149068290646'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/8252688149068290646'/><link rel='alternate' type='text/html' href='http://contrarianbias.blogspot.com/2011/11/shame-rediscovered.html' title='Shame, Rediscovered?'/><author><name>David Wintheiser</name><uri>http://www.blogger.com/profile/18026301321724958368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31973061.post-8053886012514814979</id><published>2011-10-17T23:07:00.001-05:00</published><updated>2011-10-17T23:10:03.505-05:00</updated><title type='text'>Let's Talk Percentages</title><content type='html'>&lt;blockquote&gt;&lt;i&gt;I am a college senior about to graduate completely debt free.&lt;br&gt;I pay for all of my living expences by working 30+ hours a week making barely above minimum wage.&lt;br&gt;I chose a moderately priced, in-state public university.&lt;br&gt;I started saving $ for school at age 17.&lt;br&gt;I got decent grades in high school &amp; received 2 scholarships which cover 90% of my tuition.&lt;br&gt;I currently have a 3.8 GPA.&lt;br&gt;I live comfortably in a cheap apt, knowing I can't have everything I want.&lt;br&gt;I don't eat out every day, or even once a month.&lt;br&gt;I have no credit card, new car, iPad, or smart phone -- and I"m perfectly OK with that.&lt;br&gt;If I did have debt, I would &lt;u&gt;not&lt;/u&gt; blame Wall St. or the government for my own bad decisions.&lt;br&gt;I live below my means to continue saving for the future.&lt;br&gt;I expect nothing to be handed to me, and will continue to work my @$$ off for everything I have.&lt;br&gt;That's how it's supposed to work.&lt;br&gt;I am NOT the 99%, and whether or not you are is YOUR decision.&lt;br&gt;- An anonymous image posted to Facebook&lt;br&gt;&lt;br&gt;If the master's house caught on fire, the house negro would fight harder to put the blaze out than the master would.&lt;br&gt;- Malcolm X&lt;/i&gt;&lt;/blockquote&gt;

&lt;p&gt;About a month ago, a group of people started camping out in Zuccotti Park near Wall Street in New York City. Within days, others had joined them, and by the end of the first week, word had gotten out, mostly through social media, that this was the start of a civil protest: one that has come to be known as 'Occupy Wall Street'. The people there, and the people in similar 'occupy' movements that have sprung up around the U.S. and the world, identify with what they call 'the 99%', which is their way of dividing the world between those who work on Wall Street and make exorbitant amounts of money, and those who are basically having their money taken away by this '1%'.&lt;/p&gt;

&lt;p&gt;You may think that's a deliberately provocative comment there, at the end of that last paragraph. It's not. I can back it up. But first, a bit more about the occupiers.&lt;/p&gt;

&lt;p&gt;If nothing else, the occupiers have accomplished one amazing thing: they've shifted the tone of conversation in this country about the role of government in the national economy. Since 1980, the national conversation about the role of government has slowly shifted from how government can support those who need economic help, to about how government can get out of the business of providing help to anybody, but can help protect the money that extremely wealthy people already have. Case in point: in 2007, the government moved quickly to approve $700 billion in aid to beleaguered banks, with few strings attached and no effective oversight, and it turned out that many banks didn't actually need the money they were given, as evidenced by how quickly many of them paid the money back when it became politically unsatisfying for them to have it. Less than two years later, the House and Senate argued for months as to whether or not &lt;a href="http://en.wikipedia.org/wiki/American_Recovery_and_Reinvestment_Act_of_2009"&gt;$40 billion&lt;/a&gt; was too much money to provide to extend unemployment benefits during a time of vast and increasing unemployment.&lt;/p&gt;

&lt;p&gt;Now, well, the protesters have amazing public sympathy and support; according to &lt;a href="http://www.quinnipiac.edu/x1302.xml?ReleaseID=1662"&gt;one poll&lt;/a&gt;, New Yorkers are overwhelmingly supportive of the protest and the protesters right to assemble -- including a majority of self-identified Republicans.&lt;/p&gt;

&lt;p&gt;A lot of people are fretting that the protests don't seem to have a point; the protesters need to make specific demands, they say, or at least &lt;a href="http://www.salon.com/2011/10/18/does_ows_need_a_logo/singleton/"&gt;get a logo&lt;/a&gt;. These people are missing the point.&lt;/p&gt;

&lt;p&gt;Fundamentally, the protests channel two sources of moral power: the concept of civil disobedience, &lt;a href="http://thoreau.eserver.org/civil.html"&gt;enunciated by Thoreau&lt;/a&gt; and glossed with non-violence by Gandhi, and the power of the Constitution, specifically the &lt;a href="http://www.archives.gov/exhibits/charters/bill_of_rights_transcript.html"&gt;First Amendment&lt;/a&gt; and its promise that "the right of the people peaceably to assemble, and to petition the Government for a redress of grievances" should not be prohibited. Even more to the point, the occupiers are making a point simply by being where they are -- that government, originally constituted for the people and by the people, no longer truly serves the people, despite frequently engaging in rhetoric that suggests it still does. That's why government agencies are so loath to move against the occupiers, except when they break out of their civil disobedience zone and do something that can be, even in part, a justification for a crackdown. If, say, the New York Police Department moves in en masse and evicts the Occupy Wall Street crowd from Zuccotti Park, they're admitting that they're not protecting the right of the people to peaceably assemble -- they're protecting the privilege of those who work on Wall Street to not have to look out their windows and wonder what these teeming masses are 'really' up to.&lt;/p&gt;

&lt;p&gt;In the process, a lot of interesting points get raised. For instance, more people have been arrested for Occupy Wall Street related activities, which harm nobody outside Zuccotti Park, than have been arrested for tanking the U.S. economy via fraud and misrepresentation.&lt;/p&gt;

&lt;p&gt;Okay, second would-be provocative statement. Time to back this up.&lt;/p&gt;

&lt;p&gt;Steve Eisman. John Paulson. Michael Burry. Jamie Mai and Charlie Ledley. These are the names of people who made a crap-ton of money during the run-up to the financial crisis of 2008 for a good reason: they all figured out that the exotic investments being cooked up by mortgage brokers were basically crap and bet heavily against them. Their story is told in "The Big Short," by Michael Lewis, a writer who probably expected a much bigger to-do to be made of this book than was made about "Moneyball", a book which was basically about using investment ideas in baseball. The point is, when the big banks lamented that nobody could have foreseen how the collateralized debt obligations and other alphabet soup investments they created were ultimately worthless, they're wrong -- very few outside the banks themselves knew, and even they didn't figure out the true extent of the problem until the big banks basically, as one, stopped letting them bet against the securities they'd been betting against.&lt;/p&gt;

&lt;p&gt;The supreme irony of the anonymous Facebooker's image is that, despite her own assertion that working her ass off, not expecting handouts, and not blaming other people for her own bad decisions as 'how it should be', when the big banks realized they'd made bad decisions, they went straight to the government for a handout and blamed subprime mortgage holders for not realizing they were being sold magic beans and throwing them out the window. That's why I think of her, and others like her who are finding it cathartic to assert so-called 'traditional' values in the guise of not siding with 'the 99%' as house negroes -- they're taking up blankets and fighting the fire because, if the house burns down, they don't have anywhere to live. They like the system, because they see themselves as being able to participate in it, perhaps even one day rise above it. They believe in what used to be called The American Dream.&lt;/p&gt;

&lt;p&gt;So here's my last point -- the difference between these house negroes and the actual 1%.&lt;/p&gt;

&lt;p&gt;Most people believe that, if you've earned money -- by labor, by investment, by whatever legal means -- that money belongs to you.&lt;/p&gt;

&lt;p&gt;The 1% believe that, if you have money and they can get it away from you -- by raiding your pension fund, by charging you exorbitant fees to get access to your own money in a bank or investment fund -- then it belongs to them. And they believe they can get all the money. And the 1% aren't just looking at the 99%s money; they're looking at all the money. Every member of the 1% wants every dollar that exists, and will stop at nothing to get it. If you still don't believe me, check out David Cay Johnston's book "&lt;a href="http://www.perfectlylegalthebook.com/"&gt;Perfectly Legal&lt;/a&gt;", on how the super-rich game the tax system so that they pay less in taxes than you likely do.&lt;/p&gt;

&lt;p&gt;That's why, even if you don't 'agree' with the 99%, you're in the 99%. Unless you're a selfish asshole.&lt;/p&gt;
&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31973061-8053886012514814979?l=contrarianbias.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://contrarianbias.blogspot.com/feeds/8053886012514814979/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31973061&amp;postID=8053886012514814979' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/8053886012514814979'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/8053886012514814979'/><link rel='alternate' type='text/html' href='http://contrarianbias.blogspot.com/2011/10/let-talk-percentages.html' title='Let&amp;#39;s Talk Percentages'/><author><name>David Wintheiser</name><uri>http://www.blogger.com/profile/18026301321724958368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31973061.post-7049689829213630986</id><published>2011-08-31T19:04:00.001-05:00</published><updated>2011-08-31T19:04:42.839-05:00</updated><title type='text'>Come On, Irene</title><content type='html'>&lt;blockquote&gt;&lt;i&gt;Because the group is defined only by &lt;/i&gt;minimum&lt;i&gt; standards, it places Herman in a group with players who are vastly superior to him, while eliminating those who are only a little bit behind him.&lt;/i&gt;&lt;br&gt;&lt;br&gt;- Bill James, "Whatever Happened To The Hall of Fame?"&lt;br&gt;&lt;br&gt;&lt;i&gt;What’s easier to evaluate is how much coverage Hurricane Irene received in comparison with other hurricanes. By that standard, the coverage was quite proportionate to the amount of death and destruction that the storm caused.&lt;/i&gt;&lt;br&gt;&lt;br&gt;- Nate Silver, &lt;a href="http://fivethirtyeight.blogs.nytimes.com/2011/08/29/how-irene-lived-up-to-the-hype/"&gt;fivethirtyeight.com&lt;/a&gt;&lt;/blockquote&gt;

&lt;p&gt;Hurricane Irene has come and gone, but the battle to determine if Irene was 'overhyped' is raging just fine, thank you. The battle has produced some unexpected soldiers on either side, perhaps none more surprising than fivethirtyeight.com's Nate Silver, who apparently felt the need to defend himself from 'overhyping' the storm (in an essay entitled "&lt;a href="http://fivethirtyeight.blogs.nytimes.com/2011/08/26/new-york-hurricane-could-be-multibillion-dollar-catastrophe/"&gt;A New York Hurricane Could Be a Multibillion-Dollar Catastrophe&lt;/a&gt;") by writing an essay explaining "&lt;a href="http://fivethirtyeight.blogs.nytimes.com/2011/08/29/how-irene-lived-up-to-the-hype/"&gt;How Irene Lived Up to the Hype&lt;/a&gt;". Unfortunately, Silver's methodology doesn't live up to his rhetoric -- for a former baseball sabermetrician, Silver's analysis is stunningly shoddy and arguably supports the exact opposite of the argument he's making. Where does Silver go wrong?&lt;/p&gt;

&lt;p&gt;&lt;b&gt;1. The main metric for comparing 'hype' is largely irrelevant to the argument.&lt;/b&gt;&lt;/p&gt;

&lt;p&gt;Silver correctly points out that, when comparing 'hype', one should compare apples to apples by comparing news coverage of Irene to that of other tropical storms. Unfortunately, he commits a rookie sabermetrician's mistake by finding a source of data for his comparison (NewsLibrary.com), and then crafting his model to match his data.&lt;/p&gt;

&lt;p&gt;NewsLibrary.com is a searchable database of newspaper articles, with some magazine articles and television broadcast transcripts thrown in for good measure. It seems highly reputable. The problem, though, is that the main argument in favor of Irene being overhyped has nothing to do with how many times it was referenced in &lt;i&gt;The Orlando Sentinel&lt;/i&gt; or &lt;i&gt;Newsweek&lt;/i&gt;; it's the number of times someone glanced at a computer or smartphone and noticed that a story about Irene was the top news item on Yahoo!, or on Google Reader; and the number of times someone logged into Facebook to see a link in their News Feed to a story about Irene; and the number of times they checked Twitter to see #HurricaneIrene trending, often with links to the same news stories.&lt;/p&gt;

&lt;p&gt;By ignoring blogs and other online sources of news, Silver missed a lot of chatter about Irene in his 'News Unit' metric (NewsLibrary.com doesn't reference Silver's own article, which appears only in the NY Times online blogs). By ignoring social media, Silver ignores the 'force multiplier' that Facebook and Twitter served to the stories that did exist, some in traditional media sources, and others online. And, given the nature of Google rankings and people's interest in passing along links, the stories that were visible were largely stories that were apocalyptic or frightening. (How many Facebook statuses did you see that read, "This guy doesn't think Irene will be all that dangerous, but I'm praying for the folks on the East Coast anyway!")&lt;/p&gt;

&lt;p&gt;A counterargument that Silver could make would be that incorporating social media into the analysis would unfairly penalize Irene for occurring during a time of relative social media maturity; Hurricanes Gustav and Ike, two very damaging storms from 2008, came along when social media was still in its infancy, so to speak, while Hurricanes Katrina and Rita, two of the most damaging storms in US history, occurred just over a year after Facebook was launched and before Twitter even existed.&lt;/p&gt;

&lt;p&gt;The counter to the counterargument, of course, is that &lt;i&gt;this is precisely the point&lt;/i&gt; -- social media were a huge part of what made Irene so ubiquitous, and particularly stories about how apocalyptic Irene's approach to New York could or would be. Silver's 'News Units' deliberately underestimate the degree to which Irene was being 'talked about' based on its appearance in news sources.&lt;/p&gt;

&lt;p&gt;If that's not enough, Silver's measure also makes Irene look less hyped than other storms in another dimension as well -- since the primary source for stories in NewsLibrary.com's database come from newspapers and magazines, and &lt;a href="http://en.wikipedia.org/wiki/Media_of_the_United_States"&gt;newspapers and magazines have been in decline&lt;/a&gt; throughout the entire period of Silver's analysis, there are fewer newspapers to carry stories about Irene than there were to carry stories about 1992s devastating Hurricane Andrew.&lt;/p&gt;

&lt;p&gt;If one takes into account the fewer number of sources in Silver's source data from 2011 versus other periods, then compensates for the recent rise of social media, Irene's placement on Silver's list of 'most covered' hurricanes would clearly be higher than 10, possibly much, much higher. Keep that in mind; it'll become even more significant in the next point.&lt;/p&gt;

&lt;p&gt;&lt;b&gt;2. Silver commits a fallacy of comparison by putting Irene 'in a group' with more devastating storms, rather than comparing it to other storms of similar intensity.&lt;/b&gt;&lt;/p&gt;

&lt;p&gt;This is where the James quote at the top of the essay comes in -- James is writing about a baseball player being considred for the Hall of Fame based on being compared to players who are much better than he is while other, similar players are left out of the comparison. Silver does something similar in his essay.&lt;/p&gt;

&lt;p&gt;Though Silver provides a list of 20 hurricanes with 'most media coverage', he compares Irene only to the others in the top 10, of which Irene is #10. Silver freely admits that every other storm in the top 10 was more powerful than Irene (Category 3) at their strongest, and that only Hurricane Gilbert was weaker than Irene (Category 1) when it made its US landfall (though Gilbert had already done massive damage as a Category 5 hurricane in the Carribean). However, this analysis leaves off the storms below Irene on the list of media coverage. The next five:&lt;/p&gt;

&lt;p&gt;- #15 Hurricane Fran&lt;/p&gt;

&lt;p&gt;Was at its peak strength of Category 3 when it made landfall in North Carolina in 1996. Resulted in 27 deaths (22 direct) and over $3 billion in damage.&lt;/p&gt;

&lt;p&gt;- #14 Hurricane Katrina&lt;/p&gt;

&lt;p&gt;No introduction needed here - easily the most deadly and damaging tropical storm to hit the US. It was a Category 5 hurricane while just off the coast of Florida, and was Category 3 when it finally made landfall in Louisiana.&lt;/p&gt;

&lt;p&gt;- #13 Hurricane Wilma&lt;/p&gt;

&lt;p&gt;Another Category 5 hurricane in 2005, Wilma came after Katrina and surpassed it on the scale of hurricane intensity, becoming the &lt;a href="http://en.wikipedia.org/wiki/Hurricane_Wilma"&gt;most intense tropical storm ever recorded in the Atlantic basin&lt;/a&gt;. Wilma remained extremely powerful while tracking through the Atlantic Ocean, remaining a Category 3 hurricane while moving northward, but the only US land Wilma crossed was the Florida peninsula, limiting the damage it did in the US. (The Yucatan peninsula, however, was another matter.)&lt;/p&gt;

&lt;p&gt;- #12 Hurricane Isabel&lt;/p&gt;

&lt;p&gt;Another storm that reached Category 5 status, Isabel was the &lt;a href="http://en.wikipedia.org/wiki/Hurricane_Isabel"&gt;costliest and deadliest hurricane of 2003&lt;/a&gt;, making landfall in Virginia as a Category 2 hurricane. 16 deaths were directly attributable to the storm (another 35 were indirectly attributed), and it did about $3.6 billion in damage.&lt;/p&gt;

&lt;p&gt;- #11 Hurricane Ike&lt;/p&gt;

&lt;p&gt;A Category 4 hurricane that made landfall in Galveston, Texas as a Category 2 storm; with 103 direct deaths and nearly $30 billion of damage just in the United States.&lt;/p&gt;

&lt;p&gt;For comparison, Irene is currently slated as having caused or contributed to 40 deaths and about $13 billion in damage. Keeping in mind, however, that both of these totals are provisional, and that the initial prediction in this case is likely to be exaggerated (Silver's own essay pegs Irene at $14 billion, but also points out that it's a provisional figure), given the propensity of those in the media to want to justify their reportage. (Compare the 9/11 attacks, which were &lt;a href="http://articles.cnn.com/2003-10-29/us/wtc.deaths_1_death-toll-world-trade-center-names?_s=PM:US"&gt;originally estimated to have caused over 6700 deaths&lt;/a&gt;, but which have since been revised to fewer than 3000.)&lt;/p&gt;

&lt;p&gt;So, given the likelihood of reducing the death and economic damage tolls from the hurricane, Irene (2.25 Silver News Units) belongs 'in a group' with Isabel (1.88 Silver News Units) and Fran (1.47 Silver News Units), not with Rita (3.13 Silver News Units) and Andrew (3.68 Silver News Units). Remembering that both Irene and Fran pre-date the social media era makes the comparison even more stark -- clearly Irene received far more 'news' coverage than was warranted by its size and damaging capability.&lt;/p&gt;

&lt;p&gt;There's one more complaint I have about Silver's essay, but it's a bit nit-picky; Silver produces a list of 'normalized' U.S. economic damage figures for hurricanes by Category, then claims that, because Irene's current estimate exceeds Silver's 'normalized' Category 3 value of $12.7 billion, that Irene did damage "tantamount to a Category 3 hurricane". Silver, a practiced statistician, should be aware of the biases in his statement, given that Katrina was a Category 3 hurricane and its near $100 billion in damage provided a powerful 'long tail' to drive up the averages of all other Category 3 hurricanes in his study. That Irene did more damage than a typical Category 1 hurricane is due to its landfall -- most Category 1 hurricanes land in parts of the US that are accustomed to hurricanes and engineer appropriately. New Jersey, &lt;a href="http://academic.brooklyn.cuny.edu/geology/leveson/core/topics/storm_surge/hurri_freq.html"&gt;which saw just one Category 1 hurricane from 1900-1996&lt;/a&gt;, has much more property likely to become damaged, as they don't take such engineering specifics into account (and probably shouldn't, given the rarity of hurricane events there).&lt;/p&gt;

&lt;p&gt;All told, Irene was a dangerous storm that received much more attention than an event of its strength and rarity warranted.&lt;/p&gt;
&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31973061-7049689829213630986?l=contrarianbias.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://contrarianbias.blogspot.com/feeds/7049689829213630986/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31973061&amp;postID=7049689829213630986' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/7049689829213630986'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/7049689829213630986'/><link rel='alternate' type='text/html' href='http://contrarianbias.blogspot.com/2011/08/come-on-irene.html' title='Come On, Irene'/><author><name>David Wintheiser</name><uri>http://www.blogger.com/profile/18026301321724958368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31973061.post-6854060300597558357</id><published>2011-06-24T19:08:00.001-05:00</published><updated>2011-06-24T19:12:17.451-05:00</updated><title type='text'>The Drysdale Test</title><content type='html'>&lt;blockquote&gt;&lt;i&gt;In particular, I thought that since one &lt;/i&gt;has&lt;i&gt; to argue, in my opinion, that Drysdale had a strong positive influence on pennant races, we should look carefully at Drysdale's performance in two categories:&lt;br&gt;&lt;Br&gt;1. Down the stretch (August 10 to the end of the season) in those years when the Dodgers had a chance to win, and&lt;br&gt;&lt;br&gt;2. Against the one team the Dodgers most needed to beat in those same seasons.&lt;br&gt;&lt;br&gt;That sound reasonable?&lt;br&gt;&lt;br&gt;- Bill James, "Whatever Happened To the Hall of Fame?"&lt;/i&gt;&lt;/blockquote&gt;

&lt;p&gt;First off, fair warning to any of you who come here and don't care for baseball stuff. I'm about to write some baseball stuff.&lt;/p&gt;

&lt;p&gt;The penultimate chapter of Bill James's book, "Whatever Happened To the Hall of Fame?" is entitled, simply, "Don Drysdale". The chapter opens with a section called The Case For Don Drysdale, and after reading it, if you have any interest in baseball at all, you're convinced that Don Drysdale belongs in the Hall of Fame. The next section is called The Case Against Don Drysdale, and after reading it, even if you've already read the first section, you are convinced that Don Drysdale doesn't belong in the Hall of Fame. James then breaks down the factual arguments of both sides, identifying which points have merit and which are just talking points, and still doesn't come to a conclusion.&lt;/p&gt;

&lt;p&gt;He finally comes to a conclusion after going through the study noted in the quote at the top of this essay -- the idea being that, if Drysdale truly was a 'big game' pitcher who helped his team win pennants, then that would push the weight of the argument over to the side where Drysdale belongs in the Hall.&lt;/p&gt;

&lt;p&gt;The closest comparison to Don Drysdale in today's Hall of Fame debates is starting pitcher Jack Morris. Morris has many advocates for the Hall who note that he was a famous, ace pitcher, known for his endurance and his performance in big games, specifically Game 7 of the 1991 World Series. Morris also has detractors who point out that the overall weight of Morris's career statistics, his ERA, his won-loss record, etcetera, simply don't carry the weight of a Hall of Fame career. Hall of Very Good? Absolutely. Just not one of the all-time greats.&lt;/p&gt;

&lt;p&gt;It finally struck me that, since one of the arguments used by Morris's supporters was that he was a big-game pitcher who helped his teams to championships, that we could give Morris the Drysdale Test and see just how much of an impact he had on pennant races in his career.&lt;/p&gt;

&lt;p&gt;For starters, it might surprise you to learn that in only eight of Morris's 18 seasons as a big-league pitcher did he pitch for a team that needed his help in making the post-season -- the 1984 Tigers won going away, and the other half of his career was spent pitching for clubs (mostly Tiger clubs) that didn't even make the playoffs. However, in the eight seasons where Morris's performance might have had an impact on the pennant chances of his club, here's how he did 'down the stretch' (from August 10 until the end of the season):&lt;/p&gt;

&lt;p&gt;63 starts, 23 CG, 37-26, 2.95 ERA&lt;/p&gt;

&lt;p&gt;That's pretty good, actually significantly better than his overall career rates. So you could argue that Morris did 'turn it up' down the stretch of a pennant race.&lt;/p&gt;

&lt;p&gt;In games he pitched against the key opponent of his team's chase:&lt;/p&gt;

&lt;p&gt;18 starts, 7 CG, 5-7, 3.48 ERA&lt;/p&gt;

&lt;p&gt;The won-loss record isn't quite so good, but the ERA is still better than his career total. Note that I'm leaving out Morris's abysmal numbers in 1994 against the Chicago White Sox when it was pretty clear that he was done as a pitcher (Morris was 1-2 in 4 starts against Chicago with an ERA of exactly 9.00, giving up 23 ER in 23 innings) and didn't pitch after August 10 anyway.&lt;/p&gt;

&lt;p&gt;Combining these two factors gives us what James calls the "purest of the pure"; the biggest games Jack Morris ever pitched, not counting the World Series. Because there were few of these games, I've expanded James's definition of 'key opponent' to any opponent with a chance to win the race. How did he do?&lt;/p&gt;

&lt;p&gt;&lt;i&gt;Sept 21, 1983 -&lt;/i&gt;&lt;/p&gt;

&lt;p&gt;Morris started the first game of a doubleheader at home versus the Orioles with the Tigers trailing by 6.5 games. Though the pennant race odds weren't great, the Tigers and Orioles would face each other six times before the end of the season, including the doubleheader, so if the Tigers could sweep the table or at least win 5 of 6, they'd give Joe Altobelli's Orioles a run.&lt;/p&gt;

&lt;p&gt;Morris gave up three in the top of the second in classic Earl Weaver style -- a leadoff homer by Eddie Murray, then a single sandwiched between three walks, the last forcing in a run. The Tiger offense wouldn't help out any against Mike Boddicker as Detroit would be shut out 6-0 en route to an Oriole sweep of the doubleheader.&lt;/p&gt;

&lt;p&gt;Morris would get his 20th win of the season a week later in Baltimore, beating Scott McGregor 9-2, but by then the Orioles had already clinched at least a one-game playoff over both the Tigers and Yankees.&lt;/p&gt;

&lt;p&gt;Morris 0-1, team 0-1&lt;/p&gt;

&lt;p&gt;&lt;i&gt;Oct 3, 1987 - &lt;/i&gt;&lt;/p&gt;

&lt;p&gt;Morris took the mound on the second-to-last day of the season with the Tigers and Blue Jays tied in the divisional race. Morris pitched well, allowing just two runs in nine innings, but Mike Flanagan also pitched well for the Jays, matching Morris's mark through nine and even continuing through the eleventh inning. Sparky Anderson went with his closer, Mike Henneman, in the tenth and watched him pitch a no-hit three innings. Jimy Williams, however, went with Jeff Musselman in the twelfth rather than closer Tom Henke, and Musselman allowed two singles and a walk to load the bases with one out. Williams still didn’t turn to his closer, choosing to go with Mark Eichhorn, who gave up the game-winning hit.&lt;/p&gt;

&lt;p&gt;Morris certainly didn’t lose the game for Detroit, though his was one of a number of factors leading to the 12th inning Detroit win.&lt;/p&gt;

&lt;p&gt;Morris 0-1, team 1-1&lt;/p&gt;

&lt;p&gt;&lt;i&gt;August 27, 1988&lt;/i&gt;&lt;/p&gt;

&lt;p&gt;Morris entered the game and pitched an excellent 7 innings as his Tigers built up a 5-1 lead. Then in the eighth, Morris seemed to lose it – two walks, two wild pitches, and two singles led to two Brewer runs and Morris was pulled in favor of Willie Hernandez with two out to end the inning. Morris wouldn’t get the win, though, as Mike Henneman would blow the save in the 9th by allowing the Brewers to tie the score. The Brew Crew would eventually win in the bottom of the 12th on a Rob Deer home run.&lt;/p&gt;

&lt;p&gt;The Tiger bullpen pitched very poorly in support of Morris, but even so, had Hernandez come in at the top of the 8th rather than after Morris had already allowed two runs, it’s possible the Tigers could still have won the game.&lt;/p&gt;

&lt;p&gt;Morris 0-1, team 1-2&lt;/p&gt;

&lt;p&gt;&lt;i&gt;September 5, 1988&lt;/i&gt;&lt;/p&gt;

&lt;p&gt;Toronto was surging, having won four straight coming in, and Detroit was staggering, having lost four straight. If a ‘stopper’ was ever needed to save the pennant race, it was here.&lt;/p&gt;

&lt;p&gt;Morris, however was flat, giving up three in the second en route to an 8-inning, 11-hit, 5-walk performance that his offense bailed him out of by tying the score in the bottom of the 6th. Willie Hernandez would pitch the 9th and 10th, and give up the game-winner on an Ernie Whitt solo homer.&lt;/p&gt;

&lt;p&gt;Morris 0-1, team 1-3&lt;/p&gt;

&lt;p&gt;Morris would not face Boston, Detroit’s key opponent, during the 1988 stretch run.&lt;/p&gt;

&lt;p&gt;By 1991, Morris had gone to the Twins as a free agent. In 1991, the only game Morris pitched against the White Sox was the first game of a doubleheader on October 3, after the Twins had already clinched the division. Morris was pulled by manager Tom Kelly after 5 innings, probably to protect his availability for the playoffs. The Twins lost the game when closer Rick Aguilera blew the save opportunity in the 10th inning, yet another extra-inning loss in a Morris start.&lt;/p&gt;

&lt;p&gt;This one doesn't really count.&lt;/p&gt;

&lt;p&gt;&lt;i&gt;August 27, 1992&lt;/i&gt;&lt;/p&gt;

&lt;p&gt;Signed by the Blue Jays in the off-season, Morris’s Toronto club was just four games ahead of the Brewers when Morris faced off against Jamie Navarro. Morris pitched an outstanding 7 innings, while Navarro made a mistake to Toronto DH Dave Winfield resulting in a 3-run shot that proved to be more than the margin of victory.&lt;/p&gt;

&lt;p&gt;This would be the first and only game Morris would win in this situation in his career, and just the second that his team would win.&lt;/p&gt;

&lt;p&gt;&lt;b&gt;Morris 1-1, team 2-3.&lt;/b&gt;&lt;/p&gt;

&lt;p&gt;Morris did not face the Yankees down the stretch run in 1993, and did not pitch at all during the stretch run in 1994, so this sum indicates Morris’s pennant ‘clutchiness’. While Morris himself had some good outings and some bad outings, Morris’s teams went 2-3 in these five starts, and Morris himself was 1-1 with three no-decisions.&lt;/p&gt;

&lt;p&gt;Hardly the kind of performance I'd expect from someone supposedly worthy of the Hall of Fame based on his performance in big games.&lt;/p&gt;
&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31973061-6854060300597558357?l=contrarianbias.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://contrarianbias.blogspot.com/feeds/6854060300597558357/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31973061&amp;postID=6854060300597558357' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/6854060300597558357'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/6854060300597558357'/><link rel='alternate' type='text/html' href='http://contrarianbias.blogspot.com/2011/06/drysdale-test.html' title='The Drysdale Test'/><author><name>David Wintheiser</name><uri>http://www.blogger.com/profile/18026301321724958368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31973061.post-3211019679944939927</id><published>2011-06-10T17:57:00.001-05:00</published><updated>2011-06-10T18:01:48.747-05:00</updated><title type='text'>The Fortified Garden</title><content type='html'>&lt;blockquote&gt;&lt;i&gt;It is from their foes, not their friends, that cities learn the lesson of building high walls.&lt;br&gt;- Aristophanes (from the &lt;a href="http://www.squidoo.com/civ4quotes"&gt;"Masonry" entry in Civilization IV&lt;/a&gt;)&lt;/i&gt;&lt;/blockquote&gt;

&lt;p&gt;Back around the time when Apple began forcibly establishing control over its iPhone ecosystem (it wasn't yet called iOS at that point), critics of the move referred to the resulting environment as a '&lt;a href="http://en.wikipedia.org/wiki/Walled_garden_(technology)"&gt;walled garden&lt;/a&gt;', one where users were 'trapped' to only use Apple's technology in ways approved by Apple. Apple then extended their control to monitoring what tools developers were using to provide apps to that ecosystem -- only Apple-provided application programming interfaces and libraries could be used, or the app couldn't be carried in Apple's App Store.&lt;/p&gt;

&lt;p&gt;Critics of Apple's position liked to argue that Apple's walled garden wasn't sustainable -- that &lt;a href="http://www.pcworld.com/article/194318/apple_locks_iphone_developers_in_its_walled_garden.html"&gt;developers would chafe under the restrictions&lt;/a&gt; and bolt for the greener, more open pastures of Android, and that users, following the developers, &lt;a href="http://www.wired.co.uk/news/archive/2011-05/20/cyanogenmod-android-hack?page=2"&gt;would do likewise&lt;/a&gt;. Frequently, the &lt;a href="http://www.informationweek.com/news/windows/opensource/224700835"&gt;rhetoric of 'freedom'&lt;/a&gt; is used, as if those criticizing Apple are all in favor of openness and transparency.&lt;/p&gt;

&lt;p&gt;There have been a few folks who've defended the walled garden, mainly from a user perspective and &lt;a href="http://www.tuaw.com/2010/07/29/why-apples-walled-garden-is-a-good-idea/"&gt;mainly because of security&lt;/a&gt;. Hardly anyone, though, had bothered to point out to developers why a walled garden might be superior for them.&lt;/p&gt;

&lt;p&gt;Turns out the right analogy isn't a walled garden, but a fortified one. That's what Apple has built, and it's exactly what small, independent developers need.&lt;/p&gt;

&lt;p&gt;Just over a month ago, a company called Lodsys LLC filed a lawsuit in an East Texas court against &lt;a href="http://www.lodsys.com/1/post/2011/05/q-why-is-lodsys-contacting-application-publishers-and-website-publishers-rather-than-operating-system-vendors-or-device-manufacturers.html"&gt;seven small-to-tiny iOS developers&lt;/a&gt; over &lt;a href="http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&amp;Sect2=HITOFF&amp;d=PALL&amp;p=1&amp;u=%2Fnetahtml%2FPTO%2Fsrchnum.htm&amp;r=1&amp;f=G&amp;l=50&amp;s1=7222078.PN.&amp;OS=PN/7222078&amp;RS=PN/7222078"&gt;a patent it holds&lt;/a&gt; regarding a method of processing purchase transactions within an application. Lodsys didn't invent the patent -- it purchased it from its inventor as part of a 'portfolio' of intellectual property, and is now trying to make that investment pay by pursuing what it believes are infringements of those patents. At the time, the expectation was that Lodsys might use those developers' communications with Apple as a way of incorporating Apple into the lawsuit, adding the bigger company's deep pockets to their potential payout. Some &lt;a href="http://fosspatents.blogspot.com/2011/05/what-app-developers-need-to-know-about.html#applewhat"&gt;expected that Apple would help&lt;/a&gt; with the developers' legal battle or even pursue other actions sympathetic to the developers' position, but would likely stay out of the suit itself.&lt;/p&gt;

&lt;p&gt;That's...not quite what happened. (Note: most of the links in the next few paragraphs regarding the legal situation come from the excellent &lt;a href="http://fosspatents.blogspot.com/"&gt;Free and Open Source Software Patents&lt;/a&gt; blog.)&lt;/p&gt;

&lt;p&gt;First off, Lodsys, as if trying to ward off any Apple involvement in the suit, affirmed that &lt;a href="http://www.lodsys.com/1/post/2011/05/q-lodsys-is-trying-to-force-apple-to-take-a-license-by-pressuring-ios-developers.html"&gt;Apple had purchased a valid license&lt;/a&gt; covering the patent in question and that as such Apple was not a target of the suit.&lt;/p&gt;

&lt;p&gt;Apple then responded with a &lt;a href="http://fosspatents.blogspot.com/2011/05/analysis-of-apples-letter-to-lodsys.html"&gt;strong cease-and-desist letter&lt;/a&gt; directing Lodsys to withdraw its complaints against its app developers, asserting that the rights it has as a license holder allow it to provide the licensed technology to its developers.&lt;/p&gt;

&lt;p&gt;Lodsys &lt;a href="http://www.lodsys.com/1/post/2011/05/apples-license-claim-disputed1.html"&gt;published a letter disagreeing with Apple's position&lt;/a&gt; and carried on with their lawsuit, which was unsurprising.&lt;/p&gt;

&lt;p&gt;Then, Apple did something that pretty much nobody expected -- they &lt;a href="http://fosspatents.blogspot.com/2011/06/apple-enters-fray-against-lodsys-files.html"&gt;filed a claim in the same East Texas court asking to intervene&lt;/a&gt; and be added to the lawsuit as a defendant. They're not just sending 'assistance' -- Apple will actually have a legal team in the courtroom assisting with the defense of their app developers.&lt;/p&gt;

&lt;p&gt;Apple's defense against Lodsys's claims is that, since Apple has a license to Lodsys's technology (which &lt;a href="http://www.lodsys.com/1/post/2011/05/q-lodsys-is-trying-to-force-apple-to-take-a-license-by-pressuring-ios-developers.html"&gt;Lodsys has already asserted to be true on their own website&lt;/a&gt;), and since the developers aren't creating their own code for transactions, but using Apple's provided APIs that contain that technology, and since the transactions all occur on Apple's own App Store, and since they're used to send apps to devices that Apple has manufactured and sold expressly for the purpose, that Lodsys has already been paid -- by Apple -- for the use of their patents, and that Lodsys can no more go to the developers and ask for more money than a farmer can come to your house and demand 50 cents an ear for the sweet corn you bought at the grocery store.&lt;/p&gt;

&lt;p&gt;That defense brings up two very interesting points:&lt;/p&gt;

&lt;p&gt;&lt;b&gt;1. Is this the real reason &lt;a href="http://contrarianbias.blogspot.com/2010/05/ijinx-apple-vs-adobe.html"&gt;Apple was so adamant about not allowing third-party APIs&lt;/a&gt; in iOS?&lt;/b&gt;&lt;/p&gt;

&lt;p&gt;The timing of Apple's announcement about changes to their developer agreement prohibiting 'third-party APIs' for iOS development made many believe their motivation for doing so was to screw Adobe, who was just about to come out with a set of third-party APIs to do just that. But what if Adobe's announcement simply reminded Apple Legal that allowing third-party APIs (which might or might not have purchased valid licenses for the Lodsys transaction patent) would weaken Apple's legal defense against attacks against their developers?&lt;/p&gt;

&lt;p&gt;&lt;b&gt;2. Do Google's Android developers have the same kind of protection?&lt;/b&gt;&lt;/p&gt;

&lt;p&gt;This isn't just an academic question -- Lodsys is also &lt;a href="http://fosspatents.blogspot.com/2011/06/oracle-wants-huge-cut-of-googles-mobile.html"&gt;filing lawsuits against Android developers&lt;/a&gt; for violating the same patents Apple is defending their devs against. Given that &lt;a href="http://fosspatents.blogspot.com/2011/06/oracle-wants-huge-cut-of-googles-mobile.html"&gt;Google rejected an offer from Sun to license Java&lt;/a&gt; for use in their Android OS (scroll down to "Google's Rejection of Sun's Licensing Offer"), how likely do you think it is that Google decided to send cash to a small IP holding company, just in case that company tried suing their developers?&lt;/p&gt;

&lt;p&gt;Google's independent Android app developers might feel a bit safer if they had walls to protect them like Apple's developers do.&lt;/p&gt;
&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31973061-3211019679944939927?l=contrarianbias.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://contrarianbias.blogspot.com/feeds/3211019679944939927/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31973061&amp;postID=3211019679944939927' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/3211019679944939927'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/3211019679944939927'/><link rel='alternate' type='text/html' href='http://contrarianbias.blogspot.com/2011/06/fortified-garden.html' title='The Fortified Garden'/><author><name>David Wintheiser</name><uri>http://www.blogger.com/profile/18026301321724958368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31973061.post-3994808375082785008</id><published>2011-06-07T23:00:00.001-05:00</published><updated>2011-06-07T23:12:47.997-05:00</updated><title type='text'>Blast from the Past: Game WISH Necromancy</title><content type='html'>&lt;p&gt;With the return of the &lt;a href="http://www.20by20room.com/"&gt;20x20 Room&lt;/a&gt;, I thought it would be a good thing to revisit another post from the old Simulation16 gaming blog:&lt;/p&gt;

&lt;p&gt;*     *     *&lt;/p&gt;

&lt;p&gt;I wasn't around when the Game WISHes were first going up. Their spirit lives on in the Lunchtime Poll and other game memes, but I don't see anything particularly wrong with casting a little animate dead on some of those old WISHes from time to time. Today I'll be focusing on WISHes #7 and #8:&lt;/p&gt;

&lt;blockquote&gt;&lt;i&gt;List three or more maxims/proverbs/bits of conventional wisdom/etc. that you’ve learned in your gaming career, and explain what they mean and how you’ve seen them apply in your gaming experience.&lt;/i&gt;&lt;/blockquote&gt;

&lt;p&gt;and...&lt;/p&gt;

&lt;blockquote&gt;&lt;i&gt;Pick three gaming maxims that other people wrote about and discuss how you think they have applied, or not, in your experience as a gamer. Do they make sense? Are they true or false? Maxims that simply never occurred to you are also eligible for discussion.&lt;/i&gt;&lt;/blockquote&gt;

&lt;p&gt;I'll just use three maxims, two of which are my own (as far as I can tell), and one of which I cribbed from another respondant.&lt;/p&gt;

&lt;p&gt;&lt;b&gt;1. The coolest track on the album never gets played on the radio.&lt;/b&gt;&lt;/p&gt;

&lt;p&gt;Given the number of gamers who also seem to be musicophiles, this experience can't be all that uncommon. Just among the CDs I have with me right now I can point to a handful of examples:&lt;/p&gt;

&lt;p&gt;Album: "Jagged Little Pill", Alanis Morissette&lt;br&gt;
Radio tracks: "You Oughta Know", "Hand In My Pocket", "Forgiven", "You Learn", "Head Over Feet", "Ironic"&lt;br&gt;
Coolest track: "Not the Doctor"&lt;/p&gt;

&lt;p&gt;Album: "Tonight And The Rest Of My Life", Nina Gordon&lt;br&gt;
Radio tracks: "Tonight And The Rest Of My Life"&lt;br&gt;
Coolest track: "Now I Can Die"&lt;/p&gt;

&lt;p&gt;Album: "Everything You Want", Vertical Horizon&lt;br&gt;
Radio tracks: "Everything You Want", "You're A God"&lt;br&gt;
Coolest track: "Shackled"&lt;/p&gt;

&lt;p&gt;I could go on, but you get the idea. (Not that you necessarily agree with my particular picks, but you still get the idea, I'm sure.)&lt;/p&gt;

&lt;p&gt;Favorite characters are similar, in my view. Unless your character is merely a list of attributes and items that sits in a folder until you're ready to play him in the next game session, you probably end up thinking about the character, his motivations, your goals for him as a character and such between sessions. As such, you almost certainly come up with 'scenes' or 'bits' or something you think of as incredibly cool. And, nine times out of ten, that incredibly cool thing you thought of will never actually come up in the game. Maybe the circumstances simply never come up, or maybe you get to just the right moment and you suddenly realize that there are other players at the table who want their share of the action rather than sitting back and watching your solo adventure. However it happens, and it doesn't have to be anybody's fault, there are going to be things about your character you never get to express in-game.&lt;/p&gt;

&lt;p&gt;Personal example: (Long-winded character story alert!) One of my favorite characters was an AD&amp;D thief named Pseudolus. He had a Dex of 11 and an Int of 15 (back when having those stats made no sense for a rogue-type character) and his name was inspired by the Zero Mostel character in "A Funny Thing Happened On The Way To The Forum". He was a con-man who made his living as a 'soothsayer', and he attached himself to the party by doing a 'reading' for another character (the Grandmaster's character, actually), then refusing to leave the group until he was paid. He had a secret agenda - he was one of a number of throwaway minions of a minor evil in the campaign, and the character Pseudolus had done the 'reading' for had secretly been paid to assassinate another party member for the minor evil, then decided to renege on the deal and keep the money he'd been paid. Pseudolus was ordered to 'keep an eye' on this character in preparation for an appropriate moment's revenge. When the party managed to defeat a beholder, then left it in the wild while returning to town to find a way to cart the carcass somewhere where it could be sold for magical components, Pseudolus slipped away from the party and managed to get the thing back to his 'master'. The disappearance of both Pseudolus and the beholder corpse was simply too convenient, so I took up a new character.&lt;/p&gt;

&lt;p&gt;Later, when the minor evil had succeeded in preparing for the final part of his Grand Plan, Heatmiser let me bring Pseudolus back - but rather than an ineffectual wanna-be soothsayer, he'd tricked the boy out in full Bad-Ass Lieutenant mode. The kicker was that Pseudolus wasn't really evil - even though the entire party was convinced that he was; he'd simply been an example of neutral-lazy, bordering on evil but never being really committed enough to go all the way. With Pseudolus's return coinciding with the disappearance of an NPC that the Grandmaster's character had married, the party immediately split into two camps - one, led by the Grandmaster's character, who wanted to simply destroy Pseudolus outright and sift the solution to the evil plot from his scattered remains; the other, led by the Self-Focusing Spotlight's character, who wanted to redeem him.&lt;/p&gt;

&lt;p&gt;After the session in which we spend our last night in civilization before setting off on the last leg of the quest to rescue the Grandmaster's character's wife, I wrote up a scene for Heatmiser in which Pseudolus decides to indulge his long-standing infatuation with the SFS's character by ditching the party, bar-hopping through the seedy part of town until he found a barmaid with a sufficient resemblance to the SFS's character, getting her alone, then forcing her to do the things he'd long hoped to do consensually with the SFS's character. But when the moment arrived and Pseudolus was about to release all his frustrations in an (ahem) orgy of self-indulgence, he found he couldn't go through with it - the SFS's character had actually touched a core of decency that even Pseudolus hadn't realized he had. Pseudolus let the barmaid go, suddenly aware that this was merely the first act in an unavoidable train of events that would end with him betraying his master and dying horribly, and possibly pointlessly, as a result.&lt;/p&gt;

&lt;p&gt;Heatmiser was good enough to let that story become part of the album, part of the campaign history, but it never got any airtime. We never played it out or even acknowledged the scene at the table.&lt;/p&gt;

&lt;p&gt;&lt;b&gt;2. Never joke about goodbye unless you mean it.&lt;/b&gt;&lt;/p&gt;

&lt;p&gt;Like many gamers, I am a huge fan of &lt;a href="http://www.kenzerco.com/index.php?cPath=22_23"&gt;Knights of the Dinner Table&lt;/a&gt;. For quite a while, I collected both KoDT and KoDT Illustrated. Then, in a recent issue of K:Ill, the Brothers Fraim used what I imagine is an infrequent but not unknown gimmick in comicdom - the 'oh, look, I guess we killed off all the characters and the story is over, bye!' joke, where you turn the page and realize that the story isn't over. The expected reaction, I suspect, is a heart-into-your-throat 'oh no, say it ain't so!', then a 'thank God' when you turn the page and find out the story isn't over after all.&lt;/p&gt;

&lt;p&gt;My gut reaction was "Thank God." And that was before I turned the page.&lt;/p&gt;

&lt;p&gt;Turns out I'd been buying and reading K:Ill more out of loyalty and inertia than out of any real enjoyment I was getting out of the thing. Once I realized that, and that the world wasn't going to come to an end if I stopped buying K:Ill, I stopped buying K:Ill. The Brothers Fraim gave me a perfect 'out', and I took it.&lt;/p&gt;

&lt;p&gt;I've played in and run games that have used similar 'tricks' - ending a session with the defeat of the party and suggesting that the campaign is therefore over. The next session invariably ends up only attracting half of the regular players - the rest, having been given the 'out' by the DM, realized that they weren't really enjoying themselves and were only attending out of habit and decided to take the 'out'. Almost invariably, those campaigns die out shortly after this happens.&lt;/p&gt;

&lt;p&gt;For the record, I'm not predicting the end of K:Ill. I would be curious, though, to find out if the comic ends up suffering a drop in subscription renewals and over-the-counter sales as a result of that simple joke.&lt;/p&gt;

&lt;p&gt;(Follow-up: K:Ill actually ended its run within a number of issues of pulling that joke.)&lt;/p&gt;

&lt;p&gt;&lt;b&gt;3. When you stop trusting the GM, stop playing.&lt;/b&gt;&lt;/p&gt;

&lt;p&gt;This was one of the original maxims in Game WISH #7, and I only wish I could keep it in mind more often than I do. When I see this maxim, the Duke of Dorkness always comes immediately to mind.&lt;/p&gt;

&lt;p&gt;I complimented the Duke of Dorkness in an earlier post regarding the handling of absent players. What I didn't say then is that these side-adventures are often more enjoyable than his main plots. Nearly every one of the Duke's main plots can be boiled down to the following formula:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Alert the PCs, usually through a warning from an NPC, that 'something big' is about to go down.
&lt;li&gt;Let the PCs spin their wheels in investigative or preparatory actions for as long as they wish until the appropriate amount of time has passed for the plot to begin. Make any conflict that happens during this time inconclusive, unless it can be used to hinder the PCs.
&lt;li&gt;Begin the plot, ignoring anything the PCs have done in advance, finding rationalizations where necessary to explain why preparations were ineffectual. Allow the PCs to arrive too late to actually prevent the plot from coming to fruition.
&lt;li&gt;Conclude the plot, usually by bringing in an NPC to 'fix' the problem.&lt;/ol&gt;

&lt;p&gt;An example seems called for here.&lt;/p&gt;

&lt;p&gt;The Duke had been running a slightly modified version of a published Champions adventure, where Black Harlequin decides to turn an amusement park into a series of deathtraps. The North Force: River City Division (NF:RCD) had received word that someone (not specifically Black Harlequin) was planning to disrupt the opening of Omega-World, a super-heroic theme park based on a prime-time-soap-like TV series surrounding the adventures of a group of heroes. NF:RCD reacts by incorporating Omega-World into the patrol routes of all active heroes, ensuring that regular overhead surveillance is made. In addition, the local super-investigator begins looking into the situation, trying to identify any threats to the cast of the TV show, as well as looking to see if any villains had tried this sort of trick in the past. Finally, NF:RCD asks for and receives permission to accompany safety inspectors on their final tour of the park before it opens; no problems are identified.&lt;/p&gt;

&lt;p&gt;Opening day arrives. Within a couple of hours it becomes obvious that every significant ride has been extensively modified to turn it into a deathtrap, despite none of these modifications being visible on the previous day's safety inspection and some (particularly the roller-coaster mods) being so extensive that it becomes difficult to imagine how the changes could have been accomplished without being noticed by our overhead patrols. My own character is allowed to 'push' his teleportation abilities to save a group of normals on a 'gravity drop' ride from being turned into human paste, at the cost of suffering BODY damage that cannot be healed by a teammate's Aid power, and with the result that everyone on the ride still ends up in the hospital, most of them in the ICU from their injuries. NF:RCD finally tracks Black Harlequin to his makeshift HQ on the Omega-World site, only to discover that five members of the writing and production crew are being held hostage, despite no one mentioning they were missing when the park opened. After defeating him, NF:RCD learns that Black Harlequin had a long-standing fixation on one of the recurring villains on the show, though again none of this information was available prior to the beginning of the adventure proper.&lt;/p&gt;

&lt;p&gt;Another, easier to describe example: North Force (this is prior to the RCD period) learns from a mystical heroine, Aura, that a particular villain is seeking a number of artifacts from museums around the world to complete a summoning ritual intended to bring an immensely powerful spirit into the world. NF travels to each location as directed by Aura, arriving just in time to see one villain take the artifact in question and teleport away while the rest of the villains battle with us, are defeated, and are then teleported away themselves by an unseen and unstoppable force. Once all the artifacts are in the villain's hands, Aura directs us to the ritual site, where we are prevented from interfering in the ritual itself thanks to the presence of an unbreakable Force Wall, and where the summoning itself is successful, except that one of our teammates, previously captured and intended to be the 'sacrifice' to the spirit, manages to live long enough through Aura's intervention to allow her to Mind Control him into speaking the lines the spirit needs to hear to realize that he's being manipulated and to head off on his own to ponder the nature and purpose of his existence (how she does all this through the still-present Force Wall remains a mystery).&lt;/p&gt;

&lt;p&gt;In addition, the Duke tends toward unilateral character re-writes whenever he feels that a particular build is becoming 'abusive'. He tends to over-build his villains to the point where the entire group prefers to fight the agents in an agent-villain combo group because the agents can actually be taken one-on-one. Nevertheless, as much of a liability as he is to enjoying his own game, the camaraderie among the players is enough to keep me coming back most of the time, despite knowing that most of the players in the game would happily play in a different game if run by a more trustworthy GM.&lt;/p&gt;

&lt;p&gt;Knowing what to do isn't the same thing as doing it - not by a longshot.&lt;/p&gt;
&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31973061-3994808375082785008?l=contrarianbias.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://contrarianbias.blogspot.com/feeds/3994808375082785008/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31973061&amp;postID=3994808375082785008' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/3994808375082785008'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/3994808375082785008'/><link rel='alternate' type='text/html' href='http://contrarianbias.blogspot.com/2011/06/blast-from-past-game-wish-necromancy.html' title='Blast from the Past: Game WISH Necromancy'/><author><name>David Wintheiser</name><uri>http://www.blogger.com/profile/18026301321724958368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31973061.post-6227620791328594373</id><published>2011-06-06T23:26:00.001-05:00</published><updated>2011-06-06T23:26:01.277-05:00</updated><title type='text'>Blinded By Cruelty</title><content type='html'>&lt;blockquote&gt;&lt;i&gt;There's a thing I've noticed where sometimes people are more interested in "displaying" their character than they are in "experiencing" their character.&lt;br&gt;- Simon C, from &lt;a href="http://story-games.com/forums/comments.php?DiscussionID=14395"&gt;this thread&lt;/a&gt; on story-games.com&lt;/i&gt;&lt;/blockquote&gt;

&lt;p&gt;There's an argument that says when one is surrounded by cruelty, one becomes inured to it, and it ceases to have any cathartic or empathic effect. I believe this argument, at least with respect to role-playing games, especially when it comes to introducing new characters to an existing party.&lt;/p&gt;

&lt;p&gt;The group I've gamed with for over 20 years even has a trope name for the process: bear grease. The name comes from the natural escalation of the 'you rescue this new party member from the clutches of the bad guys' from locked-in-a-cell, to locked-in-a-cell-tied-up, to locked-in-a-cell-naked-and-tied-up, to locked-in-a-call-naked-and-tied-up-with-an-open-jar-of-bear-grease-nearby. Cruel, right?&lt;/p&gt;

&lt;p&gt;The crazy thing is, that despite these horrific introductions, the experience never seems to have much impact on the player's portrayal of the character -- thus the quote that leads this essay.&lt;/p&gt;

&lt;p&gt;I decided to turn this trope on its head with a newer group that pulled a similar trick.&lt;/p&gt;

&lt;p&gt;I was joining an established group playing the AD&amp;D 4th Edition adventure patch 'Scales of War', with a slight twist by the DM; instead of simply being an adventure featuring the War of Dragons between Bahamut and Tiamat, our DM introduced a concept called 'the All', the physical and psychological manifestation of reality itself, and posited that the ultimate threat of the adventure path is nothing less than nihilism -- the annihilation of all that is.&lt;/p&gt;

&lt;p&gt;However, to introduce my character, the DM had the All effectively kidnap the character from his home dimension, deposit him in the hands of monstrous humanoids that then imprisoned him for an indeterminate time (best guess = months) in a dungeon. The state of my character when the party finally found him suggested that the time spent was no picnic: he was chained to the wall in such a way that he couldn't even move his fingers much less his limbs, and a metal helmet over his head contained a long depressor that went into the character's mouth, preventing him from speaking. (He's a wizard, so the precautions seemed needed to prevent magical escape.)&lt;/p&gt;

&lt;p&gt;I think I can honestly say that if anyone you knew were subjected to such horrifying treatment, it would scar them for life. I didn't even go quite that far -- I simply made the obvious leap of logic on behalf of my character (who, again, as a wizard is far smarter than me): if the All is capable of delivering people into prolonged torture to satisfy its own ends, then it is not to be trusted.&lt;/p&gt;

&lt;p&gt;Oddly, the rest of the party and even the DM at times seem mystified as to why my character seems so untrusting of the 'obvious' goodness of the All and need to defend/protect it from destruction. They seem to presume that I already had an idea of the character I wanted to play, and that the intro trope would be treated, as it usually is, as just a way of justifying the introduction of the new character without forcing me to wait for a break in the adventure or warping the narrative too much. (For an example of the latter, see "The Gamers", where the party is re-introduced to their new wizard.)&lt;/p&gt;

&lt;p&gt;They seem unprepared for the idea that I'd take what is basically a long-standing character introduction trope and use it as my character's fundamental motivation, though if I myself went through a similar experience, not a one of them would be shocked if it changed me.&lt;/p&gt;

&lt;p&gt;It's weird, and a bit distressing, to consider the implications of this.&lt;/p&gt;
&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31973061-6227620791328594373?l=contrarianbias.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://contrarianbias.blogspot.com/feeds/6227620791328594373/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31973061&amp;postID=6227620791328594373' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/6227620791328594373'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/6227620791328594373'/><link rel='alternate' type='text/html' href='http://contrarianbias.blogspot.com/2011/06/blinded-by-cruelty.html' title='Blinded By Cruelty'/><author><name>David Wintheiser</name><uri>http://www.blogger.com/profile/18026301321724958368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31973061.post-6680183501475552328</id><published>2011-05-29T23:33:00.001-05:00</published><updated>2011-05-29T23:34:01.434-05:00</updated><title type='text'>SIWIK@16: Loneliness</title><content type='html'>&lt;p&gt;Hey, it's me, your older, more experienced self, sending advice back through the years. It's actually been a while since I wrote &lt;a href="http://contrarianbias.blogspot.com/2011/01/siwik16-hot-chicks.html"&gt;that last note&lt;/a&gt; -- over four months by my calendar -- but knowing that you're going to read all of these between the summer of 1983 and the late spring of 1984 makes it hard to feel a sense of urgency with these things. Sorry about that.&lt;/p&gt;

&lt;p&gt;You may remember me writing this in that previous note:&lt;/p&gt;

&lt;blockquote&gt;&lt;i&gt;Next up, the bad news. These hot chicks are not all desperately looking to have sex, and they're certainly not all looking to have sex with you.&lt;/i&gt;&lt;/blockquote&gt;

&lt;p&gt;I'd intended this as a friendly reminder that having sex isn't the be-all and end-all of every friendship or relationship you're going to have with a woman, especially if she's attractive. However, I now realize that there's something I should have mentioned in the context of 'not every hot chick is going to want to have sex with you'.&lt;/p&gt;

&lt;p&gt;'Not every', in this context, means 'none'. And it's mainly your own fault. There are three things specifically working against you:&lt;/p&gt;

&lt;p&gt;1. You're heavy. Well, 'heavy' is putting it lightly. You're huge.&lt;/p&gt;

&lt;p&gt;This is a problem, because you're living in a society that considers obesity to be unattractive. It's a bigger problem, because, despite how much you may decry the 'shallowness' of women who can't look past your weight, you feel exactly the same way -- not one of the women you're going to end up pining for over the next 25 years of your life is remotely as huge as you are. Why should you be surprised that the women you're attracted to don't find your weight attractive when a big part of the reason you find them attractive is that they're shaped like normal people?&lt;/p&gt;

&lt;p&gt;And yes, I know you have a ready-made reason for why you don't want to lose the weight "just to get a girlfriend" -- that you'd eventually gain the weight back and lose the girlfriend because you weren't the guy she fell in love with, despite that being the guy you are. Very admirable of you, but it's not going to make you any more attractive.&lt;/p&gt;

&lt;p&gt;2. You occasionally give off unpleasant odors.&lt;/p&gt;

&lt;p&gt;Yes, I know it's not always easy for a huge guy to daintily clean every part of himself. And yes, I know that sometimes the food you eat comes back to haunt you in embarrassingly smelly ways. But remember that girl in gym class you thought was attractive, until you noticed the distinct odor of feces every time you spent more than a few minutes around her? That was pretty off-putting, don't you think?&lt;/p&gt;

&lt;p&gt;You're going to go through long stretches of time like this, and your friends aren't going to be of any help, because you don't smell like this all the time, and they'll think it's impolite to point it out when you do. And you're not going to notice it yourself most of the time, because it's amazing what you can get used to when you're around it all the time.&lt;/p&gt;

&lt;p&gt;I'm not just talking about poo, either. You're actually going to be kicked out of a dentist's office at some point in the future because your breath is so bad that she can't stomach working over the cesspit of your open mouth. So there's that.&lt;/p&gt;

&lt;p&gt;But both of these are really just symptoms of the bigger point...&lt;/p&gt;

&lt;p&gt;3. You don't care to take care of yourself.&lt;/p&gt;

&lt;p&gt;You know how your mom nags you all the time to clean your room? You know how you feel that, once you're out on your own, you're finally going to get away from that damned nagging?&lt;/p&gt;

&lt;p&gt;Trust me, she actually means well.&lt;/p&gt;

&lt;p&gt;You're not going to want to bring anyone over to any of your living spaces, because they're disaster areas. Sure, you'll tell yourself that they could be worse, that you at least don't have rotting food lying around, but that's just because of your odd childhood being friends with someone living in a house that, the moment his family moved out, was condemned as a health hazard. That's not the benchmark you're trying to beat here.&lt;/p&gt;

&lt;p&gt;Of course, though you realize you're embarrassed to bring anyone over to your place, you're not embarrassed enough to actually keep it in order, any more than you'll keep yourself in any more order than strictly required.&lt;/p&gt;

&lt;p&gt;And that's going to make you a very lonely person.&lt;/p&gt;

&lt;p&gt;You'll have friends, plenty of them, and good ones too. It's just that, after you've lived with them, they won't quite be as excited about your friendship as they were.&lt;/p&gt;

&lt;p&gt;It's also not going to be surprising when you get out of town and finally find yourself having girlfriends, because when you're away from this 'comfort zone', you'll find yourself making more of an effort, knowing that you have to work a bit harder to 'fit in'. I'm not sure how to get you out of that 'comfort zone' on a regular basis, but if you can find a way, your adulthood is going to be a lot less lonely.&lt;/p&gt;
&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31973061-6680183501475552328?l=contrarianbias.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://contrarianbias.blogspot.com/feeds/6680183501475552328/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31973061&amp;postID=6680183501475552328' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/6680183501475552328'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/6680183501475552328'/><link rel='alternate' type='text/html' href='http://contrarianbias.blogspot.com/2011/05/siwik16-loneliness.html' title='SIWIK@16: Loneliness'/><author><name>David Wintheiser</name><uri>http://www.blogger.com/profile/18026301321724958368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31973061.post-8673184647150528711</id><published>2011-05-23T17:41:00.001-05:00</published><updated>2011-05-23T17:44:35.345-05:00</updated><title type='text'>The Snuggie and the Web Calendar</title><content type='html'>&lt;blockquote&gt;&lt;i&gt;Long ago, there was a county where people lived and grew food.

&lt;p&gt;The wealthiest family in the county grew apples, and they were acclaimed to be the best apples available at any price. Other families grew other crops, like corn or beans, and they weren't as wealthy as the family that grew apples, but that was OK because everyone had enough.

&lt;p&gt;Then, one winter, as some of the poorer families were meeting to drink and pass the time, the eldest son of one of those families observed, "You know, apples are a very profitable crop. I don't see why we can't all grow apples, and then we'll all be wealthy!" The others nodded in agreement, and went home to tell their families, and word spread like wildfire.

&lt;p&gt;That spring, all the other families in the county plowed under their fields and threw out their seed, planting apple trees instead. At harvest-time, the square was filled with families selling their newly-grown apples.

&lt;p&gt;Two months after the harvest, everyone was dead. From apple poisoning, most likely.&lt;/i&gt;&lt;/blockquote&gt;

&lt;p&gt;The story doesn't begin with Jonathan Coulton, but he's the guy you're most likely to recognize, so we lead with him. Earlier today, Coulton &lt;a href="http://www.jonathancoulton.com.nyud.net/2011/05/23/on-snuggies-and-business-models/"&gt;posted an essay to his weblog&lt;/a&gt;; a rambling, largely thoughtful musing on a couple of 'money guys' who seemed to think that Coulton was largely a fluke and that his success as a musician -- enough to earn a living doing nothing but his chosen trade -- probably wasn't a 'viable business model'.

&lt;p&gt;On the one hand, I think the so-called money guys had at least one reasonable point: if you're planning to go into business for yourself, and your business model is "I'm going to be Jonathan Coulton," then you're probably not going to make it. After all, there's already someone in the market with much more expertise and experience at being Jonathan Coulton that you have, so you can't help but fail to measure up.

&lt;p&gt;On the other hand, Coulton pretty much makes the same point in writing, "'Writing a song that gets discovered on Slashdot' is not a business model, any more than 'putting sleeves on a blanket' is a business model." Which pretty much seems like it should be common sense, but apparently requires some re-iteration. (More on this later.)

&lt;p&gt;It's what Coulton wrote next that got me thinking:

&lt;blockquote&gt;&lt;i&gt;I make songs that are good and then I sell them (and concert tickets, and Tshirts) to the people who want them – that’s my business model, and it’s patently obvious that it’s replicable because I stole it from every other recording artist in the world.&lt;/i&gt;&lt;/blockquote&gt;

&lt;p&gt;The first thing that struck me was that Coulton's making a value judgment that's not really necessary, in the sense that he's saying that his songs sell because they're 'good'. I'm not here to argue with Coulton; he's entitled to his belief, and I'm sure he puts a lot of work into his music, and his fans would almost certainly share his opinion. No, my point is just that something doesn't necessarily have to be 'good' to be salable. (If you don't believe me, feel free to browse whatever week on the &lt;a href="http://www.billboard.com/#/charts/pop-songs"&gt;Billboard charts&lt;/a&gt; you'd like for the past few decades. I'm sure you can find &lt;a href="http://www.billboard.com/#/charts/pop-songs?chartDate=1994-07-23"&gt;something&lt;/a&gt; to criticize.)

&lt;p&gt;The point is not that Coulton's songs are (or are not) good; people like them. Considering how much music Coulton has given away, I'd argue that people liking his songs isn't really the point, either, since what he seems to be selling most is entrance into a lifestyle decision -- one where being a nerd is awesome and flying one's freak-flag is celebrated. Consider, Coulton is also currently organizing his second cruise -- this is a guy who can sell out cruise ships, which arguably isn't totally about the music (though in his essay Coulton says he rarely tours or does concerts any more), but about being able to say that one was on a cruise ship with Jonathan Coulton.

&lt;p&gt;Coulton has found an audience that identifies with him and is willing to pay for the privilege of showing their sense of identification. Before we go on, let me say that there's absolutely nothing wrong with this whatsoever; Coulton has every right to make a living based on people wanting to identify with him. But we should make it clear that, insofar as there's any 'business model' here, that's the real business model.

&lt;p&gt;Coulton drops a lot of names that are arguably as famous or more famous than his, but the trick works for people less famous, too. My best example: &lt;a href="http://www.lojorusso.com/"&gt;Lojo Russo&lt;/a&gt;, who started out playing for "hippies at ren faires" (to borrow Coulton's phrase), and whose closest brush with fame is probably &lt;a href="http://boosnews.blogspot.com/2010/06/hello-my-fine-folk-as-you-may-know-i.html"&gt;being turned down for the Minneapolis Lilith Fair in 2010&lt;/a&gt; despite winning the fan vote.

&lt;p&gt;You don't even have to restrict yourself to music: there are any number of authors, both of fiction and non-fiction, who've cultivated small yet devoted fan-bases and seem to be able to earn a living catering to those fan-bases. Supernatural teen romance is the hot topic of the day, but it works in sports as well, where Rob Neyer turned a gig as Bill James's research assistant into book deals and a long-running engagement as one of ESPN's best commentors. Heck, for that matter we could even mention my &lt;a href="http://contrarianbias.blogspot.com/2007/01/arrival.html"&gt;personal nemesis&lt;/a&gt;, &lt;a href="http://www.aarongleeman.com/2006_12_31_baseballblog_archive.html#5044480645030039161"&gt;Aaron Gleeman&lt;/a&gt;.

&lt;p&gt;So the business model works even if it doesn't make you internet-famous. Or, well, it works for some.

&lt;p&gt;The thing this reminded me of, and the main reason it got me thinking, was an internet argument from a couple of months back. Coulton himself is saying that the business model works, but he's not advocating that everybody go ahead and try it. The argument started when somebody did.

&lt;p&gt;Justin Vincent, a self-described 'solopreneur', posted an essay on his own blog called "&lt;a href="http://justinvincent.com/page/1392/entreporn-the-fallacy-that-wastes-your-life"&gt;Entreporn, The Fallacy That Wastes Your Life&lt;/a&gt;". He's reacting to a venture capitalist referring to so-called 'lifestyle' businesses as "dipshit companies", which is to say, the venture capitalist is uninterested in investing in such businesses. However, in reacting to the unnamed VC's derision, Vincent swings too far into hyperbole:

&lt;blockquote&gt;&lt;i&gt;The absolute truth is that each and every one of us can build a business that can support us. We don’t need to build a million dollar business to survive. We just need a regular paycheck. Just like the paycheck that we already get working for someone else, except it’s a paycheck we pay ourselves.

&lt;p&gt;If you build a micro business it means you’re your own boss, you make your own rules, you live life on your own terms.

&lt;p&gt;If you genuinely have the spirit of an entrepreneur inside of you, it’s perfectly possible to build a $10k/month webapp business that can set you free.

&lt;p&gt;But even better, once you have the knowledge that comes along with building a succesful (sic) $10k/month business, you also possess the exact same knowledge that it takes to build a $100k/month business.&lt;/i&gt;&lt;/blockquote&gt;

&lt;p&gt;Somebody decided to call bullshit on this idea:

&lt;blockquote&gt;&lt;i&gt;As pg points out, the ideas that led to the businesses that have formed the infrastructure that enables web lifestyle businesses could not have, themselves, been lifestyle businesses. Someone has to think big, take risks, and deploy significant capital in the interest of a dramatically better world. If you don't want to be that person, great, but don't tell the risk-takers that they're "wasting their lives". Would you say the same to scientists who take big risks? Artists?&lt;/i&gt;&lt;/blockquote&gt;

&lt;p&gt;Boil it down, and the message is simply this: &lt;i&gt;no, not everybody can succeed doing what you're talking about&lt;/i&gt;.

&lt;p&gt;The specific avenue of attack chosen was to point out that somebody has to run a 'non-lifestyle' business to allow the folks who want to run 'lifestyle' business to have things like phone service and commercial-class internet connectivity. He could just as easily made a different point, in defense of the &lt;a href="http://unicornfree.com/2011/dont-let-the-bastards-grind-you-down/"&gt;inevitable attack against his argument&lt;/a&gt; by someone who develops a &lt;a href="http://www.letsfreckle.com"&gt;web calendaring/time-tracking app&lt;/a&gt;, by pointing out that there are &lt;a href="http://www.toggl.com/"&gt;plenty&lt;/a&gt; of &lt;a href="http://www.getharvest.com/"&gt;other&lt;/a&gt; &lt;a href="http://www.14dayz.com/site/"&gt;online&lt;/a&gt; &lt;a href="http://www.paymo.biz/"&gt;time-tracking&lt;/a&gt; &lt;a href="https://www.toadtime.com/"&gt;tools&lt;/a&gt; out there. Plus there are &lt;a href="http://www.actitime.com/"&gt;plenty&lt;/a&gt; of OS-&lt;a href="http://www.epiforge.com/Grindstone2/"&gt;specific&lt;/a&gt; or hybrid-&lt;a href="http://www.bqe.com/default.asp"&gt;OS/web&lt;/a&gt; &lt;a href="http://www.journyx.com/"&gt;time-tracking&lt;/a&gt; and &lt;a href="http://www.twproject.com/"&gt;project management&lt;/a&gt; &lt;a href="http://www.tenrox.com/"&gt;software&lt;/a&gt; &lt;a href="http://www.neuber.com/timeanalyzer/index.html"&gt;packages&lt;/a&gt; out there.

&lt;p&gt;One web calendaring app or geeky folk-rock musician is interesting, two is even more interesting, and three can make a suite or a super-concert. Twenty, though? Fifty? Two hundred? At some point you're going to find the population self-organizing on a bell curve, and there's no guarantee that you're not going to find yourself either in the bulgy middle or at the stinky tail end.

&lt;p&gt;But most cringingly, though, is that guys like Vincent and other 'bootstrappers' seem to believe that you can not only make this a working business model, but do so in a small timespan, along the lines of a three-to-five year business plan.

&lt;p&gt;At first glance, looking at Coulton's career, you might actually buy into this, since it's been just over five years since that famous Slashdotting (of Coulton's song "Code Monkey"). Then consider that Coulton's first studio album actually came out in 2003, and that Coulton himself likely honed his craft in any number of unknown, anonymous exhibitions between that date and his Yale college days in the early 1990s.

&lt;p&gt;There are almost certainly still fields where a dedicated practitioner, after years of seasoning, can stumble across a moment of greatness and ride it to, if not fame and fortune, then enough of each to live on. But I wouldn't bet on being able to follow in Jonathan Coulton's footsteps.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31973061-8673184647150528711?l=contrarianbias.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://contrarianbias.blogspot.com/feeds/8673184647150528711/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31973061&amp;postID=8673184647150528711' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/8673184647150528711'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/8673184647150528711'/><link rel='alternate' type='text/html' href='http://contrarianbias.blogspot.com/2011/05/snuggie-and-web-calendar.html' title='The Snuggie and the Web Calendar'/><author><name>David Wintheiser</name><uri>http://www.blogger.com/profile/18026301321724958368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31973061.post-48131768465173119</id><published>2011-05-14T09:12:00.001-05:00</published><updated>2011-05-14T09:12:38.954-05:00</updated><title type='text'>CITS</title><content type='html'>&lt;p&gt;In many role-playing games in which character creation is done on a point-buy system (Champions, GURPS, etc.), the games contain concepts called limitations and disadvantages (or something similar).&lt;/p&gt;

&lt;p&gt;A limitation is generally applied to a character power or ability, and specifies a situation or condition in which the power isn't as effective as it usually is. (doesn't affect wooden items, damage reduced by range, etc.) A limitation can instead specify a drawback that occurs when the power or ability is used. (character takes damage equal to damage inflicted with power, etc.)&lt;/p&gt;

&lt;p&gt;A disadvantage is generally applied to the character as a whole, and can run the gamut from the character taking extra damage from a particular attack form, being harmed by environments or substances that are normally harmless, having particular psychological quirks, having special physical requirements (a special diet, for instance), or even some genre-specific disadvantages, such as a secret identity in a superhero game.&lt;/p&gt;

&lt;p&gt;The reason to take these game elements is that they provide cost-breaks or even free building points to add to your character. Having a power ring that doesn't affect the color yellow costs fewer character points than having one that isn't limited like that.&lt;/p&gt;

&lt;p&gt;In every point-buy RPG I've ever played, there has been a rule that generally boils down to this: A limitation that isn't limiting, or a disadvantage that doesn't disadvantage the character, isn't worth any points. The best example I've seen is a character with a 'cosmic awareness' power that allows her to know pretty much everything about whatever she's concentrating on, and then tries to get building points back by taking the disadvantage 'Blind' -- if her cosmic awareness provides all the information that her sight would normally provide, then being blind really isn't limiting to the character, since she can just use cosmic awareness to get the information she'd normally get from her eyes.&lt;/p&gt;

&lt;p&gt;However, there are some situations where a disadvantage or limitation seems limiting, but really isn't, based on the full suite of other abilities or powers the character has purchased. These kinds of situations can provoke arguments between players and GMs based on whether the character's limitation meets the criteria for the 'not limiting thus no points' rule.&lt;/p&gt;

&lt;p&gt;To avoid these arguments, I've come up with a concept I call CITS (Character Individuality Too Severe); if a character has a disadvantage, but always seems to be able to use a power or ability to avoid the effects of the disadvantage whenever it's presented, I'll declare CITS on the character, reducing the point value of the disadvantage to zero, and consuming experience points (or whatever in-game currency is used for character improvement) until the amount of points gained from the disadvantage is 'paid off'. To avoid this ruling, the player must describe some situation or set of situations in which his powers and abilities would not be able to avoid the effects of his disadvantage. (In other words, the player has to explain to me, the GM, exactly how to trigger his disadvantage.)&lt;/p&gt;
&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31973061-48131768465173119?l=contrarianbias.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://contrarianbias.blogspot.com/feeds/48131768465173119/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31973061&amp;postID=48131768465173119' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/48131768465173119'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/48131768465173119'/><link rel='alternate' type='text/html' href='http://contrarianbias.blogspot.com/2011/05/cits.html' title='CITS'/><author><name>David Wintheiser</name><uri>http://www.blogger.com/profile/18026301321724958368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31973061.post-7608658487309429728</id><published>2011-05-08T20:45:00.001-05:00</published><updated>2011-05-08T20:46:25.781-05:00</updated><title type='text'>The Steve Trevor Paradox</title><content type='html'>&lt;p&gt;Stories about time travel frequently mention, and are sometimes focused on, the most famous of all time-travel paradoxes, the Grandfather Paradox:&lt;/p&gt;

&lt;blockquote&gt;&lt;i&gt;Say you were able to go back in time, and in doing so, caused your grandfather to die before meeting your grandmother and giving birth to one of your parents. You create a paradox in which, since one of your parents isn't born, you can't exist to go back in time to kill your grandfather, but if you don't exist to kill your grandfather, nothing stops him from meeting your grandmother and giving birth to your parent which means you do exist to go back into time...&lt;/i&gt;&lt;/blockquote&gt;

&lt;p&gt;Pretty mind-bendy, eh? Well, after watching the animated &lt;i&gt;Justice League&lt;/i&gt; season one ending episode, The Savage Time, I've found a different, somewhat less mind-bendy paradox.&lt;/p&gt;

&lt;p&gt;I should start by saying that the DC Animated continuity of the Justice League and its characters is fairly different than the continuity of all other appearances of the DC Comics characters depicted. In both the original Wonder Woman comic book as well as the 1970's television series, Wonder Woman and Steve Trevor worked together against their mutual enemies. In the &lt;i&gt;Justice League&lt;/i&gt; animated series, however, the princess Diana of Themiscyra takes up the Wonder Woman regalia and departs for 'man's world' in the initial episode, Secret Origins. The Wonder Woman of this story universe doesn't meet Steve Trevor until traveling back in time to attempt to undo a change that allows the Nazis to win World War II. (No superhero team's story arc is complete until they've visited Nazi World, after all.)&lt;/p&gt;

&lt;p&gt;So the Justice League goes back in time, helps defeat the Nazis, and returns to the present. The episode (and the first season) ends with Diana going to a veterans' home to see Steve Trevor.&lt;/p&gt;

&lt;p&gt;How does Steve Trevor respond? That's the crux of the paradox.&lt;/p&gt;

&lt;p&gt;To Wonder Woman, almost no time has passed since meeting Steve Trevor as a dashing ex-spy in the past and seeing him again in the veterans' home in the present. To Trevor, however, decades have gone by, most of which didn't include a Wonder Woman at all. Here would appear to be the options:&lt;/p&gt;

&lt;p&gt;a) Either Trevor remembers Wonder Woman enough to recognize her when she first appears as part of the events of Secret Origins and helps found the Justice League, in which case he might legitimately wonder why she didn't visit sooner, or&lt;/p&gt;

&lt;p&gt;b) Trevor doesn't remember Wonder Woman ever existing until the moment she returns from the past, in which case it makes perfect sense.&lt;/p&gt;

&lt;p&gt;The former isn't such a big problem. The latter, however, is. If Wonder Woman's changing of the past &lt;i&gt;back to its original shape&lt;/i&gt; erases her existence prior to her return from the past, then the world she's returning to isn't the same as the one she left -- for starters, where does she come from now, since no one on Themiscyra will remember her?&lt;/p&gt;

&lt;p&gt;What about previous Justice League episodes, where the League was only successful because of her presence (as in Secret Origins)? Or other episodes where the League only learns what's going on because of Wonder Woman's actions (as in Paradise Lost)?&lt;/p&gt;

&lt;p&gt;Of course, it's not a paradox if version a of events above is true. But in that case, why is Trevor so happy to see Diana?&lt;/p&gt;
&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31973061-7608658487309429728?l=contrarianbias.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://contrarianbias.blogspot.com/feeds/7608658487309429728/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31973061&amp;postID=7608658487309429728' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/7608658487309429728'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/7608658487309429728'/><link rel='alternate' type='text/html' href='http://contrarianbias.blogspot.com/2011/05/steve-trevor-paradox.html' title='The Steve Trevor Paradox'/><author><name>David Wintheiser</name><uri>http://www.blogger.com/profile/18026301321724958368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31973061.post-4023726491046437974</id><published>2011-03-15T18:03:00.000-05:00</published><updated>2011-04-05T13:59:21.700-05:00</updated><title type='text'>Thoughts on Japan</title><content type='html'>&lt;div class="iblogger-post"&gt;First thought -- wow. Seriously humbling. I spend time thinking about how advanced humanity seems to be; how we're the most 'advanced' species on the planet in the sense that we mold and shape our environment to suit us, then something like this happens and reminds you how little power or control we all have in the larger picture.&lt;br/&gt;&lt;br/&gt;How can someone look at the footage from Japan in the aftermath of these quakes and think that global warming will be something simple or easy to fix? It boggles.&lt;br/&gt;&lt;br/&gt;Second thought -- let's give the engineers their propers, but let's also not go too far.&lt;br/&gt;&lt;br/&gt;The previous candidate for the &lt;a href="http://en.wikipedia.org/wiki/1960_Valdivia_earthquake"&gt;worst earthquake ever recorded&lt;/a&gt; was in Chile in 1960. Accounts of the number who perished in the Chile quakes vary, but every estimate is smaller than the current estimated 7000 dead in Japan.&lt;br/&gt;&lt;br/&gt;Yes, it's true that Chile of 1960 had less population density overall than 2011 Japan, and it's also true that Chile, even today, likely has less 'advanced' infrastructure that would be vulnerable to earthquakes (skyscrapers, elevated concrete roads, etc.). It's also true that, while the epicenter of the Japanese quakes was some distance off-shore, the Chilean quakes were centered below land -- very near the populated town of &lt;a href="http://en.wikipedia.org/wiki/Cañete,_Chile"&gt;Cañete&lt;/a&gt;, which today is as large as a typical U.S. suburb.&lt;br/&gt;&lt;br/&gt;Let's wait a bit before canonizing the architect's of Japan's buildings and building codes, shall we?&lt;br/&gt;&lt;br/&gt;Third thought -- can we please stop with the nuke gawking?&lt;br/&gt;&lt;br/&gt;I do get why we're doing it. On a philosophical level, we're a generation still looking for our identity, so when our parents talk about Vietnam and their parents about World War II and &lt;i&gt;their&lt;/i&gt; parents about the Great Depression, we want to feel like we have our own 'thing' to point to. Thus far, that 'thing' looks to be natural disasters -- hurricanes, earthquakes, tsunamis, blizzards. If that's our thing, we should be at least knowledgeable about it.&lt;br/&gt;&lt;br/&gt;The bigger driving factor, I think, is the novelty. Not only does this have the potential to be the worst nuclear disaster in history, but it's happening during what may end up being a unique time in history -- a time when media is both fast but largely unsupervised. The story from Three Mile Island took years to completely get out to the public. And while Chernobyl was known to be a disaster while it was happening, the idea of getting a live feed from people standing outside the containment building would have been unthinkable in the 1980s.&lt;br/&gt;&lt;br/&gt;My problem is that, because we have the ability to share so much information so quickly, we're in danger of getting a bunch of really bad information into the pipeline that'll take a long time, if ever, to 'flush out' -- the chances of nuclear power making a comeback in the U.S., which looked promising given the recent oil shocks, now might be as dead as the Vikings stadium chances.&lt;br/&gt;&lt;br/&gt;Some folks get this -- &lt;a href="http://www.msnbc.msn.com/id/26315908/"&gt;Rachel Maddow&lt;/a&gt; is doing an excellent job of trying to be precise when describing what's going on with the nuclear reactors in Japan. But even Maddow is oversimplifying or otherwise being imprecise in certain areas -- for instance, she describes 'the radiation' moving around Japan, as if the neutrons, photons, and other particles were leaping directly out of the reactor and cruising around Japan looking for people to irradiate. The key (as &lt;a href="http://www.msnbc.msn.com/id/26315908/#42101291"&gt;Maddow's guest Arnold Gundersson&lt;/a&gt; tried to explain) is that particles -- not just fuel particles, but even dust, rust, or other normally non-hazardous particles made hazardously radioactive by its exposure to neutron flux -- can get onto people and end up serving as a very local, very potent source of radiation.&lt;br/&gt;&lt;br/&gt;In other words, the real issue is fallout -- a term that we're far more accustomed to hearing with respect to nuclear weapons, but that applies here as a matter of public safety and thus should be called by its name. Of course, now that I say that, I have to admit that I wouldn't trust Fox News anywhere within three time zones of the word 'fallout'.&lt;/div&gt;&lt;div class="iblogger-footer"&gt;&lt;p&gt;[Posted with &lt;a href="http://illuminex.com/iBlogger/index.html"&gt;iBlogger&lt;/a&gt; from my iPhone]&lt;/p&gt;&lt;/div&gt;
&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31973061-4023726491046437974?l=contrarianbias.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://contrarianbias.blogspot.com/feeds/4023726491046437974/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31973061&amp;postID=4023726491046437974' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/4023726491046437974'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/4023726491046437974'/><link rel='alternate' type='text/html' href='http://contrarianbias.blogspot.com/2011/03/thoughts-on-japan.html' title='Thoughts on Japan'/><author><name>David Wintheiser</name><uri>http://www.blogger.com/profile/18026301321724958368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31973061.post-2117201338615765471</id><published>2011-01-21T21:53:00.001-06:00</published><updated>2011-01-21T21:53:21.803-06:00</updated><title type='text'>SIWIK@16: Hot Chicks</title><content type='html'>&lt;p&gt;There's a book out, called &lt;a href="http://www.amazon.com/gp/product/1847377661?ie=UTF8&amp;tag=letofnot-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=1847377661"&gt;Dear Me: A Letter To My Sixteen Year Old Self&lt;/a&gt;, in which celebrities write short letters to themselves at the age of sixteen. It's an interesting idea, and one I support, though the more I think about it, the more I realize that I'd want to send a lot more than one simple note back through time to my own pubescent avatar.&lt;/p&gt;

&lt;p&gt;Thus, Sh...tuff I Wish I Knew @ 16. Part the first:&lt;/p&gt;


&lt;p&gt;     *     *     *&lt;/p&gt;

&lt;p&gt;Hey,&lt;/p&gt;

&lt;p&gt;Congratulations. Now that you're becoming a high-school senior and discovering that the world isn't just classrooms and grade-point-averages, I thought I'd send along a little...well, older-self advice. Yes, you're coming out of your shell, spreading your wings, whatever you want to call it. And yes, you're a pretty bright kid for all that. But trust me, by the time you get to where I'm sitting, there's going to be a lot of stuff you're gonna wish you knew back where you're standing right now. If you're reading this, and you believe it, maybe you'll be lucky enough to learn some of it.&lt;/p&gt;

&lt;p&gt;First, you've noticed that there are these creatures around you who seem to be able to command your attention whenever they like. While your standards (not just because of your age, but because it's the danged '80's) are a bit different than mine, we'll split the difference and refer to them as 'hot chicks'. Pretty amazing stuff, eh?&lt;/p&gt;

&lt;p&gt;Want to know how you can spend more time around them? Thought so.&lt;/p&gt;

&lt;p&gt;First step -- take a deep breath. They're not goddesses, they're people, with interests and curiosities and opinions all their own, just like other people. You don't have to prove yourself worthy to hang around with them. Heck, keep on the path you're on (trying new things, stretching your wings, showing your talents), and they're going to be just as interested in you as you are in them.&lt;/p&gt;

&lt;p&gt;Well, OK, not 'just' as interested. We'll get to that in a bit.&lt;/p&gt;

&lt;p&gt;But first things first -- there is literally nothing preventing you from being friends with every hot chick you meet, from here until middle age at least, except your own preconceptions. That's what we're here to work on.&lt;/p&gt;

&lt;p&gt;Next up, the bad news. These hot chicks are not all desperately looking to have sex, and they're certainly not all looking to have sex with you. You may find this disappointing, but actually, it's an advantage -- once you get that idea out of your head, that if you don't end up screwing one of these girls you're wasting your time, you're going to end up with a much happier late adolescence and early adulthood, trust me. Because the advantages? Oh, ho, man.&lt;/p&gt;

&lt;p&gt;Y'know how other guys assume that any guy who hangs around with hot chicks and isn't trying to screw them must be gay? Those people are jealous. Making them jealous is a good thing.&lt;/p&gt;

&lt;p&gt;Next, you know that warm fuzzy feeling in your stomach you get just looking at a hot chick? You're going to get that a lot. And, even better, the even more amazing feeling when one smiles at you, laughs at or even with you, and gives you a hug in front of six other guys. Oh, and there's this absolutely incredible feeling you get when you walk into a room with a hot chick dressed to the nines on your arm, and every other guy in the room stops to look. Trust me, it's awesome.&lt;/p&gt;

&lt;p&gt;OK, now that the vain part of you is satisfied, let me talk to the smart part.&lt;/p&gt;

&lt;p&gt;You know that feeling you get that nobody understands you? That nobody can really relate to what goes on inside your head, because they can't see the world through your eyes? Even that feeling you get sometimes that other people assume they wouldn't understand what's going on with you, so they just don't try? Guess what? &lt;i&gt;Hot chicks get it.&lt;/i&gt;&lt;/p&gt;

&lt;p&gt;I'm not saying they get &lt;i&gt;you&lt;/i&gt;, necessarily, but the truth is that most are assumed to be a lot happier than they are, most see life from a perspective that other people don't get, and especially, most are sick and tired of being thought of as just 'pretty faces' and dismissed.&lt;/p&gt;

&lt;p&gt;You are going to be the best damned friend these women ever had, and it's going to be awesome. But again, not like you think right now.&lt;/p&gt;

&lt;p&gt;No, no, I get it; I'm you, remember? You don't have to explain to me that you're looking for something more than just physical stimulation. I know. Here's the problem, though: the one thing you're not ready for yet is that people, not just hot chicks, but people in general, don't fall the way you do. This isn't yet the time to explore that, so let me just explain how that affects you here:&lt;/p&gt;

&lt;p&gt;You don't have to try to explain to every single one of these women how much you care about them.&lt;/p&gt;

&lt;p&gt;For starters, they'll see it for themselves in your friendship. And trust me, the hot chicks you'll be attracted to have brains enough to figure that out for themselves.&lt;/p&gt;

&lt;p&gt;More importantly, though, if you dump your feelings over some poor girl's head, you're going to be hitting exactly the same button that the clueless guy who just wants a quick lay is hitting, and you're not even going to realize it. Trust me, it's not a sex/love/romance/commitment thing. It's just that &lt;i&gt;you're going to be pushing her toward something she's not sure she wants to give&lt;/i&gt;. It's a combination of trust, plus putting demands on someone as a price for your friendship. It may seem more noble that you're asking for her heart instead of her underpants, but it's the same basic conflict.&lt;/p&gt;

&lt;p&gt;And yes, I realize that saying that is the easy part. I'm writing to you from nearly 30 years in your future, and I'm still not sure how to keep the part of me that wants to pledge undying love quiet. But here's the thing -- if you don't think you can get past that, if you feel as though you're going to want to constantly remind this woman how much she means to you, then do both of you a favor. &lt;i&gt;Don't. Start.&lt;/i&gt; If you go for it anyway and can't keep yourself in check, god knows it'll be painful for you, and believe it or not, it's not going to leave her unaffected, either.&lt;/p&gt;

&lt;p&gt;If you can work your way around that, then you're going to have some of the best times of your life ahead of you, believe me.&lt;/p&gt;

&lt;p&gt;No. No. Stop. Don't give me that 'what if she...' business. Like I said, the hot chicks you're going to be attracted to have the brains to figure it out for themselves, and if by some chance one does decide that she wants to take you up on those feelings, trust me, she will find a way to let you know.&lt;/p&gt;

&lt;p&gt;Good luck, kid.&lt;/p&gt;
&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31973061-2117201338615765471?l=contrarianbias.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://contrarianbias.blogspot.com/feeds/2117201338615765471/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31973061&amp;postID=2117201338615765471' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/2117201338615765471'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/2117201338615765471'/><link rel='alternate' type='text/html' href='http://contrarianbias.blogspot.com/2011/01/siwik16-hot-chicks.html' title='SIWIK@16: Hot Chicks'/><author><name>David Wintheiser</name><uri>http://www.blogger.com/profile/18026301321724958368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31973061.post-3452131580148366461</id><published>2011-01-10T21:26:00.001-06:00</published><updated>2011-01-10T21:31:57.076-06:00</updated><title type='text'>The Five Weekend Myth, Debunked</title><content type='html'>&lt;blockquote&gt;&lt;i&gt;This year, July has 5 Fridays, 5 Saturdays, and 5 Sundays. This happens once every 823 years...&lt;br&gt;- Too many Facebook statuses to count&lt;/i&gt;&lt;/blockquote&gt;

&lt;p&gt;If you want to believe that people are stupid, have really short memories, and really suck at math, here's your chance. There's a meme going around that July 2011 will have 5 full weekends, and it'll be the first time this has happened in centuries.&lt;/p&gt;

&lt;p&gt;It won't be. In fact, the last time this happened was in October of 2010 (yes, not even three months before this post), and &lt;a href="http://www.buzzfeed.com/awesomer/the-5-fridays-saturdays-and-sundays-myth"&gt;the same meme went around the web then&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;If you're thinking, "Omigod! This thing only happens once every few centuries and it's happened twice in less than 12 months! Awesome!" Well, I have bad news for you: this happens all the freaking time. Rather than just pull out a calendar and show you how often this happens*, I'll try to explain using math.&lt;/p&gt;

&lt;p&gt;* - &lt;i&gt;SPOILER ALERT: By the end of this post, I'll be pulling out a calendar to show you how often this happens. Yes, I'm a hypocrite.&lt;/i&gt;

&lt;p&gt;Let's begin with something easy. Any month that starts on a Friday will have five Fridays: the 1st, 8th, 15th, 22nd, and 29th. If that month happens to have 31 days, then it will also have five full weekends, since Saturday will be the 30th and Sunday the 31st. (It is true that, because of this, only a month with 31 days can have five full weekends -- so if someone tries to claim that a shorter month will also have five full weekends, you can debunk that really easily.)&lt;/p&gt;

&lt;p&gt;So, how often do months with 31 days roll around?&lt;/p&gt;

&lt;blockquote&gt;&lt;i&gt;Thirty days hath September
&lt;br&gt;April, June, and November
&lt;br&gt;All the rest have thirty-one
&lt;br&gt;Excepting February alone&lt;/i&gt;&lt;/blockquote&gt;

&lt;p&gt;The old rhyme is right on, and by a process of elimination we can easily see that there are seven months each year with 31 days (January, March, May, July, August, October, and December). So you start with seven chances every year to see a month with five full weekends.&lt;/p&gt;

&lt;p&gt;Next, note that just about every month contains a number of days that doesn't work out to an even number of weeks -- only February (in non-leap years) has exactly 28 days. So, since the number of days in each month is causing the start of each month to shift around the week, chances get even better that you'll see some month in any given year start on a Friday. This is not to say that every year gets a month with five full weekends (in fact, 2012 has no such month), but here's the thing:&lt;/p&gt;

&lt;p&gt;If a given year doesn't have a month that starts on a Friday, the next year is more likely to.&lt;/p&gt;

&lt;p&gt;Why? Because the number of days in the year also don't divide evenly into weeks. If they did, then years would start on the same day every year, and the progression of weeks would be eminently predictable -- July might always start on a Sunday, for instance, as it will in 2012. But because the normal year has 365 days, while an even 52 weeks contains just 364 days, each year progresses by a day on the weekly calendar. So in 2012, January will start on a Sunday, not a Saturday like it did this year.&lt;/p&gt;

&lt;p&gt;So if you have a year where all the 31-day months start on some day other than a Friday (like 2012), the shifting of all those starting days by one (or two, in the case of leap years like 2012) means that you get seven new shots at the apple, so to speak.&lt;/p&gt;

&lt;p&gt;And lo and behold! The next 'money month' that only happens once every 823 years will actually happen...in &lt;a href="http://www.timeanddate.com/calendar/custom.html?year=2013&amp;month=3&amp;country=1&amp;typ=1&amp;cols=3&amp;display=1&amp;df=1"&gt;March of 2013&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;"Okay, okay," I hear you thinking, "so it's not as rare as all that. It's still gotta be pretty rare, though, right? I mean, three times in less than three years has to be a fluke?"&lt;/p&gt;

&lt;p&gt;No, my good person, it doesn't. If you understand enough math to build a calendar, you can build what's called a &lt;a href="http://en.wikipedia.org/wiki/Perpetual_calendar"&gt;perpetual calendar&lt;/a&gt;, in which any combination of day, month, year, and day of the week can be determined. And since the math required to calculate calendars has been around for many centuries, the ability to produce perpetual calendars has also been around for centuries -- see that Wikipedia page linked above, which contains an image of a Swedish perpetual calendar used to calculate which day Easter falls on...from 1140 through 1671.&lt;/p&gt;

&lt;p&gt;But for our purposes, &lt;a href="http://www.nikolasschiller.com/blog/index.php/archives/2009/03/05/2508/"&gt;this perpetual calendar&lt;/a&gt; works best. The provider of the calendar gives you a handy guide for using it as intended, but we can also use it to find out how often five-full-weekend months come around:&lt;/p&gt;

&lt;ul&gt;&lt;li&gt;Start at the '1' in the 'days of the month' box in the lower right of the calendar,
&lt;li&gt;Go to the right until you reach the 'Friday' on the same row.
&lt;li&gt;Go up.&lt;/ul&gt;

&lt;p&gt;Each month you see, in each year in the same row -- both to the left and right of the month names -- starts on Friday the 1st. And thus each such month with 31 days will have five full weekends. The particular calendar I've linked to covers 1775 to 2025, a span of 250 years. And during that 250 year span, it's easy to see that there are a lot of five-full-weekend months**; heck, there are years that have more than one month with five full weekends, &lt;i&gt;such as 2010, for example&lt;/i&gt;. Yes, the very year in which people started sharing online about how rare it was to see a month with five full weekends was a year that had two such months! &lt;/p&gt;

&lt;p&gt;&lt;i&gt;**If you don't feel like doing the comparison yourself, the total is 227 five-full-weekend months during this 250 year period, or nearly one every year.&lt;/i&gt;&lt;/p&gt;

&lt;p&gt;In truth, a year like 2012 that won't have a five-full-weekend month in it is actually somewhat more noteworthy, even if it's not particularly rare, either. According to the same calendar, 36 of the 250 years on the calendar won't see a five-full-weekend month.&lt;/p&gt;

&lt;p&gt;And OMG! Every one of those years has June as the month that starts on a Friday! That has to be when the aliens will come!&lt;/p&gt;

&lt;p&gt;Or not.&lt;/p&gt;
&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31973061-3452131580148366461?l=contrarianbias.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://contrarianbias.blogspot.com/feeds/3452131580148366461/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31973061&amp;postID=3452131580148366461' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/3452131580148366461'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/3452131580148366461'/><link rel='alternate' type='text/html' href='http://contrarianbias.blogspot.com/2011/01/five-weekend-myth-debunked.html' title='The Five Weekend Myth, Debunked'/><author><name>David Wintheiser</name><uri>http://www.blogger.com/profile/18026301321724958368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31973061.post-5714148015847704861</id><published>2010-10-30T00:04:00.001-05:00</published><updated>2010-10-30T00:06:41.021-05:00</updated><title type='text'>Retrenchment</title><content type='html'>&lt;p&gt;It's been a while since I've posted, and while there aren't a whole lot of good reasons, there are some reasons.&lt;/p&gt;

&lt;p&gt;The main one was that my laptop, Bookley, appeared to have given up the ghost one Saturday morning. I awoke, preparing to do a few last-minute tweaks before heading off to Saturday gaming, but Bookley's video output seemed dead. Undeterred, I tried hooking him up to an external monitor, but still no luck. I didn't have the time to spend troubleshooting, so I resolved to work on it once I got home.&lt;/p&gt;

&lt;p&gt;The more I tried to figure out what was wrong with Bookley, the more I became depressed. This just seemed the latest in a whole series of minor disappointments with the laptop and, by extension, the company that made it. For starters, I'd paid over $3000 for the machine when new, and included in that price was a three-year AppleCare plan, deciding that such a large investment in a computer was worth protecting. But while I registered the computer, I didn't realize that the AppleCare had to be registered seperately, and thus after about 18 months or so, my AppleCare ID had been retired as being 'unused' and assigned to a different machine. By that time, Apple was in the habit of registering all AppleCare plans at the store (probably to specifically avoid this problem); I later ended up purchasing my own replacement battery, when the battery replacement would otherwise have been under warranty, because while I could prove I'd purchased the plan, I didn't have an account against which the store could charge the warranty repair, and I couldn't get an account unless I found the original AppleCare registration card that came with my computer.&lt;/p&gt;

&lt;p&gt;So, for nearly two months, I wrote Bookley off as a lost cause and tried to decide what my next computer would be. I'd since purchased both an iPhone and iPad, so I didn't really need a machine for basic e-mail and Internet tasks; instead, after inventorying the actual computer applications I was going to be using, I came to the conclusion that an inexpensive Windows machine would actually meet my needs and my budget, so I started looking at building my own.&lt;/p&gt;

&lt;p&gt;Then, finally, seemingly on a whim, I took Bookley into the Apple Store where I'd bought it so that they could tell me, officially, what was wrong. It turned out that my MacBook Pro was one of the ones with faulty NVidia graphics processors, and that &lt;a href="http://support.apple.com/kb/ts2377"&gt;the repair would be free of charge, even though I didn't officially have a warranty&lt;/a&gt;. I settled in to wait for the repair to come back.&lt;/p&gt;

&lt;p&gt;While I was waiting, a leaking brake line turned into a full-on brake failure, which necessitated my taking in the Intrepid for service as well. This one I had to pay out of my own pocket for, though it was also a good excuse to get some needed work done on the front tie rod; all that appears to be left is to replace a leaky gasket on the gas tank (it leaks slightly when the tank is filled, but not otherwise) and replace the shocks and the car will seem nearly good as new.&lt;/p&gt;

&lt;p&gt;Lastly, the week before all this happened, I celebrated a personal holiday I called My John Candy Day -- it was the day I was exactly as old as the &lt;a href="http://en.wikipedia.org/wiki/John_Candy"&gt;comedian and actor John Candy&lt;/a&gt; when he died in his sleep on the set of the movie "Wagons East".&lt;/p&gt;

&lt;p&gt;The combination of renewal represented by the return of Bookley and the refreshment of my car, plus the reminder of my own mortality produced by My John Candy Day has given me a much-needed opportunity to consider what I'm doing with my life.&lt;/p&gt;

&lt;p&gt;It's funny, in both the humorous and strange senses; many people who've known me have seemed to assume that I'd do great things. From my own perspective, though, while I've been able to make some things that people assume are difficult look very easy, I've always understood that doing anything of significance and doing it well would require more work, dedication, and downright stick-to-it-ive-ness than I generally figured I had in me. As such, my life to date has been a string of brilliant ideas, hung on a line like glistening pearls, with long stretches of nothing but string between them.&lt;/p&gt;

&lt;p&gt;I wish I could say this reflection has given me the inspiration to get up -- or buckle down -- and so something worthy of the gifts that have been bestowed upon me. One problem, though, is that I realize that people often say things, not because they believe them to be true, but because they believe you'd like them to be true; knowing that, I could never entirely trust any praise coming from someone I knew, and I never found myself impressed enough with my own abilities to try to argue the point with my own poorer self.&lt;/p&gt;

&lt;p&gt;But, as the month ends, opportunities are knocking. &lt;a href="http://www.nanowrimo.org/"&gt;National Novel Writing Month&lt;/a&gt; is about to begin, and while my last two attempts have been meager--or perhaps 'meager' is being too kind--there's a vague sense that this year could be different. I'm not considering doing it to impress someone or to insert myself into a social scene; I actually have a few ideas that, if I can choose one, might blossom into, well, not genius or probably even success, but at least a worthier effort than I've put together before.&lt;/p&gt;

&lt;p&gt;Bookley's return also opens up the opportunity to record my third 'hobbyist audiobook'; I recorded David Foster Wallace's "A Supposedly Fun Thing I'll Never Do Again" as a Christmas present for an overseas friend, then followed up with Raymond Chandler's "The Simple Art of Murder" as more of a project I could 'show around'. C.S. Lewis's "The Screwtape Letters" are calling me next -- it would be the longest such project I've attempted, but is also the most interesting from a personal perspective.&lt;/p&gt;

&lt;p&gt;Perhaps the key is simply realizing that these things are doable; that I control much more of the outcome than, say, trying to find a girlfriend or looking for a new job. Start with the things you can do. Go from there.&lt;/p&gt;

&lt;p&gt;Let's see if I follow through.&lt;/p&gt;
&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31973061-5714148015847704861?l=contrarianbias.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://contrarianbias.blogspot.com/feeds/5714148015847704861/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31973061&amp;postID=5714148015847704861' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/5714148015847704861'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/5714148015847704861'/><link rel='alternate' type='text/html' href='http://contrarianbias.blogspot.com/2010/10/retrenchment.html' title='Retrenchment'/><author><name>David Wintheiser</name><uri>http://www.blogger.com/profile/18026301321724958368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31973061.post-6848796478040456040</id><published>2010-08-14T23:58:00.001-05:00</published><updated>2010-08-14T23:58:16.302-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='GenCon'/><title type='text'>Gen Con 2010 - Day One</title><content type='html'>&lt;p&gt;The first item on the agenda for the first day of the convention was the dealer's room.&lt;/p&gt;

&lt;p&gt;I'd 'invested' in a VIG badge again for 2010, fueled in large part by the feeling of awesomeness I'd had in 2009 by being a VIG and taking advantage of all the perks of the program. Some of the options were better than the previous year, as the VIG organizers took the lessons of 2009 and applied them to improve the VIG experience (best example: there was no drink shortage in 2010 as there had been in 2009, and there was also more non-carbonated juice options, which I took full advantage of). Other options weren't as impressive as in 2009 (best example: though there were technically two swag bags in 2010, even both combined failed to be as impressive as the single 2009 swag bag, including the bag itself).&lt;/p&gt;

&lt;p&gt;One of the big reasons to do VIG, however, is that on Thursday, with the rest of the con-goers waiting around until the official 10am opening time, VIGs (along with a few other limited classes of individuals, like press) got to enter the hall an hour early. Though there was a long line to get into the hall, the hall itself was so huge that by the time Chip and I had managed to navigate the line and get into the hall, the cluster of VIGs before us had been reduced to a vague mist of consumers that clustered just a bit around the larger vendors in the hall. I ended up picking up more magnets for my Alea Tools kit, stopped off at the Paizo booth to grab a couple of copies of the Pathfinder Advanced Player's Guide for two friends back home who'd requested it, and helped Chip go through the list of Reaper miniatures he'd brought to collect at this year's con (though in honesty, it was more like Chip was going through the list while I stood back and flirted with the woman in costume). After our tour through the hall, which ended shortly after the general admission started at 10am, we waded through the now crammed exhibitor's hall to escape back to our hotel room, dropped off our various bits of swag, and headed off to D&amp;D HQ - a.k.a. the Sagamore Ballroom.&lt;/p&gt;

&lt;p&gt;The first thing we did at Sagamore was participate in a convention delve -- a delve is a short (in this case, hour long) D&amp;D adventure in which you participate with pregenerated characters and try to complete as much of the adventure as possible without dying or running out of time. This year's main delve (the Lair of the Dread Witch) featured pregenerated characters using the new D&amp;D Essentials toolkit, and not only were the characters far simpler than the 4E characters we'd gotten used to, the adventure they were participating in was viciously difficult, a seeming continuation of the ethic of the Dark Sun D&amp;D Encounters series in which someone designing the encounters simply decided to prove to people that 4E isn't the candy-strewn cakewalk that its detractors claim it is. One brutal hour later, I decided to skip the delve for the rest of the con, though Chip gave it another try and, if anything, had an even worse experience in his second attempt.&lt;/p&gt;

&lt;p&gt;After delving, I headed up to grab lunch in the room (the first of many PB&amp;Js) while waiting for what I expected to be the highlight of the convention: True Dungeon. True Dungeon is a 'live action' D&amp;D experience, where a group of up to eight players takes on the roles of traditional D&amp;D classes, but acts out the adventure by walking through a constructed 'dungeon', physically interacting with puzzles and traps (and occasionally even monsters!) and generally enjoying the hell out of the experience. Even better, I'd managed to secure an entire block of eight tickets, and all of our group was in for the run -- the first time I was set to do a True Dungeon run entirely with people I knew.&lt;/p&gt;

&lt;p&gt;The start of the adventure was fine -- we motored through puzzles and mowed down monsters (including a very attractive ice demon in a neat optical illusion room) before finally reaching the final challenge -- Smoke the red dragon! Sadly, we were a horribly under-geared party (at least three of us were playing for the first time ever) and we ended up being unable to slay Smoke before his fiery breath killed us all -- the first time I'd ever failed to successfully complete a True Dungeon run. The disappointment was short-lived, though, as it became clear that most parties were unable to defeat Smoke (though a tweet from celebrity Wil Wheaton bragged that not only had he defeated the dragon, but he did so with a critical hit at just the right moment -- more on this later).&lt;/p&gt;

&lt;p&gt;After True Dungeon, there was a bit of time to rest up before my annual GenCon LARP experience. This year, I'd chosen a scenario entitled 'Nyarlathotep and Miss Jones', set in a mansion where a 70s-era porn film was being shot. One reason I enjoy doing LARPs in general is that the male-female gender ratio is a lot better balanced at LARP games than at nearly any other game, and this year certainly disappoint -- a few of the women were even glamorous enough in their costumes so that they seemed as though they could have pulled off being actual porn starlets. (And, as is the case with much of 70s porn, the men were, well, not quite up to the same standard.)&lt;/p&gt;

&lt;p&gt;My friend Michael accompanied me for his first-even LARP experience, and his character was Hymen Schtupwell, the world's oldest living porn star. He took to the role with aplomb, turning it into an almost Mr. Magoo-like experience, where he was nearly constantly in the center of the great plots unfolding during the adventure without any conscious realization or physical impact on those plots, but managed to survive anyway due to exquisite timing plus a bit of dumb luck. My own character, the plastic surgeon Dr. Benson, was not so fortunate, falling victim to his own obsession with female beauty with led directly to his demise at the hands of the tentacled horror summoned at the climax of the adventure.&lt;/p&gt;

&lt;p&gt;It was nearly 11 by the time the porn LARP and its post-mortem ended, so Michael and I went our separate ways and headed back to our hotel rooms to crash and prepare for the next day, which would include the beginning of our LFR Mini-Campaign experience for 2010.&lt;/p&gt;
&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31973061-6848796478040456040?l=contrarianbias.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://contrarianbias.blogspot.com/feeds/6848796478040456040/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31973061&amp;postID=6848796478040456040' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/6848796478040456040'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/6848796478040456040'/><link rel='alternate' type='text/html' href='http://contrarianbias.blogspot.com/2010/08/gen-con-2010-day-one.html' title='Gen Con 2010 - Day One'/><author><name>David Wintheiser</name><uri>http://www.blogger.com/profile/18026301321724958368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31973061.post-8016495325602725360</id><published>2010-08-14T19:11:00.001-05:00</published><updated>2010-08-14T23:57:58.106-05:00</updated><title type='text'>GenCon 2010 - Day Zero</title><content type='html'>&lt;p&gt;Another GenCon has come and gone, and I'm hoping to capture as much of what happened here as possible.&lt;/p&gt;

&lt;p&gt;Day Zero, as mentioned in previous sets of GenCon posts, is the travel day, and like last year, Chip and I were traveling to GenCon by air. Unlike last year, we were making a stop-over in Milwaukee rather than flying non-stop, and we were also planning to arrive in the mid-afternoon rather than late at night (as I'd managed to get the travel day off from work, which I didn't do last year).&lt;/p&gt;

&lt;p&gt;Of course, I couldn't easily fall asleep the night before GenCon; I did finally drift off somewhere between 4:30am and 7:15am, when I got back up again, and started to prepare for the journey to Chip's. I was about a half-hour behind our agreed-upon schedule by the time I picked him up in front of his condo, but we serendipitously caught the shuttle from the off-site airport parking location we stopped at just as we arrived and made up a good chunk of time that way.&lt;/p&gt;

&lt;p&gt;Going through the TSA checkpoint in Minneapolis-St. Paul International is always a trial for me somehow. Either I get bogged down with all the crap I have with me and hold up the line for dozens of others (as happened two years ago) or end up losing my pants while sending my suspenders through the scanner (as happened last year). This year I actually lost my boarding pass somewhere between the point where I had to show the pass and my ID to the initial guard, and the point where I collect my stuff at the far end of the conveyor after the X-ray machine. Fortunately, I was able to request and get replacement boarding passes at the gate, but it was still embarassing and frustrating. Count me in with Patrick Smith and others in the crowd that believes that the giant checkpoints and the mind-set they inspire is really little more than 'security kabuki', meant to provide a reassuring show rather than actually make air travel significantly safer.&lt;/p&gt;

&lt;p&gt;The flight to Milwaukee was on a small Embraer 135 or 145 with one seat on the left of the aisle and two on the right, with carry-on bins only on the right aisle. Chip ended up having to leave his bag in the jetway to be loaded into the plane, then picked it up on the tarmac in Milwaukee after we arrived. I'd checked a bag, and paid $20 for the privilege, so I didn't have to do this bag juggling.&lt;/p&gt;

&lt;p&gt;Milwaukee was notable for two things -- there was a Johnny Rocket's located just across from where we were waiting for our connecting flight, with just enough time to enjoy a hearty lunch, and I kept noticing a woman in a tan jacket and blue shirt who'd sat across from us on the flight from Minneapolis. She'd gone into the Johnny Rocket's before us, then stopped in the bathroom next to the Johhny Rockets, and my fevered and lonely brain quickly concocted a tale by which she was curious about us (specifically me) but was too shy to actually approach, and so she hoped that by hanging about, I'd eventually get up the courage to approach her.&lt;/p&gt;

&lt;p&gt;As I explained this to Chip, he uttered the first in a long series of exasperated "Oh, Dave"s for the weekend.&lt;/p&gt;

&lt;p&gt;The flight into Indy was uneventful, and once we arrived, got our baggage assembled, and caught a cab into town, we pondered stopping by a grocery store to pick up perishables that our friends Aaron and Justin weren't able to bring in their car from the Twin Cities. The cabbie informed us that there wasn't any grocery store easily en route from the airport to downtown Indy, so we abandoned that scheme, and just as well as it turned out.&lt;/p&gt;

&lt;p&gt;Last year, we'd been bumped up to the Presidential Suite, complete with player piano, kitchenette with toaster and refrigerator, and other perks. I'd requested 'a' suite from GenCon VIG housing, and didn't realize until I arrived and checked in that there's more than one kind of suite in the Indianapolis Downtown Marriott -- instead of the Presidential Suite, we were staying in an Executive Suite. It was still a suite, and had a writing desk and pull-out table, but didn't have nearly the space or amenities of the room we'd stayed in last year: there was a space with a coffee maker but no kitchenette with ice maker and refrigerator (so we ended up filling one of the two sinks with ice and keeping the few 'refrigerate after opening' things we'd brought in that), there was a bathroom but it was a normal-sized hotel bathroom, not the luxurious space with the separate granite shower and the 'water closet' to hold the commode. The room we got wasn't at all disappointing except in comparison to the room we'd expected to get, and this was one of the handful of minor disappointments that haunted us all weekend.&lt;/p&gt;

&lt;p&gt;We still ended up inviting everyone over to visit after they all arrived in town, but rather than spend the evening in the room (which was decently roomy for four, but cramped for the eight we'd expected to entertain), we went to Shula's steakhouse for dinner. The temperature in Indy that day was about 100 degrees, and the air conditioning in the restaurant seemed only sporadically able to handle both the heat from the outside and the warmth of the bodies in the dining area, but the dinner was outstanding -- I had a Kansas City cut with sides of grilled asparagus and hash browns (I embarrassed myself a bit by forgetting that in a place as fancy as Shula's, the side dishes were all a la carte) -- and I settled in for a game of Betrayal at the House on the Hill with Chip, Aaron, and Justin feeling a slow descent into food coma. The combination of the hearty meal and the busy day allowed me to collapse easily into bed at about 11pm local time and drift off almost immediately to sleep.&lt;/p&gt;
&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31973061-8016495325602725360?l=contrarianbias.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://contrarianbias.blogspot.com/feeds/8016495325602725360/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31973061&amp;postID=8016495325602725360' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/8016495325602725360'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/8016495325602725360'/><link rel='alternate' type='text/html' href='http://contrarianbias.blogspot.com/2010/08/gencon-2010-day-zero.html' title='GenCon 2010 - Day Zero'/><author><name>David Wintheiser</name><uri>http://www.blogger.com/profile/18026301321724958368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31973061.post-5509379409297556813</id><published>2010-07-13T18:45:00.001-05:00</published><updated>2010-07-13T18:46:22.155-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='the muse'/><title type='text'>And then...it came to LIFE!</title><content type='html'>&lt;!-- Begin I Write Like Badge --&gt;
&lt;div style="overflow:auto;border:2px solid #ddd;font:20px/1.2 Arial,sans-serif;width:380px;padding:5px; background:#F7F7F7; color:#555"&gt;&lt;img src="http://s.iwl.me/w.png" style="float:right" width="120"&gt;&lt;div style="padding:20px; border-bottom:1px solid #eee; text-shadow:#fff 0 1px"&gt; I write like&lt;br&gt;&lt;span style="font-size:30px; color:#698B22"&gt;Stephen King&lt;/span&gt;&lt;/div&gt;&lt;p style="font-size:11px; text-align:center; color:#888"&gt;&lt;em&gt;I Write Like&lt;/em&gt; by Mémoires, &lt;a href="http://www.codingrobots.com/memoires/" style="color:#888"&gt;Mac journal software&lt;/a&gt;. &lt;a href="http://iwl.me" style="color:#333; background:#FFFFE0"&gt;&lt;b&gt;Analyze your writing!&lt;/b&gt;&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;
&lt;!-- End I Write Like Badge --&gt;

&lt;p&gt;If by "write like Stephen King" you mean "should have a lot more output, since I clearly don't think very much while I'm spilling this stuff out of my brain," then yes. Guilty as charged.

&lt;p&gt;Hat tip to &lt;a href="http://il.youtube.com/user/traladeda"&gt;traladeda&lt;/a&gt; for the link.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31973061-5509379409297556813?l=contrarianbias.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://contrarianbias.blogspot.com/feeds/5509379409297556813/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31973061&amp;postID=5509379409297556813' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/5509379409297556813'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/5509379409297556813'/><link rel='alternate' type='text/html' href='http://contrarianbias.blogspot.com/2010/07/and-thenit-came-to-life.html' title='And then...it came to LIFE!'/><author><name>David Wintheiser</name><uri>http://www.blogger.com/profile/18026301321724958368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31973061.post-1333354439412093641</id><published>2010-07-11T13:48:00.001-05:00</published><updated>2010-07-11T13:53:35.328-05:00</updated><title type='text'>The Failure of 'Branding'</title><content type='html'>&lt;blockquote&gt;&lt;i&gt;A brand is the personality that identifies a product, service or company (name, term, sign, symbol, or design, or combination of them) and how it relates to key constituencies: Customers, Staff, Partners, Investors etc.&lt;br&gt;- "&lt;a href="http://en.wikipedia.org/wiki/Brand"&gt;Brand&lt;/a&gt;", wikipedia.org&lt;/i&gt;&lt;/blockquote&gt;

&lt;p&gt;If I may say so, the above definition is bullshit, and people (as in the unwashed mass of people) are finally starting to recognize that.&lt;/p&gt;

&lt;p&gt;During the first decade of the 21st century, the concept of 'branding' as a way of distinguishing one product or service from another went from being a useful exercise to being something of an obsession or religion. This change grew hand-in-hand with the number of high-level managers in various corporations who decided that 'brand management' was the key to making a marketplace statement and created entire divisions of people who dutifully cranked out ideas, not for improving or widening the appeal of the company's products or services, but somehow improving the 'brand'. The afore-linked Wikipedia page is nearly a copy-paste of what might be found in a 'brand management' textbook, trying not just to explain the benefits of branding, but also attempting to persuade you that branding has benefits, and that those benefits are of significant and irreplaceable value to an organization.&lt;/p&gt;

&lt;p&gt;A number of things have come up in the world recently, though, that convince me that this trend toward greater and greater emphasis on 'branding' is ultimately self-defeating, and that process of self-defeat is already well underway.&lt;/p&gt;

&lt;p&gt;First up was discovering &lt;a href="http://www.maureenjohnsonbooks.com/2010/06/08/manifesto/"&gt;The Manifesto&lt;/a&gt; -- a call to action for freelance and beginning writers to avoid treating oneself and the audience as a matrix to be navigated using the principles of 'brand management;. You should really read the whole thing, but here's the specific point that applies to the thesis of this blog article:&lt;/p&gt;

&lt;blockquote&gt;&lt;i&gt;I am not saying that it is a bad or dishonest thing to try to sell your work. It is not. What I am saying is that I am tired of the rush to &lt;/i&gt;commodify&lt;i&gt; everything, to turn everything into products, including people. I don't want a brand, because a brand limits me. A brand says I will churn out the same thing over and over. Which I won't, because I am weird.&lt;/i&gt;&lt;/blockquote&gt;

&lt;p&gt;Now, one could say that such an attitude is self-defeating; after all, the author of The Manifesto, Maureen Johnson, notes in an earlier paragraph a number of well-known writers who ostensibly are brands, along with their brand identities. One could argue, likely with some success, that recognition as a commercial writer (that is, a writer who sells her writing rather the one writing, say, for posterity) is closely tied to the degree to which your writing identity is easily identified.&lt;/p&gt;

&lt;p&gt;But do you really want to be a successful commercial writer, or do you want to be a Writer? There isn't any secret formula for breaking into the 'pantheon' of so-called 'great writers', but a fairly consistent characteristic of such writers is that they defied brand recognition: David Foster Wallace wrote fiction, non-fiction, and essays that straddled the line. Isaac Asimov wrote about damned near everything. Shakespeare was both a playwright (writing tragedy, comedy, and dubious history) and a poet. Being 'put in a box' doesn't necessarily help you achieve these things.&lt;/p&gt;

&lt;p&gt;The larger point, however, came later, when I discovered something odd about the game company that defines my life as much as any other: Wizards of the Coast. WotC is a subsidiary of Hasbro, Inc., itself a huge game and toy company, but even ignoring that connection, WotC is without doubt the largest manufacturer of role-playing games and RPG material in the U.S. and probably the world. They also produce the trading-card-game Magic: the Gathering, the most popular game of its type in the world. These guys are Big Wheels in gaming.&lt;/p&gt;

&lt;p&gt;So how come they're slowly being recognized less and less for that?&lt;/p&gt;

&lt;p&gt;There are two major sets of awards given out in the games industry: the Origins Awards, assembled and voted on by the Academy of Gaming Arts and Design (an industry group composed of game publishers and creators) and named after the major gaming convention where the awards are given out, and the ENnies, a fan-based set of awards given out at GenCon each year.&lt;/p&gt;

&lt;p&gt;As recently as 2008, Wizards of the Coast was well-represented in each set of awards. &lt;a href="http://kingsgames.wordpress.com/2009/06/30/2008-origin-award-winners-announced/"&gt;The 2008 Origins Awards&lt;/a&gt; saw WotC win two awards (Best Miniature Figure or Line of Miniature Figures and Best Collectible Card Game), and have influence on a third (Best Fiction, for a work based off the Dungeons &amp; Dragons game and edited by at least one former TSR/WotC employee in James Lowder). In &lt;a href="http://www.ennie-awards.com/history/2008.asp"&gt;the 2008 ENnies&lt;/a&gt;, WotC was nominated in eight different categories (though in fairness, four of those nominations were for a single product, the Star Wars SAGA Edition RPG), winning silver in three categories and gold in four.&lt;/p&gt;

&lt;p&gt;Fast forward to 2010 - WotC continues to churn out product at a rate commensurate to a publisher of their size, yet for some reason they can't get the same recognition for it. Though WotC is still a member of GAMA (they presented plans for both their Magic: the Gathering and D&amp;D product lines at the 2010 GAMA trade show), WotC failed to garner even a single &lt;a href="http://originsnews.wordpress.com/2010/03/26/list-of-origin-award-nominees/"&gt;nomination for the 2010 Origins Awards&lt;/a&gt;. They did a bit better for &lt;a href="http://www.ennie-awards.com/nominations/nominees.asp"&gt;the 2010 ENnies&lt;/a&gt;, garnering three nominations, but I have to see this as something of a slap in the face to WotC given that Paiso Publishing received ten nominations for a product -- the Pathfinder Role Playing Game and its associated regalia and adventures -- that's simply an extension of the Dungeons &amp; Dragons "v3.5" rules that WotC abandoned with their move to D&amp;D Fourth Edition. Even more to the point, Hero Games received three nominations for Hero 6th Edition, a game that's little more than a copy-paste of the 5th Edition game (though it was divided into two different books after complaints about the quality of the 592-page (!) Fifth Edition Revised book).&lt;/p&gt;

&lt;p&gt;One would think at the very least that WotC would have been nominated under the category of Best Website: the &lt;a href="http://wizards.com/DnD/"&gt;official Dungeons &amp; Dragons home page&lt;/a&gt; is updated regularly with news and product information, and while some of the gaming material released there is available only to those with a "D&amp;D Insider" subscription, a fair amount of free material is made available to those who are just visiting, including the entire contents of the Keep on the Shadowfell adventure, including digital maps and Quick-Start rules.&lt;/p&gt;

&lt;p&gt;Perhaps people don't like the emphasis on the D&amp;D Insider subscription. Perhaps they're disappointed with a re-design that is ostensibly geared toward making it easier to find material useful for you based on game role (player, DM, reader of fiction, etc.) but in reality just making the entire navigation more convoluted and confusing.&lt;/p&gt;

&lt;p&gt;Or maybe they just can't find the thing. After all, the D&amp;D home page isn't the &lt;a href="http://wizards.com/"&gt;main Wizards of the Coast page&lt;/a&gt; -- going there allows you to see that the main company portal is divided into 'brands'. Though there's a handy list of 'brands' below the main splash art, clicking on the D&amp;D image there doesn't actually take you to the D&amp;D home page linked above -- but rather to the &lt;a href="http://wizards.com/Company/Brands/DnD.aspx"&gt;D&amp;D 'brand' page&lt;/a&gt; where you can download the D&amp;D fansite kit, read an explanation of just what D&amp;D is, connect to the D&amp;D presence on &lt;a href="http://www.facebook.com/pages/Magic-The-Gathering/201120755306#/dungeonsanddragons?ref=ts"&gt;Facebook&lt;/a&gt; or &lt;a href="http://twitter.com/Wizards_DnD"&gt;Twitter&lt;/a&gt;, and, oh yeah, find a small box on the right-hand side of the page that invites you to 'Visit Official Site', which is where all the real info about D&amp;D happens to live.&lt;/p&gt;

&lt;p&gt;So if you don't already know where the official D&amp;D home page is, you'll have to click twice through two different pages that are, for all practical purposes, useless to you to find out anything but the most generic information about the game. ("Dungeons &amp; Dragons is the game that started the entire roleplaying game category. And D&amp;D remains at the pinnacle of fantasy RPGs, offering the excitement of imaginative, shared storytelling and lots of social interaction—both in the game and around the table." Yawn.)&lt;/p&gt;

&lt;p&gt;OK, now we know why WotC wasn't nominated for best website.&lt;/p&gt;

&lt;p&gt;I've met a number of people who work in brand management for WotC, usually at conventions like GenCon and D&amp;D Experience, and they're good people. More to the point, they seem to be fairly humble people who recognize that the work they do isn't as important to the survival of the game as the work of the writers and artists who bring D&amp;D to life. But I have to wonder how much influence these guys have behind-the-scenes, because the web presence all but celebrates them to people who don't know any better, and the games themselves seem bent around a premise of 'branding' that diminishes both the games themselves and their value as a brand.&lt;/p&gt;

&lt;p&gt;Contrast this with a company that branding people love to use as an example: Apple. Apple is one of the most recognizable and admired brands in the world, with an identity that most corporations would break international law to acquire. That identity includes some iconic advertising, from the legendary '1984' ad that introduced the Macintosh personal computer to the 'Think Different' campaign that signalled Steve Jobs's return to Apple, to the 'I'm a Mac, I'm a PC' campaign that made Windows fanboys everywhere despise Justin Long.&lt;/p&gt;

&lt;p&gt;But if you go to &lt;a href="http://www.apple.com/"&gt;Apple.com&lt;/a&gt;, you don't see a vague piece of artwork suggesting Apple's 'brand', you see the current hot product (in today's case, the iPhone 4). You don't see a navigation menu that invites you to sample Apple's 'brands'; you see a list of things that people going to Apple would want to know more about -- a link for each product line, a link to the store to buy things, and  link to Support to find out why the thing they just bought isn't working the way they think it should be.&lt;/p&gt;

&lt;p&gt;Steve Jobs doesn't stand on stage at his &lt;a href="http://www.apple.com/quicktime/qtv/wwdc10/index.html"&gt;keynotes&lt;/a&gt; and wax poetic about the direction the Apple brand is heading -- he introduces the new product and explains why it kicks ass.&lt;/p&gt;

&lt;p&gt;There's no doubt that Apple uses branding techniques. But Apple uses those techniques in the service of selling products; it's the products that take center stage and, in the end, truly define the value of the brand. Allowing branding to overshadow the product, and to pretend that the branding itself is what provides value, as WotC seems to be doing, is ultimately a failure of branding -- the ultimate failure of branding, in fact.&lt;/p&gt;
&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31973061-1333354439412093641?l=contrarianbias.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://contrarianbias.blogspot.com/feeds/1333354439412093641/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31973061&amp;postID=1333354439412093641' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/1333354439412093641'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/1333354439412093641'/><link rel='alternate' type='text/html' href='http://contrarianbias.blogspot.com/2010/07/failure-of.html' title='The Failure of &amp;#39;Branding&amp;#39;'/><author><name>David Wintheiser</name><uri>http://www.blogger.com/profile/18026301321724958368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31973061.post-3241762239660226095</id><published>2010-05-03T00:02:00.001-05:00</published><updated>2010-05-03T00:05:17.430-05:00</updated><title type='text'>iJinx - Apple vs Adobe</title><content type='html'>&lt;blockquote&gt;&lt;i&gt;As recently as six months ago some technology experts thought Flash was would dominate Web multimedia. Now some are saying the technology is doomed.&lt;br&gt;- NPR.org, All Things Considered, &lt;a href="http://www.npr.org/templates/story/story.php?storyId=126420286&amp;ft=1&amp;f=1006"&gt;"What's Behind Apple's Clash With Flash?"&lt;/a&gt;&lt;/i&gt;&lt;/blockquote&gt;

&lt;p&gt;Ah, yes, the wonderful world of overly reductive thinking. Flash will dominate the Web! No, Flash is doomed! Wait, what's all the hi-jinx about?&lt;/p&gt;

&lt;p&gt;NPR is, as is its wont, getting in late on a story that most of the tech press has already covered to death: the disagreement between Apple and Adobe about the need (or lack of same) for Adobe's web video and animation software, Flash, to run on the various Apple iDevices, particularly the recently released iPad. I'm not blaming NPR for this, particularly -- they're not tech press, and in coming to the story late, they have at least a chance of catching the story after much of the hype has given way and can get at the actual issues involved.&lt;/p&gt;

&lt;p&gt;But if you listen to the audio of the story, as it played on NPR's weekend 'All Things Considered', you might think that NPR is reporting on a personal grudge between Apple CEO Steve Jobs and, well, anything he doesn't like. Sadly, the NPR folks really dropped the ball on this one, missing a chance to cover a really interesting development in consumer technology and instead treating it as tabloid pablum, yet another 'celebrity man in charge pouts to try and get his way' story.&lt;/p&gt;

&lt;p&gt;Apple's unwillingness to let Flash run on its mobile devices, the iPhone, iPod Touch, and now iPad, has been known for some time. For years, when Apple engineers or PR people have been asked about Flash on the iPhone, the response has been pretty consistently that Apple has no plans to implement Flash there, and that policy has formally been extended to the iPad. Two things, though, really made the tech press blow up about this over the past few weeks:&lt;/p&gt;

&lt;p&gt;1) In early April, just before the announcement of the iPhone 4.0 operating system and the subsequent release of the iPhone Software Development Kit (SDK) version 3.2 which would allow non-privileged developers the chance to start developing apps for the recently released iPad, Apple &lt;a href="http://daringfireball.net/2010/04/iphone_agreement_bans_flash_compiler"&gt;announced a change&lt;/a&gt; to their Developer Agreement -- the licensing agreement that developers have to agree to before they can download or use the SDK.&lt;/p&gt;

&lt;p&gt;The change greatly expanded the definition of 'using Documented APIs in the manner prescribed by Apple' to specifically forbid not just private Application Programming Interfaces (or APIs) (as was already specified in the prior version of the agreement), but also any compiled code executing against Apple's Documented APIs in anything but a handful of core computer languages.&lt;/p&gt;

&lt;p&gt;Mac tech press writer John Gruber (in the article noted above) suggested that the move wasn't made to specifically target any given cross-compiler. Other writers, however, noting that the timing of Apple's announcement was only one day prior to the planned release of Creative Suite 5 by Adobe, in which one of the key selling points would be the ability to compile applications written in Flash as native iPhone and iPad apps, becan writing of how Apple was 'targetting' Adobe and Flash, and that this change was nothing less than the initial salvo in a 'war' between Apple and Adobe in which Apple's intention was nothing less than the death of Flash as a web platform.&lt;/p&gt;

&lt;p&gt;Kinda silly, sure, but hey -- maybe it was just a slow news day. Regardless, it got &lt;a href="http://www.boingboing.net/2010/04/08/apple-to-developers.html"&gt;the usual suspects&lt;/a&gt;' dander all up about freedom and choice and apple pie (although, ironically, the specific BoingBoing post I linked to above is actually remarkably level-headed about the whole thing).&lt;/p&gt;

&lt;p&gt;However, fuel was thrown onto the fire when...&lt;/p&gt;

&lt;p&gt;2) Last Thursday, Steve Jobs himself (or at least an uncredited ghost writer) &lt;a href="http://www.apple.com/hotnews/thoughts-on-flash/"&gt;published an essay&lt;/a&gt; on Apple's public web site explaining the decision not to allow Flash on Apple's mobile devices.&lt;/p&gt;

&lt;p&gt;Right off the bad, Jobs takes time to address those who've seen fit to criticize Apple's decision (which has largely been reported not so much as Apple's decision, but as Jobs's own), and in a way that points out how ludicrous it is to consider Apple and Adobe 'at war' over anything -- Jobs reminds people who might not be old enough to remember that Apple was Adobe's first major customer, and that combining Adobe's PostScript technology with Apple's LaserWriter printers created the desktop publishing industry. If anything, Jobs's first paragraph sounds more like the admissions of a lovelorn former beau disappointed that his sweetheart has left him for a perceived faster lifestyle in the 'big city'.&lt;/p&gt;

&lt;p&gt;Jobs then proceeds to list six specific points attempting to refute the idea that Apple's decision not to allow Flash on Apple's mobile devices is a 'business decision':&lt;/p&gt;

&lt;p&gt;1) Though Apple's own iPhone OS is closed (i.e. 'proprietary'), the technologies Apple uses to allow its iPhone OS products (specifically the iPhone and iPad) to connect to and render the Internet are open standards. Flash, meanwhile, is a closed, proprietary Internet standard.&lt;/p&gt;

&lt;p&gt;2) When Adobe says that 75% of video is encoded in Flash and that devices that don't support Flash cannot therefore access the 'full web', Adobe is being disingenuous; much of the video encoded in Flash is also available as open H.264-encoded video, which the iDevices can play just fine.&lt;/p&gt;

&lt;p&gt;3) Enabling Flash on Apple's iDevices would expose them to security issues, as well as cause performance and reliability issues that users would blame on the devices, not on Flash.&lt;/p&gt;

&lt;p&gt;4) Enabling Flash would reduce battery life on Apple's iDevices.&lt;/p&gt;

&lt;p&gt;5) Flash isn't designed as a multi-touch interface language.&lt;/p&gt;

&lt;p&gt;6) Adobe wants to convince developers to use Flash as an intermediary language to enable programs originally written in Flash to run on Apple's iDevices.&lt;/p&gt;

&lt;p&gt;Point 6, as you probably can tell, speaks directly to the change in Apple's developer agreements (see 1 above), and Jobs spends a few paragraphs unpacking just what that means.&lt;/p&gt;

&lt;p&gt;Adobe's immediate response came via its own CEO, Shantanu Narayen, who put together a hasty and probably ill-advised attempt to rebut Jobs's claims in an &lt;a href="http://online.wsj.com/article/SB10001424052748704302304575214114101014460.html"&gt;interview with the Wall Street Journal&lt;/a&gt;. Though Mr. Narayen's comments don't come down to a point-by-point refutation of Mr. Jobs's own article, the Adobe CEO basically argues that Apple's decision is more about control, both of the platform and the developer community that serves the platform, and that it's Adobe, not Apple, that is thinking in terms of openness and 'cross-platform' capability.&lt;/p&gt;

&lt;p&gt;That's pretty much a load of hogwash, unfortunately.&lt;/p&gt;

&lt;p&gt;My own feeling is that each of Mr. Jobs's points is accurate, though some are more relevant to the argument than others. For instance, the 'openness' argument doesn't really hold a lot of water with me, even if Jobs's characterization of the difference between Adobe's and Apple's approach to web standards is basically accurate. Nevertheless, it's clear that Adobe wants this 'fight' characterized as 'big bad Apple versus humble Adobe', which, sadly, also won't wash for people who know the backstory.&lt;/p&gt;

&lt;p&gt;For instance, when Jobs says this:&lt;/p&gt;

&lt;blockquote&gt;&lt;i&gt;We know from painful experience that letting a third party layer of software come between the platform and the developer ultimately results in sub-standard apps and hinders the enhancement and progress of the platform.&lt;/i&gt;&lt;/blockquote&gt;

&lt;p&gt;...he's talking right to Adobe and Adobe's Mac user base. From intransigence over PostScript to a long delay in implementing changes required by MacOS X into their Mac professional applications, Adobe has long been exactly that third-party holding back needed advancement in the Mac platform for their own business purposes. If Apple was trying to 'kill' Adobe, or just 'kill' Flash, the notoriously vindictive Jobs would have more than enough justification in doing so right there.&lt;/p&gt;

&lt;p&gt;But a curious thing happened on the same day that Jobs's and Narayen's comments hit the web like a couple of tons of bricks: the blog of one of Adobe's Flash player engineers announced that &lt;a href="http://blog.kaourantin.net/?p=89"&gt;Adobe was releasing a beta version of Flash Player for MacOS X&lt;/a&gt; that uses Apple's MacOS X video acceleration APIs that allow the OS to pass video decoding to a dedicated Graphics Processing Unit (GPU) rather than being done in software as it currently the case. The change was done with Apple's assistance, and works for most Apple hardware shipped in the past year running the current version of MacOS X Snow Leopard.&lt;/p&gt;

&lt;p&gt;If Apple was trying to kill Adobe, or even to kill Flash on the desktop, then why bother helping Adobe implement this feature? Interestingly enough, this feature in MacOS X is precisely one of the things that, if also implemented in iPhone OS, would make one of Mr. Jobs's points about Flash all but disappear -- hardware decoding would virtually eliminate the battery life penalty Mr. Jobs says Flash would impose on Apple's iDevices.&lt;/p&gt;

&lt;p&gt;What Steve Jobs (or Apple's engineers, whichever was truly responsible for the decision) is trying to do is make sure that the user experience on iPhone and particularly iPad when interacting with the web is as 'magical' as Apple's marketing materials say it is. As an iPhone owner for nearly two years, and a recent purchaser of an iPad 3G, I appreciate this attention to my experience, and if not being able to access &lt;a href="http://apps.facebook.com/tinyadventures/"&gt;Dungeons &amp; Dragons Tiny Adventures&lt;/a&gt; on my iPad is the price I pay for owning the most intuitive web device I've ever owned, then I pay that price willingly.&lt;/p&gt;
&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31973061-3241762239660226095?l=contrarianbias.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://contrarianbias.blogspot.com/feeds/3241762239660226095/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31973061&amp;postID=3241762239660226095' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/3241762239660226095'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/3241762239660226095'/><link rel='alternate' type='text/html' href='http://contrarianbias.blogspot.com/2010/05/ijinx-apple-vs-adobe.html' title='iJinx - Apple vs Adobe'/><author><name>David Wintheiser</name><uri>http://www.blogger.com/profile/18026301321724958368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31973061.post-5367442129919324880</id><published>2010-04-11T23:32:00.001-05:00</published><updated>2010-04-11T23:35:31.981-05:00</updated><title type='text'>Interlude - The iPad Conundrum</title><content type='html'>&lt;blockquote&gt;&lt;i&gt;“Computers make it easier to do a lot of things, but most of the things they make it easier to do don't need to be done.&lt;br&gt;- Andy Rooney&lt;/i&gt;&lt;/blockquote&gt;

&lt;p&gt;So you may have heard about this new tech device that's out there called the iPad. It's been described by its creator as “magical and revolutionary”, and as all kinds of other things by other reviewers. Based on my own analysis, including a 20-minute session in my local Apple Store taking the thing for a test-drive, it's not really something I need, but it is something I want.&lt;/p&gt;

&lt;p&gt;That's not strictly the conundrum referenced in the title, but it's on the way there.&lt;/p&gt;

&lt;p&gt;One of the most &lt;a href="http://www.macobserver.com/tmo/article/how_to_know_if_you_should_buy_an_ipad/"&gt;clear-headed analyses of 'do you need an iPad'&lt;/a&gt; that I've read was put together by Ted Landau, a long-time Mac technology writer. He has this to say about my specific situation:&lt;/p&gt;

&lt;blockquote&gt;&lt;i&gt;Suppose you own both a MacBook Pro and an iPhone, do you also need an iPad? No. If you also own an iMac,even more emphatically no. In these cases, the only real extra that the iPad provides is the ability to run iPad-optimized apps that you cannot run on any of your other hardware. This is not a big extra at this point. With the hardware you already own, you can already do just about everything else.&lt;/i&gt;&lt;/blockquote&gt;

&lt;p&gt;That makes perfect sense to me. I don't need an iPad. So why do I still want one?&lt;/p&gt;

&lt;p&gt;Blame the devil Andy Ihnatko, particularly &lt;a href="http://ihnatko.com/2010/04/06/cowa-day-1-jennifer-connellys-breasts/"&gt;this description of his iPad&lt;/a&gt;, not from &lt;a href="http://www.suntimes.com/technology/ihnatko/2134139,ihnatko-ipad-apple-review-033110.article"&gt;any of his excellent Sun-Times reviews&lt;/a&gt; of the device, but from his personal blog:&lt;/p&gt;

&lt;blockquote&gt;&lt;i&gt;The iPad was a superstar on my first day at the conference. Not for the attention it got; for its performance. It underscored every positive impression it made upon me during the week when I wasn’t allowed to use it in public.

&lt;p&gt;1) The battery life is spot-on. I was using my iPad from the moment I awoke at 8 AM to just before I sloped into a car to go backto my house at 8:30 PM. In between, if I ever had the slightest notion to do something with the iPad, I did it without any thought as to the need to “keep some battery in reserve for emergencies....”&lt;/p&gt;

&lt;p&gt;2) The iPad shone through in the “I need to write and publish something straight away, even though I didn’t plan ahead and bring a real keyboard” scenario....&lt;/p&gt;

&lt;p&gt;While sitting in the back listening to a panel, I checked my email and found an invitation to an Apple event on Thursday. I wrote about 500 words about it using the virtual keyboard, edited it, and published it to my blog. As I’d expected, I couldn’t type as quickly or as accurately as I can on my MacBook keyboard, but even with this little slate balanced between my knees I was typing fast and naturally. It’s a perfectly usable keyboard. With the added advantage that when I don’t need a keyboard, it goes away completely. Big, big win all around.&lt;/p&gt;

&lt;p&gt;3) The iPad is the perfect choice when discretion is important.... At the CoWA (and many other conferences) I don’t use a computer for slides. I just use it for reference. The screen keeps a rundown of the points I want to make, in their order, as well of a list of any names or data that I need to mention. I might also want to open a browser window and check on a fact or two. Good stuff. But I don’t like using a full notebook up there. To the audience, it looks like I’m dividing my time between my participation on the panel and my Twittering about how awesome last night’s “Amazing Race” was.&lt;/p&gt;

&lt;p&gt;The iPad is the first computer that scored tens all the way across the board. The screen is viewable from any angle; I can just keep it lying flat on the table and still read the screen perfectly. It has a big screen, so I don’t need to squint and hunt to find my place in my notes. And it’s fast and it’s powerful and has a big, typeable keyboard.&lt;/p&gt;

&lt;p&gt;4) Carrying it around isn’t a hassle. Not in the least. Yup, you’re going to want to have a bag of some kind with you. I refer back to my earlier comment about the inconvenience of carrying books and magazines. I normally have a smaller version of my Indiana Jones satchel with me at conferences. The difference is that I’ve just deleted about four or five pounds from my normal load: My 1.5 pound iPad takes the place of a 5.5 pound MacBook plus its charger.&lt;/p&gt;

&lt;p&gt;The most important point is that the iPad &lt;/i&gt;does a better job&lt;i&gt; in this environment than a MacBook or any other notebook. I slide it out of the newspaper pocket of my bag, click the Home button, and it’s awake and ready to assist. When I’m done, I click the Power button and slide it back; no need to wait for the machine to Sleep or the hard drive to spin down. And I don’t even think about battery life. So I use it all the time.&lt;/i&gt;&lt;/blockquote&gt;

&lt;p&gt;Herein we begin to approach the conundrum itself. Ihnatko, in this essay, implicitly addresses the primary complaint about the iPad I consider legitimate: Why would you need an iPad when you have an iPhone?&lt;/p&gt;

&lt;p&gt;I purchased and downloaded the iBlogger app for iPhone a long time ago; you can even see evidence where I used the app to update this blog. You may also notice that I haven't used iBlogger to update this blog for, oh, about half a year now. (There are a couple of entries from November that have the 'posted with iBlogger' footer on them, but those entries were, in actuality, originally posted using MarsEdit and only edited with iBlogger later.)&lt;/p&gt;

&lt;p&gt;Twitter is awesome on iPhone – you type out your 140 characters or less and away you go. It's a pithy, quick-hitting format that doesn't punish you for using a small virtual keyboard. And the iPhone virtual keyboard, while fine for Twittering, text messaging, or other quick-format posting, really doesn't lend itself to the long-form, rambling kinds of things I like to do in blog posts, and especially doesn't lend itself well to sprinkling hyperlinks in among all that rambling text. &lt;a href="http://www.red-sweater.com/marsedit/"&gt;MarsEdit&lt;/a&gt; is my tool of choice for that kind of work.&lt;/p&gt;

&lt;p&gt;But an iPad would be significantly better than an iPhone at this task. Enough to make me give up MarsEdit on my MacBook Pro? No, but probably enough so that I'd actually consider blogging rather than Twittering when I see something I want to comment about.&lt;/p&gt;

&lt;p&gt;Also, there is video. I have nearly half the space on my 8 GB iPhone devoted to video files, including (currently) two episodes of the Canadian series “Slings and Arrows”, two episodes of “Star Trek: Enterprise” (the mirror-universe episodes, natch), the Season 2 finale of “Leverage”, the Pixar animated short “Presto”, and two full-length films, “WALL-E” and “Sky High”. That's over six hours of video, more than enough to get me through any long stretch of otherwise soul-crushing boredom, assuming I have access to external power. (I highly doubt my nearly two-year old iPhone's battery would last through a video marathon of all the content I have on it.)&lt;/p&gt;

&lt;p&gt;But this isn't all the video I have in iTunes. Thanks to the wonder that is Handbrake, I have the entire run of the Connections series, all the remaining episodes in seasons 1 and 2 of S&amp;A, at least one episode each of the original series and Next Gen “Star Trek” series, and a couple more movies. While I could fit all that content on an iPad, I still couldn't watch all of it, but I could watch everything I currently pack on my iPhone, plus have about another three-to-four hours of battery left, based on estimates provided by reviewers.&lt;/p&gt;

&lt;p&gt;Oh, and then there's the &lt;a href="http://itunes.apple.com/us/app/netflix/id363590051?mt=8"&gt;Netflix iPad app&lt;/a&gt;, and I am a paying subscriber to Netflix (it's how I watched much of Leverage over the past two seasons).&lt;/p&gt;

&lt;p&gt;Watching video on iPhone isn't horrible– I've done it more than once while laying in bed, either at home or in a hotel room, and it's a decent experience. But the larger iPad screen opens up the possibility of a much better video experience, which while not necessary, is tempting and desirable. So again, clear upgrade over the existing technology.&lt;/p&gt;

&lt;p&gt;Oh, yeah, iBooks. I've downloaded a number of e-book readers for iPhone (I have Stanza, eReader, and Kindle for iPhone all on my phone currently), and they all seem fine for what they do. The option of reading those books at a larger format size is interesting, but not compelling all by itself. What is compelling, though, is combining the iPad reader with the possibilities that an application like &lt;a href="http://calibre-ebook.com/"&gt;Calibre&lt;/a&gt; allows.&lt;/p&gt;

&lt;p&gt;Calibre is to e-books what Handbrake is to digital video: a universal converter and translator. I have much of my D&amp;D 3.5 gaming library in PDF format, thanks to a good friend, and the possibility of converting those PDFs to ePub format and being able to access them during a game on an iPad is compelling. Add in the iPhone &lt;a href="http://itunes.apple.com/us/app/the-dicenomicon/id288286599?mt=8"&gt;Dicenomicon&lt;/a&gt; and &lt;a href="http://itunes.apple.com/us/app/spellbookmaster/id299531182?mt=8"&gt;SpellbookMaster&lt;/a&gt; apps, and I'm very close to being able to play an entire session of D&amp;D using one piece of hardware, which is smaller and thus less obtrusive than the hulking Windows laptops other players bring to the table. That goes beyond compelling to 'wicked awesome' territory.&lt;/p&gt;

&lt;p&gt;So yeah, I'd like to think I'd do a fair amount with an iPad.&lt;/p&gt;

&lt;p&gt;Here's another facet of the conundrum: What would you do for network connectivity?&lt;/p&gt;

&lt;p&gt;Part of the reason that the iPhone has been such a ludicrously useful device for me is that it allows me to stay connected to things in a way I hadn't imagined possible. It's a phone, so I can call people and they can call me. But it also allows me to connect to Twitter, and Facebook, and e-mail, and with a combination of e-mail polling (set to check my accounts every hour) and push notifications (for Facebook), I don't fear missing out on important communications, regardless of the format. And, in a real win, the integrated contact information that the Apple Contacts app provides means that I can track all of that information for each person I need to keep in touch with, and the iPhone can even help me by providing that information depending on which app I'm using (by, for instance, giving me Chip's e-mail address when I need to forward a GenCon hotel housing request to him).&lt;/p&gt;

&lt;p&gt;Moving from an iPhone to an iPad would force me to lose some of that connectivity.&lt;/p&gt;

&lt;p&gt;I could, as originally planned, wait for the 3G iPad, then sign up for the unlimited AT&amp;T iPad contract-free data plan. Here I lose just the phone, along with the convenience of being able to dial the phone based on my stored contact information. Though my iPhone makes me a 3G superman, I have friends who still prefer more traditional technological communications, and so I'd miss not having the ability to call them.&lt;/p&gt;

&lt;p&gt;More to the point, my iPhone is currently my only phone, so I'd have to either continue to use it, but mainly as a phone rather than a communications hub, or replace it with a less expensive phone.&lt;/p&gt;

&lt;p&gt;Ihnatko's solution is &lt;a href="http://en.wikipedia.org/wiki/MiFi"&gt;Mi-Fi&lt;/a&gt;, the personal cellular modem that serves as a mobile Wi-Fi hotspot where ever you are. I'm not sure which provider he uses, but there are at least three providers in my area, which means I wouldn't necessarily be tied to AT&amp;T (though the AT&amp;T service has actually been pretty good, thanks to AT&amp;T adding a cell tower in my neighborhood shortly after I bought the iPhone); I could go with &lt;a href="http://www.verizonwireless.com/b2c/index.html"&gt;Verizon&lt;/a&gt; (the provider for my original pre-paid cell, whose signal may still suck in my apartment) or &lt;a href="http://www.sprint.com/index.html"&gt;Sprint&lt;/a&gt; (which I've never tried, and which also has announced that they're close to rolling out their new 4G network in the Twin Cities, so there'd be that) instead.&lt;/p&gt;

&lt;p&gt;The bad news is that Mi-Fi, for me, would be a $60/month plus tax two-year commitment, and the Mi-Fi plans from Verizon and Sprint are not unlimited data plans.&lt;/p&gt;

&lt;p&gt;Complicating the issue is that my employer has an arrangement with AT&amp;T which allows me a discount on my iPhone plan; I'm currently paying less than $70 a month (including tax) for my iPhone service with unlimited data. Adding even an inexpensive phone to a Sprint Mi-Fi plan would cost more than the existing iPhone plan, and would provide me with less service.&lt;/p&gt;

&lt;p&gt;If I had Mi-Fi, could I get rid of my $65 a month cable modem package? Maybe, if I was willing also to give up online gaming – the MiFi bandwidth limit would probably keep me from playing Magic: the Gathering Online or Star Trek Online to any appreciable degree (or run the risk of paying huge overage charges) – and also restrict myself from going nuts with the Netflix iPad app (which sort of defeats the purpose of getting excited about that app). So I'd be paying less per month under this paradigm, but getting way less satisfaction – part of the fun of having things set up the way they are now is being able to do things without worrying if I'm hitting bandwidth caps or download limits.&lt;/p&gt;

&lt;p&gt;However, if I don't go with Mi-Fi, then I face a different problem. My employer will help me defray the cost of my iPhone plan, but won't allow me to connect my phone to their wireless network (and in all honesty, I probably don't want my phone on their network anyway, since the cellular network is far less restricted). But a 3G-less iPad, at work, would be a very nice looking piece of metal and glass that can only do things that already exist on the device, and that don't require any network connectivity. It wouldn't be a 'brick', per se, but it'd be way less useful than my current iPhone in the same environment. This wouldn't be a problem at home, or at the friend's place where I play D&amp;D, but plenty of other places would become exercises in 'how much is it going to cost me, either financially, spiritually, or both, to get hooked into a Wi-Fi network here?' Again, that makes the iPad experience a far more conditional one than the one I have with my iPhone; the non-3G iPad is only 'insanely great' where I can get a Wi-Fi signal, whereas my iPhone is almost always awesome.&lt;/p&gt;

&lt;p&gt;I'm not really worried about portability. See Ihnatko's article that describes the iPad as being about as obtrusive as a book or magazine, and though I'd want a bag to carry it in (I tend to drop books or magazines that I carry for long stretches at a time), I have just such a bag – the Israeli paratrooper bag I received as VIG swag at last year's GenCon.&lt;/p&gt;

&lt;p&gt;And note Ihnatko's comments about accessibility – even with a laptop/netbook in sleep mode, you have to wait a bit for it to 'spin up', and then either spin it back down or wait for it to go back to sleep on its own, the latter of which tends to eat up precious minutes of battery life on non-useful functions. With the iPad, when you want it, zing! It's ready for you. When you're done, zoop! Away it goes without losing any extra juice. When you need it, you just use it, which is exactly the experience I expect after having owned an iPhone for nearly two years now.&lt;/p&gt;

&lt;p&gt;The iPad handles basically everything I find good-but-not-awesome about my iPhone and makes it awesome. The challenge will be to find a way to get that without having to take half-a-step backward and turn something that's currently awesome on my iPhone back into good-but-not-awesome.&lt;/p&gt;
&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31973061-5367442129919324880?l=contrarianbias.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://contrarianbias.blogspot.com/feeds/5367442129919324880/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31973061&amp;postID=5367442129919324880' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/5367442129919324880'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/5367442129919324880'/><link rel='alternate' type='text/html' href='http://contrarianbias.blogspot.com/2010/04/interlude-ipad-conundrum.html' title='Interlude - The iPad Conundrum'/><author><name>David Wintheiser</name><uri>http://www.blogger.com/profile/18026301321724958368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31973061.post-8333176305726483200</id><published>2010-04-11T23:28:00.001-05:00</published><updated>2010-04-11T23:28:04.953-05:00</updated><title type='text'>Paintball, Part the Fourth - Standing My Ground</title><content type='html'>&lt;blockquote&gt;&lt;i&gt;Nothing in life is so exhilarating as to be shot at without result.&lt;br&gt;- Winston Churchill&lt;/i&gt;&lt;/blockquote&gt;

&lt;p&gt;Game Three: &lt;b&gt;Civil War&lt;/b&gt;&lt;br&gt;
Venue: some open field&lt;/p&gt;

&lt;p&gt;After completing the VIP games, we moved to an open field next to the field where we played VIP and started a game that the referees refer to as 'Civil War'. The game consists of dividing into two teams. Each team then lines up on one side of the field, with the two lines anywhere from 100 to 150 feet apart, and each player in each line standing at least arm's length apart from the next player in line.&lt;/p&gt;

&lt;p&gt;Each player on one line then fires a single shot at any player they choose in the other line. Anyone hit is eliminated, and any survivors get to return fire, again firing only a single shot. Any survivors after the exchange of fire take two large steps toward each other, then the process repeats until one team is entirely eliminated.&lt;/p&gt;

&lt;p&gt;I discovered that the game isn't called 'Civil War' because the actual American Civil War was fought this way; this Napoleonic-era 'let's all stand in long lines and shoot each other' was used early, as part of the 'state of the art' in warfare, but was slowly abandoned after Gettysburg. The game is called Civil War because playing it reminds you of reading Civil War-era diaries and letters written by men describing what it felt like to have iron balls whizzing past their heads, and feeling as if you understand their sentiment.&lt;/p&gt;

&lt;p&gt;Also, because both you and your target are stationary, Civil War is an ideal game to observe the aiming characteristics of your air-powered gun -- or, to be more accurate, the &lt;i&gt;lack&lt;/i&gt; of aiming characteristics of most paintball guns. Begin with the ammunition: a small, hard pellet filled with liquid paint. There seem to be many ways for a paintball pellet to be unbalanced or lopsided in some way, even as the surface of the pellet is a uniform spheroid. For starters, the paint may not completely fill the interior of the pellet, resulting in an air pocket that leaves the pellet not of uniform density and weight. Or even if pellets without air pockets, tiny cracks can form that allow small amounts of air into the liquid center and cause some of the paint near the crack to congeal into semi-hard latex, also resulting in a lopsided interior. (Cracks don't appear to be terribly common, but are common enough that severe cracks can even cause a ball to break in its storage bag during shipping; the experienced paint-ballers among us warned that if we noticed a broken ball among our ammo, to simply throw out the ammo from that bag, as it would be difficult to determine which balls had been adulterated by having paint from the broken ball leak on them and thus become lopsided externally rather than internally. The guys running the paintball field took that opportunity to remind us that they didn't take exchanges on ammo.)&lt;/p&gt;

&lt;p&gt;To the vagaries of the ammunition, then add the characteristics of the weapon. The standard rental paintball gun, as noted above, was something of the size of a submachinegun, having a barrel about two feet long or perhaps slightly longer. Unlike the barrels of actual guns, paintball gun barrels are not 'rifled'; that is, almost all guns made today have grooves cut into the barrels in a helical manner, so that the bullet traveling along the barrel is induced to spin, which provides something of a gyroscopic stability during flight and allows the bullet to stay on a true line longer, making it more accurate. I suspect paintball gun barrels are not rifled for two main reasons: first, since the ammunition is round, like a Civil War-era Minie ball, the rifling would have far less impact on the paintball than it would on a projectile shaped more like a bullet. (You can apparently purchase both rifled paintball gun barrels and vaguely bullet-shaped ammo to go with them, but these things are described as 'ridiculously expensive' even by the guys so much into paintball that they have their own guns, ammo with different colored paint, and camouflage clothing; i.e.: the guys who've clearly already invested hundreds and perhaps thousands of dollars into this hobby.) Second, on the rare occasion that a paintball pellet does burst in the barrel, having a rifled barrel would make the gun far more difficult to clean, and refusing to clean your own gun is tantamount to throwing it away; even a fairly tiny imperfection in the barrel can make it so that instead of firing high-velocity balls of paint at your enemies, you are instead firing a vague pink mist with virtually no effective range.&lt;/p&gt;

&lt;p&gt;All this is a long-winded way of explaining why, when I fire a round during this game, I can watch it curve and curl off the path I intend for it to take. I am on a team that is eliminated once and is victorious once (though I am 'killed' in both games), and I can't be certain that any of the shots I fired in this game actually hit a target. The good news is that I fire barely over half a dozen rounds myself, and thus have still barely scratched my allotment of ammunition for the day.&lt;/p&gt;

&lt;p&gt;Before moving on to the next game, I should also point out that this is the game that features the strangest of all injuries that happens today. Ed, an older fellow who is something of the designated 'sad sack' in any group he happens to be in, is hit in the throat by a ball during this game (which also points out the relative inadequacy of the safety equipment being used; everyone, including the veterans, is surprised at the location of the injury, as if nobody noticed that the facemasks provided by the paintball groundskeepers barely cover our jaws much less our throats). The injury provokes some concern at first -- I myself have visions of being hit in the Adam's apple, which then fractures and strangles me from within my own throat, slowly and horribly -- but once it's clear that only Ed's pride is seriously hurt, his wound, which has produced an angry red welt which, once cleared of paint, strangely resembles a livid vagina, is mockingly commented upon for the remainder of the day.&lt;/p&gt;

&lt;p&gt;After the Civil War game, we pack up again and once more take the looooong hike back to the picnic tables, the compressor, and our stored gear. We are the only customers on the range today, so we're taking very casual care of our snacks and spare ammunition and other stuff, just leaving it all setting out at the tables while we're gone at one battleground or another. It makes us almost feel as though we own the place, which in a sense, we sort of do, at least for the next hour and a half.&lt;/p&gt;
&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31973061-8333176305726483200?l=contrarianbias.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://contrarianbias.blogspot.com/feeds/8333176305726483200/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31973061&amp;postID=8333176305726483200' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/8333176305726483200'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/8333176305726483200'/><link rel='alternate' type='text/html' href='http://contrarianbias.blogspot.com/2010/04/paintball-part-fourth-standing-my.html' title='Paintball, Part the Fourth - Standing My Ground'/><author><name>David Wintheiser</name><uri>http://www.blogger.com/profile/18026301321724958368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31973061.post-1453291390304981427</id><published>2010-04-04T17:11:00.001-05:00</published><updated>2010-04-09T19:41:18.468-05:00</updated><title type='text'>Paintball, Part the Third - Game Time!</title><content type='html'>&lt;p&gt;&lt;blockquote&gt;&lt;i&gt;I probably should have seen this and certain other signs of impending humiliation...&lt;br&gt;- David Foster Wallace, "A Supposedly Fun Thing I'll Never Do Again"&lt;/i&gt;&lt;/blockquote&gt;&lt;/p&gt;

&lt;p&gt;Game One: &lt;b&gt;Elimination&lt;/b&gt;&lt;br&gt;
Venue: &lt;b&gt;Artillery Hill&lt;/b&gt;&lt;/p&gt;

&lt;p&gt;There are a number of playing fields at the paintball grounds, though they generally break down into two types -- smaller, contained battlefields, and larger, more open battlefields. The open battlefields are more varied -- one is just an open field, while another is peppered with trees and the occasional foxhole or improvised embankment to hide in/behind -- while the closed fields tend toward relative sameness, measuring about 100 feet wide by anywhere from 150 to 200 feet long, and being littered with objects to use as cover, though the particular objects vary from field to field. (One field, which we don't play on all day, is being worked on by the people who aren't busy serving as our judges; they're inflating what look like seven-foot tall plastic-and-canvas cones, then filling the bases with water to create something like giant Weebles all over the field.)&lt;/p&gt;

&lt;p&gt;Artillery Hill is the smallest fields we'll see today; it's called Artillery Hill because it's also one of the few fields with a pronounced slope.&lt;/p&gt;

&lt;p&gt;The game is Elimination, and it's the simplest of all the games offered - divide into two teams, with each team taking one side of the field, then try to kill everybody on the other team.&lt;/p&gt;

&lt;p&gt;We divide into two teams, and thus begin a trend that will last for most of the games we play that day -- the younger, more experienced players team up together, while the groom-to-be and his wedding party tend to team up on the other side. It doesn't take long until this is an official age-segregated division of sides, which the judges quickly simplify into 'Young Bucks' versus 'Elders'. I am chagrinned to note that there's no interpretation of my birthday that will allow me to finagle my way onto the Young Bucks, so I man-up and join the Elders. As the guest of honor (as well as probably the oldest person on the field), Senior is given the option of which side of the field to start on, and he, seemingly sensibly, chooses the higher ground, thinking to make the younger players have to come up the hill to engage us.&lt;/p&gt;

&lt;p&gt;The judges call out the order to don our protective masks, then to remove the barrel bags from our weapons. Finally, they announce the game: "Starting a game of Elimination in 3...2...1..." Then a whistle is blown and the game officially begins.&lt;/p&gt;

&lt;p&gt;Within what seems like 60 seconds, the whistle blows again and the Elders team is declared defeated. A brief post-mortem shows that we were unable to inflict even one casualty on our opponents.&lt;/p&gt;

&lt;p&gt;It turns out that, on the upper slope, there is very little to hide behind, and almost nothing that a post-40-year old with a jumbo-sized ass and very little athleticism can hide behind, no matter how much he tries. Within a few seconds of the start of the game, I can hear the distinctive 'thump, thump' of the compressed air guns being fired. As I head toward a tree to hide behind, I hear a sharp crack and feel a jolt of pain on my right leg. When I look down, there's a blotch of orange paint there, and a judge who sees me immediately calls out, "Player is eliminated!" I haven't fired a single shot from my own weapon yet.&lt;/p&gt;

&lt;p&gt;Once eliminated, you're supposed to raise your hand or make some other gesture to indicate to the other team that they shouldn't waste ammunition shooting at you while you make your way to the 'dead box', the imaginary zone in each battlefield where eliminated players wait for the game to end. It's not long before the game is called.&lt;/p&gt;

&lt;p&gt;We decide to play another round, and this time the Elders are given the lower slope to defend. On the lower slope, there are barrels, a couple of concrete dividers like those used for highway construction, and even a half-buried sheet of plyboard that can be used as a makeshift fort.&lt;/p&gt;

&lt;p&gt;In the second game, I also experience my first embarrassing moment of the day.&lt;/p&gt;

&lt;p&gt;When the game begins, I quickly find my way to one of the concrete barriers, relieved that the sheer size of it is large enough to hide me from enemy fire. Peeking up over the top and around one side of the barrier (to avoid being a predictable target for enemies), I note that the Young Bucks are finding the upper slope as cover-bereft as we did in the first game, and that they're aggressively moving downslope trying to reach the better cover closer to us. I see someone trying to move in my direction, so I raise my weapon and fire.&lt;/p&gt;

&lt;p&gt;The paintball ammunition provided to us is colored blaze orange, and thus it's not too difficult to pick up the ball as it leaves the barrel of the gun. The ball quickly passes out of sight, however, and it's impossible to see if my ball strikes home or not; I assume it doesn't, since the player doesn't stop moving until another volley of shots provokes a nearby judge into declaring him eliminated, and he walks toward the dead box to await the end of the game.&lt;/p&gt;

&lt;p&gt;We seem to have an advantage, and I note that, if I can reach the other concrete barrier located closer to the center of the field, I can deny the other team access to a lot of cover they might otherwise try to occupy from upslope -- the angle of fire I can achieve from that barrier basically makes the other cover untenable, and though it would make my position untenable as well, at least I'd have the advantage of already being in position and being able, hopefully, to get off the first shots.&lt;/p&gt;

&lt;p&gt;I fire off a few more rounds in the direction of what Young Bucks I can see, then lumber toward the next concrete barrier. As noted, I weigh over 300 pounds and am not athletic or 'in shape' by even a generously friendly definition, so perhaps it shouldn't be surprising that my speed isn't overwhelmingly quick. I do reach the barrier without being shot, however, but at that point find myself trying desperately to stop my lumbering advance, with the only object clearly available for the task being the concrete barrier in front of me. I hit it, and for a short, agonizing instant, it looks as though I'm about to knock it over, rendering my entire move pointless.&lt;/p&gt;

&lt;p&gt;As it turns out, the thing that saves me is that my teammates have eviscerated the Young Bucks, and only one Buck remains on the field. He sees my predicament and sights his weapon to try to take me out, but the barrier mercifully rights itself and protects me from his fire. I sit behind the barrier, breathing heavily and not even venturing as much as a glance past the now-secure barrier until the judge blows the whistle and ends the game with our team of Elders victorious.&lt;/p&gt;

&lt;p&gt;Though I've managed just a handful of shots, others have been firing much more freely, so we take a trip back to the compressor to recharge and allow people to access their stored supply of paintball ammo. One of the things I'd requested from the menu and wasn't denied was a belt containing three plastic containers in which ammo could be stored, in theory allowing for an empty weapon to be reloaded in the midst of battle. Sadly the belt is far too small for my Brobdingnagian frame, so the rental office gives me two belts which I snap together to make one gigantic belt, which is now just a bit too large to fit comfortably. I continue to try to wear it, though, since it has my spare ammo.&lt;/p&gt;

&lt;p&gt;After reloading and recharging, we begin a long hike to the next field and the next game.&lt;/p&gt;

&lt;p&gt;Game Two: &lt;b&gt;VIP&lt;/b&gt;&lt;br&gt;
Venue: &lt;b&gt;??&lt;/b&gt;&lt;/p&gt;

&lt;p&gt;I don't actually catch the name of the next field, which we reach after an almost agonizingly long walk, but it's one of the more open fields, large and not obviously bounded, with a makeshift castle constructed of painted plyboard situated on one side. The castle gets some excited chatter going about possible siege games, but it turns out that only the judges end up using the castle while we're out here.&lt;/p&gt;

&lt;p&gt;Senior is named the VIP, and is asked to name two bodyguards before having the rules of the game explained. Senior decides to choose his best man, Bruce, and the goatee-sporting younger guy whose name I never did catch but who's clearly the most experienced paintballer present.&lt;/p&gt;

&lt;p&gt;The object of the game, it turns out, is for the VIP's team to get him safely from one side of the field to the other; even a single hit on the VIP kills him. The bodyguards are nigh-invulnerable (only a head-shot will kill them; the only explicit suggestion all day that aiming at the head is allowable much less encouraged), but can't go too far from the VIP, lest someone sneaky get past them and assassinate their charge.&lt;/p&gt;

&lt;p&gt;The castle is about mid-way between the two ends of the field where the VIP must travel, but the area around the castle is pretty clear of cover save for the castle itself, which isn't the VIP's destination. Instead, the VIP and his team, once the game begins, head up the more forested side of the field, the bodyguards fanning out ahead of the VIP to flush anyone trying to wait in ambush. That's what I attempt to do, angling my way over to find a tree to hide behind where I might get a long-distance shot on the VIP, but it ends up that I don't need to worry -- Victor has managed to sneak around the bodyguards and blows Senior away from point-blank range, giving the first game to the attackers.&lt;/p&gt;

&lt;p&gt;Senior is allowed to choose two additional bodyguards and we start again.&lt;/p&gt;

&lt;p&gt;I try the same tactic, this time joined by Brandon, a guy I know from playing 4th edition D&amp;D at his place a few times. When the larger party of bodyguards arrives, following the same forested path as before, they quickly mass their fire to eliminate Brandon. Seeing the effect of their massed fire, I turn to find a better hiding place, and am again betrayed by my lack of physical condition -- I just fall over in mid-stride, my gun pinwheeling off into space to land about 15 feet away from me as I go down on my back. Realizing I'm alone and unarmed and not wanting to get savaged by massed volleys of paintball fire, I raise my hand and a nearby judge pronounces me out of the game.&lt;/p&gt;

&lt;p&gt;Two fields, two embarrassments. Total number of shots fired in two games of VIP: zero.&lt;/p&gt;

&lt;p&gt;As we head to a nearby field for the next game, I begin to wonder if I made a wise decision coming along for this.&lt;/p&gt;
&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31973061-1453291390304981427?l=contrarianbias.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://contrarianbias.blogspot.com/feeds/1453291390304981427/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31973061&amp;postID=1453291390304981427' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/1453291390304981427'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/1453291390304981427'/><link rel='alternate' type='text/html' href='http://contrarianbias.blogspot.com/2010/04/paintball-part-third-game-time.html' title='Paintball, Part the Third - Game Time!'/><author><name>David Wintheiser</name><uri>http://www.blogger.com/profile/18026301321724958368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31973061.post-7790397818687168534</id><published>2010-04-01T19:29:00.001-05:00</published><updated>2010-04-01T19:29:20.301-05:00</updated><title type='text'>Paintball, Part the Second - Safety First!</title><content type='html'>&lt;blockquote&gt;&lt;i&gt;'"Ah," said Arthur, "this is obviously some strange usage of the word &lt;/i&gt;safe&lt;i&gt; that I wasn't previously aware of."'&lt;br&gt;- Douglas Adams, "The Hitchhiker's Guide to the Galaxy"&lt;/i&gt;&lt;/blockquote&gt;

&lt;p&gt;It turns out that this particular paintball field requires only two pieces of safety equipment: a face mask, and something called a 'barrel bag'. The latter is a small bag made of some heavy canvas-like material, and that is attached to some sort of bungee cord which allows the bag to be put over the barrel of the paintball gun and then held there by pulling the bungee cord over the top of the gun and wrapping around the back of the gun. While this doesn't prevent the gun from being fired, it does cause the paintball expelled from a 'live' gun to break in the bag, which does two things:&lt;/p&gt;

&lt;ul&gt;&lt;li&gt;prevents the ball from sailing out and hitting anybody who's not expecting to be shot, and
&lt;li&gt;really irritates whoever is going to be responsible for cleaning the gun you just fired.&lt;/ul&gt;

&lt;p&gt;Along with the safety briefing comes a review of the 'menu' options available to those of us who need to rent equipment. The good news is that there are plenty of options, including upgrades to the standard gun and goggles, as well as options to buy extra paintballs, a kelly green set of plastic coveralls, and a set of white cotton mesh gloves.&lt;/p&gt;

&lt;p&gt;Although I mark all of these options, by the time I get to the ordering desk I'm informed that a) the rental shop doesn't have any of the gun upgrades, and b) the coveralls and gloves, which otherwise seem really useful for someone who doesn't have his own apparel, come only in sizes that are apparently meant for children -- one of the other older participants, name of Dan, picks up the largest 'XL' size of coverall, and it's a near-perfect fit for his 5-foot, 6-inch, 160-pound frame.&lt;/p&gt;

&lt;p&gt;We're also introduced to the air compressor while we're assembling our gear; the compressor is what's used to provide the accelerant for the paintballs to be fired from the gun.&lt;/p&gt;

&lt;p&gt;At this point, it'll be worthwhile to describe the actual rental guns. They look what I, in a lifetime of playing modern-era and near-future role-playing-games like Top Secret and Twilight 2000 imagine a submachine gun would look like if, instead of a standard gun stock, the butt of the gun consisted of a small propane bottle. The bottle allows air to be stored at pressures of up to 3000 psi, and it's a little intimidating to realize that, once the pressure drops as low as 1500 psi (which is still 100 times normal atmospheric pressure), the performance of the paintball gun will likely be 'impaired' enough so that I'll want to come back and recharge the air bottle (at least, according to the guys running the intro lecture). It's also a little intimidating to hear JR ask if the compressor can pump up to 4500 psi, since that's what his custom weapon's bottle can handle; it turns out that 4500 psi isn't supported at this site, to JR"s disappointment (and much relief from the rest of us).&lt;/p&gt;

&lt;p&gt;The weirdest thing about safety on the paintball field, though, is that there's no admonition about places not to shoot -- you're not told to avoid aiming at somebody's facemask or groin, and in fact it turns out that, of the different scenarios we play that day, there's one where there's an implicit suggestion that aiming for the face is not just kosher, but good tactics, and a different one where the head is explicitly the only place on the target where a valid hit can be scored. (This seems particularly bizarre to folks I talk to later who've played paintball in an era where aiming for the head could get you expelled from the site, especially given that helmets are not required. I can only assume the 3000 psi restriction has something to do with it, or perhaps 'modern' paintball is more of a bloodsport than previous generations were comfortable with.)&lt;/p&gt;

&lt;p&gt;We are informed that we can be expelled for not obeying the orders of a paintball judge -- there are four such guys dressed in the zebra-striped shirts of American football referees -- and that the judges will tell us when we can remove our barrel bags and when we must don our facemasks. They do their best to seem stern with these warnings, though unfortunately all the judges labor under the handicap of being the youngest men present on the field, and certainly less than half the age of the guest of honor.&lt;p&gt;

&lt;p&gt;As we prepare to head to 'Artillery Hill' for the first game, I get an odd feeling not unlike the feeling I often get while setting up a game of Talisman, a fantasy-themed board game that I've seldom finished with an equal or greater number of friends than I started.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31973061-7790397818687168534?l=contrarianbias.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://contrarianbias.blogspot.com/feeds/7790397818687168534/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31973061&amp;postID=7790397818687168534' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/7790397818687168534'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/7790397818687168534'/><link rel='alternate' type='text/html' href='http://contrarianbias.blogspot.com/2010/04/paintball-part-second-safety-first.html' title='Paintball, Part the Second - Safety First!'/><author><name>David Wintheiser</name><uri>http://www.blogger.com/profile/18026301321724958368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31973061.post-1278776377736495714</id><published>2010-03-28T23:58:00.001-05:00</published><updated>2010-03-29T00:01:37.611-05:00</updated><title type='text'>Paintball, Part the First - With Apologies to David Foster Wallace, Wherever He is</title><content type='html'>&lt;blockquote&gt;&lt;i&gt;Striking thing (b) turns out to be an illusion, one not unlike the illusion I'd had about the comparative easiness of golf from watching golf on TV before I'd actually ever tried to play golf.&lt;br&gt;- David Foster Wallace, "A Supposedly Fun Thing I'll Never Do Again"&lt;/i&gt;&lt;/blockquote&gt;

&lt;p&gt;Right now it's Sunday, 11:08 PM Central Daylight Time, and I'm sitting at my computer keyboard trying to summon up all the moments of triumph, pain (often literal), and embarrassment that accompanied my foray, the afternoon prior, into the world of amateur paintball. (1)&lt;/p&gt;

&lt;p&gt;I was invited to participate in this gathering of paintball enthusiasts because it was being held as part of an all-day bachelor party for a friend, whom I generally refer to as Senior. (2) And so, just before 11am on Saturday morning, I drove my car onto Highway 77 headed south toward Lakeville, MN (3), and the MN Pro Paintball Grounds.&lt;/p&gt;

&lt;p&gt;After a brief hiccup with directions, I find myself turning onto a dirt road that advertises the patch to MN Pro Paintball, and am almost immediately presented with a sign containing a stern warning that, if I do not have business along this road, I may be considered a trespasser and prosecuted to the full extent of the law. (4) Undaunted, I drive down the bumpy dirt road, eventually finding my way to the parking lot and the group of men waiting for their chance to play paintball.&lt;/p&gt;

&lt;p&gt;The group of guys standing around the parking lot can be roughly divided into two groups; those who know Senior himself and are friends with him, who tend to be older, and those who know Senior mainly through his son JR, and who tend to be closer to JR's age. As I get out of the car and join the growing scrum of weekend warriors, it's clear that there's another broad division that can be made: those who've played paintball before, all of whom have their own camouflage apparel and some of whom have their own compressed-air paintball guns, and those who haven't, who are dressed in various grungy-looking outfits ranging from jeans and a leather jacket to sweatpants. (5)&lt;/p&gt;

&lt;p&gt;The invitation asked us to arrive between 11:00 and 11:30 AM, and since it is almost exactly 11:30 AM, I fear I am holding up the party. It turns out, though, that neither the best man nor the groom-to-be himself have arrived yet, so we all stand around in the late morning chill and shoot the shit.&lt;/p&gt;

&lt;p&gt;One young man in particular catches my attention quickly. He's not someone I've met before, and ends up being a friend of JR's. What attracts my attention is that he's already dressed head-to-toe in the traditional forest camouflage colors of the Army Rangers, and while we wait he opens the trunk of his car to reveal his own paintball gun as well as an entire case of extra paintball pellets, purchased at the 'pro shop' run by the same guys who run the grounds -- apparently it is cheaper to purchase your ammunition in the 'pro shop' than to wait until buying extra rounds at the site.  This guy (whose name I never do get straignt) encourages the rest of us to get together in groups of four to purchase an additional case and split the 2000 balls between us; apparently the rental package covers only 200 rounds of ammunition, which this guy warns us probably won't last very long.&lt;/p&gt;

&lt;p&gt;Eventually the best man, named Bruce, and Senior himself arrive, and the group of us head down to a convenient group of picnic tables to hear the safety briefing and complete our rental packages.&lt;/p&gt;

&lt;hr&gt;

&lt;p&gt;(1) - Anyone reading this who is quite well-read may recognize this as an homage, of sorts, to the opening of &lt;a href="http://www.davidfosterwallace.com/"&gt;David Foster Wallace&lt;/a&gt;'s essay, "A Supposedly Fun Thing I'll Never Do Again," which begins in the Fort Lauderdale coffee shop while he's waiting for a flight to take him home to Chicago after having just completed a seven-night Caribbean Luxury Cruise on which he was sent by the editors of Harper's magazine. Wallace's essay is one of my favorite pieces of writing, ever, and while I'm certain there's no chance I can match it for length (it runs over 100 pages in his book of published essays, the book taking its title from the title of this particular essay, and when I recently decided to record it as an amateur audiobook as a gift for a friend, the audio ran nearly four full hours) and little chance I can match it for clarity and insight (you'll have to read it for yourself, as there's no chance I can do the thing justice in any kind of summary that would fit between parenthesis on a blog), I couldn't help but be reminded of it time and again in the past day-and-a-half or so since leaving the paintball grounds. If Wallace's consciousness survives in some afterlife that's aware of events on Earth (Wallace &lt;a href="http://articles.latimes.com/2008/sep/14/local/me-wallace14"&gt;committed suicide&lt;/a&gt; just over a year-and-a-half ago), I hope he's at least a bit tickled by the homage.&lt;/p&gt;

&lt;p&gt;(2) - The friend's actual name is John Corbett, Senior, which distinguishes him from his son, John Corbett, Junior, the latter whom organized and sent out the invitations to the paintball extravaganza. Those of us who refer to Senior as 'Senior' are generally those who've met him through one of his gaming hobbies, either D&amp;D Miniatures or something similar; his family and 'older' friends call him 'Jack', since Senior doesn't like to be called 'John'. Senior's son also doesn't like to be called 'John', nor does he like to be called 'Junior', so we refer to him as 'JR'.&lt;/p&gt;

&lt;p&gt;(3) - Lakeville is one of the well-to-do exurbs of the Twin Cities, built up by developers to accommodate upper-middle class white people fleeing as far away from the urban center as they can get while still being able to commute to their jobs within the inner ring of Twin Cities suburbs, or possibly downtown Minneapolis or St. Paul itself. The paintball ground is not the most apposite symbol of the odd combinatorial sense of privilege and fear that drives people to live here (at least, those who haven't lived here their entire lives), for reasons that will become clear later; the best symbol of the kind of people who choose to live out here would be the &lt;a href="http://www.celebrationchurch.net/"&gt;Celebration Church&lt;/a&gt;, a mega-church affiliated with the &lt;a href="http://en.wikipedia.org/wiki/World_Assemblies_of_God_Fellowship"&gt;World Assemblies of God Fellowship&lt;/a&gt; and thus Pentecostal. The church building faces Interstate 35 and has a huge, ornate facade, looking oddly like a casino as I drive past looking for my exit.&lt;/p&gt;

&lt;p&gt;(4) - It turns out that it's not the paintball guys who are responsible for the signage; they lease the grounds from the owners, who run a tree farm on the site, and the large quantity of pine trees on the site leads me to believe (though I never actually get confirmation) that the signage is meant to deter those people who'd poach Christmas trees from the site.&lt;/p&gt;

&lt;p&gt;(5) - The latter outfit is part of my own apparel; JR noted in his e-mail invitation that one shouldn't wear anything one thought highly of, so I'm decked out in an old pair of black sweatpants and a grey cotton sweatshirt that boldly reads "U.S. Polo Association" along the chest, the much quieter label behind the collar, however, shows that the shirt itself was made in Pakistan. My only concession to camouflage is the forest-green shirt by Faded Glory (a Wal-Mart imprint, purchased a few years earlier in Kansas City and no longer really fitting) that mostly covers the sweatshirt. As it turns out, sweatpants were not a terribly intelligent choice of apparel for playing paintball on damp fields covered in dead grass exposed by melted winter snow, of which more later.&lt;/p&gt;
&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31973061-1278776377736495714?l=contrarianbias.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://contrarianbias.blogspot.com/feeds/1278776377736495714/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31973061&amp;postID=1278776377736495714' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/1278776377736495714'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/1278776377736495714'/><link rel='alternate' type='text/html' href='http://contrarianbias.blogspot.com/2010/03/paintball-part-first-with-apologies-to.html' title='Paintball, Part the First - With Apologies to David Foster Wallace, Wherever He is'/><author><name>David Wintheiser</name><uri>http://www.blogger.com/profile/18026301321724958368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31973061.post-2981825778792127269</id><published>2010-03-24T22:25:00.001-05:00</published><updated>2010-03-24T22:28:16.803-05:00</updated><title type='text'>I Am Not Metal</title><content type='html'>&lt;p&gt;&lt;blockquote&gt;&lt;i&gt;Frost giants are extraordinarily metal, and being metal is always good.&lt;br&gt;&lt;br&gt;Interestingly, slaying frost giants is also metal--even more metal than being a frost giant. And therein lies a great insight into the nature of metal.&lt;br&gt;&lt;br&gt;- Zak S., "&lt;a href="http://dndwithpornstars.blogspot.com/"&gt;Playing D&amp;D With Porn Stars&lt;/a&gt;"&lt;/i&gt;&lt;/blockquote&gt;

&lt;p&gt;If there's anything metal about playing Dungeons and Dragons, it would have to be running a home-brew campaign for a table consisting almost entirely of female porn stars. So for starters, bravo to you, Zak S.&lt;/p&gt;

&lt;p&gt;I, on the other hand, play a lot of D&amp;D with people who aren't porn stars, though one of the groups I play with is a group I've been gaming with for nearly 20 years now. That's still probably not metal, but I suspect in some circles it has to at least be praiseworthy.&lt;/p&gt;

&lt;p&gt;The thing that convinced me of my non-metalness, though, wasn't that I don't look up from my character sheet and see Justine Joli on the other side of the table, but rather because &lt;a href="http://contrarianbias.blogspot.com/2008_09_01_archive.html"&gt;my D&amp;D character&lt;/a&gt; has changed over the past year-and-a-half since I told you all about him last.&lt;/p&gt;

&lt;p&gt;Yes, it's another post about my D&amp;D character: run for your lives.&lt;/p&gt;

&lt;p&gt;A brief recap: Rennal is an elf whose childhood and adolescence** was spent as the psychic plaything of alien intelligences, who, when they finally tired of him, broke him to the point where he killed his father. The elf community who tried him for this crime did not believe him when he claimed to have been manipulated by these aliens, and they forced him to take the surname Maiavar as a sign of his outcast state.&lt;/p&gt;

&lt;p&gt;** - If the 3.5 Player's Handbook is to be believed, elves become adults just as humans are reaching their maximum possible 'venerable' age.&lt;/p&gt;

&lt;p&gt;At the time I wrote about Rennal, he had just learned how to cast &lt;i&gt;fireball&lt;/i&gt;. A being who'd been manipulated by soulless alien intelligence for as long as a human lifetime, and as a result had been cut off from his family and culture, has just learned how to cast an explosive ball of flame.&lt;/p&gt;

&lt;p&gt;That, I'd think, has the potential to be extremely metal.&lt;/p&gt;

&lt;p&gt;As it turned out, the composition of the party aided him in this. The party also contained a druid who, at that time, was focusing on summoning magic. Another character was a beguiler -- a sort of illusionist/trickster who focuses on mind-manipulation, but who also has a reasonably large stock of utility magic. With summoning, illusions, and utility magic all handled by other party members, Rennal was thus free to focus on being a pure 'blaster mage'; throwing fire around like it was...well...water. In one particular adventure, when the party was ambushed by a group of frost giants who started tossing down rocks from a snowy overhang, Rennal responded by effectively re-enacting the 'napalm in the morning' scene from Apocolypse Now, lighting up the entire ridgeline with fire, then following up with specific-target fire spells to drive the giants into submission. Given the quote at the intro, if Rennal had a &lt;a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/CrowningMomentOfAwesome"&gt;Crowning Moment of Metal&lt;/a&gt;, that probably would have been it.&lt;/p&gt;

&lt;p&gt;Time passed, though, as it always does, and the party changed.&lt;/p&gt;

&lt;p&gt;The beguiler left the party, specifically because the beguiler's player finally got tired of having to deal with another player whose playstyle he didn't appreciate, so he left the campaign. The druid slowly changed over from summoning magic to his own category of blaster magic, focusing on the two spells he remembered from Advanced Dungeons &amp; Dragons as being 'awesome' damaging spells.&lt;/p&gt;

&lt;p&gt;Rennal has also continued to grow in power since that time. Now, however, he uses his vast arcane might to serve as the team's hypersonic transport and magical item identifier. Oh, and he throws the occasional buff spell on the party fighters to keep the pressure off the 'back ranks'.&lt;/p&gt;

&lt;p&gt;If &lt;i&gt;I&lt;/i&gt; were metal, I wouldn't care that the party has specific needs that aren't being met and that another character is horning in on my 'schtick' as the bringer of nuclear fire; I'd just go on as before, proving again and again that Rennal has the biggest balls of fire on the planet. But I'm not. I'm giving up the spotlight, letting others have their moments in the sun, and only occasionally showing hints of the unbridled might I could have had, had I been as selfish as the other players at my table.&lt;/p&gt;

&lt;p&gt;No, I am not metal. And that's part of the problem.&lt;/p&gt;
&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31973061-2981825778792127269?l=contrarianbias.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://contrarianbias.blogspot.com/feeds/2981825778792127269/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31973061&amp;postID=2981825778792127269' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/2981825778792127269'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/2981825778792127269'/><link rel='alternate' type='text/html' href='http://contrarianbias.blogspot.com/2010/03/i-am-not-metal.html' title='I Am Not Metal'/><author><name>David Wintheiser</name><uri>http://www.blogger.com/profile/18026301321724958368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31973061.post-2532072915460982796</id><published>2010-03-22T21:58:00.001-05:00</published><updated>2010-03-22T22:00:45.783-05:00</updated><title type='text'>Favorite Movies of the Past Nine Years - #1</title><content type='html'>&lt;blockquote&gt;&lt;i&gt;I don't think there will be a return journey, Mr. Frodo.&lt;br&gt;- Sam Gamgee (Sean Astin)&lt;/i&gt;&lt;/blockquote&gt;

&lt;p&gt;&lt;b&gt;#1 - &lt;a href="http://www.imdb.com/title/tt0167260/"&gt;The Lord of the Rings: The Return of the King&lt;/a&gt; (2004)&lt;/b&gt;&lt;/p&gt;

&lt;p&gt;One way to tell whether I liked a movie, and I think this is probably true of most people, is to ask how many times I saw the movie in the theater. It's not a perfect measure -- two of my all-time favorites, "The Princess Bride" and "Casablanca" were not seen in the theater (though at least in the latter case, I have an excuse, since I was born about 25 years after the initial theatrical run), but for movies of recent vintage especially, when I have ample opportunity to just wait until the DVD comes out, even if it's a movie I'd otherwise be interested in, it's a mark of some merit that I'm convinced to see the thing more than once in the theater.&lt;/p&gt;

&lt;p&gt;Interestingly enough, four of the movies on this list were not seen in the theater at all. Four others were seen once. Only two were seen more than once:&lt;/p&gt;

&lt;ul&gt;&lt;li&gt;WALL-E, which I saw three times, and&lt;/p&gt;
&lt;li&gt;this movie, which I saw at least four times in its opening week.&lt;/ul&gt;

&lt;p&gt;By this measure, it's arguable whether WALL-E or &lt;a href="http://www.phrases.org.uk/bulletin_board/6/messages/228.html"&gt;daylight finishes second&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;&lt;i&gt;Why I liked it&lt;/i&gt;&lt;/p&gt;

&lt;p&gt;I could recap the things I said in the capsule reviews of the &lt;a href="http://contrarianbias.blogspot.com/2010/02/favorite-movies-of-past-nine-years-5.html"&gt;other&lt;/a&gt; &lt;a href="http://contrarianbias.blogspot.com/2010/01/favorite-movies-of-past-nine-years-9.html"&gt;two&lt;/a&gt; LotR movies on this list, but rather than do that, I'll stick with just the things about this movie that struck home for me.&lt;/p&gt;

&lt;p&gt;- Bernard Hill as King Theoden of Rohan really comes into his own in this movie, from his question to Aragorn near the start of the movie ("Tell me, why should we ride to the aid of those who did not come to ours?"), his reversal of his own question when Gondor does finally call for aid (through Merry's climbing skill and trickery), and his speech before his troops before their charge into battle on the Pellennor Fields. The best moment, though, the moment where it's clear that he's chosen a warrior's fate and will bring all under his command to that fate or they will not be warriors, is his comment to his lieutenant shortly after Aragorn leaves to try to recruit the spirits of the mountain to join his ranks:&lt;/p&gt;

&lt;p&gt;&lt;blockquote&gt;&lt;i&gt;Gamling: Too few have come. We cannot defeat the armies of Mordor.&lt;br&gt;Theoden: No, we cannot. But we will meet them in battle nonetheless.&lt;/i&gt;&lt;/blockquote&gt;&lt;/p&gt;

&lt;p&gt;It is my belief that the truest test of honor is the willingness to spend oneself in a necessary cause, even if that expenditure might not bring about success. Only cowards seek battle merely because they're sure they can win.&lt;/p&gt;

&lt;p&gt;- David Wenham as Faramir also gets a great turn in this movie. Short-changed a bit in the screenplay for Two Towers (as noted in that recap, in the books, Faramir does resist the lure of the Ring when it's presented to him, making him Aragorn's equal in this; in the movie, Faramir has to have the consequences of claiming the Ring demonstrated to him at Osgiliath before he comes to his senses and lets the hobbits go), he makes up for it here by showing both honor and ultimate loyalty, taking his men on a suicidal charge against the orcs occupying Osgiliath simply because his father orders him to do so, and knowing that his father seems to want him dead.&lt;/p&gt;

&lt;blockquote&gt;&lt;i&gt;Where does my allegiance lie if not here?&lt;/i&gt;&lt;/blockquote&gt;

&lt;p&gt;I'd like to think that the 'reunited at the foot of the cliffs leading to the Fireswamp' scene between Buttercup and Westley in The Princess Bride is a call-out to the burgeoning romance between Faramir and Eowyn, which is given short shrift in the books, but is clear given their behavior when Aragorn, after being made King, puts the two of them together in lordship over Rohan. The movies, sadly, don't treat this any better, but on the other hand, since they were already cutting vast stretches of the books, adding in new material would have been profoundly difficult, I understand.&lt;/p&gt;

&lt;p&gt;- The 'big themes' are more visible at the end of the tale.&lt;/p&gt;

&lt;p&gt;Way back in the initial recap, when discussing the critical backlash against the trilogy of late, I quoted a fellow who claimed that the LotR series didn't really have anything to say about larger themes, but was just a story about elves and hobbits. I pointed out a couple of items there to try to refute his point, but it's here, at the end of the tale, where you can really see some of the bigger themes, such as...&lt;/p&gt;

&lt;p&gt;&lt;i&gt;Ambition, while not evil in itself, can make one into a tool of evil&lt;/i&gt;&lt;/p&gt;

&lt;p&gt;We, the children of the Reagan era and the internet bubble, have been told pretty much all our lives that if we want something, we need to strive and strive hard for it, and never let anybody get in the way of your goals. The difference between a champion and a loser is that the champion wants it more. Blah, blah, blah.&lt;/p&gt;

&lt;p&gt;This trilogy teaches something very different: every character whose ambition extends beyond himself fails to achieve that ambition, and most come to a bad end:&lt;/p&gt;

&lt;ul&gt;&lt;li&gt;Saruman, though it's clearer in the books than in the films, joins with Sauron to gain knowledge as well as power; he ends up dead at the start of the third film, impaled on his own water wheel. (He survives in the books, but goes on to orchestrate the Scouring of the Shire -- the movies are able to skip that (save for a few harrowing insights that Frodo gleans from Galadriel) by killing him off instead.)
&lt;li&gt;Wormtongue's ambition is to gain influence, power, and comfort by serving Saruman, specifically in subverting Rohan; he wants Eowyn's hand as payment for his labors. He ends up alive, but utterly friendless; Eowyn forever lost to him.&lt;/p&gt;
&lt;li&gt;Denethor's ambition is to rule the lands of Men in the absence of a king; Sauron uses Aragorn's very existence as a poison pill, not to get Denethor to join, but rather to leave Gondor weak and unable to resist Mordor. Denethor also believes that bringing the Ring to Gondor will turn the tide in Gondor's favor, but he refuses to see (as Faramir does at Osgiliath) that the Ring will doom rather than save Gondor. He ends up having sent both sons to their deaths, though one survives, barely, and goes mad realizing that he nearly burned that survivor on a pyre. He flings himself from the highest point of Minas Tirith, presumably to his death.
&lt;li&gt;Boromir's ambition is the only one that can truly be described as noble; he wants to preserve Gondor from darkness, and believes that fulfilling his father's mission and bringing the Ring to Gondor will accomplish that. The Ring still uses that ambition to corrupt him, to the point where he nearly kills Frodo and takes the Ring from him. In the end, Boromir realizes his error, but still pays the ultimate price; he dies trying to save Merry and Pippin, and fails, yet his distraction allows Frodo and Sam to slip away with the Ring, keeping it out of the hands of Saruman's Uruk-Hai.&lt;/ul&gt;

&lt;p&gt;Nearly every other character begins with a simple ambition, if any. Sam wants only to serve Frodo, at least until the end of the quest, when his chief ambition becomes to marry Rosie (he does)**. Merry and Pippin join on a lark, participate in mighty events, and return to the Shire as heroes. Aragorn resists the draw of the kingship of Gondor again and again until finally forced to stand up against Sauron and fight; he, of course, ends up with everything at the end. Theoden, after his rescue from the grip of Saruman, wants only to find a good death; he does, in the arms of the person he loves best in the world.&lt;/p&gt;

&lt;p&gt;&lt;i&gt;** - The role of rejection of overweening ambition in resisting the lure of the Ring is even clearer in the books -- in the movie, when Sam rescues Frodo from the tower at the edge of Mordor, he hesitates when handing the Ring back to Frodo. In the books, it's made clear that Sam is having a vision -- the Ring is attempting to seduce Sam with a vision of Samwise the Great, mightly hero. Sam, of course, knowing he's not a mighty hero, finally shakes off the vision and is able to give the Ring back to Frodo.&lt;/i&gt;&lt;/p&gt;

&lt;p&gt;Frodo's case is interesting, though -- at first, he merely wants to be of service to Gandalf, carrying the Ring to Bree where he is to meet Gandalf in secret. When Gandalf doesn't show, he carries the Ring onward to Rivendell at Aragorn's behest, then volunteers to carry the Ring further to Mordor once it's clear that no one else will carry out the task at hand. Yet in the end, the Ring seduces him, and he succumbs to his ambition to own the Ring right on the doorstep of its destruction; only a greater ambition to own the Ring than Frodo's own can take the Ring from him, resulting in its destruction anyway. But both Frodo and Bilbo have been tainted by their association with the Ring, and both end up traveling with the elves and Gandalf away from Middle-Earth, though the departure is portrayed as positive for both hobbits.&lt;/p&gt;

&lt;p&gt;&lt;i&gt;Even the very wise cannot see all ends&lt;/i&gt;&lt;/p&gt;

&lt;p&gt;Gandalf even has a line to this effect in the first film, and the obvious pay-off for this line comes once Frodo has succumbed to the lure of the Ring; only Gollum, who could have been killed many times before if rasher heads had their way, ends up ensuring the Ring's destruction, though not in any way he intends.&lt;/p&gt;

&lt;p&gt;The same theme echoes throughout the series, though. Theoden thinks Rohan is alone when resisting Saruman's forces at Helm's Deep, only to be shocked by the arrival of elvish archers to honor the ancient alliance between elves and men. Aragorn, Gimli, and Legolas think they are about to face Saruman in Fangorn Forest, but discover that instead, this White Wizard is Gandalf, returned from certain death. Eowyn, finding while in camp that she will neither achieve glory (as her uncle Theoden orders her to remain behind to rule Rohan after his death) nor Aragorn's love (who still carries a torch -- and a necklace -- for Arwen), steals away with the army to find her own death; she ends up finding both glory (in slaying the Witch-King) and love (with Faramir), as well as being able to comfort her uncle in his last moments of life.&lt;/p&gt;

&lt;p&gt;There is a &lt;b&gt;lot&lt;/b&gt; going on in this trilogy, and anyone who can't see it is willfully refusing to see it. I may not be any kind of film expert, but Jackson's (and his collaborators') achievement is amazing, and the trilogy as a whole and this final chapter in it in particular is my favorite since the turn of the calendar in 2001.&lt;/p&gt;
&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31973061-2532072915460982796?l=contrarianbias.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://contrarianbias.blogspot.com/feeds/2532072915460982796/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31973061&amp;postID=2532072915460982796' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/2532072915460982796'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/2532072915460982796'/><link rel='alternate' type='text/html' href='http://contrarianbias.blogspot.com/2010/03/favorite-movies-of-past-nine-years-1.html' title='Favorite Movies of the Past Nine Years - #1'/><author><name>David Wintheiser</name><uri>http://www.blogger.com/profile/18026301321724958368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31973061.post-2577851399737106702</id><published>2010-03-15T20:49:00.001-05:00</published><updated>2010-03-15T20:51:30.019-05:00</updated><title type='text'>Favorite Movies of the Past Nine Years - #2</title><content type='html'>&lt;blockquote&gt;&lt;i&gt;Autopilot: On the Axiom, you will survive.&lt;br&gt;Captain MacCrea: I don't &lt;/i&gt;want&lt;i&gt; to survive. I want to &lt;/i&gt;live!&lt;/blockquote&gt;

&lt;p&gt;&lt;b&gt;#2 - &lt;a href="http://www.imdb.com/title/tt0910970/"&gt;WALL-E&lt;/a&gt;&lt;/b&gt; (2008)&lt;/p&gt;

&lt;p&gt;You have to wonder, sometimes, if people really understand the things they're seeing.&lt;/p&gt;

&lt;p&gt;Take, for instance, Pixar Animation Studios, the makers of Toy Story 2, A Bug's Life, Finding Nemo, The Incredibles, Up, and this movie.&lt;/p&gt;

&lt;p&gt;Every one of these movies was well-received. Every one of these movies had a sizable 'kid' audience (though in 'Up's case, there was some complaining that the movie wasn't nearly as kid-friendly as they'd come to expect of a Pixar film); as if to underscore the point, every one of Pixar's film with the &lt;a href="http://disneyetc.blogspot.com/2009/04/up-gets-official-pg-rating.html"&gt;exceptions of Up&lt;/a&gt; and The Incredibles was rated 'G' by the MPAA, with the latter two being rated 'PG' (and none were rated as 'highly' as PG-13).&lt;/p&gt;

&lt;p&gt;And every single one of these movies has moments of almost unbelievable bleakness and despair:&lt;/p&gt;

&lt;ul&gt;&lt;li&gt;In Toy Story 2, there's an entire song devoted to the moment where Jesse the Yodeling Cowgirl's owner didn't want to play with her anymore, and that moment so scars Jessie that she allows that feeling to justify her existence as a sealed-away collectible on a museum shelf.
&lt;li&gt;In A Bug's Life, the entire plot is driven off of the knowledge that, if the ants don't drive off the bullying grasshoppers that are extorting them, they'll all die -- either murdered by the grasshoppers themselves, or left to starve in the winter after the grasshoppers have taken the rest of the ants' food.
&lt;li&gt;In Finding Nemo, the main characters are two clownfish that are the only survivors of a predatory attack by a larger fish that resulted in the deaths of not only the mother clownfish, but every other egg in her clutch.
&lt;li&gt;The Incredibles features a villainous plot where the main bad guy, as a result of being forsaken by the heroic Mr. Incredible, devises a plan by which he not only secretly murders other superheroes, but will eventually make the entire idea of superheroes obsolete, complete with the catchphrase, "When everybody's special, nobody will be."
&lt;li&gt;Up, of course, is one of the &lt;a href="http://logicaloptimizer.blogspot.com/2009/06/pixars-up-is-very-sad-and-painful-movie.html"&gt;saddest&lt;/a&gt; and &lt;a href="http://www.mylot.com/w/discussions/2032483.aspx"&gt;bleakest&lt;/a&gt; films Pixar has ever made, with a protagonist whose main motivation though the first two-thirds of the movie is to get his house to a particular place in South America so he can die there. (Don't believe me? Well, it's not like there are any grocery stores near Angel Falls, at least not as it's portrayed in the film. And while the protagonist's hero has survived in the area for decades, that hero also has a horde of intelligent dogs to do his hunting (and cooking!) for him; no such assistance is forthcoming for the protagonist, at least that he foresees.)&lt;/ul&gt;

&lt;p&gt;Even the now-famous &lt;a href="http://www.youtube.com/watch?v=8ggr1KcWtKs"&gt;Pixar Intro&lt;/a&gt;, featuring a bouncy desk lamp named Luxo, Jr., is &lt;a href="http://www.youtube.com/watch?v=FFK_XuVqsCQ"&gt;capable of being interpreted bleakly&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;The supreme irony is that this company, responsible for some of the bleakest moments in all of animated cinema, has entirely replaced the classic Disney animation studio, renowned for, among other things, hardly ever being bleak.&lt;/p&gt;

&lt;p&gt;&lt;i&gt;Why I liked it&lt;/i&gt;&lt;/p&gt;

&lt;p&gt;True to the Pixar form, WALL-E contains a number of moments of bleakness.&lt;/p&gt;

&lt;p&gt;Begin with WALL-E himself, who as we see has survived his 700-year mission of cleaning up Earth (or at least the area around ersatz New York City) by cannibalizing broken-down versions of himself. We later see that he has plenty of parts from other WALL-E's, arguably enough to make an entire additional WALL-E, yet the only other thing on Earth with which WALL-E interacts is a cockroach, who WALL-E treats as a pet.&lt;/p&gt;

&lt;p&gt;WALL-E's mission, of course, is to clean up the Earth while humans are away enjoying the luxuries of 'executive starliners'; when we finally meet the jewel of that fleet, we discover that nobody particularly seems disturbed by going on year 700 of an original 5-year trip.&lt;/p&gt;

&lt;p&gt;While still on Earth, WALL-E meets -- and falls for -- EVE, a fancy-looking robot who nevertheless is violently paranoid and has anger-management issues, at least &lt;a href="http://www.slashfilm.com/2008/03/11/final-wall-e-movie-trailer/"&gt;when we first meet her&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;Lastly, in getting humanity back to Earth, WALL-E himself is beaten up to the point of near destruction, and ends up posing the philosophical &lt;a href="http://en.wikipedia.org/wiki/Ship_of_Theseus"&gt;Ship of Theseus&lt;/a&gt; question in an ending which is arguably much too intense for small kids to really handle, and I'm sure led to many more uncomfortable driving-home conversations than most parents really anticipated.&lt;/p&gt;

&lt;p&gt;Let's quickly touch on my other personal love-buttons, as noted in previous posts in this series:&lt;/p&gt;

&lt;ul&gt;&lt;li&gt;Protagonist not an uber-competent warrior but rather a 'regular guy': check (though one could argue that EVE is as much protagonist as WALL-E, and she manages to get quite a bit done, it is WALL-E who originally finds the plant and shows it to EVE, triggering the main conflict of the story)
&lt;li&gt;Juvenalian satire of commonly-accepted 'truth': check (to wit, the idea that capitalism will naturally make us all healthier, happier, and leave us with a better world than we started with)
&lt;li&gt;'&lt;a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/Ptitlews9vjxau4x1j"&gt;Hey, it's that voice!&lt;/a&gt;' moments: Not just Sigourney Weaver as the voice of the ship's computer (which also makes a humorous contrast with her role in GalaxyQuest) and John Ratzenberger as John, but also MacInTalk, the Macintosh's text-to-speech software, as the &lt;a href="http://en.wikipedia.org/wiki/PlainTalk#In_film"&gt;voice of the autopilot&lt;/a&gt;
&lt;li&gt;Science-fiction connections: check (the story itself takes place over 700 years in Earth's future, but is also, &lt;a href="http://www.britannica.com/blogs/2008/07/machines-do-stop-em-forster-pixars-wall-e/"&gt;as noted by Matthew Battles on the Encyclopedia Brittanica blog&lt;/a&gt;, a re-formulation of a turn-of-the-20th century science fiction story by E.M. Forster, "&lt;a href="http://archive.ncsa.illinois.edu/prajlich/forster.html"&gt;The Machine Stops&lt;/a&gt;"; this may, in fact, be more significant than it first appears -- see below)&lt;/ul&gt;

&lt;p&gt;Oh, yeah, one other thing: the juxtaposition of conflicting emotional images. Consider the end of the movie, with WALL-E restored and Captain MacCrea jubilantly explaining to the kids watering the plant that brought the humans home how they'll grow all kinds of plants as they grow up, as a triumphant orchestral snippet goes on in the background, eventually giving way to Peter Gabriel's "Down to Earth" as the end credit theme. Then recall that the beginning of the movie featured the jaunty "Put On Your Sunday Clothes" from the musical Hello, Dolly! as we approached Earth and discovered a barren, sepia-colored wasteland.&lt;/p&gt;

&lt;p&gt;Oh, and remember the reference to Forster's "The Machine Stops" above? That story ends with the machine-addled 'civilization' falling apart as the machines that maintain it break down, with the machine-dependent humans dying off in favor of "The Homeless", those exiled from machine-enabled society for questioning it, some of whom manage to find a way to survive on a bleak and desolate Earth, and who inherit it with the collapse of machine-addled society. Now go back and re-read the exchange between the autopilot and the Axiom's captain that leads off this essay.&lt;/p&gt;

&lt;p&gt;Still think this movie has an unabashedly upbeat ending?&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31973061-2577851399737106702?l=contrarianbias.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://contrarianbias.blogspot.com/feeds/2577851399737106702/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31973061&amp;postID=2577851399737106702' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/2577851399737106702'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/2577851399737106702'/><link rel='alternate' type='text/html' href='http://contrarianbias.blogspot.com/2010/03/favorite-movies-of-past-nine-years-2.html' title='Favorite Movies of the Past Nine Years - #2'/><author><name>David Wintheiser</name><uri>http://www.blogger.com/profile/18026301321724958368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31973061.post-4489275067139797321</id><published>2010-03-08T23:46:00.001-06:00</published><updated>2010-03-08T23:51:02.060-06:00</updated><title type='text'>Favorite Movies of the Past Nine Years - #3</title><content type='html'>&lt;blockquote&gt;&lt;i&gt;When dealing with aliens, try to be polite, but firm. And always remember that a smile is cheaper than a bullet.&lt;br&gt;- Automated MNU Instructional Voice (uncredited)&lt;/i&gt;&lt;/blockquote&gt;

&lt;p&gt;&lt;b&gt;#3 - &lt;a href="http://www.imdb.com/title/tt1136608/"&gt;District 9&lt;/a&gt; (2009)&lt;/b&gt;&lt;/p&gt;

&lt;p&gt;Yes, not only did I think this was the third-best movie I've seen since the start of 2001, I think it's the best movie I've seen all year; thus, it would have gotten my Oscar vote. (More on this in a post to come.)&lt;/p&gt;

&lt;p&gt;Also, for the record, this particular write-up is spoilerrific, so here's the obligatory SPOILER WARNING.&lt;/p&gt;

&lt;p&gt;&lt;i&gt;Why I liked it&lt;/i&gt;&lt;/p&gt;

&lt;p&gt;OK, have you not noticed by now the trend of SF/fantasy films in this list? If not, then I guarantee that the last two are going to shock the heck out of you.&lt;/p&gt;

&lt;p&gt;I noted in my previous write-up that Eternal Sunshine of the Spotless Mind was SF, but not Asimovian societal-impact level SF. Well, this one is. Basically, the gimme question at the opening of the film is, what might have happened if aliens appeared over Johannesburg in 1982?&lt;/p&gt;

&lt;p&gt;That's the gimme question -- the one the audience is supposed to allow you for free. One of the cool things about District 9 is that the film also proposes other questions, many of which it doesn't answer, leaving the audience to try to figure that out for themselves:&lt;/p&gt;

&lt;p&gt;&lt;i&gt;Why do the Prawns just sit in their ship, even when it's obvious that they're starving?&lt;/i&gt;&lt;/p&gt;

&lt;p&gt;This isn't answered, and isn't even really addressed in the film, except that it becomes the justification to put the newly 'rescued' Prawns into District 9, originally intended as a temporary settlement where emergency care could be provided, immediately under the alien ship, but which, after nearly 30 years, has become an institutional slum to the point where MNU, the multinational corporation that has taken 'responsibility' for District 9, decides that the aliens need to be relocated.&lt;/p&gt;

&lt;p&gt;(My own pet theory is that what we see isn't actually the entirety of the ship -- when the officers and other Prawn elites realized that the ship was running low on fuel, they made a decision to detach a smaller command-style module which could make it back to the Prawn homeworld, taking as many of their own as they could and leaving behind the equivalent of Douglas Adams's &lt;a href="http://www.bbc.co.uk/cult/hitchhikers/guide/golgafrincham.shtml"&gt;Golgafrichan&lt;/a&gt; B-Ark dwellers to fend for themselves -- except for one ethical scientist who chose to remain with the swabbies in the hopes of being able to find a way to synthesize enough fuel on Earth to be able to get the rest of the aliens home as well. As you'll see, this explanation works for other unanswered questions as well.)&lt;/p&gt;

&lt;p&gt;&lt;i&gt;Why don't the Prawns just use their uber-weapons and take over?&lt;/i&gt;&lt;/p&gt;

&lt;p&gt;Though Wikus eventually demonstrates how much cool a Prawn battle-suit is capable of, and does so after basically zero training, it's also clear that a concerted effort by 'inferior' terrestrial military technology can overcome it. It's also likely that any Prawn that had such an idea was dealt with when he first started acting up, which would also tend to explain&lt;/p&gt;

&lt;p&gt;a) why MNU goes into District 9 with military escort every time they go in force, and&lt;/p&gt;
&lt;p&gt;b) why the Prawns seem so subdued and 'broken' as a race; they're accustomed to having the humans knock the rebellion out of them, regardless of how much it costs them&lt;/p&gt;

&lt;p&gt;(It's also possible, given my own theory, that just about everyone who'd be capable of masterminding such a military operation left with the command module; showing these aliens overcoming a superior multi-national military force would be the 21st-century equivalent of &lt;a href="http://www.imdb.com/title/tt0087985/"&gt;having a bunch of rural high-school kids hold off the Soviet Army&lt;/a&gt;.)&lt;/p&gt;

&lt;p&gt;It's also suggested, in the scene where the MNU guys torch a hovel that's hosting a Prawn hatchery, that MNU deliberately tries to keep the Prawn population down specifically to keep them from becoming numerous enough to develop into an organized military threat.&lt;/p&gt;

&lt;p&gt;Also, the scene gets in a nice twist on the traditional abortion debate. On one hand, abortion foes will appreciate that the scene raises ethical hackles even in pro-choice viewers as Wikus explains that, while they don't kill the Prawn children, the eggs are fair game. On the other hand, the act itself doesn't fall anywhere on the existing abortion debate spectrum -- what MNU is doing is the equivalent of compulsory abortion, not the sort of abortion that pro-choice advocates...well...advocate for. (Consider the very different emotional message that would be present if MNU had been invited to destroy the hatchery by a Prawn couple who said they couldn't afford to raise the hatchlings.)&lt;/p&gt;

&lt;p&gt;The fact that the film doesn't feel the need to tie up every single loose end, but leaves some things unexplained (though with plausible explanations that the audience can then discuss later) is a very big part of the attraction of this film for me. The film expects that its audience will want to interact intellectually with the world that it's presenting rather than trying to handwave or techno-babble away everything that would interfere with having a nice, neat, packaged ending. It's a movie that presupposes an audience that's looking for something more than just passive entertainment, and as such it doesn't insult or belittle the audience's intelligence.&lt;/p&gt;

&lt;p&gt;Well, maybe it does, for a few folks. After all, one of the biggest criticisms of District 9 is that it once again, at least in the minds of some viewers, presents the 'white people are inherently evil and dominating' trope that many, especially on the right, find condescending and insultingly 'politically correct'. All I can say to these folks is, do you not notice that the Prawns are taken advantage of by the Nigerians every bit as much as they are by the white scientists and middle-managers of MNU? It's an example of people deliberately looking for a reason to be upset, rather than people identifying a real flaw in the film. (Or do you want to argue that power hierarchies don't actually form where different societies are in close proximity?)&lt;/p&gt;

&lt;p&gt;The other, and frankly even more irritating criticism of District 9 is that it's just Avatar with a less-expensive skin; both are about white guys who enter an alien culture and ultimately save the day.&lt;/p&gt;

&lt;p&gt;This, frankly, is borderline insulting. Anybody paying attention should be able to see that Avatar and District 9 are very different films:&lt;/p&gt;

&lt;p&gt;- Avatar features a damaged human who travels to an alien world where he interacts with the local culture and learns their ways. Ultimately, he falls in love with one of the aliens, becomes one of them, and delivers them from the human interlopers on their world. In the end, he finds redemption and healing.&lt;/p&gt;

&lt;p&gt;- District 9 features a clueless human who travels to an alien slum ensconced within a human world, obliviously bemoaning that the aliens don't seem to have a culture. He is exposed to a chemical that slowly begins to transmogrify him into an alien, which separates him from his human love. His transformation makes him the target of every human power bloc in the area, and must hide out in the alien slum, where he reluctantly becomes party to a plot to try and get one alien (and his son) away from the slum to, maybe, deliver the rest of the aliens trapped on Earth. In the end, he is lost to humanity (the film uses a documentary style as a device, and ends with the admission that no human knows the true fate of the protagonist, though some have theories), and only time will tell if he can ever go back to being even part of what he once was.&lt;/p&gt;

&lt;p&gt;So, yeah, both guys turn into aliens. That makes them exactly the same fucking movie.&lt;/p&gt;

&lt;p&gt;Lastly, this movie does in spades something I touched upon in my write-up of Fellowship of the Ring: the protagonist of the film, Wikus Van Der Merwe, is not a hyper-competent action hero who wins every fight and rises above every challenge through his sheer awesomeness. At the start of the film, he's an arguably incompetent middle-manager who holds his position through nepotism rather than any shred of talent, and it's that very incompetence that makes the initial crisis, from which all other action in the movie flows, possible and believable. Yet his experiences allow him, even if just for a moment, to become the kick-ass action hero the story needs at the climax, where the fate of Christopher Johnson and his plan to rescue the aliens stranded on Earth is decided. I wrote somewhere (but now can't find it) that, while I didn't know at the time how good District 9 was as a movie, I did know that it was exactly the kind of story I wish I'd been involved with making.&lt;/p&gt;

&lt;p&gt;That last is really the only reason I need to rank this movie #3; everything else is just details.&lt;/p&gt;
&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31973061-4489275067139797321?l=contrarianbias.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://contrarianbias.blogspot.com/feeds/4489275067139797321/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31973061&amp;postID=4489275067139797321' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/4489275067139797321'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/4489275067139797321'/><link rel='alternate' type='text/html' href='http://contrarianbias.blogspot.com/2010/03/favorite-movies-of-past-nine-years-3.html' title='Favorite Movies of the Past Nine Years - #3'/><author><name>David Wintheiser</name><uri>http://www.blogger.com/profile/18026301321724958368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31973061.post-4177475388419772076</id><published>2010-03-01T20:49:00.001-06:00</published><updated>2010-03-01T20:49:01.173-06:00</updated><title type='text'>Favorite Movies of the Past Nine Years - #4</title><content type='html'>&lt;blockquote&gt;&lt;i&gt;Why do I fall in love with every woman who shows me the least bit of attention?&lt;br&gt;- Joel Barish (Jim Carrey)&lt;/i&gt;&lt;/blockquote&gt;

&lt;p&gt;&lt;b&gt;#4 - &lt;a href="http://www.imdb.com/title/tt0338013/"&gt;Eternal Sunshine of the Spotless Mind&lt;/a&gt; (2004)&lt;/b&gt;&lt;/p&gt;

&lt;p&gt;&lt;i&gt;Why I liked it&lt;/i&gt;&lt;/p&gt;

&lt;p&gt;Man, how many reasons are you gonna need for this one? Let's get started:&lt;/p&gt;

&lt;p&gt;&lt;i&gt;It's actual science fiction.&lt;/i&gt;&lt;/p&gt;

&lt;p&gt;We live in an age where 'sci-fi movie' immediately means 'CGI effects'. (See 'Avatar'.) And on one hand, this movie does have CGI effects. But it also has far more traditional effects, and the CGI effects don't overwhelm either the non-CGI effects or the movie itself.&lt;/p&gt;

&lt;p&gt;But more to the point, the movie is science fiction because it follows the golden rule of science fiction: take a world very much like our own, ask the question "what if (this thing) were different in some way?", and figure out, as closely as possible, what happens because of that. In Eternal Sunshine's case, the question is, what if you could have your memory selectively erased?&lt;/p&gt;

&lt;blockquote&gt;&lt;i&gt;Joel: Is there any risk of brain damage?&lt;br&gt;Dr. Mierzwiak: Well, technically speaking, the operation &lt;/i&gt;is&lt;i&gt; brain damage, but it's on par with a night of heavy drinking. Nothing you'll miss.&lt;/i&gt;&lt;/blockquote&gt;

&lt;p&gt;It's a very literary kind of science fiction storytelling, and one we seldom get in mainstream Hollywood films. That alone makes it interesting for starters.&lt;/p&gt;

&lt;p&gt;&lt;i&gt;It's got a blow-out cast&lt;/i&gt;&lt;/p&gt;

&lt;p&gt;I'll admit, I'm very actor-centric when it comes to my movie likes and dislikes. If I like a performer, I'll often go see a movie I wouldn't otherwise consider, just for the chance to see that performer in action. Kate Winslet, for instance, is one of my favorite actresses, so much so that she nearly made 'The Holiday' and the first episode of 'Extras' watchable all by herself. (Sadly, she didn't, but the fact that I watched those at all is testament to how optimistic I am about any project she's involved in.)&lt;/p&gt;

&lt;p&gt;But this film has many more outstanding performers:&lt;/p&gt;

&lt;ul&gt;&lt;li&gt;Elijah Wood, in his first big-ticket movie since the end of the Lord of the Rings trilogy, as a creepy stalker-type guy (aka: the anti-Frodo)
&lt;li&gt;Mark Ruffalo, in a traditional Mark Ruffalo role
&lt;li&gt;Tom Wilkinson, as the avuncular doctor in charge of the company that runs the procedure
&lt;li&gt;Kirsten Dunst, in a vulnerable yet sexually-forward role that, if you didn't know she had also appeared that summer as Mary Jane Watson in Spider-Man, would have started conversations in geek circles about how this Kirsten Dunst could probably do a good job playing Mary Jane Watson in that rumored Spider-Man flick coming out soon.
&lt;/ul&gt;

&lt;p&gt;You'll notice that I didn't include co-star Jim Carrey on this list, but that's because there's a different point I want to make about him...&lt;/p&gt;

&lt;p&gt;&lt;i&gt;The movie actually gets good use out of Jim Carrey&lt;/i&gt;&lt;/p&gt;

&lt;p&gt;I am not, generally speaking, a fan of Jim Carrey. In fact, Carrey is in the category of performers that has exactly the opposite effect on me as the category of performers that Winslet is in: knowing he's in a movie makes me significantly less likely to want to see a film.&lt;/p&gt;

&lt;p&gt;Carrey is a 'bankable' star because people like to see his manic on-screen persona. I, frankly, tired of his manic on-screen persona during The Mask and, once I realized most Jim Carrey vehicles were, basically, The Mask without CGI, I didn't see much reason to watch him again.&lt;/p&gt;

&lt;p&gt;With that said, the combination of director Michael Gondry and screenwriter Charlie Kaufman is able to keep Carrey playing it straight, and an amazing discovery results: Carrey is actually a pretty darned good actor -- he doesn't need to be manic in order to perform well. (Though Carrey does get to be a bit manic, though not Mask-level manic, during the stretch of the film where he's racing through his own memories, trying frantically to hide the memory of his ex-girlfriend, which he's realized too late he wants to keep after all, from the people he's paid to erase those memories from his mind.)&lt;/p&gt;

&lt;p&gt;Now with all that said, if the movie was just about the cast, it wouldn't necessarily have to be a good movie. (See Superman IV.)&lt;/p&gt;

&lt;p&gt;&lt;i&gt;It's a science fiction movie with big ideas, and not just about science&lt;/i&gt;&lt;/p&gt;

&lt;blockquote&gt;&lt;i&gt;Joel: I can't see anything I don't like about you.&lt;br&gt;Clementine: But you will! But you will. You know, you will think of things. And I'll get bored with you and feel trapped because that's what happens with me.&lt;br&gt;Joel: Okay.&lt;/i&gt;&lt;/blockquote&gt;

&lt;p&gt;You might think of this as cheating, going back to the first reason I liked the film to close out my personal analysis, but doing this actually reinforces some of the major ideas from the film.&lt;/p&gt;

&lt;p&gt;For instance, one of the main themes in the movie is that memory is sometimes the only thing that can stop us from acting on impulses that would be bad for us. There's an element of this in the Joel/Clementine relationship, but the real illustration of this point is a subplot where Mary (played by Dunst) has a powerful crush on Dr. Mierswiak, and Mierswiak (we learn from his soon-to-be-ex-wife) has been manipulating Mary into maintaining that feeling by convincing her to erase every bad memory associated with acting on that feeling. The revelation is actually far more chilling than Wood's character's admission that he steals panties from women he's attracted to while the 'team' is in their bedrooms erasing their memories of prior bad relationships.&lt;/p&gt;

&lt;p&gt;In Joel and Clementine's case, though, the movie adds an additional wrinkle -- sometimes you have to be able to remember a bad memory in order to know how much of it to ignore. Because sometimes memory can also be an excuse that prevents us from acting in ways that would actually be beneficial.&lt;/p&gt;

&lt;p&gt;These are big ideas, but they're not Asimov-level postulations on how society will change as a result of the science-fiction 'what if' premise explored in the story. They're explored within realistic-seeming relationships between unusual but still fairly realistic people. (For instance, I've known more than one woman who, while perhaps not quite as manic-depressive as Clementine, certainly play in the same ballpark.)&lt;/p&gt;

&lt;p&gt;There's a reason Netflix lists the film under 'cerebral comedies', and if that genre isn't your style, then feel free to take a pass on this one. Otherwise, if your taste in movies seems at all like mine, why haven't you seen this one yet?&lt;/p&gt;
&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31973061-4177475388419772076?l=contrarianbias.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://contrarianbias.blogspot.com/feeds/4177475388419772076/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31973061&amp;postID=4177475388419772076' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/4177475388419772076'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/4177475388419772076'/><link rel='alternate' type='text/html' href='http://contrarianbias.blogspot.com/2010/03/favorite-movies-of-past-nine-years-4.html' title='Favorite Movies of the Past Nine Years - #4'/><author><name>David Wintheiser</name><uri>http://www.blogger.com/profile/18026301321724958368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31973061.post-2464126867116046361</id><published>2010-02-22T19:32:00.001-06:00</published><updated>2010-02-22T19:37:15.336-06:00</updated><title type='text'>Favorite Movies of the Past Nine Years - #5</title><content type='html'>&lt;blockquote&gt;&lt;i&gt;"Much that once was is lost, for none now live who remember it."&lt;br&gt;- voice of Galadriel (Cate Blanchett)&lt;/i&gt;&lt;/blockquote&gt;

&lt;p&gt;&lt;b&gt;#5 - &lt;a href="http://www.imdb.com/title/tt0120737/"&gt;Lord of the Rings: The Fellowship of the Ring&lt;/a&gt; (2001)&lt;/b&gt;&lt;/p&gt;

&lt;p&gt;&lt;i&gt;Why I liked it&lt;/i&gt;&lt;/p&gt;

&lt;p&gt;What's not to like?&lt;/p&gt;

&lt;p&gt;OK, let me be more precise.&lt;/p&gt;

&lt;p&gt;I did try, when I was in high school, to read through JRR Tolkien's trilogy -- it seemed something of a geek rite of passage, and it was mentioned as an inspiration to those who put together Dungeons &amp; Dragons, a game to which I was devoted in those days even when I had no one to play it with.&lt;/p&gt;

&lt;p&gt;When I tried to get through the first book in the trilogy, though, I found it very slow going. So slow that I gave up about a third of the way through. Sure, I recognized elves and halflings, things I'd first encountered through D&amp;D, not Tolkien directly, but those things weren't breathtaking. And yeah, there was ancient Elvish history and such, but everybody who's ever tried to write a campaign world has ancient Elvish history, and I didn't see that Tolkien's (at least as far as I'd read) was markedly better than any number of his professional and even amateur imitators in world-building that I'd encountered in my travels through D&amp;D campaign settings.&lt;/p&gt;

&lt;p&gt;The thing that should have tipped me off, oddly, was "The Princess Bride".&lt;/p&gt;

&lt;p&gt;By the time the film version of "The Princess Bride" came out in 1987, I'd learned to avoid things that my fantasy-obsessed friends thought as wonderful, based largely on my experience with Fellowship. I skipped seeing Princess Bride in a movie theater, waiting until it came out on VCR tape (we didn't yet have DVDs in those days).&lt;/p&gt;

&lt;p&gt;Once I'd seen the movie once, I realized what a mistake I'd made in dismissing it. It's become one of my favorite movies of all time, and I never pass up an opportunity to see it if I have any ability to do so.&lt;/p&gt;

&lt;p&gt;But if anything, the book was even better than the movie.&lt;/p&gt;

&lt;p&gt;The great conceit of the book was that William Goldman, who wrote the screenplay for Princess Bride, was only transcribing the words of a Florinese writer named S. Morgenstern, who'd penned a story that Goldman's father, an immigrant and poor English speaker, read to him during a long stretch of illness. Interspersed with sections of Morgenstern's story were snippets, outtakes if you will, of bits of Goldman's own memories of his childhood, his attempts to turn on his son to the book as he was originally turned on by his father (though not, significantly, by reading the book to him).&lt;/p&gt;

&lt;p&gt;It's that last point that turned out to be the most significant. Turns out that what Goldman's father was reading wasn't the book, per se, but a variant of his that Goldman, in his own book, called the 'good parts' version -- a version focusing on the main plot of the princess bride and her perils, and avoiding the side trips into political discussions and dissertations on historical fashion, etcetera.&lt;/p&gt;

&lt;p&gt;It didn't hit me at all, until this movie came out, that Goldman's comment was a satirical dig, not at the fictional S. Morgenstern, but at Tolkien.&lt;/p&gt;

&lt;p&gt;Seeing the movie, a movie that captivated me for over two hours, compelled me to go out and get the book again, just to be sure my adolescent memories of boredom weren't some kind of youthful hallucination. They weren't -- but what Goldman (and Jackson, et al) had taught me was that, if I found something that didn't seem to relate specifically to the plot at hand, I could probably skip it, then come back later if it seemed relevant to understanding some plot point. I very rarely backtracked, and realized only later that some entire sections that looked like plot (such as the whole section featuring Tom Bombadil) could have been skipped without harm.&lt;/p&gt;

&lt;p&gt;With all that said, though, the main reason that Fellowship appeals to me is in its hero.&lt;/p&gt;

&lt;p&gt;Those of my D&amp;D-playing friends who weren't much into Tolkien growing up tended more toward fantasy that featured uber-competent heroes: Conan the Barbarian, Doc Savage, etcetera. A story might begin with its hero in a fairly weak and impotent state, but that would only be until the hero understood the power he was growing into; one day, he'd be the most powerful being in his world, as was his right.&lt;/p&gt;

&lt;p&gt;Turns out that most fantasies following this sort of trope bored the undistilled piss out of me. (One of the very few exceptions was the &lt;a href="http://en.wikipedia.org/wiki/Riftwar_Saga"&gt;Riftwar Saga&lt;/a&gt; by Raymond Feist.) Turns out the fantasy that I like best is that where your normal, run-of-the-mill person (with perhaps one or two not-quite run-of-the-mill attributes) ends up saving the world, at least in part because they aren't the uber-competent super-warrior that can do anything or win any fight. While Fellowship featured a few of those kinds of characters (specifically the hyper-competent Aragorn and the fanboy-fetish-object Legolas), the odd thing about Fellowship, and the rest of the series (which I greedily devoured before the second movie was even released), was that, while these characters had their own adventures and successes, none of them could have accomplished what Frodo accompished, and without that latter accomplishment, everything else done by the hyper-competent heroes would have been for naught.&lt;/p&gt;

&lt;p&gt;Now &lt;i&gt;that's&lt;/i&gt; the kind of story that gets my engine running.&lt;/p&gt;

&lt;p&gt;With all that said, though, one thing I didn't get at the time the movie first came out (and one reason I think so many critics have since backtracked on the nice things they said about it at the start of the decade) is the supposed echoes/parallels with September 11: men of the west duelling with an ancient and implacable evil from the east, intent on overthrowing the world and leading everyone to a time of utter darkness. I've never seen the alleged War on Terror as being of that sort of Manichean scale (perhaps that comes from being on a bus heading to a plasma center on 9/11, trying to fend off starvation for another week), and now that it's obvious that the al-Qaeda terrorists who attacked the U.S. on 9/11 weren't real-life analogues for the once-human Nazgul, servants of ultimate evil, but were more accurately just guys who got lucky while attempting something of tremendous audacity, everybody who once thought that the story of Frodo and Gandalf was somehow a reminder of What We Faced in this New Era of Terror now realized that what they said was, if not hilariously misaligned, at least hyperbolically overblown. It's no wonder so many critics have performed a &lt;i&gt;volte-face&lt;/i&gt; with respect to this film.&lt;/p&gt;

&lt;p&gt;As for me, who never thought Fellowship was anything but a marvelous adventure well-told, I can go on thinking that it's one of the best movies I've seen in the past nine years, and even of all time.&lt;/p&gt;
&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31973061-2464126867116046361?l=contrarianbias.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://contrarianbias.blogspot.com/feeds/2464126867116046361/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31973061&amp;postID=2464126867116046361' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/2464126867116046361'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/2464126867116046361'/><link rel='alternate' type='text/html' href='http://contrarianbias.blogspot.com/2010/02/favorite-movies-of-past-nine-years-5.html' title='Favorite Movies of the Past Nine Years - #5'/><author><name>David Wintheiser</name><uri>http://www.blogger.com/profile/18026301321724958368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31973061.post-3148951709282648168</id><published>2010-02-15T22:26:00.001-06:00</published><updated>2010-02-15T22:26:54.841-06:00</updated><title type='text'>Favorite Movies of the Past Nine Years - #6</title><content type='html'>&lt;p&gt;&lt;b&gt;#6 - &lt;a href="http://www.imdb.com/title/tt0425112/"&gt;Hot Fuzz&lt;/a&gt; (2007)&lt;/b&gt;&lt;/p&gt;

&lt;blockquote&gt;&lt;i&gt;I don't remember a time when I didn't want to be a police officer... apart from the summer of 1979 when I wanted to be Kermit the Frog.&lt;br&gt;- Nicholas Angel (Simon Pegg)&lt;/i&gt;&lt;/blockquote&gt;

&lt;p&gt;This is likely to be the most 'controversial' entry on this list, assuming anybody cares.&lt;/p&gt;

&lt;p&gt;Of the ten films on this list, six are on the IMDB top 250. (If you want a partial spoiler of the films to come, the seven on the IMDB list are, ranked in order of the films released from 2001-2009: #2, #4, #5, #7, #13, and #25). The four not on this list are this one, and three films already covered: The King of Kong at #7 (a documentary), Sky High at #8 (a Disney film), and Presto at #10 (an animated short). So in that sense the pick is at least in part defensible.&lt;/p&gt;

&lt;p&gt;Those who feel inclined to argue, however, will wonder why this Simon Pegg movie is the one that makes my list. After all, 'Star Trek' has Pegg, is also on the IMDB 250, and is a sci-fi movie that, based on my preferences thus far, you'd think I'd have liked. (I did, not just enough to get it into the top ten.) Or, if not that one, Pegg's best-known film, the George-S-Romero-homage 'Shaun of the Dead', is also in the IMDB 250 and considered by many critics to be one of the best genre-bending films ever, not just of the decade.&lt;/p&gt;

&lt;p&gt;The latter is the reason why I rank 'Hot Fuzz' higher. 'Shaun' was a very funny, yet very faithful &lt;a href="http://en.wikipedia.org/wiki/Satire#Horatian"&gt;Horatian satire&lt;/a&gt; of 'Dawn of the Dead'. 'Hot Fuzz', meanwhile, was also very funny, but a much more &lt;a href="http://en.wikipedia.org/wiki/Satire#Juvenalian"&gt;Juvenalian satire&lt;/a&gt; of not just one but two genres: the murder mystery, and the 'buddy cop' film. (One could argue that Pegg and his co-writer Edgar Wright are also satirizing the 'hard boiled detective' genre of literature and film, but I consider the 'buddy cop' movie to be an heir to many of the Chandlerian traditions of the earlier 'hard boiled' genre.) Regardless, the film is far more ambitious than 'Shaun', and thus deserves praise for that.&lt;/p&gt;

&lt;p&gt;But this isn't a list of my 'most admired' films of the past nine years; I very much enjoyed the degree of skewering of the traditional tropes of both the murder mystery and the buddy cop film, particularly the reveal of the mastermind(s) and the reasons for their murderous activities. If you found this reveal disappointing, all I can say is that you must have been expecting the movie to play it straight -- and why would you think that given everything that went before?&lt;/p&gt;

&lt;p&gt;If this 'review' seems deliberately vague, well, it is -- 'Hot Fuzz' is available for instant viewing via Netflix and is probably sitting in the bargain bin at your local video store, and I'd hate to ruin someone's appreciation for the degree to which this film tickled exactly the ideosyncratic and contrarian bits of my personality. Go, see it, then come back and explain why you did or didn't like it.&lt;/p&gt;
&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31973061-3148951709282648168?l=contrarianbias.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://contrarianbias.blogspot.com/feeds/3148951709282648168/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31973061&amp;postID=3148951709282648168' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/3148951709282648168'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/3148951709282648168'/><link rel='alternate' type='text/html' href='http://contrarianbias.blogspot.com/2010/02/favorite-movies-of-past-nine-years-6.html' title='Favorite Movies of the Past Nine Years - #6'/><author><name>David Wintheiser</name><uri>http://www.blogger.com/profile/18026301321724958368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31973061.post-7318099299907083069</id><published>2010-02-08T20:26:00.001-06:00</published><updated>2010-02-15T22:26:34.128-06:00</updated><title type='text'>Favorite Movies of the Past Nine Years - #7</title><content type='html'>&lt;p&gt;&lt;b&gt;7. &lt;a href="http://www.imdb.com/video/screenplay/vi3774087449/"&gt;The King of Kong&lt;/a&gt; (2007)&lt;/b&gt;&lt;/p&gt;

&lt;blockquote&gt;&lt;i&gt;I wanted to be a hero. I wanted to be the center of attention. I wanted the glory, I wanted the fame. I wanted the pretty girls to come up and say, "Hi, I see that you're good at Centipede."&lt;br&gt;- Walter Day, "The King of Kong"&lt;/i&gt;&lt;/blockquote&gt;

&lt;p&gt;Begin with the obvious. It's a movie, in large part, about video games. Specifically about Donkey Kong, the ur-classic arcade video game of most Gen-Xers' childhoods. For a self-professed gamer, that's one point in its favor.&lt;/p&gt;

&lt;p&gt;Next up, there's a decent amount of history here. You might even consider it 'secret history', not because it's been hidden away, per se, but because most folks probably don't care much about it. But you can find out a lot about the pastime of competitive video gaming, as well as the founding organization that brought it into public view, at least for a moment in 1982: Twin Galaxies.&lt;/p&gt;

&lt;p&gt;(I can also see in Walter Day, the founder of Twin Galaxies, an older version of a friend of mine who had a similar combination of organizational drive and desire to make a permanent mark on the world. Verisimilitude, then, racks up another point.)&lt;/p&gt;

&lt;p&gt;Now, throw in a whole crap-ton of controversy:&lt;/p&gt;

&lt;ul&gt;&lt;li&gt;The film itself presents Billy Mitchell, the man whom Twin Galaxies recognized as the world-champion Donkey Kong player in 1982, as the major villain, and Steve Wiebe, a former Boeing engineer and Redmond, Washington area school teacher whose quest to dethrone Mitchell makes up the dramatic heft of the film, as the main hero. The director, Seth Gordon, claims that he actually lightened up Mitchell in the film, using only those moments that would be applicable to the story he was telling, and that using more of Mitchell's actual personality would have resulted in a far darker film.
&lt;li&gt;Walter Day, the founder of Twin Galaxies, has posted on the Twin Galaxies internet forum that he believes the film is dishonest with a number of facts regarding the Donkey Kong record, including the presence of a third player, Tim Sczerby, in the race for the title who does not appear at all in the film.
&lt;li&gt;Blogger and pundit Jason Scott (who himself created a documentary about the early days of computer bulletin-board systems, takes the charge of dishonesty up another notch with a &lt;a href="http://ascii.textfiles.com/archives/1310"&gt;post on his blog&lt;/a&gt;, ASCII, claiming, among other things, that Gordon played so fast-and-loose with the facts that the reaction from sources for his own potential video-game-history documentary decided not to cooperate, fearing that Scott would manipulate their stories as much as Gordon is alleged to have done. (Scott doesn't claim the movie is bad, just dishonest and damaging to the genre of capturing the true history of early computing, including video games.)&lt;/ul&gt;

&lt;p&gt;So you can watch the movie on the level that the director intended, reveling in the 'sad sack mokes good despite conspiracy to defeat him' storyline presented there. You can look deeper and see more complex patterns not just among the principals, but between the filmmaker and those he's interacting with.&lt;/p&gt;

&lt;p&gt;And of course, along the way, you can learn a crap-ton about a subject geekier than most of us will ever really want to know about; assuming, of course, that you end up trusting the movie after finding out about the online controversy.&lt;/p&gt;

&lt;p&gt;What's not to love?&lt;/p&gt;
&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31973061-7318099299907083069?l=contrarianbias.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://contrarianbias.blogspot.com/feeds/7318099299907083069/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31973061&amp;postID=7318099299907083069' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/7318099299907083069'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/7318099299907083069'/><link rel='alternate' type='text/html' href='http://contrarianbias.blogspot.com/2010/02/favorite-movies-of-past-nine-years-7.html' title='Favorite Movies of the Past Nine Years - #7'/><author><name>David Wintheiser</name><uri>http://www.blogger.com/profile/18026301321724958368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31973061.post-4468619657109847635</id><published>2010-01-28T19:58:00.001-06:00</published><updated>2010-01-28T20:02:13.949-06:00</updated><title type='text'>Favorite Movies of the Past Nine Years - #8</title><content type='html'>&lt;blockquote&gt;&lt;i&gt;If life were to suddenly become fair, I doubt it would happen in high school.&lt;/i&gt;&lt;/blockquote&gt;

&lt;p&gt;Warning: Spoileriffic blog post ahead!&lt;/p&gt;

&lt;p&gt;If you asked a typical geek what he'd consider the prototypical superhero movie, not even just of the last ten years, but of all time, chances are good that he'd pick Sam Raimi's &lt;a href="http://www.imdb.com/title/tt0145487/"&gt;Spiderman&lt;/a&gt; (2002). The film was clearly a labor of love for Raimi, and Tobey Maguire was spot-on as the nebbish Peter Parker. As with any film, Spiderman wasn't perfect, and people who wanted to could find things to quibble about. Some I dismissed, such as criticism of Kirsten Dunst's portrayal of Mary Jane Watson; I thought it was a pretty solid success to take the Mary Jane character, seldom more than a fantasy girlfriend in the comics, and try to make a believable character out of her. Some I rejected, such as the update of the spider from 'radioactive' to 'genetically modified'; radiation in the 1960's was the genetic modification of today, a poorly-understood field of science from which all sorts of dangerous monsters were hypothesized to be waiting to escape. Some criticism, though, I took to heart, such as the oddly jarring decision to have Spidey's webs come organically from his wrists rather than from mechanical web-shooters of his own design, though this was less troublesome in this movie than in the first sequel, where the filmmakers had to introduce a mysterious (and seemingly otherwise pointless) cold in order to justify the iconic 'Spidey runs out of web fluid' moment seen so often in the comic books. I enjoyed Spiderman, and thought it was a good film, but it doesn't make my top ten of the 'decade'.&lt;/p&gt;

&lt;p&gt;Some of those who didn't choose Spiderman would probably instead go for Brad Bird's &lt;a href="http://www.imdb.com/title/tt0317705/"&gt;The Incredibles&lt;/a&gt; (2004), an ersatz Fantastic Four in a world that turned its back on superheroes. I thought the film was fun, but not really great, and said so at the time:&lt;/p&gt;

&lt;blockquote&gt;This is a world that has learned to fear and mistrust superheroes, to the point where no good deed seems to go unpunished in the first two-thirds of the movie, and yet a single giant robot attack suddenly makes everything all right again. This is a world where being repeatedly told to stay out of the way gives a shy girl enough self confidence to be able to out-cool the cool guy in school at the end of the film.&lt;/blockquote&gt;

&lt;p&gt;While there were a few individual moments that worked for me, the film as a whole left me oddly underwhelmed, and it's not one that I go out of my way to watch.&lt;/p&gt;

&lt;p&gt;Lastly, any geek who didn't name one of the prior two would probably pick Christopher Nolan's &lt;a href="http://www.imdb.com/title/tt0468569/"&gt;The Dark Knight&lt;/a&gt; (2008). This is a film in the top ten of the Internet Movie Database's most popular films of all time. Frankly, I feel that if any movie made in the past ten years deserves a critical backlash, it's this one - yes, the late Heath Ledger gave an impressive performance as the Joker, but it wasn't his 'last movie' -- that would be Terry Gilliam's The Imaginarium of Dr. Parnassus -- and while I'm a Maggie Gyllenhaal fan, I don't think she was used nearly enough in the film, seemingly out of fear that it would draw attention to the fact that the filmmakers couldn't get Katie Holmes back to reprise her role from Batman Begins. Finally -- and my biggest beef with the film -- is that it's a Batman movie that's got almost nothing for Batman to do. The whole 'normal citizens dressing up as Batman' subplot seemed tacked on, an excuse to justify why Batman seems to eager to take Harvey Dent's sins onto himself at the end of the movie, and the romantic subplot suffers, again because the filmmakers don't want to call attention to Gyllenhaal replacing Holmes. Without more depth in those two subplots, the movie is about Batman chasing the Joker and Two-Face around Gotham City, ineffectually at first, and then finally catching one and then the other.&lt;/p&gt;

&lt;p&gt;Now I don't want to give you the impression that I thought any of these movies were bad -- quite the contrary. If someone wanted to put one (or all of them) on her own 'top 10' list, I'd understand the decision. Heck, you could probably put together a reasonable list of just superhero movies from the past ten years, adding in Iron Man (2008), Spiderman 2 (2004), and others to taste.&lt;/p&gt;

&lt;p&gt;Only one of those 'others' makes my list at all, though:&lt;/p&gt;

&lt;p&gt;&lt;b&gt;8. &lt;a href="http://www.imdb.com/title/tt0405325/"&gt;Sky High&lt;/a&gt; (2005)&lt;/b&gt;&lt;/p&gt;

&lt;p&gt;Since 2004 had seen the release of The Incredibles and Spiderman 2, this Disney offering didn't draw a whole lot of water when it came out in the summer of 2005. It wasn't a terribly 'marquee' movie: its director was probably best known for piloting Deuce Bigalow: Male Gigolo and the writers were virtually unknown -- one was a freelancer known to Disney for his work on various projects like Kim Possible and the straight-to-video Aladdin movie sequels. The best known actor in the marquee was probably Kurt Russell, a Disney veteran himself (back from his &lt;a href="http://www.imdb.com/title/tt0065566/"&gt;Dexter Riley&lt;/a&gt; days). There wasn't much reason to think this was anything other than a cute little Disney movie about superheroes, trying to cash in on the success of the previous year's releases.&lt;/p&gt;

&lt;p&gt;But oh, how wrong you'd be if you thought that.&lt;/p&gt;

&lt;p&gt;First off, this movie is filled with 'hey, it's that guy' moments, which suggests that enough people liked the premise and pitch of the film to hop on board just for kicks. Among the lesser-billed performers include:&lt;/p&gt;

&lt;ul&gt;&lt;li&gt;Lynda Carter as the school principal
&lt;li&gt;Bruce Campbell as the school gym teacher
&lt;li&gt;Dave Foley as 'Mr. Boy', the teacher for 'Hero Support' (aka "the loser track")
&lt;li&gt;Cloris Leachman as the school nurse
&lt;li&gt;Kevin McDonald as the big-brained science teacher
&lt;li&gt;and, though you'd have to be a real fan to recognize it, Patrick Warburton as the voice of the villain following her 'big reveal'
&lt;/ul&gt;

&lt;p&gt;So that's fun all by itself.&lt;/p&gt;

&lt;p&gt;Plus the filmmakers weren't afraid to give these recognizable actors some call outs. (Example: near the end of the film, when Lynda Carter as the principal is leaving the detention room, she mutters "I'm not Wonder Woman, you know.")&lt;/p&gt;

&lt;p&gt;But if all the movie was was a geek-fest for older viewers, it wouldn't be half as good as it is. Unlike Spiderman, which is a power fantasy masquerading as a coming-of-age tale (Peter supposedly learns 'with great power comes great responsibility, but in reality he already knew that and just needed to be reminded; the rest of the movie is how kick-ass it is to have super-powers, except for the personal life aspects), Sky High actually manages to pull off a coming-of-age tale, with a nebbish, powerless yet highly regarded child of two famous heroes discovering his own powers, letting them go to his head, and figuring out what he needs to do to be a hero just in time to save the day -- with the help of his sidekick friends.&lt;/p&gt;

&lt;p&gt;And the truth is that the younger performers really do carry the water in this movie. Michael Angarano is perfect as the goofy, likable Will Stronghold. Danielle Panabaker nails the 'best friend who will take any amount of self-inflicted pain to make sure she doesn't lose her friendship with the guy she's secretly in love with' (and the look she gives Will after he's 'come out' to his father as a powerless sidekick made me wish I was back in high school). Steven Strait is the '&lt;a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/DracoInLeatherPants"&gt;Draco in leather pants&lt;/a&gt;' that Harry Potter fanfic writers dream about as Warren Peace, a troubled teen forced to grow up too fast because of his father's supervillainy.&lt;/p&gt;

&lt;p&gt;You get all this -- you can see these things in the characters. But the filmmakers never pound these things over your head to make a point about 'here is the bitter but misunderstood villain who just needs some understanding to become a better man'. It's a fun ride, with some serious backstory for anyone paying attention.&lt;/p&gt;

&lt;p&gt;The best thing about it is that the filmmakers chose to eschew CGI for much of the film, using more traditional wire effects for much of the fight scenes in the film. And you really can tell the difference between a computer-generated Spiderman fighting CGI bad guys, and the real Warren Peace crashing through a wall and buckling a support pillar after being smacked by Will Stronghold.&lt;/p&gt;

&lt;p&gt;There's just a lot to like about this movie, which is why I rate it my favorite superhero movie of the decade, and my #8 overall since 2001.&lt;/p&gt;
&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31973061-4468619657109847635?l=contrarianbias.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://contrarianbias.blogspot.com/feeds/4468619657109847635/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31973061&amp;postID=4468619657109847635' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/4468619657109847635'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/4468619657109847635'/><link rel='alternate' type='text/html' href='http://contrarianbias.blogspot.com/2010/01/favorite-movies-of-past-nine-years-8.html' title='Favorite Movies of the Past Nine Years - #8'/><author><name>David Wintheiser</name><uri>http://www.blogger.com/profile/18026301321724958368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31973061.post-517980518245998125</id><published>2010-01-19T19:02:00.001-06:00</published><updated>2010-01-19T19:02:45.297-06:00</updated><title type='text'>Favorite Movies of the Past Nine Years - #9</title><content type='html'>&lt;p&gt;Welcome to the next installment of my ten favorite movies of the 'decade' thus far, since I can't see 2000 as the start of a decade any more than I was able to see it as the start of a millenium.&lt;/p&gt;

&lt;p&gt;&lt;b&gt;9. The Lord of the Rings: The Two Towers (2002)&lt;/b&gt;&lt;/p&gt;

&lt;p&gt;You might not have noticed unless you're a cineaste, read a lot of movie reviews, or caught Salon's film writers a few weeks ago, but a &lt;a href="http://www.salon.com/entertainment/movies/the_lord_of_the_rings/index.html?story=/ent/movies/film_salon/2010/01/05/lotr_wtf"&gt;critical backlash&lt;/a&gt; has developed against Peter Jackson's 'good parts' adaptation of J.R.R. Tolkein's epic 'Lord of the Rings' trilogy.&lt;/p&gt;

&lt;p&gt;Salon's Andrew O'Hehir, who wrote the main story linked above, points out that, from his perspective, the folks who are dissing on the LotR series pretty much can't agree on exactly why they seem to dislike it so, and some of the comments make absolutely no sense. For instance, the following:&lt;/p&gt;

&lt;p&gt;&lt;blockquote&gt;I don't really think it has to do with their length, but more with the fact that the films do not speak to a wider truth. For example, "The Godfather" is not really about the Mafia; it's an examination of the nature of capitalism and revenge. There is something very universal about the Corleone saga, and every time I've seen that movie and the sequel, I notice something different and have a different reaction. The LOTR movies are just about hobbits, wizards, elves and the rest. That's it. They do not offer us any insight into human nature or our culture.&lt;/blockquote&gt;&lt;/p&gt;

&lt;p&gt;H...wha?&lt;/p&gt;

&lt;p&gt;'The Godfather' isn't just a bunch of Mafiosi shooting each other up while declaring undying loyalty to their 'families', but 'LotR' is just about elves and hobbits?&lt;/p&gt;

&lt;p&gt;Let's move on to the section where I debunk this.&lt;/p&gt;

&lt;p&gt;&lt;i&gt;Why I liked it&lt;/i&gt;&lt;/p&gt;

&lt;p&gt;There were a number of overarching themes in the LotR films, most of which began to come into sharper focus in this movie than they did in the first one:&lt;/p&gt;

&lt;p&gt;- The durability and power of true friendship: Despite the breaking of the Fellowship at Boromir's betrayal and redemption, the three groups of friends go on to achieve truly mighty things -- Aragorn, Gimli, and Legolas press themselves almost beyond mortal limits in attempting to save Merry and Pippin, only to be redirected by a resurrected Gandalf toward Rohan, where they serve as part of the balance that tips the scales in the favor of the human kingdom's survival at Helm's Deep. Merry and Pippin achieve by trickery what they can't achieve by force of persuasion with Treebeard of the Ents.&lt;/p&gt;

&lt;p&gt;- The seductive lure of evil: Despite some critics assertions otherwise, Jackson actually changed very little of Tolkien's overall plot, though one of the biggest occurs here. In the books, Faramir, originally tempted by the power of the Ring, relents and allows the hobbits and their guide to go along their way after capturing them in the wilds south of Mordor. In the film, Faramir remains in the Ring's thrall until he and the tiny trio return to Osgiliath, in the hopes of using the Ring to break the orcish siege of the city, only to realize that the Ring will not deliver them, but destroy them. We also begin to see Frodo's recognition that, despite his fighting against the influence of the Ring, the Ring is slowly corrupting him, and thus he reacts by reaching out in the hopes of finding Smeagol redeemable, knowing full well that he, too, will need to be redeemed once this trial is ended. And of course, it appears that Smeagol can be redeemed, as he exorcises his own demon, Gollum, early in the film, only to have Gollum and his lust for the Ring return with a vengeance at the hands of Faramir's troops, in a sequence that, for Frodo was all about saving Smeagol's life, but to Smeagol was a betrayal.&lt;/p&gt;

&lt;p&gt;This film also introduces us to my favorite character in the entire trilogy, and I need to point out that this was not, in fact, my favorite character in the books. Critics may try to say that Jackson's (more accurately Phillipa Boyen's and Fran Walsh's) screenplay reduced 'epic' characters to more identifiable stereotypes, but for my money, Bernard Hill's portrayal of King Theoden of Rohan is anything but stereotypical.&lt;/p&gt;

&lt;p&gt;We first meet Theoden as he sits on his throne, ensorcelled by Wormtongue and Saruman. Gandalf releases Theoden from their control, yet thanks must remain brief, as Theoden must bury his last son and then mobilize his people for war with Saruman's uruk-hai. There are moments on the road where you imagine Theoden is barely holding himself upright for the sake of his people, having lost nearly everything he personally has to live for, yet being unwilling to abandon his responsibility to those who serve him. In the end, he accompanies Aragorn on a seemingly suicidal ride into the uruk-hai horde, only to have defeat turned into victory by the rising of the sun and the arrival of Gandalf and the Riders of Rohan.&lt;/p&gt;

&lt;p&gt;And if you thought he was cool in this movie, wait till you see what I say about him in the third one.&lt;/p&gt;
&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31973061-517980518245998125?l=contrarianbias.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://contrarianbias.blogspot.com/feeds/517980518245998125/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31973061&amp;postID=517980518245998125' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/517980518245998125'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/517980518245998125'/><link rel='alternate' type='text/html' href='http://contrarianbias.blogspot.com/2010/01/favorite-movies-of-past-nine-years-9.html' title='Favorite Movies of the Past Nine Years - #9'/><author><name>David Wintheiser</name><uri>http://www.blogger.com/profile/18026301321724958368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31973061.post-774543866660705339</id><published>2010-01-11T21:20:00.001-06:00</published><updated>2010-01-11T21:20:48.552-06:00</updated><title type='text'>My Favorite Movies of the...what?</title><content type='html'>&lt;p&gt;Well, when Eric Burns gets back to updating &lt;a href="http://www.websnark.com/"&gt;his blog&lt;/a&gt; regularly, I know it's time for me to get off the stick, so here goes:&lt;/p&gt;

&lt;p&gt;Remember Veruca Salt?&lt;/p&gt;

&lt;p&gt;No, not &lt;a href="http://verucasalt.com/"&gt;the band&lt;/a&gt;, though if I was more of a music aficionado, there might be an interesting post there, too.&lt;/p&gt;

&lt;p&gt;No, I'm talking about the character from Roald Dahl's book, truly immortalized by Julie Dawn Cole's portrayal of her in the 1971 film adaptation of Dahl's book. The bratty, spoiled kid who meets a fitting end at the climax of the show-stopping song "I Want It All" by being identified as a 'bad egg' and sent into the factory's incinerator.&lt;/p&gt;

&lt;p&gt;I was reminded of Miss Salt's character just over ten years ago, when the Year 2000 was approaching, and the air was filled with excitement about the imminent arrival of the 'new millennium'. I could understand that most folks probably didn't realize that Arthur Clarke had named his own famous S.F. book "2001: A Space Odyssey" specifically because 2001 would be the start of the third millennium, at least according to the Gregorian calendar. I could even get that most folks, blinded by the sight of so many zeroes in the upcoming year, wouldn't stop to consider that, since there was no Year Zero, the first millennium (had the Gregorian calendar existed then) would have started in Year One.&lt;/p&gt;

&lt;p&gt;What I couldn't quite stomach was the insistence with which these people wanted to insist, despite all evidence to the contrary, that the Year 2000 would still be the start of the new millennium. It seemed petulant to me, as if people were saying, "I don't want to wait another whole year to celebrate the start of the millennium. I want my new millennium NOW!" Eventually I learned to just scowl at those folks, because after all, how many new millennia have I had the chance to experience for myself? It was a big enough deal that arguing seemed somehow to lessen the moment.&lt;/p&gt;

&lt;p&gt;Then we reached the end of 2009, and I started noticing a flurry of retrospectives intended to recap the past decade at the start of a new one. Wha? Every argument that applied to 2000 not being the start of a new millennium applies to 2010 not being the start of a new decade. In addition, it's not as though people are missing out on new decades -- even short-lived adults get to see two or three before passing into the great void.&lt;/p&gt;

&lt;p&gt;There's another point to be made about decades, though -- a Millennium has a certain connotation, just as a Century does. But a decade is, in some sense, just a period of ten years. So I thought I might wait a few years, then post a retrospective of the past decade: 2004-2013. It'd be just as valid as any other decade-wide retrospective, and would even make a snarky point about how people seem to feel about the turn of this decade.&lt;/p&gt;

&lt;p&gt;In this case, though, there's another justification that can be used; in 2000, most people didn't have blogs that demanded regular content updates. So in that spirit, and because I need any excuse I can take to update my own long-neglected blog, I'll present my 10 favorite movies of the past decade...to this point, going from 2001 through today.&lt;/p&gt;

&lt;p&gt;Ground rules: I'm only posting movies I've actually seen, thus can count among my favorites. I'm also going to avoid movies released in 2000, but I'll have an Honorable Mention at the end for one that would make the list if I was going with the seemingly-common interpretation of 'decade' as it's being used in the retrospectives I'm rebelling against.&lt;/p&gt;

&lt;p&gt;&lt;b&gt;10. &lt;a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewMovie?id=282546512&amp;s=143441"&gt;Presto&lt;/a&gt; (2008)&lt;/b&gt;&lt;/p&gt;

&lt;p&gt;You might not remember this one by name, or if you do, you might think it's a bit of a cop-out. "Presto" was the Pixar short film that played before "WALL-E" (about which, see more below).&lt;/p&gt;

&lt;p&gt;&lt;i&gt;Why I liked it&lt;/i&gt;&lt;/p&gt;

&lt;p&gt;Two reasons, mainly:&lt;/p&gt;

&lt;p&gt;1. The filmmakers gave an associate producer's credit to the late &lt;a href="http://www.rockyandbullwinkle.com/jwt/"&gt;Jay Ward&lt;/a&gt;, creator of some of my favorite childhood cartoons (which, in retrospect, were a bit too subversive to be really targeted at children).&lt;/p&gt;

&lt;p&gt;2. The film is itself a primer in the art of fantasy and SF storytelling, perhaps one of the best out there, despite not having a single word of actual dialogue.&lt;/p&gt;

&lt;p&gt;Point two is going to require a bit of additional explanation, I can tell.&lt;/p&gt;

&lt;p&gt;A lot is made of the idea that the fundamental ingredient of story is conflict, and a lot should be made. If your story has no conflict, it's not really a story -- it might be a well-crafted fictional essay, but if nothing &lt;i&gt;happens&lt;/i&gt; in the sense of someone accomplishes something despite the resistance of some force or person trying to prevent that thing from happening, then all you have is an essay on utopia.&lt;/p&gt;

&lt;p&gt;"Presto" presents a rabbit, whom we see at the beginning of the story trying to reach a carrot just out of his reach. He's hungry. Basic, understandable human need, and that the character is an anthropomorphized rabbit doesn't change our ability to empathize with his plight. The magician enters the room (in a nice touch, the magician has clearly just finished eating, as he wipes his mouth and licks his fingers as he enters), then suddenly realizes how late it's gotten and begins preparing for his performance by checking on the magical hat that makes him the 'amazing' magician that we saw written on the wall at the opening, while listening to the grunts of the poor rabbit trying to reach his own dinner. The magician tests his 'rabbit out of a hat' trick, then is just about to feed the rabbit when a knock on the door tells him that the performance is starting. Racing out to the stage without feeding the rabbit, the fundamental conflict in the story is thus established:&lt;/p&gt;

&lt;p&gt;The magician wants to get through his act, and the rabbit wants dinner. Everything that happens from here on out is an escalation of this basic conflict to an energetic climax, with the occasional quick aside to make a joke about the situation.&lt;/p&gt;

&lt;p&gt;Where does the SF/fantasy angle come in? Because of a premise in SF storytelling that the reader will give you one freebie in compositing your world. In "Presto", this is the MacGuffin of the magical hat, without which the action wouldn't be possible. Tricky stuff happens with the hat, but everything else follows from that basic 'gimme' premise.&lt;/p&gt;

&lt;p&gt;(Those who might be inclined to argue that the anthropomorphic rabbit counts as another thing the audience must be willing to accept aren't necessarily wrong, but this is actually covered by the film being animated: one of the expected tropes of animation is that things like animals, plants, and even mechanical objects can have sentience and act like a character. Had the filmmakers tried to use a live rabbit and have it act the way the animated 'Alec' does, the story wouldn't have worked.)&lt;/p&gt;

&lt;p&gt;Next time you're stuck trying to figure out where your story needs to go, ask yourself: which character is Alec and which is Presto, and whose turn is it to escalate the conflict? And if you can't answer that question, consider re-working your story until you can.&lt;/p&gt;

&lt;p&gt;Next time: number nine!&lt;/p&gt;
&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31973061-774543866660705339?l=contrarianbias.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://contrarianbias.blogspot.com/feeds/774543866660705339/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31973061&amp;postID=774543866660705339' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/774543866660705339'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/774543866660705339'/><link rel='alternate' type='text/html' href='http://contrarianbias.blogspot.com/2010/01/my-favorite-movies-of-thewhat.html' title='My Favorite Movies of the...what?'/><author><name>David Wintheiser</name><uri>http://www.blogger.com/profile/18026301321724958368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31973061.post-1277442196751155550</id><published>2009-12-25T20:20:00.001-06:00</published><updated>2009-12-25T20:21:52.466-06:00</updated><title type='text'>The Longest Night</title><content type='html'>&lt;blockquote&gt;&lt;i&gt;There is one alone, and there is not a second; yea, he hath neither child nor brother: yet there is no end of all his labor; neither is his eye satisfied with riches; neither saith he, For whom do I labor, and bereave my soul of good? This is also vanity, yea, it is a sore travail.&lt;br&gt;&lt;br&gt;- Ecclesiastes 4:8, &lt;a href="http://skepticsannotatedbible.com/ec/4.html"&gt;Skeptic's Annotated Bible&lt;/a&gt;&lt;/i&gt;&lt;/blockquote&gt;

&lt;p&gt;Today is Christmas Day. Normally, I'd have likely gone to the midnight mass held at the Richfield United Methodist Church, where a close friend and her family are members, but this year they are all overseas visiting the eldest daughter, who is herself spending the year studying abroad. Partly for this reason, and partly from curiosity, I decided that my Christmas service this year would be the Longest Night service at Aldersgate United Methodist, a church where I'd participated in a couple of shows for their Theater of the Spirit outreach ministry.&lt;/p&gt;

&lt;p&gt;The first I'd heard of so-called 'Blue Christmas' programs was some years ago in the local alt-weekly the City Pages, which did a story on a concert specifically focusing on sad and contemplative music during the holiday season. Those organizing the concert acknowledged that some might find their efforts perverse -- why be sad during what for many is the happiest season of the year? -- yet they understood that the 'for many' in that phrase just passed means that there are some who don't find themselves feeling excited at the prospect of the Christmas and New Year's season. I thought the idea was both thoughtful and curious; after all, to some degree artists depend on the financial patronage of their audience, and while I could attest that there were definitely those who didn't find the thought of the holiday season exciting, I wondered if that audience could sustain such a program.&lt;/p&gt;

&lt;p&gt;Years passed, and the underlying ethic of the 'Blue Christmas' concert began to spread within certain denominations: the Methodists and certain Lutheran denominations primarily. (Note: I don't think it's a coincidence that these denominations tend to be more liberal in their politics -- there is a connection, though not necessarily an absolute one, between liberalism and thoughtfulness of the troubles of others.)&lt;/p&gt;

&lt;p&gt;The service at Aldersgate was the first such service they'd tried to host; talking with Pastor Aastuen after the service, I learned that she had heard of such services being held in other churches, and decided to host one at Aldersgate, at least in part, because of a surprising number of deaths among the aging parishoners in the previous year, thinking that a service targeted toward those in grief or despair might not just be well-received, but even be spiritually necessary for some of the remaining congregation.&lt;/p&gt;

&lt;p&gt;From a pure attendence standpoint, the service might be judged disappointing if not a failure: when I arrived, the audience to that point consisted of me, four other Methodist pastors, and one pastor's husband. By the time the service began, there were twelve of us in the chapel, and the non-ordained outnumbered the ordained, thankfully.&lt;/p&gt;

&lt;p&gt;Though I can't say I enjoyed the service (like a Requiem Mass or funeral service, a Longest Night service isn't intended to be enjoyable or entertaining, but cathartic), I did appreciate it, though I appreciated it more for the symbolism and mood than for the specific message. The mood was somber and restrained, as you'd expect of a service targeted at those who are not celebrating the season, and some of the symbolism was fairly profound; for example, in contract to most Christmas services I've attended, where a packed church raises their voices triumphantly, fulling the chapel with the strains of "Joy To The World" or "O, Come All Ye Faithful", our service sang "In the Bleak Midwinter" and "O Come, O Come, Emmanuel", and though a few of us were not unaccomplished as singers, the simple fact that there were just twelve of us meant that we couldn't fill the space, and our mood was such that we didn't have the energy to do so. Instead, our voices were thin and trembling, perfectly fitting the thought of us being wounded or suffering and searching for, if not healing, then at least solace from our pain.&lt;/p&gt;

&lt;p&gt;The one part of the service I didn't ultimately appreciate was the focus of the selected Scripture: the service used the traditional Gospel verses regarding the story of the birth of Christ, focusing on the humble surroundings and simply failing to mention the glorification of those surroundings later by the arrival of angels and Wise Men and such (since, of course, glorification would have been out of place for the mood of the service). It also mentioned Isaiah 40, which some might interpret as being fitting for the service (it begins, "Comfort ye, comfort ye my people, saith your God.") but which, on reflection, I found to still be too optimistic. For instance, compare the following:&lt;/p&gt;

&lt;blockquote&gt;Every valley shall be exalted, and every mountain and hill shall be made low, and the crooked shall be made straight, and the rough places plain; (Isaiah 40:4)&lt;/blockquote&gt;

&lt;p&gt;with a verse in an earlier book:&lt;/p&gt;

&lt;blockquote&gt;I have seen all the works that are done under the sun; and, behold, all is vanity and vexation of spirit. That which is crooked cannot be made straight; and that which is wanting cannot be numbered. (Ecclesiastes 1:14-15)&lt;/blockquote&gt;

&lt;p&gt;I suppose it's too much to ask even of a thoughtful church, but my hope was that the service wouldn't just focus on those who were sad for a reason, or mourning a specific loss, but also serve those who, like the Preacher, find life itself to be vanity, filled with frustration and toil with no obvious reward or even point.&lt;/p&gt;

&lt;p&gt;That is, after all, part of what Longest Night is for some people: not just a reflection of the solstice, where sunlight is at a minimum and Seasonal Affective Disorder runs rampant, but a spiritual night, where hope cannot be found and the world is, at best, cloaked in shadow if not drenched in impenetrable darkness.&lt;/p&gt;

&lt;p&gt;Perhaps it's too much to ask that a church, whose primary myth at this time of year is a story of glad tidings of great joy, find a way to reach out to those who can't see that light; to treat those people not as though they have some sort of temporary flaw or failure which time and faith will repair, but rather as people in need of actual comfort, companionship, and friendship, not just the promise of same in some ill-defined afterlife.&lt;/p&gt;

&lt;p&gt;Perhaps we as humanity will one day find a way to love the unlovable, rather than mindlessly expect that God will take care of the problem once it no longer matters.&lt;/p&gt;
&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31973061-1277442196751155550?l=contrarianbias.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://contrarianbias.blogspot.com/feeds/1277442196751155550/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31973061&amp;postID=1277442196751155550' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/1277442196751155550'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/1277442196751155550'/><link rel='alternate' type='text/html' href='http://contrarianbias.blogspot.com/2009/12/longest-night.html' title='The Longest Night'/><author><name>David Wintheiser</name><uri>http://www.blogger.com/profile/18026301321724958368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31973061.post-7019992185996564452</id><published>2009-11-23T00:50:00.001-06:00</published><updated>2009-11-23T00:51:35.980-06:00</updated><title type='text'>Blessed with Suck</title><content type='html'>&lt;p&gt;&lt;blockquote&gt;&lt;i&gt;1. Every form of strength covers one weakness and creates another, and therefore every form of strength is also a form of weakness and every weakness a strength.&lt;br&gt;- Bill James, from the 1983 Baseball Abstract, related in &lt;u&gt;Moneyball&lt;/u&gt; by Michael Lewis&lt;/p&gt;

&lt;p&gt;Generally, this is a blessing to a character that seems to cause nothing but trouble:&lt;br&gt;- "&lt;a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/BlessedWithSuck"&gt;Blessed with Suck&lt;/a&gt;", &lt;a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/HomePage"&gt;TVTropes.org&lt;/a&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;/p&gt;

&lt;p&gt;By any rational analysis, this past weekend was a really good weekend. On Friday, I ran a session of 4th edition Dungeons and Dragons for a group of friends who, at one point, seemed utterly uninterested in trying out 4th edition D&amp;D. On Saturday, I won a reasonable amount of money playing in a nickel-ante poker game. On Sunday, I attended a Minnesota Vikings game where the home club won a comfortable 35-9 victory.&lt;/p&gt;

&lt;p&gt;Then the sun goes down on Sunday evening, and the weekend's events replay themselves in my mind, and I'm reminded not just of Bill James's comments at the start of this essay, but the aphorism about success containing the seeds of failure in order to keep us humble. There are enough seeds for quite a harvest just in this one weekend:&lt;/p&gt;

&lt;p&gt;- Friday night involved me creating a series of pre-generated characters. My intention was to put together an interesting, integrated group that would demonstrate the degree of teamwork that 4th edition D&amp;D calls for in successful party composition and execution. Sadly, my own tendency toward procrastination meant that, by Friday morning, I'd only completed one of the five pre-gens, and barely worked out the roughest details of the three-encounter delve that would be the focus of the evening's entertainment. I thought we'd start by 8pm and be done by 10-10:30pm; instead, we started at 8:30pm and weren't done until well after midnight. The session went reasonably well, but by the time the evening was over, the main topic of conversation was how badly most of the pre-gen characters had been designed, which doesn't bode well for future game sessions.&lt;/p&gt;

&lt;p&gt;- Saturday night was the most entertaining of all; I don't consider myself a card sharp by any means, and the game was more social than serious. Still, it's fun to win money -- the old adage about money won being twice as sweet as money earned seems just about right from where I'm sitting. Unfortunately, I offended at least one of my friends at the table with my insistence on an odd dealer's-choice game.&lt;/p&gt;

&lt;p&gt;(If you're wondering how you can offend someone simply with a game of cards, let me explain with an example, which is not the specific example I encountered on Saturday: say you have a game where the value of wild cards changes frequently -- on one betting round 4s and 7s may be wild, but then the next round may see 3s and Js wild, and the final round before the lay-down may change yet again so that only 8s are wild, and that these changes are essentially unpredictable, save that they'll happen. Someone who prefers to understand how good their own hand is before betting and the likelihood that their own hand may win (or improve enough to win) before deciding to stay in is going to find this kind of game frustrating unless they're also the kind of person who likes juggling multiple sets of probabilities in their head at the same time -- what cards are likeliest to become wild, what are the odd my hand will improve by that change, etc. Someone who just wants to play cards and not feel stupid for betting a ton of money on a hand that becomes worthless just before the lay-down isn't going to appreciate your tour-de-force of rapidly shifting wild cards.)&lt;/p&gt;

&lt;p&gt;I don't think I've necessarily lost a friendship through my poker choices on Saturday, but money, even for low stakes (Henry Kissinger would say &lt;i&gt;especially&lt;/i&gt; for low stakes), can be a real stickler when it comes to feelings between people. I've apologized, but I'm not sure that'll be enough.&lt;/p&gt;

&lt;p&gt;- On Sunday, just the process of getting someone to use the second ticket I'd purchased was like pulling teeth. At first, I thought it'd be a great chance to spend time with an attractive woman, and even had more than one in mind to ask (in order, of course) - none were interested. I then asked other friends who I knew had an interest in football; each one either was uninterested in the game or had some other event going on that they decided should take precedence. I did eventually find someone to take the ticket, but the experience of having so many people, for their own reasons, say that they weren't interested in attending a football game with me started me off on the wrong foot to begin with.&lt;/p&gt;

&lt;p&gt;Next, though I'm &lt;a href="http://contrarianbias.blogspot.com/2006/12/welcome-to-bandwagon.html"&gt;firmly a bandwagon fan&lt;/a&gt; these days, I still have little patience discussing games with people who aren't willing to take even a little time to think about what they're saying. Case in point: third down, five yards to go, coach calls for a running play. Person next to me complains that it's stupid to call a run on third and five.&lt;/p&gt;

&lt;p&gt;Well, person, when you have one of the top running backs in the league, who in a good season averages about five yards a carry, that's not so stupid right on its face. Then add in the idea that, if you give the opponent the information that you'll always pass on third and five, that changes the kinds of defenses you'll see, so that passing will become significantly more difficult. You run, even in those situations where you might not make it, to keep the defense honest -- because running now keeps your options open for later. (And 'later' even means games against other opponents, since every NFL game is extensively taped and reviewed by upcoming opponents -- if you establish a pattern of always passing on third and five, &lt;i&gt;every team in the league&lt;/i&gt; gets the benefit of that information for when they play you.)&lt;/p&gt;

&lt;p&gt;So start with, what for a normal person would be a great weekend, salt in my own personal quirks, and you end up with a string of disappointed and/or offended people, including in an odd way, myself. And the really screwed up part of this whole thing? Even I can see that this reaction to the weekend, skewed and potentially unhealthy as it is, is more interesting and even possibly valuable than simply recounting, "Hey, I ran a game on Friday, won at poker on Saturday, and saw the Vikes kick ass on Sunday. Awesome!"&lt;/p&gt;

&lt;p&gt;If you disagree, may I respectfully direct you to the title of this blog?&lt;/p&gt;
&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31973061-7019992185996564452?l=contrarianbias.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://contrarianbias.blogspot.com/feeds/7019992185996564452/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31973061&amp;postID=7019992185996564452' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/7019992185996564452'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/7019992185996564452'/><link rel='alternate' type='text/html' href='http://contrarianbias.blogspot.com/2009/11/blessed-with-suck.html' title='Blessed with Suck'/><author><name>David Wintheiser</name><uri>http://www.blogger.com/profile/18026301321724958368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31973061.post-199939852469050081</id><published>2009-11-03T15:13:00.001-06:00</published><updated>2009-11-03T15:17:59.200-06:00</updated><title type='text'>The March of Progress</title><content type='html'>Been taking some time this evening to burn some episodes from the "&lt;a href="http://www.amazon.com/Star-Trek-Alternate-William-Shatner/dp/B001AII4RC"&gt;Star Trek Alternate Realities Collective&lt;/a&gt;" to disk so that I can carry them around in my iPhone. (Thanks, Andy, for the advice in &lt;a href="http://www.amazon.com/iPhone-Fully-Loaded-Iphone-Youve/dp/0470542136/ref=sr_1_2?ie=UTF8&amp;s=books&amp;qid=1256608812&amp;sr=8-2"&gt;iPhone Fully Loaded&lt;/a&gt;!)&lt;br/&gt;&lt;br/&gt;It's a depressing sign of progress that I can generally identify the episodes in Handbrake even though the order of the episodes on the disk doesn't actually match the order listed on the DVDs or on the cover art, and Handbrake doesn't actually give an episode name, just a track number and file length in minutes and seconds.&lt;br/&gt;&lt;br/&gt;If the episode is in excess of 50 minutes in running time, it's an original series episode (ST:TOS).&lt;br/&gt;&lt;br/&gt;If the episode is just over 45 minutes in running time, it's a Next Generation episode (ST:TNG).&lt;br/&gt;&lt;br/&gt;If the episode is just under 44 minutes in running time, it's either a Deep Space Nine (ST:DS9) or Voyager episode (ST:VOY).&lt;br/&gt;&lt;br/&gt;If the episode is under 43 minutes in running time, it's an Enterprise episode (ST:ENT).&lt;br/&gt;&lt;br/&gt;At the risk of belaboring the obvious, anything that isn't running time is advertising time, at least during the original broadcast of the episodes in question. Sadly, it's not just a broadcast TV problem: episodes of my favorite series at the moment, Leverage, run about 43 minutes (for a one-hour broadcast time slot) or 57 minutes (for a two-hour broadcast time slot).&lt;br/&gt;&lt;br/&gt;One more among the many good reasons to skip the broadcast and just go straight for the DVD. If the networks can only stay in business by shrinking the content we actually want to watch, then they should go away and be replaced by something that meets viewers' needs better.&lt;div class="iblogger-footer"&gt;&lt;br clear="all"/&gt;&lt;p style="text-align:right;font-size:10px;"&gt;[Posted with &lt;a href="http://illuminex.com/iBlogger/index.html"&gt;iBlogger&lt;/a&gt; from my iPhone]&lt;/p&gt;&lt;br/&gt;&lt;/div&gt;
&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31973061-199939852469050081?l=contrarianbias.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://contrarianbias.blogspot.com/feeds/199939852469050081/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31973061&amp;postID=199939852469050081' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/199939852469050081'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/199939852469050081'/><link rel='alternate' type='text/html' href='http://contrarianbias.blogspot.com/2009/10/march-of-progress.html' title='The March of Progress'/><author><name>David Wintheiser</name><uri>http://www.blogger.com/profile/18026301321724958368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31973061.post-2012419494500746260</id><published>2009-11-03T15:13:00.000-06:00</published><updated>2009-11-03T15:14:43.361-06:00</updated><title type='text'>Habitually...What?</title><content type='html'>&lt;blockquote&gt;&lt;i&gt;Anger helped make Larry Johnson into a breathtakingly good NFL running back. Anger helped make him famous and successful and rich. Anger helped him fulfill the dreams he had been having since he was a child.&lt;br/&gt;&lt;br/&gt;The trouble is, at some point, all those other things faded away. He’s not a breathtakingly good running back now. He’s not especially famous, not particularly successful, and being rich — assuming he has been smart with his money — isn’t enough. This is the the sad thing about Larry Johnson. All he’s left with is the anger.&lt;br/&gt;&lt;br/&gt;- Joe Posnanski, in &lt;a href="http://joeposnanski.com/JoeBlog/2009/10/26/larry/"&gt;this blog post&lt;/a&gt;&lt;br/&gt;&lt;br&gt;&lt;br&gt;&lt;br/&gt;[W]e are what we repeatedly do. Excellence, then, is not an act but a habit...&lt;br/&gt;&lt;br/&gt;- Will Durant, "The Story of Philosophy: The Lives and Opinions of the World's Greatest Philosophers"&lt;/i&gt;&lt;/blockquote&gt;&lt;br/&gt;&lt;br/&gt;You may recall the second of the quotes above being attributed to Aristotle; I know I thought he wrote it, but it turns out &lt;a href="http://en.wikiquote.org/wiki/Aristotle#Misattributed"&gt;that's not true&lt;/a&gt;. There's probably an essay in that observation alone, but that's not what I came out here to talk about.&lt;br/&gt;&lt;br/&gt;Durant is basically summarizing Aristotle's position on how people acquire virtue, so in a sense the idea is still Aristotle's even if the quote isn't. Still, there's reason to believe that Aristotle, on this topic, was just writing what he thought was obvious, and as a result just blowing smoke out his ass.&lt;br/&gt;&lt;br/&gt;On the other hand, Aristotle might actually have something here, but it's sportswriters who are blowing smoke. (Posnanski is a sportswriter, though one of my favorites -- another note to self: update the Five Favorites essay from over three years ago.) The idea that Larry Johnson might believe that his anger is part of what makes him an outstanding athlete, despite not having shown himself to be an outstanding athlete in his chosen field for a few years now, doesn't mean that anger is actually what make Johnson good at football. Being young, being hungry to prove something to the world, having outstanding teammates helping you: all of these things pretty clearly also have something to do with Johnson's success, even if these things are far less under Johnson's direct control.&lt;br/&gt;&lt;br/&gt;And that, I think, is where we hit the fundamental fallacy of Aristotle's sentiment (and Durant's words): the &lt;a href="http://en.wikipedia.org/wiki/Illusion_of_control"&gt;illusion of control&lt;/a&gt;.&lt;br/&gt;&lt;br/&gt;We want to believe that we are responsible for our successes; that we succeed because we are good people doing good things. Though many of us will accept that chance and other factors outside of their personal control may have influenced a given successful outcome, most of us will still assert that, even in the absence of those factors, we would still have succeeded 'in the end', just that the additional factors meant that we had to spend less time and effort on the attempt.&lt;br/&gt;&lt;br/&gt;In a case where the thing we personally had control over wasn't really all that significant, then we choose to develop habits that aren't helpful, and in fact can become harmful. When the habit we learned no longer appears useful, frustration develops. Just look at Larry Johnson -- injuries have stolen away some of his athletic ability, and ownership decisions and age have taken his most talented teammates away and not replaced them with equally talented counterparts -- yet Johnson, who appears to believe that his anger was an integral part of his success as a runner (and why wouldn't he believe that, when he was repeatedly told by sportswriters that they believe it themselves?) now has nothing but his anger to fend off a growing sense of frustration.&lt;br/&gt;&lt;br/&gt;It behooves each of us, if we are considered successful, to look very closely at the factors that went into that success and not assume that the factor we have control over was the main determinant of that success. Doing so will leave us, years later, with a habit -- but not a habit of excellence, just a habit of self-delusion.&lt;div class="iblogger-footer"&gt;&lt;br clear="all"/&gt;&lt;p style="text-align:right;font-size:10px;"&gt;[Posted with &lt;a href="http://illuminex.com/iBlogger/index.html"&gt;iBlogger&lt;/a&gt; from my iPhone]&lt;/p&gt;&lt;br/&gt;&lt;/div&gt;
&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31973061-2012419494500746260?l=contrarianbias.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://contrarianbias.blogspot.com/feeds/2012419494500746260/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31973061&amp;postID=2012419494500746260' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/2012419494500746260'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/2012419494500746260'/><link rel='alternate' type='text/html' href='http://contrarianbias.blogspot.com/2009/10/habituallywhat.html' title='Habitually...What?'/><author><name>David Wintheiser</name><uri>http://www.blogger.com/profile/18026301321724958368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31973061.post-7458112550992356233</id><published>2009-10-17T01:27:00.001-05:00</published><updated>2009-10-17T01:27:05.948-05:00</updated><title type='text'>Things That Are Not Rights</title><content type='html'>&lt;p&gt;- You do not have a right not to be upset or disturbed by troubling news.&lt;/p&gt;
&lt;p&gt;- You do not have a right to not be inconvenienced.&lt;/p&gt;
&lt;p&gt;- You do not have a right to be trusted or presumed honest.&lt;/p&gt;
&lt;p&gt;- You do not have a right to be believed at face value.&lt;/p&gt;
&lt;p&gt;- You do not have a right to question someone else's beliefs when you've never questioned your own.&lt;/p&gt;
&lt;p&gt;- Unless you invented the game, you do not have the right to make up your own rules.&lt;/p&gt;
&lt;p&gt;- You do not have the right to never be presented with information or situations that challenge your beliefs or intellect.&lt;/p&gt;
&lt;p&gt;- You do not have the right to act as though an untested belief was true.&lt;/p&gt;
&lt;p&gt;- You do not have the right to tell someone how to pronounce his name, nor how to spell her child's name.&lt;/p&gt;
&lt;p&gt;- You do not have the right to tell an adult not to do something because 'your parents won't like it'.&lt;/p&gt;
&lt;p&gt;- You do not have the right to tell a child that isn't related to you that either doing or not doing something is 'bad' or makes them a 'bad person'. (And even if the child is related, unless it's yours, you should consider still following this advice.)&lt;/p&gt;
&lt;p&gt;- You do not have the right to give advice to people whose advice you do not consider.&lt;/p&gt;
&lt;p&gt;- You do not have the right to a full explanation of why someone doesn't like you.&lt;/p&gt;
&lt;p&gt;- You do not have the right to be automatically treated as though you know what the fuck you're talking about.&lt;/p&gt;
&lt;p&gt;- Unless you made the rules, you do not have the right to interpret them. (Depending on the situation, however, you may have the privilege of interpreting them, but don't mistake this for being presumed correct in your interpretation.)&lt;/p&gt;
&lt;p&gt;- If you do something in public, you do not have the right to avoid criticism for it.&lt;/p&gt;
&lt;p&gt;- No matter how many nice things you've done in your life, you do not have the right to be assumed to be a nice person.&lt;/p&gt;
&lt;p&gt;- You do not have the right to treat someone with scorn or anger when the same request can be made politely.&lt;/p&gt;
&lt;p&gt;- You do not have the right to blow off requests and expect that people will still treat you politely.&lt;/p&gt;
&lt;p&gt;- You do not have the right to assert someone's belief is wrong without proof of your assertion.&lt;/p&gt;
&lt;p&gt;- You do not have the right to present an easily falsifiable belief as true, no matter how good it makes you feel.&lt;/p&gt;
&lt;p&gt;- You do not have the right to compliment someone if you are aware that person does not wish a compliment.&lt;/p&gt;
&lt;p&gt;- You do not have the right to speak one way about someone when she is present, another way when she is absent, and expect to be thought morally or ethically consistent.&lt;/p&gt;
&lt;p&gt;- Unless you are the person who paid for the entire pizza, you do not have a right to the last slice.&lt;/p&gt;
&lt;p&gt;- You do not have a right to say offensive things and still be thought wise.&lt;/p&gt;
&lt;p&gt;- You do not have the right to see anyone's tattoo unless you also have the right to forbid that person from getting a tattoo. The same is true of toenail polish, undergarments, and sexual partners.&lt;/p&gt;
&lt;p&gt;- You do not have the right to make decisions you know nothing about.&lt;/p&gt;
&lt;p&gt;- You do not have the right to reduce your portion of the bill because you think someone else's tip is too large.&lt;/p&gt;
&lt;p&gt;- You do not have the right to get something for nothing.&lt;/p&gt;
&lt;p&gt;- You do not have the right to avoid the consequences of your actions.&lt;/p&gt;
&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31973061-7458112550992356233?l=contrarianbias.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://contrarianbias.blogspot.com/feeds/7458112550992356233/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31973061&amp;postID=7458112550992356233' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/7458112550992356233'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/7458112550992356233'/><link rel='alternate' type='text/html' href='http://contrarianbias.blogspot.com/2009/10/things-that-are-not-rights.html' title='Things That Are Not Rights'/><author><name>David Wintheiser</name><uri>http://www.blogger.com/profile/18026301321724958368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31973061.post-7762062030194765104</id><published>2009-10-11T15:32:00.001-05:00</published><updated>2009-10-17T01:31:30.790-05:00</updated><title type='text'>The Nobel Hall of Fame</title><content type='html'>&lt;p&gt;Since U.S. President Barack Obama was awarded the Nobel Peace Prize, political organizations all over the United States, and to a lesser degree the world, have been abuzz with the news. Much of the conversation in the U.S. has revolved around the question of whether or not Obama 'deserved' to win the award.&lt;/p&gt;

&lt;p&gt;It turns out that this is one of those times in life where being a sports fan actually helps you with a non-sports-related life situation: having listened to arguments, rants, and out-and-out denunciations of various sports award winners over the years, I can say with confidence that the people discussing whether or not Obama deserves the Peace Prize are missing the point: being deserving has very little to do with receiving an award.&lt;/p&gt;

&lt;p&gt;Consider a less significant award, such as baseball's Cy Young award or college football's Heisman Trophy. One of a number of different scenarios may apply:&lt;/p&gt;

&lt;p&gt;- There may be one candidate who achieves general acceptance that he should win the award. In almost every case, this candidate does end up winning the award without controversy. If for some reason this candidate does not win the award, controversy inevitably results.&lt;/p&gt;

&lt;p&gt;- There may be two or more candidates seen as equally qualified to win the award. One of these candidates will generally win the award, but if there are only two such candidates, and their support breaks nearly down the center of the population doing the evaluation for the award, the award may be awarded to 'co-winners' for that given period, usually to avoid controversy, which otherwise almost always occurs.&lt;/p&gt;

&lt;p&gt;- There may be no candidates seen as obviously qualified to win the award, yet the award must still be given out. Someone will be chosen, for reasons which either may be revealed or may be left to the imagination, and there will inevitably be controversy over which candidate was chosen and why.&lt;/p&gt;

&lt;p&gt;Even in the first scenario above, where there's a single candidate that nearly everyone agrees should win the award, it's not a question of that candidate 'deserving' to win (though supporters will often use the word when describing the candidate and the award). To borrow a concept from Bill James (discussing the baseball Hall of Fame), awards exist to honor the individuals thus awarded. To say that someone deserves a specific honor is a very difficult thing, especially given that most awards are pretty vague as to what it is they are honoring. (For example, nearly every annual sports award is given to the 'best' practitioner of a given sport in that year, usually without defining what 'best' is supposed to mean. How can you say someone 'deserves' to be honored as the best player of a given sport when you can't really even say what is meant to say that a given player is the best?)&lt;/p&gt;

&lt;p&gt;Given this, I find that getting all worked up over whether or not Obama 'deserves' the Nobel Peace Prize is about as sensible as getting worked up over whether or not Joe Mauer 'deserves' the American League MVP award; whether or not someone wins an award doesn't change what they've done or what their goals are. Johan Santana was no less admired as a starting pitcher for not being awarded the 2005 American League Cy Young award, nor did winning the Peace Prize in 2002 mean that Jimmy Carter's diplomatic work in Haiti was considered more significant than the Camp David accords between Israel and Egypt.&lt;/p&gt;

&lt;p&gt;Whether or not someone 'deserves' an award is irrelevant. If you agree, celebrate. If you disagree, congratulate the winner and then bitch to your friends. Preferably in private.&lt;/p&gt;
&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31973061-7762062030194765104?l=contrarianbias.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://contrarianbias.blogspot.com/feeds/7762062030194765104/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31973061&amp;postID=7762062030194765104' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/7762062030194765104'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/7762062030194765104'/><link rel='alternate' type='text/html' href='http://contrarianbias.blogspot.com/2009/10/nobel-hall-of-fame.html' title='The Nobel Hall of Fame'/><author><name>David Wintheiser</name><uri>http://www.blogger.com/profile/18026301321724958368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31973061.post-8365749851004982004</id><published>2009-10-06T00:26:00.001-05:00</published><updated>2009-10-06T00:35:13.514-05:00</updated><title type='text'>Do It Yourself Reification</title><content type='html'>&lt;p&gt;I spent some time a few years back talking about &lt;a href="http://contrarianbias.blogspot.com/2006/08/my-worldview-and-welcome-to-it.html"&gt;my postmodernist worldview&lt;/a&gt;, and within that discussion talked a bit about reification: the creation of human items (physical, psychological, philosophical) and then the subsequent 'forgetting' that those items were made by humans. It's a weird game, but it's played almost constantly in our culture, though it's hard sometimes to tell whether or not the people doing the reification are actually forgetting the human-derived nature of their sacred cows, or they're simply ignoring it in the hopes that their ideas will seem more powerful if they're thought to be eternal verities handed down by the ages.&lt;/p&gt;

&lt;p&gt;One interesting thing to note, though: people on the American political right wing tend to be either really bad (or really good, depending on how you define it) at reifying their belief systems.&lt;/p&gt;

&lt;p&gt;Case in point: small-government conservatives and the 'intent of the Founders'. It's a little bit of a stretch to put folks as relatively disparate as Ron Paul, Grover Norquist, and Bill O'Reilly into a bucket as 'small government conservatives', though they do seem to share that general belief. They also seem to share a belief that such an opinion is not only Constitutional (Paul in particular is very keen on arguing that many government programs of the 20th and 21st centuries are unconstitutional, based on little more than his understanding of the Founding Fathers), but opposed to the very spirit of the men who banded together to craft that founding document. The Constitution, to their minds, is a small-government manifesto.&lt;/p&gt;

&lt;p&gt;Except that, if you actually look at early American history following the Revolutionary War, you find that this isn't strictly true. Yes, the men who gathered in Philadelphia for the so-called Constitutional Convention were leery of unbridled executive power, having just fought a war to free themselves from the perceived oppression of the British crown, but the former colonies at the time were operating under an organizing document called the Articles of Confederation, in which ultimate power was vested in the governments of the various colonies-turned-states, and the whole reason the gathering was taking place was because of the realization that a confederation of states simply wasn't working as a system of interstate governance.&lt;/p&gt;

&lt;p&gt;Granted, not everyone at the Convention was as gung-ho about federalism as James Madison and Alexander Hamilton, the two men who were the primary authors of the Federalist Papers that both helped define and promote the Constitution during its ratification period, but the people who showed up in Philadelphia recognized that the Articles of Confederation weren't working, became convinced that something else was needed to balance powers between the states, and realized that the best tool to balance states against one another was a plenary federal power.&lt;/p&gt;

&lt;p&gt;Those who disagreed? They stayed away. The state of Rhode Island, afraid that the Constitutional Convention would abrogate their powers, boycotted both the convention and refused to ratify the subsequent Constiution. One could make a joke about the size and stature of Rhode Island as an independent state, but...&lt;/p&gt;

&lt;p&gt;One notable absentee was Patrick Henry, he of the famous 'if this be treason, make the most of it' line (though ironically, at the time that comment was made, &lt;a href="http://www.strike-the-root.com/3/smith/smith5.html"&gt;Henry apologized for it&lt;/a&gt;). Henry was one of the most well-known anti-federalists (only fellow Virginian anti-federalist Thomas Jefferson would likely be considered more famous at the time); he both agitated against the ratification of the Constitution and then, once it became obvious that the Constitution would pass, lobbied to add the Bill of Rights as the original Constitutional amendments. However, by the end of the 18th century, Henry's anti-federalist opinions had changed (it is said primarily due to the excesses of the French Revolution), and he even spoke out against Jefferson's Kentucky Resolutions which specifically sought to limit the scope of federal Congressional power as defined by the Constitution.&lt;/p&gt;

&lt;p&gt;Thomas Jefferson is likely the most famous anti-federalist in the early American political landscape, writing both the Declaration of Independence from England and the aforementioned Kentucky Resolutions. His absence from the Constitutional Convention, though, was not so much a philosophical difference with the aims of the convention (he was good friends with Madison, who would keep Jefferson updated of the proceedings by post) as because he was actually in France serving as American ambassador. While Jefferson continued to write and argue against what he considered to be liberties taken on behalf of federal power (even going so far as to repeal federal taxes once elected President in 1801), he also exercised significant federal power himself, working with Congress to purchase the Louisiana Territory from France and passing the Embargo Act of 1807 in the hopes of convincing Britain to respect American naval power. From this, one could argue that all anti-federalists are actually federalists when the chips are down.&lt;/p&gt;

&lt;p&gt;In short, very few men involved in the drafting of the Constitution were interested in creating a crippled federal government, and the few who fought against the expanded federal role at the time either recanted or made use of those powers when convenient. Hardly the shining example of small government heroics I'd have expected given the right's reification of the Founders in general, and Jefferson in particular.&lt;/p&gt;

&lt;p&gt;Another somewhat bizarre example of the right's seeming need to invent things and forget that they invented them can be seen at the somewhat awkwardly named wiki site Conservapedia: &lt;a href="http://conservapedia.com/Conservative_Bible_Project"&gt;The Conservative Bible Project&lt;/a&gt;. Everything you really need to know about the project can be summed up in its first sentence:&lt;/p&gt;

&lt;blockquote&gt;&lt;i&gt;Liberal bias has become the single biggest distortion in modern Bible translations.&lt;/i&gt;&lt;/blockquote&gt;

&lt;p&gt;To which I reply: huh?&lt;/p&gt;

&lt;p&gt;The project seems to be deriving its impetus as an alternate translation to the King James Version of the Bible, one of the most oft-printed texts in human history. Their ideas on what needs to be changed, though, seem a bit off.&lt;/p&gt;

&lt;p&gt;Let's begin with their first beef with the 'liberal translations' of the Bible (by which I infer that they're talking about texts like the New American Standard edition and the New International Version; to avoid these problems, I'll use the online &lt;a href="http://www.skepticsannotatedbible.com/"&gt;Skeptic's Annotated Bible&lt;/a&gt; where I don't have access to someone's direct translation): that 'liberals' have added words to or mistranslated words in the Bible to support their political agenda. The specific example they give is Luke 23:34, where Jesus says, "Father, forgive them; for they know not what they do," as the soldiers crucifying him throw dice to determine who got to keep his discarded clothing. Conservapedia suggests that the 'liberal' modification of this line to 'they don't know what they are doing' is a corruption of the original. Oddly, in his book "&lt;a href="http://www.amazon.com/Misquoting-Jesus-Story-Behind-Changed/dp/0060738170"&gt;Misquoting Jesus&lt;/a&gt;", Bart D. Ehrman, graduate of the Moody Bible College and Wheaton College (the latter being the alma mater of Billy Graham) and head of the department of Religious Studies at the University of North Carolina at Chapel Hill, translates the original text of the Gospel of Luke exactly in this way: "Father, forgive them, for they don't know what they are doing." (p.143) Perhaps the chair of religious studies at Chapel Hill is too liberal even for Conservapedia?&lt;/p&gt;

&lt;p&gt;Ironically, Conservapedia glosses over some much more historically and litergically significant differences in Luke. One of them is in Luke 24:12, where after Mary Magdalene and other women have gone to Jesus's tomb to pay their respects and have been frightened by the presence of an angel, it is Peter who discovers that Jesus is no longer physically in the grave: "But Peter, rising up, ran to the tomb, and stooping down he saw the linen cloths alone, and he returned home marvelling at what had happened." Ehrman notes that this text is stylistically different from the rest of Luke's Gospel, and thus there is reason to believe that the verse is not Luke's but that of an orthodox scribe added to Luke's Gospel in order to do two things:&lt;/p&gt;

&lt;ol&gt;&lt;li&gt;To emphasize that Jesus had a physical body (necessary in order to fight the early Marcionite heresy that said that Jesus did not suffer, because he was not made of physical flesh), and
&lt;li&gt;To put the glory of the discovery of Jesus's resurrection into a man's (Peter's) rather than a woman's (Mary Magdalene's) hand.&lt;/ol&gt;

&lt;p&gt;Of course, the Conservative Bible Project has no doctrinal or political issue with either of these motives, so the truly suspect verse in Luke &lt;a href="http://conservapedia.com/Gospel_of_Luke_(Translated)"&gt;may be allowed to remain&lt;/a&gt;, while a perfectly valid translation of a different verse is recommended to be modified to support a specific political viewpoint. It's going to get truly interesting when the volunteer Conservapedia translators get to places where the Gospels actually contradict one another: the Passion according to Mark is very different from the Passion according to John, for example, particularly in their willingness to show Jesus as human (Mark has numerous examples of Jesus angry or frightened, where John's Gospel has Jesus as an almost cosmically detached emotional figure, becoming anguished only at the very end).&lt;/p&gt;

&lt;p&gt;I could go on, but anyone reading this who hadn't already made up his mind to support these two conservative examples of making shit up and then pretending that they totally didn't make that shit up has probably already gotten the point by now. Further bulletins as events warrant.&lt;/p&gt;
&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31973061-8365749851004982004?l=contrarianbias.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://contrarianbias.blogspot.com/feeds/8365749851004982004/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31973061&amp;postID=8365749851004982004' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/8365749851004982004'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/8365749851004982004'/><link rel='alternate' type='text/html' href='http://contrarianbias.blogspot.com/2009/10/do-it-yourself-reification.html' title='Do It Yourself Reification'/><author><name>David Wintheiser</name><uri>http://www.blogger.com/profile/18026301321724958368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31973061.post-4484441759129486698</id><published>2009-09-23T03:12:00.001-05:00</published><updated>2009-09-24T23:25:31.176-05:00</updated><title type='text'>The FARKLE Guide to Life</title><content type='html'>&lt;p&gt;Recently, I've discovered a new Facebook time-waster: FARKLE. It's a dice game where you try to throw as high a score as possible in ten sets of 'tosses'*. Playing it pretty seriously over the past few days has given me an odd insight into peoples' approaches to life in general.&lt;/p&gt;

&lt;p&gt;&lt;i&gt;* - There's a 'classic mode' where you play against an opponent and the object is to get the highest total score in ten sets of opposed rolls, but I haven't played that version yet, because you have to earn 'chips' to unlock that game mode, and I'm not even halfway to earning enough chips.&lt;/i&gt;&lt;/p&gt;

&lt;p&gt;First, the basics. FARKLE is a game where you start with six dice and throw them all at the same time. You score points based on the combinations of numbers that come up; for instance, a '1' scores 100 points, a '5' scores 50 points, and three of a kind scores 100 times the number on the triplet (unless it's trip '1's, in which case it scores 1000 points). There are a few other scoring combinations, but the most common way to score is to throw a '1' or a '5'. This is important, because you set aside the dice that score** and continue to roll the dice that didn't score until one of two things happens:&lt;/p&gt;

&lt;p&gt;1. You make a roll that doesn't score any points; this is a FARKLE and ends your set of rolls without allowing you to score any points you previously may have rolled.&lt;/p&gt;

&lt;p&gt;2. You choose to 'bank' the current number of points you've rolled, which ends your set of rolls and allows you to score the number of points you've rolled thus far and then begin a new set of rolls with the full set of six dice. You can only do this, however, if your current number of points rolled is 300 or more; otherwise you are required to roll again.&lt;/p&gt;

&lt;p&gt;&lt;i&gt;** - You technically don't have to set aside a die that would count as a scoring die, but you also don't get the score on that die if you don't set it aside. I haven't yet figured out a situation where you'd deliberately choose not to set aside a scoring die.&lt;/i&gt;&lt;/p&gt;

&lt;p&gt;Here's an example, in case that explanation doesn't make sense:&lt;/p&gt;

&lt;p&gt;You roll the six dice and get a result of '1', '2', '2', '3', '5', and '6'. The '1' scores 100 points, so it's set aside, while the '5' scores 50 points and it is also set aside. Since you have only 150 points, you don't have enough to bank yet, so you pick up the other four dice and re-roll them. Your second roll comes up '1', '4', '4', and '6'. You score another 100 points for the next '1', set it aside, and are again forced to re-roll, since you now have just 250 points. Your next roll is '2', '3', and '6'. Since this doesn't score, you've just FARKLEd and all 250 points you've rolled this turn are thrown out. You then begin again with a new set of rolls (set 2, in this case) starting with all six dice again.&lt;/p&gt;

&lt;p&gt;One other wrinkle; if you score on the dice often enough so that all six dice are set aside before you bank or FARKLE, you then get to start over with all six dice again, only this time you keep your previous points. So if your first roll is '1', '2', '3', '4', '5', and '6' (a special called a 'straight', worth 1500 points), you get to keep the points and start with six dice again.&lt;/p&gt;

&lt;p&gt;Another wrinkle, this time strictly for the Facebook version of the game: the game tracks the scores of everyone on your friends list who's also played, and can display the top ten ranked scores of both you and your friends over the past week, the past month, and over the lifetime of the game, giving special emphasis to the top three scores in each grouping. If you're competitive, your goal is to get the top score, or at least get into the top 3.&lt;/p&gt;

&lt;p&gt;The interesting thing about this game to me is the way that, well...let me explain with another example. Let's call this player Eric.***&lt;/p&gt;

&lt;p&gt;&lt;i&gt;*** - Though I have two friends whose names sound like 'Eric', neither actually spells his name like that; this means that either the people involved won't think they are being used as the example (because I didn't spell his name correctly), or, if one does ask if this example was supposed to represent him, allows me to claim that I was using the other as the example. Win-win!&lt;/i&gt;&lt;/p&gt;

&lt;p&gt;Eric is what might be called 'risk-averse'. Each time he reaches 300 or more points, he banks his result. It's extremely unlikely to roll a FARKLE off the initial six dice (though it does happen occasionally), and although it sometimes happens that a FARKLE occurs before he's reached his 300 point minimum, it doesn't happen often enough to prevent Eric from consistently scoring more than 2000 points in a game. However, likewise, the 'great' rolls, while they do sometimes happen off the initial roll, don't happen consistently enough off of early rolls to ensure really high scores, thus Eric seldom scores higher than 4000 points.&lt;/p&gt;

&lt;p&gt;Now, consistently scoring 2000-4000 points might be a great way to consistently win games in FARKLE Classic, where you're going up against a live opponent. But in the 'shoot for the high score' version of FARKLE, it's a good way to stay stuck at the bottom of the top 10 list, if indeed you even manage to get on.&lt;/p&gt;

&lt;p&gt;My own strategy has evolved over the past few days so that I occasionally make plays that Eric, if he were looking over my shoulder, would shake his head about and wonder why I was being so foolhardy. A great example is rolling the sixth and final die when it's the only die remaining to be rolled with a score of 350-500 points sitting in the bucket waiting to be banked. Since the only way to score a single die is to roll a '1' or '5', this means that two-thirds of the time, I'll end up FARKLing and scoring nothing instead of getting the 350-500 points I could have banked. If the point of the game is to score points, Eric would wonder, why am I trusting to luck and ending up throwing away these sure-fire points?&lt;/p&gt;

&lt;p&gt;There are two possible answers to this question: the FARKLE-specific reason, and the more general philosophical reason.&lt;/p&gt;

&lt;p&gt;The FARKLE-specific reason is that, if I want to try to score 8000 or more points in a single game, I'm not going to manage to pull it off without luck -- if I FARKLE out at 350, I wasn't likely to break 8000 that game anyway, but if I get lucky and roll a '5', bumping my score to 400 and allowing me a new set of throws, I might get an additional score before banking that gets me a lot closer to my goal. (There's been at least one occasion where I threw a lucky '5', then tossed a straight with my very next roll, resulting in a net boost of over 1500 points on that turn.) Yes, I'll fail more often than I succeed, and sometimes even if I do succeed, the additional points aren't big enough to get me to my goal anyway, but the point is that I already know that 350 points by themselves aren't going to be enough to get me where I want to go, so I throw the dice and hope for the best (knowing as well that I can always start a new game).&lt;/p&gt;

&lt;p&gt;The more philosophic reason is that, while you can easily total up the points you lost by taking a chance and losing, you can't easily, if at all, total up the points you passed up on by playing it safe and banking what you currently have. In that sense, it's always going to look 'smarter' to play it safe rather than take a risk. But is it really? Sure, you can do the math showing that, in the long run, you'll give up at least as many points if not more by risking low-probability throws than by playing it save, but on the other hand all I need is one really lucky game to post my score as the #1 lifetime score among all my FARKLE friends, and that score doesn't go away. Sometimes, you only need to succeed once to make all the losses irrelevant, and likewise playing it safe 'for the long term' doesn't really help because the scale on which you're being judged doesn't care what your overall score was, just your best score.&lt;/p&gt;

&lt;p&gt;Take a chance and let yourself be vulnerable to someone; maybe you'll end up hurt and miserable, but one success may be all it takes to make you happy for the rest of your life. Spend a dollar or two on lottery tickets when the prize gets high enough to notice; odds are you'll never see anything like the amount of money you spend over the years you play, but one lucky ticket and none of that matters anymore. Now I'll be the first to admit that it's easier to hold faith in luck when it works in the latter rather than the former fashion; spending two extra dollars in a week almost never deprives you of something you need, while having your heart shattered (yet again) feels like something you simply can't do over and over without losing your mind. The principle is the same in either case, though; just because you can't see or feel the prize doesn't mean that it's impossible for you ever to reach it. Yes, you may never actually get there, so be ready for that, but if you use that as an excuse to stop trying, then you're guaranteed never to get there.&lt;/p&gt;

&lt;p&gt;I'll also be the first to admit that I haven't always lived up to this philosophy; as I noted, it's sometimes pretty hard to hold to faith when you feel broken by fate. I'd like to think, though, that it's a lesson that I stay as open to as possible, and occasionally even re-discover after a long, dull routine of playing it safe.&lt;/p&gt;

&lt;p&gt;After all, there are only two ways to tell when you're done rolling the dice: either the dice themselves tell you to stop, or you put them aside and stop yourself.&lt;/p&gt;

&lt;p&gt;FOLLOWUP:&lt;/p&gt;

&lt;p&gt;Shortly after posting this, I rolled my best-ever score in FARKLE: 10,600 points. It's a bit behind the highest I've ever seen (among my FARKLE-friends, that score ranks sixth all-time, with the second-highest at 11,850 and highest at 13,100), but it's pretty good.&lt;/p&gt;

&lt;p&gt;To quantify what I mean about 'it's harder to realize how many points you may have given up by stopping', I thought I'd track one game here to demonstrate:&lt;p&gt;

&lt;ol&gt;&lt;li&gt;Roll to 250, then FARKLE out. No choice here. (Net +0)
&lt;li&gt;Roll to 700 with one die remaining. Take the chance and get a '1'. Then roll trip '1's on the next roll. Bank. (Net +1100)
&lt;li&gt;Roll to 350 with one die left. FARKLE out. (Net +750)
&lt;li&gt;Roll to 550 with three dice left. FARKLE out. (Net +200)
&lt;li&gt;Roll trip '5's on the first roll. Add two '1's on the second. FARKLE out. (Net -1200, since the game imposes a 500 point penalty for three consecutive FARKLES.)
&lt;li&gt;Roll to 600, then FARKLE out. (Net -1800)
&lt;li&gt;Roll three pairs on first roll, then on second roll, up to 850. Roll up to 950. Bank. (Net -1700)
&lt;li&gt;Roll straight on first roll, then start second roll with a pair of '1's and a pair of '5's for a total of 1800. Bank. (Net -1700)
&lt;li&gt;Roll trip '6's and a '1' for 700. FARKLE out. (Net -2400)
&lt;li&gt;Roll trip '4's and a pair of '5's for 500. FARKLE out. (Net -2900)&lt;/ol&gt;

&lt;p&gt;Final score = 4,050&lt;/p&gt;

&lt;p&gt;On one hand, this looks like a good reason not to push too hard -- had I banked at every logical opportunity, I'd have had a final score of 6,950 instead of 4,050. On the other hand, 6,950 is the lowest score among my FARKLE friends who've played this week, and wouldn't even crack the top 10 all-time. You've got to have a game that's capable of being pushed to win a high score; even pushing for good luck won't help you if there's no luck to be had in that game. If there is luck, though, and you don't push for it, you won't get it, either.&lt;p&gt;

&lt;p&gt;One thing I'll add to my method, though -- for FARKLE, be less aggressive about pushing luck where there's a chance for a third FARKLE, since the penalty helps negate whatever luck you've already had. Not sure how that translates to a general life lesson, though.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31973061-4484441759129486698?l=contrarianbias.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://contrarianbias.blogspot.com/feeds/4484441759129486698/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31973061&amp;postID=4484441759129486698' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/4484441759129486698'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/4484441759129486698'/><link rel='alternate' type='text/html' href='http://contrarianbias.blogspot.com/2009/09/farkle-guide-to-life.html' title='The FARKLE Guide to Life'/><author><name>David Wintheiser</name><uri>http://www.blogger.com/profile/18026301321724958368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31973061.post-6755424819159718432</id><published>2009-09-22T19:48:00.000-05:00</published><updated>2009-09-22T19:53:39.501-05:00</updated><title type='text'>Note To Future Self #6</title><content type='html'>The next time someone goes on a rant about the usage of 'ironic' in Alanis Morrissette's song "Ironic", complain about how pop culture also claims that every person in Muskogee, Oklahoma is an upstanding citizen who regularly attends church and has never used illicit drugs or had sex outside of marriage.&lt;div class="iblogger-footer"&gt;&lt;br clear="all"/&gt;&lt;p style="text-align:right;font-size:10px;"&gt;[Posted with &lt;a href="http://illuminex.com/iBlogger/index.html"&gt;iBlogger&lt;/a&gt; from my iPhone]&lt;/p&gt;&lt;br/&gt;&lt;/div&gt;
&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31973061-6755424819159718432?l=contrarianbias.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://contrarianbias.blogspot.com/feeds/6755424819159718432/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31973061&amp;postID=6755424819159718432' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/6755424819159718432'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/6755424819159718432'/><link rel='alternate' type='text/html' href='http://contrarianbias.blogspot.com/2009/09/note-to-future-self-6.html' title='Note To Future Self #6'/><author><name>David Wintheiser</name><uri>http://www.blogger.com/profile/18026301321724958368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31973061.post-2633201695457225303</id><published>2009-09-18T02:24:00.001-05:00</published><updated>2009-09-18T02:24:16.074-05:00</updated><title type='text'>Is It Opposite Day Yet?</title><content type='html'>&lt;p&gt;In the midst of 'new book mania', and enjoying an autobiography/tell-some (but not all) book about the fashion industry by plus-size model Crystal Renn. The book, entitled "&lt;a href="http://www.amazon.com/Hungry-Appetite-Ambition-Ultimate-Embrace/dp/143910123X/ref=sr_1_21?ie=UTF8&amp;s=books&amp;qid=1253254850&amp;sr=1-21"&gt;Hungry&lt;/a&gt;", is an interesting study in contrasts; so much so that it would be borderline irresponsible of me to try to summarize it in some kind of 'review' format right now, before I've had a chance to really digest (pardon the pun) the contents.&lt;/p&gt;

&lt;p&gt;Part of my interest in this book comes from the contrast between the way Renn describes both her childhood and her life in the industry with something of an odd yet honorable double-standard: She'll assiduously find good things to say about others, or if she must say something bad, she'll go out of her way either to avoid personally identifying the person she has to bad mouth, finding compensatory values that present that person as more than just a black-hatted 'bad guy', or both (even her biological mother, who gets the worst of this treatment, comes off as sympathetic by the time Renn and her grandmother go to New York to kick off her modeling career). But when it comes to herself, there's little she won't cop to -- she describes her mild OCD as a child which blossoms into full-fledged anorexia when 'discovered' by a modeling scout and told she has to lose dozens of pounds before he'll take a chance on her, she all but paints herself as an exercise-obsessed zombie for the first few years of her modeling life in New York City, and she admits, even after her awakening and acceptance of her body type, being drawn to the odd and the borderline deviant, to the point where I'm expecting that any turn of the page might reveal that Renn has decided to become the 21st century's Bettie Page. She comes across as fiercely honest, at least about her own struggles and flaws, and because of this it's hard not to root for her now that her life seems to have taken a turn for the better and she's getting both &lt;a href="http://www.salon.com/mwt/feature/2009/09/15/crystal_renn/"&gt;positive publicity&lt;/a&gt; and personal satisfaction out of her new life choices.&lt;/p&gt;

&lt;p&gt;The most amazing part of the book, to me, wasn't the personal revelations or the happily-ever-after ending which sees Renn as, apparently, the first plus-size 'editorial' model (a model who makes art, as opposed to a 'commercial' model who only takes pictures to sell things); it was a lengthy section just before the halfway mark of the book, almost an aside from her narrative about starving herself into shape for her modeling career, where she takes on the concept of 'fat' being equal to 'unhealthy', doing so with a diligence toward relating evidence and following the implications of that evidence to seemingly logical if iconoclastic conclusions that I wondered if Renn hadn't somehow stumbled across Bill James at some point in her bookish youth. When I do decide to discuss the book in greater detail (assuming I get around to it), this section is going to get the lion's share of my attention.&lt;/p&gt;

&lt;p&gt;Meanwhile, I thought it might be interesting to point out another double-standard; one that's probably ridiculously obvious, but one I couldn't get out of my head after reading how finally accepting her body's 'natural size' helped bring her entire life into clearer focus.&lt;/p&gt;

&lt;p&gt;Renn explains that she's five-feet nine-inches in height, and fluctuates between one-hundred-sixty and one-hundred-seventy-five pounds in weight, depending on mood and other circumstances. This makes her 'plus size' in the modeling world, and while she says that she's neither the largest nor the smallest plus-size model working today, she's significantly larger than the 'straight size' models against whom she now competes for editorial work. In the world of editorial modeling, she's a giant, arguably in both senses. So I thought it would be interesting to compare her with a couple of other 'giants' of roughly similar size from different walks of life:&lt;/p&gt;

&lt;p&gt;- Doug Flutie (5' 9", 180 lbs)&lt;/p&gt;

&lt;p&gt;Crystal Renn is the same height and about five to twenty pounds lighter than Doug Flutie was during much of the latter's football career. Like Renn, Flutie found success in his chosen profession, though, also like Renn, he didn't find it on what most would assume to be the largest stage of that profession.&lt;/p&gt;

&lt;p&gt;As a quarterback at Boston College, Flutie threw arguably the most famous touchdown pass in the history of college football, a pass that won a game against the defending national champions. Flutie also was the first NCAA quarterback to break 10,000 yards passing in his collegiate career, and won the Heisman Trophy as the top college player in 1984.&lt;/p&gt;

&lt;p&gt;However, when Flutie graduated, he had extreme difficulty landing and holding a full-time job as an NFL quarterback, largely due to concerns over his size. Flutie, you see, was too small to play quarterback in the NFL.&lt;/p&gt;

&lt;p&gt;Flutie was originally taken by the USFL's New Jersey Generals, but after the rival league folded, Flutie finally got a chance to play in the NFL, starting one game for the Chicago Bears in 1986, then one game for the New England Patriots in 1987. (It's hard to know how much Flutie's decision to cross the NFLPA's picket line during the 1987 player's strike to serve as a 'replacement player' harmed Flutie's reputation in the NFL.) After a couple of more seasons with the Patriots, during which time it became clear that the Pats had no interest in declaring Flutie the starter, Flutie decided to leave the NFL and went north to play in the Canadian Football League.&lt;/p&gt;

&lt;p&gt;As a CFL quarterback, Flutie came into his own, winning three Grey Cup championships and being lauded as one of the greatest quarterbacks ever to play in the Canadian league. His success enabled him to return to the NFL nearly a decade after he left, even earning a starting job with the Buffalo Bills, for whom he won 17 of 25 starts before finally being demoted. Throughout Flutie's two stints in the NFL, commentators would frequently ascribe his mistakes to being too small to see over his linemen.&lt;/p&gt;

&lt;p&gt;Doug Flutie, too small to play quarterback.&lt;/p&gt;

&lt;p&gt;- Bill Mazeroski (5' 11', 183 lbs)&lt;/p&gt;

&lt;p&gt;Renn tells the tale in her memoir of becoming a cheerleader in Clinton, Mississippi, and being utterly unable to do gymnastic handsprings. It would be easy, given the subject of her book, to imagine that Renn was simply 'too big' to be acrobatic (though Renn also describes taking and excelling in martial arts training as a younger child in Florida, which you'd think would be good prep work for a gymnastic career). Any doubt over whether someone of Renn's size can be acrobatic, however, should be settled by this comparison.&lt;/p&gt;

&lt;p&gt;Bill Mazeroski is generally, almost universally considered the greatest defensive second-baseman the game of major-league baseball has ever seen. He was not a tremendous hitter; in fact, there were a number of years where Mazeroski hit just barely enough to keep his job. Still, his defense was amazing, and the cornerstone of his defensive skills was his ability to turn the 'pivot' on the double play. This involves fielding a throw from either the shortstop or third baseman, tagging the bag with a runner advancing from first base to force the first out, then 'pivoting' to get a strong throw to first base to force the batter for a second out, completing the double play. In Maz's day, runners from first were routinely taught to try to 'take out' the second baseman on his pivot, especially given that, having to face toward the infielder making the initial throw, the second baseman would not always be in an ideal position to protect himself from a hard-charging baserunner intent on 'breaking up' the double play. (Conversely, when a shortstop would take a throw from second, he was already facing in the same direction as the first baseman, and could thus see the approaching baserunner and position himself appropriately to get out of his way.)&lt;/p&gt;

&lt;p&gt;Despite this, Maz turned more double plays than any other second baseman of his era. Not only this, but on a per-game basis, Maz turned more double plays than any other second baseman for which there are reliable box scores, which is to say at least since World War II and possibly since before World War I. His overall outstanding defense, and particularly his agility and quickness on the double play, eventually got him recognized by the Veterans' Committee and Maz was inducted into the Major League Baseball Hall of Fame in 2001.&lt;/p&gt;

&lt;p&gt;Bill Mazeroski, the smoothest, slickest fielder second base has ever known, despite being two inches taller and one-to-two dozen pounds heavier than Crystal Renn.&lt;/p&gt;

&lt;p&gt;I could go on -- fans of the Minnesota Vikings will remember Leo Lewis, a wide receiver and punt returner during the 1980s who stood 5'9' and weighed 170 lbs and was known as 'little Leo Lewis' for much of his ten-year career -- but I think this makes the point. In the right context, Renn's size would either be a non-issue or a worrying deficiency, but as a model she's 'plus-sized' and supposed to settle for a life of selling clothes to overweight women.&lt;/p&gt;

&lt;p&gt;Clearly she didn't think that was good enough, and I appreciate the results of her rebellion. We could use more like it, in all walks of life.&lt;/p&gt;
&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31973061-2633201695457225303?l=contrarianbias.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://contrarianbias.blogspot.com/feeds/2633201695457225303/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31973061&amp;postID=2633201695457225303' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/2633201695457225303'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/2633201695457225303'/><link rel='alternate' type='text/html' href='http://contrarianbias.blogspot.com/2009/09/is-it-opposite-day-yet.html' title='Is It Opposite Day Yet?'/><author><name>David Wintheiser</name><uri>http://www.blogger.com/profile/18026301321724958368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31973061.post-5935787832694516479</id><published>2009-08-26T23:38:00.001-05:00</published><updated>2009-08-26T23:38:21.395-05:00</updated><title type='text'>Why I Am Leery of Enjoying FAILblog Too Much</title><content type='html'>&lt;blockquote&gt;&lt;i&gt;Alan Wiggins was one of the key success stories for the San Diego Padres in 1984. Making the very difficult move from the outfield to second base, he had gotten along well defensively and contributed steadily on offense, enabling the Padres to get an extra bat in the lineup. In spring training of 1985 Wiggins confessed that he had developed a dependence on drugs, and needed to fight his way clear of it. The Padres were understanding of this, up to a point, but in the second week of the season Wiggins had a relapse, and had to seek further treatment.
&lt;p&gt;It was late June when he was ready to return to the team, but by this time the Padres were playing real well, and they had reached the conclusion that they didn't really need Alan Wiggins -- not only that they didn't need him, but that he did not deserve to walk among them anymore; yessir, they took a vote on it, and they decided that they just didn't want any of his kind around. The owner of the team took the same position, and took it with such determination that it was clear she would, if need be, fight in court for the right to throw Alan Wiggins away like a lump of rotten cheese.
&lt;p&gt;Now that was, to tell the truth, a right arrogant, self-righteous attitude, and as I think I mentioned earlier in the book, it has been my experience that the Lord rarely wastes much time in punishing this particular failing in us. I mean, I've found that a lot of times it is just damned difficult to figure out what the Old Bugger is up to; I don't know too much about it, but I was raised to believe in God, and there are a number of areas which I was led to believe were his assignment to which it seems to me he don't pay as much attention as he might. He is, however, quite alert to punishing arrogance and re-instructing us in humility; in fact, I think this is the only one among his deific duties that he really enjoys, and I've found that he can be tremendously creative in accomplishing this task swiftly."&lt;/i&gt;&lt;br&gt;&lt;br&gt;- Bill James, originally from the San Diego Padres comment in the &lt;u&gt;1986 Baseball Abstract&lt;/u&gt;, reprinted in &lt;u&gt;This Time Let's Not Eat The Bones&lt;/u&gt;&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31973061-5935787832694516479?l=contrarianbias.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://contrarianbias.blogspot.com/feeds/5935787832694516479/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31973061&amp;postID=5935787832694516479' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/5935787832694516479'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/5935787832694516479'/><link rel='alternate' type='text/html' href='http://contrarianbias.blogspot.com/2009/08/why-i-am-leery-of-enjoying-failblog-too.html' title='Why I Am Leery of Enjoying FAILblog Too Much'/><author><name>David Wintheiser</name><uri>http://www.blogger.com/profile/18026301321724958368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31973061.post-4698523507801225749</id><published>2009-08-26T22:39:00.001-05:00</published><updated>2009-08-26T23:04:33.634-05:00</updated><title type='text'>Blast From The Past: The Canonical D&amp;D 3.5 Alignments, As Chosen By Me</title><content type='html'>&lt;p&gt;Before I started my first Contrarian Bias blog, I used to write a little-known and unremembered gaming blog called Simulation 16 on the TypePad service. Unfortunately, when I left TypePad, I didn't think to take my writing with me.&lt;/p&gt;

&lt;p&gt;Enter the Internet Wayback Machine.&lt;/p&gt;

&lt;p&gt;It's not perfect, but it's enabled me to find some of the writing I did back when I didn't know how to write for the web. One of my favorite pieces is the following, a list of the nine D&amp;D alignments as they existed prior to the new 4th edition, and the iconic characters I decided to associate with each of those alignments.&lt;/p&gt;

&lt;p&gt;(Note: Many of the links from the original post are now, sadly, defunct, but I've left in a few that I could confirm still function, years after the original essay was posted.)&lt;/p&gt;

&lt;p&gt;     *     *     *&lt;/p&gt;

&lt;p&gt;Wizards of the Coast seems to have introduced the concept of the 'iconic character' to D&amp;D - there are a number of characters in the Player's Handbook intended mainly to give players an idea of the 'look and feel' of the various classes in the game. The same is true of the various prestige classes listed in different WotC-published D&amp;D supplements (to the point where, even before D&amp;D 3.5 came out, Ed Stark noted that there are more iconic characters than character classes).&lt;/p&gt;

&lt;p&gt;Interestingly, there have never really been characters created to illustrate the game's alignment rules. One could argue that you could 'retrofit' the existing iconic class-characters to illustrate the alignment grid - for instance, the iconic paladin would also be the iconic lawful good character - but there are a couple of limitations to this approach. First, because none of the 'core iconics' are actually evil - you have to go into the DMG to find even a couple of evil iconics (the assassin and blackguard). More importantly, the rulebooks don't really take time to explore the attitudes and behavior of the iconic characters, which is really where alignment can be most readily seen. And if you turn to the various works of D&amp;D fiction containing the iconic characters, then you run right back into the first problem - the main characters are usually good, occasionally neutral, never evil.&lt;/p&gt;

&lt;p&gt;So I'm going to attempt to fill this void, somewhat, by naming a collection of what I think are the nine iconic characters corresponding to the D&amp;D alignments. Rather than drawing them from the D&amp;D universe, though, I'll draw them from the larger sphere of popular culture. With any luck, this will give the chance to show not only that the D&amp;D alignment system is much more broadly applicable and useful that some of its detractors claim, but also to dispel a few misconceptions about the D&amp;D alignment system.&lt;/p&gt;

&lt;p&gt;&lt;i&gt;Lawful Good:&lt;/i&gt; &lt;b&gt;Victor Lazlo&lt;/b&gt;&lt;/p&gt;

&lt;blockquote&gt;&lt;i&gt;I know a good deal more about you than you suspect. I know, for instance, that you're in love with a woman. It is perhaps a strange circumstance that we both should be in love with the same woman. The first evening I came to this café, I knew there was something between you and Ilsa. Since no one is to blame, I - I demand no explanation. I ask only one thing. You won't give me the letters of transit: all right, but I want my wife to be safe. I ask you as a favor, to use the letters to take her away from Casablanca.&lt;/i&gt;&lt;/blockquote&gt;

&lt;p&gt;At first, I toyed with the idea of doing the entire 'alignment wheel' just out of characters from the classic 1942 film &lt;em&gt;Casablanca&lt;/em&gt;, but ultimately decided against it because it would have required a few stretches to fill some of the alignment roles. But there's no doubt in my mind that Lazlo is a paragon of lawful good, perhaps the best example of a secular paladin in popular culture.&lt;/p&gt;

&lt;p&gt;If you've seen &lt;em&gt;Casablanca&lt;/em&gt;, then you know what I mean. If you haven't, here's a quick rundown:&lt;/p&gt;

&lt;ul&gt;&lt;li&gt; A Romanian, Lazlo lived in Warsaw prior to the outbreak of World War II, publishing a newspaper calling out against the Nazi regime in Germany (the highest ranking German officer in the film refers to "lies and propaganda", as you might expect) until the very day the Germans invaded Poland.
&lt;li&gt;Lazlo becomes a member, and then a leader, of the underground resistance fighting the Nazi occupation of Europe.
&lt;li&gt;At some point, Lazlo is captured by the Nazis, placed in a concentration camp, and tortured. (I assume this occured after Lazlo became identified as a leader of the resistance.)
&lt;li&gt;Lazlo escapes, beginning a chase across Europe that involves acts of organized partisanship, more "propaganda", and various heroic deeds. They're not spelled out in the film, but are impressive enough so that the cynical Rick Blaine congratulates Lazlo on his "work" the first time they meet. Lazlo modestly responds, "I try," to which Rick replies, "We all try. You succeed."
&lt;li&gt;While in Casablanca, Lazlo stands up to the German officer assigned to bring him back to Europe, attends a meeting of the local underground despite the danger of being followed by German agents, leads the patrons of Rick's Cafe in a stirring rendition of Les Marsellaise that drowns out a German attempt to use the same melody as a drinking song, and utters the quotation above when it becomes obvious that Rick has the letters of transit that will allow Lazlo to escape to the relative safety of America.&lt;/ul&gt;

&lt;p&gt;Belonging to a higher calling, concern for others over and above anything that might happen to oneself, unflinching courage and competence in trying circumstances. I'm not saying that every paladin should look and act like Lazlo, but if more of them did, there would likely be many fewer '&lt;a href="http://nwn.bioware.com/forums/viewtopic.html?forum=58&amp;topic=216990"&gt;when paladins attack&lt;/a&gt;' moments.&lt;/p&gt;

&lt;p&gt;&lt;i&gt;Neutral Good:&lt;/i&gt; &lt;b&gt;Blossom&lt;/b&gt;&lt;/p&gt;

&lt;blockquote&gt;&lt;i&gt;Being a Powerpuff Girl isn't about getting your way, or having the best stuff, or being popular or powerful. It's about using your own unique abilities to help people, and the world we all live in. And you, little girl, have done nothing worthy of the name Powerpuff.&lt;/i&gt;&lt;/blockquote&gt;

&lt;p&gt;Gamers would know of Aaron Williams's &lt;a href="http://www.nodwick.com"&gt;Nodwick&lt;/a&gt; and the duct-tape-wielding cleric Piffany. And in many ways, Piffany is a great example of Neutral Good behavior. She's even quoted in one story as having entered an ecumenical organization so that she can uphold Good across the board. Yet Piffany's naivete, while endearing to her own character, isn't something that I identify as classically Neutral Good, or even Good. Instead, I turn to the leader of the &lt;a href="http://www.cartoonnetwork.com/tv_shows/ppg/index.html"&gt;Powerpuff Girls&lt;/a&gt; to serve as my iconic Neutral Good character.&lt;/p&gt;

&lt;p&gt;The episode "Stuck Up, Up, and Away" (Episode 14, for those Comic Book Guy wanna-bes) from which the quote above comes from is an excellent example of why Blossom makes an outstanding representative of Neutral Good. When Princess's snooty behavior endangers Twiggy the hamster, it's Blossom that gives the orders that allow the Powerpuffs to rescue the poor creature (and creates the dramatic urge that drives the rest of the episode when Princess decides she wants to be a Powerpuff Girl). Blossom even defends Princess at first - noting that she's new and probably isn't good at making friends, so they should give her another chance. When Princess, in her first super-outfit, turns a routine bank robbery into an embrassing spectacle, Blossom again spares Princess the ire of her sister and tries to be understanding, only to see Power-Armor Princess stop by the very next day and threaten to destroy the Powerpuff Girls. In fact, Princess does defeat both Buttercup and Bubbles, then engages in the classic villain taunt to try to humble Blossom - who isn't having any of it. In a classic execution of judo-strategy, Blossom gets Princess to overcommit, then not only puts her off balance, but gets her sisters to chime in, in true leader-fashion, to finally defeat her.&lt;/p&gt;

&lt;p&gt;Now, Blossom isn't perfect - when Bubbles, thinking that she's actually Mojo Jojo, clocks Blossom in a later episode, she originally wants to retaliate before Buttercup reminds her that it's not really a sisterly thing to do. And Blossom even commits a crime - swiping a set of uber-golf-clubs that Professor Utonium reeeeeealy wants because she can't afford to pay for them, then framing Mojo Jojo for the deed. But when Blossom does do wrong, she realizes it and corrects her action. In the first example, Blossom eventually has to restrain Buttercup from kicking Bubbles/Mojo's tush after a well-aimed barb hits home, while she ends the latter episode in jail for her crime, serving her debt to society as required. She does the right thing - which is the essense of Neutral Good, after all.&lt;/p&gt;

&lt;p&gt;&lt;i&gt;Chaotic Good:&lt;/i&gt; &lt;b&gt;Cyrano de Bergerac&lt;/b&gt;&lt;/p&gt;

&lt;blockquote&gt;&lt;i&gt;To sing, to laugh, to dream,&lt;br&gt;To walk in my own way and be alone,&lt;br&gt;Free, with an eye to see things as they are,&lt;br&gt;A voice that means manhood -- to cock my hat&lt;br&gt;Where I choose -- At a word, a Yes, a No,&lt;br&gt;To fight -- or write.&lt;/i&gt;&lt;/blockquote&gt;

&lt;p&gt;It is a delicious irony in these days of 'freedom fries' to note that the man who embodies what most American men would see as their national ideal is, in fact, a Frenchman. But Cyrano, as he points out in his own epitaph, is "not like other men."&lt;/p&gt;

&lt;p&gt;For starters, while he embarasses the pompous Montfleury for daring to make a pass as his beloved Roxane, he willingly enters into a bargain with Christian to provide words to bolster the latter's good looks so as not to disappoint his beloved. After Christian dismisses Cyrano as no longer useful to him (a dismissal which proves hasty on Christian's part), Cyrano not only forgives the young fool without another thought, but wins the lad a kiss (and ultimately, a marriage). Then, instead of fighting his arch-rival DeGuiche (as he defeated DeGuiche's catspaw in the first act), he delays his rival with a whimsical story of a trip to the moon. Promising that Christian should write every day while away at war, Cyrano runs a nightly siege blockade to deliver those promised letters. And, at the moment when it seems Cyrano might finally have his happiness after all, he instead allows himself to honor his dying friend Christian by keeping his secret faithfully until the day of his own death.&lt;/p&gt;

&lt;p&gt;Yes, Cyrano kicks a lot of ass. But no one's ass is kicked who doesn't deserve it, and in some cases, the lesson is taught without an ass-kicking, but rather with more humilating weapons - wit, charm, and fiery honesty. It's also interesting to note that there are only three characters other than Cyrano himself that appear in all five acts of Rostand's play - Roxane, Cyrano's love; DeGuiche, Cyrano's arch-rival; and Ragueneau, the pastry cook and poet who is one of Cyrano's dearest friends. Cyrano does not lack the 'looking out for the little guy' aspect of the classic Chaotic Good - indeed, his closing line in the first act of the play might well be the call-sign for all well-played Chaotic Good heroes: "Did you not ask why against this one singer they send a hundred swords? Because they know this one man for a friend of mine!"&lt;/p&gt;

&lt;p&gt;&lt;i&gt;Lawful Neutral:&lt;/i&gt; &lt;b&gt;Sir Te&lt;/b&gt;&lt;/p&gt;

&lt;blockquote&gt;&lt;i&gt;In matters of the heart, even great heroes can be idiots.&lt;/i&gt;&lt;/blockquote&gt;

&lt;p&gt;This might be another choice that pushes the envelope of 'popular culture', since Sihung Lung's character probably isn't the first you'll remember from &lt;i&gt;Crouching Tiger, Hidden Dragon&lt;/i&gt;, and if you do remember him, you probably remember him as a father-figure to two of the main characters, Li Mu Bai and Shu Lien. Yet Sir Te is also a highly placed and effective bureaucrat in the government of medieval China, an age that prized law not just for it's own sake, but for its essence as expressed in diplomacy, manners, hospitality, and etiquette. Indeed, the scene where Sir Te meets with the newly-arrived General Yu, shows him the Green Destiny sword that Li Mu Bai has entrusted to him, and exhorts him to cultivate contacts in the Giang Hu underworld, despite Yu being the minister of security with the job of ostensibly opposing such criminals, marks him as being a true student of law and efficiency, regardless of whether or not the common understanding would take the means as 'good' or 'evil'.&lt;/p&gt;

&lt;p&gt;&lt;i&gt;'True' Neutral:&lt;/i&gt; &lt;b&gt;Cool Animal Strong Bad&lt;/b&gt;&lt;/p&gt;

&lt;blockquote&gt;&lt;i&gt;"(gurgling sound)"&lt;/i&gt;&lt;/blockquote&gt;

&lt;p&gt;Part of the problem with identifying a canonical Neutral character is that there are two generally accepted 'flavors' of neutrality. There is what I call apathetic-neutral, where the person simply doesn't care about morality or ethics and simply blows in the prevailing winds. Then there is what I call activist-neutral, which is more concerned with maintaining a 'balance' in the world between competing moral and ethical principles. (There is technically a third sort of neutrality, where the actor simply doesn't have the intelligence required to make moral or ethical choices, which is why all animals, constructs, and most other mindless or low-intelligence creatures default to neutrality in current D&amp;D - animated undead being the significant exception these days.)&lt;/p&gt;

&lt;p&gt;That's why I'm going with Cool Animal Strong Bad as my neutral iconic character. He has all the cool animal accessories: tentacles, claws, horns, mandibles, multi-faceted eyes, and a proboscis (as well as other traits you'll have to discover by watching the &lt;a href="http://www.homestarrunner.com/sbemail.html"&gt;Strong Bad e-mail Flash cartoon&lt;/a&gt; called 'Animal'), but pretty much all he does is sit in one place, looking funky and cool, and gurgling when you ask him any question. On one hand, this may seem like I'm being unfair to those who prefer the concept of activist-neutrality, typically portrayed by druid characters. On the other hand, there's a Book of Exalted Deeds for good alignments, and a Book of Vile Darkness for evil characters, but can you name the equivalent book for neutrals without looking it up in the DMG? I can't.&lt;/p&gt;

&lt;p&gt;(gurgling sounds fade out)&lt;/p&gt;

&lt;p&gt;&lt;i&gt;Chaotic Neutral:&lt;/i&gt; &lt;b&gt;Calvin&lt;/b&gt;&lt;/p&gt;

&lt;blockquote&gt;&lt;i&gt;Calvin: "Boy, did I get in trouble at school today. Wow."&lt;br&gt;Hobbes: "What happened?"&lt;br&gt;Calvin: "I don't even want to talk about it."&lt;br&gt;Hobbes: "Did it have anything to do with all those sirens about noon?"&lt;br&gt;Calvin: "I SAID I don't want to talk about it."&lt;/i&gt;&lt;/blockquote&gt;

&lt;p&gt;One of the great disservices done to the D&amp;D alignment system was when TSR began to forcefully equate the Chaotic Neutral alignment with insanity and mental illness. It's one of the reasons I dismiss the Planescape setting to this day. Unlike fans of the setting who seem to have seen it as morally complex and ambiguous, I see the setting as morally two-faced: unlike the typical setting where reductive players use detect evil and similar divinations to distinguish between characters to interact with and those to simply be destroyed, Planescape allows reductive players to distinguish between characters who express personality traits or emotions atypical for their alignment 'type' (the ones to interact with) and characters slavishly devoted to their alignment 'type' (the ones to destroy). In the former case, you get murderous celestials who rationalize their crimes as necessary for 'the greater good' interacting with infernal characters capable of feeling and even understanding 'higher' emotions like love and sympathy (but who, because they're evil, still get to dress in funky leather or mailed costumes with - at least in the female NPC cases - an awful lot of exposed skin). In the latter case, you get the modrons, largely mindless minions of utter law whose very form follows a rigid Euclidian heirarchy, and the slaadi, masters of madness whose primary ability is to force their opponents to act based on random die rolls (the still-clunky-even-in-3.5 confusion mechanic).&lt;/p&gt;

&lt;p&gt;It took Bill Watterston to point out that true chaos isn't found in non-Euclidian spaces or amphibian terrors cribbed from H.P. Lovecraft, but in the mind of a young boy with a hyperactive imagination.&lt;/p&gt;

&lt;p&gt;Calvin sometimes does good. He seldom does anything blatantly evil, though 'naughty' is a word that applies to nearly all of Calvin's pranks. And while he has the wisdom of his imaginary pal/stuffed tiger Hobbes available to him, he's remarkably resistant to any sort of 'corrective influence' Hobbes might be. (Indeed, Hobbes is frequently a co-conspirator in Calvin's less sociopathic schemes, particularly the invention of bizarre clubs with their attendant rituals.)&lt;/p&gt;

&lt;p&gt;The best example of pure chaos coming from Calvin's brain, however, is something that's even entered the game theory lexicon: &lt;a href="http://random.average-bear.com/TheoryTopics/Calvinball"&gt;Calvinball&lt;/a&gt;, a game where the rules are literally made up as one goes along. And part of the fun of watching Calvinball is realizing that Hobbes is often better at the game than Calvin himself is, which perhaps says something profound about what wisdom is capable of.&lt;/p&gt;

&lt;p&gt;Or not. After all, this is Calvin we're talking about.&lt;/p&gt;

&lt;p&gt;&lt;i&gt;Lawful Evil:&lt;/i&gt; &lt;b&gt;Darth Vader&lt;/b&gt;&lt;/p&gt;

&lt;blockquote&gt;&lt;i&gt;Apology accepted, Captain Needa.&lt;/i&gt;&lt;/blockquote&gt;

&lt;p&gt;For an entire generation, those young enough to revel in Star Wars when it first came out but old enough to appreciate the subtler, more adult shadings of The Empire Strikes Back (from which the quote is drawn), Darth Vader was not just the embodiment of evil, but the embodiment of cool evil. He had a cool black armored costume, a spooky sound effect that announced his presence even when you couldn't see him, a tricked-out space fighter, and acres of unflappability. Despite those of us who ran around pretending to be Vader in kid-like play or later RPGs, Vader himself wasn't wanton or capricious in his choice of targets - he focused on those who challenged him, either his authority or his traditions, and made it known that failure always carried a terrible price where he was concerned. And in the second film, we even got to see some measure of his devotion to his even more evil master, the Emporer, which covers the lawful part both ways. And, because Vader is evil, not neutral, we also got to see that Vader was, all the time, plotting the overthrow of his master with the help of his son rather than being content to serve as the galaxy's number-two bad guy.&lt;/p&gt;

&lt;p&gt;As an aside, part of the problem I have with the recent/'earlier' Star Wars films isn't necessarily that Lucas is trying to retrofit a galaxy that wasn't anywhere near as detailed when he made the first film than it is now. It's that, instead of a tale of the heroic journey of Luke, these 'earlier' films recast the entire story as a chronicle of the fall and redemption of Anakin/Vader. And while I'm willing to suspend my disbelief a little more to see what Lucas might come up with in the soon-to-be-released Revenge of the Sith, I'm finding that I can't quite reconcile the scheming, lawful Vader of the 'later' movies with the impetuous, frankly chaotic Anakin of the 'earlier' films. It's not impossible for a character's alignment to change* - even under AD&amp;D rules, where the penalties were probably most severe - but convincing me of this one is going to take a trick of storyteller legerdemain that I'm not sure Lucas can pull off.&lt;/p&gt;

&lt;p&gt;(And while I don't mean to turn this entry into yet another internet screed against George Lucas, who is about five hundred million times more successful than I am, it's pleasingly ironic that our canonically opposed alignment character once states, in the midst of one of his own rants, "Shall I labor night and day, to build a reputation on one song, and never write another?" Though I admit the quote isn't quite fair to the guy who also directed American Graffiti.)&lt;/p&gt;

&lt;p&gt;* - Speaking of alignment change, one of the reasons I'm drawn to the Ravenloft setting is the rule that incorporates madness, not with a specific alignment (see Chaotic Neutral above), but with involuntary alignment change. Not only does it allow for the dramatically interesting portrayal of a character whose ethical and moral outlooks suddenly shift, resulting in a fracturing of that characters 'reality', but it also doesn't restrict the madness mechanic to merely shifting to an evil alignment (though admittedly there are many more ways to shift to evil in Ravenloft than there are to shift to good) - an apathetic neutral who suddenly finds herself with the moral attitude of a paladin might just as easily slide into madness (which is why, in my own Ravenloft campaign, if you decide you want to go after Elena Faith-Hold, you're in for a rude shock).&lt;/p&gt;

&lt;p&gt;&lt;i&gt;Neutral Evil:&lt;/i&gt; &lt;b&gt;Hank Scorpio&lt;/b&gt;&lt;/p&gt;

&lt;blockquote&gt;&lt;i&gt;But Homer, on your way out if you want to kill somebody, it would help me a lot.&lt;/i&gt;&lt;/blockquote&gt;

&lt;p&gt;At first glance, it might be hard to think of the charismatic CEO of the &lt;a href="http://globex.frinky.com/"&gt;Globex Corporation&lt;/a&gt; as evil. After all, he gives Homer Simpson an influential, high-paying management job, one that comes with a tricked-out high-tech house in a managed community. He refuses to apply traditional labels to himself and his activities, like "boss" and "work". He even listens to and helps implement Homer's odd-sounding scheme for morale-building. He's a great guy.&lt;/p&gt;

&lt;p&gt;Except for the blackmail of the U.N. And the blowing up of the 59th Street Bridge to demonstrate his willingness to back up his threats. And the attempted slow torture of an agent sent to defeat his evil plot. And the manaical glee he shows when brandishing a flamethrower against the assault team sent to try to thwart his plan at the last possible moment. Oh, and the plot involves doing something nasty to France, but he'd be the first to point out that it's not entirely his fault.&lt;/p&gt;

&lt;p&gt;Let's face it; evil doesn't have to be slavering, clumsy, and obvious. Sure, it's easier to identify evil when it's massacring women and children, but that's not the real danger of evil. To borrow an observation from another film, the Antichrist isn't likely to be a hundred feet tall with tentacles and dark flames erupting from every pore and orifice; he's more likely to be a nice-looking, nice-sounding guy who simply convinces us to lower our standards, bit by little bit, until we're willing to do or believe anything. The most dangerous evil is cool evil, in my mind at least.&lt;/p&gt;

&lt;p&gt;Scorpio best exemplifies the 'anything for evil's sake' methodology of the classic Neutral Evil, but with a twist - not everyone is a potential carcass or speed-bump on the road to world domination. He can be nice, outgoing, even magnanimous to those who will take that magnanimity and use it to work himself and his underlings that much more efficiently on the nuclear device or weather control machine. If you set yourself against him, you're going down, but until that point, he can be your best friend.&lt;/p&gt;

&lt;p&gt;&lt;i&gt;Chaotic Evil:&lt;/i&gt; &lt;b&gt;Richard III&lt;/b&gt;&lt;/p&gt;

&lt;blockquote&gt;&lt;i&gt;Let not our babbling dreams affright our souls;&lt;br&gt;Conscience is but a word that cowards use,&lt;br&gt;Devis’d at first to keep the strong in awe:&lt;br&gt;Our strong arms be our conscience, swords our law.&lt;br&gt;March on, join bravely, let us to ’t pell-mell;&lt;br&gt;If not to heaven, then hand in hand to hell.&lt;/i&gt;&lt;/blockquote&gt;

&lt;p&gt;As the quote should make clear, I'm referring to Shakespeare's Richard III, not necessarily the historical man. (There is in fact &lt;a href="http://www.r3.org/bookcase/shaksper/kosir.html"&gt;some controversy&lt;/a&gt; over whether Richard really was all that bad a person or a king.)&lt;/p&gt;

&lt;p&gt;Skakespeare's Duke of Gloucester is a swaggering, self-described villain. He manipulates his brother the king into imprisoning his other brother, the Duke of Clarence, then has Clarence killed in order to implicate the king. He pretends to piety to rally public support behind his own attempt at the throne. He has two little kids killed off because they might one day choose to challenge the legitimacy of his reign as king. He kills another of his rivals, then seduces the rival's wife &lt;i&gt;at the funeral&lt;/i&gt;. These acts show the sort of brass cojones that guys like Bill O'Reilly and Sean Hannity can only fantasize about.&lt;/p&gt;

&lt;p&gt;In the play, Richard is defeated by the return from exile of Henry Tudor, earl of Richmond - portrayed by Shakespeare as less a man than a force of divine retribution heralding the end of the War of the Roses. (It should be noted that Elizabeth, Shakespeare's patron, was also a Tudor.) But, in classic Chaotic Evil style, by the time Richard finally does go down, there are few significant rivals or even allies who haven't gone down before him. If a man's gotta go, after all, then the true Chaotic Evil takes as many folks nearby with him to the Abyss before he punches his own ticket.&lt;/p&gt;
&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31973061-4698523507801225749?l=contrarianbias.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://contrarianbias.blogspot.com/feeds/4698523507801225749/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31973061&amp;postID=4698523507801225749' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/4698523507801225749'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/4698523507801225749'/><link rel='alternate' type='text/html' href='http://contrarianbias.blogspot.com/2009/08/blast-from-past-canonical-d-35.html' title='Blast From The Past: The Canonical D&amp;amp;D 3.5 Alignments, As Chosen By Me'/><author><name>David Wintheiser</name><uri>http://www.blogger.com/profile/18026301321724958368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31973061.post-95913069625655739</id><published>2009-08-26T00:52:00.001-05:00</published><updated>2009-08-26T00:52:42.800-05:00</updated><title type='text'>Right Conclusion, Wrong Premises</title><content type='html'>&lt;p&gt;Logic can be a powerful thing.&lt;/p&gt;

&lt;p&gt;I remember first stumbling across symbolic and predicate logic as a teenager, and being astonished that I'd discovered a sure-fire blueprint for winning any argument -- construct correct premises, put them into a valid logical structure, and the conclusion must be true. It was a liberating, eye-opening experience. (One that should have told me that law, not theater or technology, was my best career destination, but I digress.)&lt;/p&gt;

&lt;p&gt;It took me a while to realize that logic isn't actually foolproof.&lt;/p&gt;

&lt;p&gt;It's entirely possible to take false premises, put them into a logically sound argument structure, and end up with a true conclusion anyway. One example:&lt;/p&gt;

- The moon is made of cheese.&lt;br&gt;
- No cheese existed on earth prior to the Apollo 11 mission.&lt;br&gt;
- Therefore, the Apollo 11 mission went to the moon.

&lt;p&gt;This is a highly simplified version of a truly rigorous logical argument, but given that the premises are nonsense, it's not really necessary to have the argument be totally rigorous to show the point -- logic is a powerful tool when used properly, but it's also only as good as your facts.&lt;/p&gt;

&lt;p&gt;This rumination on logic was inspired by reading a &lt;a href="http://news.cnet.com/8301-13505_3-10317666-16.html?part=rss&amp;subj=news&amp;tag=2547-1_3-0-20"&gt;CNET News.com piece by Matt Asay&lt;/a&gt;, who comes by his solid conclusion through some seriously messed-up premises.&lt;/p&gt;

- To overcome an incumbent's advantage in the marketplace, a competitor must pursue a 'disruptive' strategy; i.e: do something the leader does not do, or at least do something well that the leader does not do well.&lt;br&gt;
- Nokia is attempting to upset Apple in the mobile space by ditching their open-sourced Symbian mobile OS in favor of an alliance with Microsoft, who has been struggling in the mobile space for longer than Apple has been in it.&lt;br&gt;
- Motorola is attempting to upset Apple in the mobile space by adopting Google's open-source 'Android' mobile OS, but Google isn't committing the 'resources' necessary to make Android a compelling alternative to Apple's iPhone mobile OS.&lt;br&gt;
- Therefore, Nokia and Motorola will fail to overcome Apple's leadership in the mobile marketplace.

&lt;p&gt;I have no problem whatsoever with the conclusion, but each of the premises is quite silly, and can be corrected simply by checking the work of other, sharper technology thinkers.&lt;/p&gt;

&lt;p&gt;The first premise looks like the most reasonable -- differentiation in the marketplace is a long-standing method to gain market- and mind-share, and in and of itself isn't necessarily a bad idea. The problem comes in when trying to apply this premise to Apple's position in the mobile marketplace.&lt;/p&gt;

&lt;blockquote&gt;&lt;i&gt;Few companies or products challenge an incumbent, at least not on its own turf. Disruption is required to displace an incumbent, following Clayton Christensen's thinking in "The Innovator's Dilemma."

&lt;p&gt;All of which makes me doubt Google's efforts to beat Apple in smartphones, and suggests Nokia and Motorola aren't going to fare much better. They simply aren't disruptive enough.&lt;/i&gt;&lt;/blockquote&gt;

&lt;p&gt;For starters, under some interpretations, it's arguable that Apple isn't even a player in the mobile phone marketplace -- the estimate of Apple's total market share for mobile phones runs at &lt;a href="http://blogs.eweek.com/applewatch/content/iphone/iphones_mobile_marketshare_is_tiny.html"&gt;about 1.3%&lt;/a&gt;. Nokia, the 800-pound gorilla by this estimate, should be 'dominating' the global marketplace, since Nokia is estimated to be shipping nearly 40% of all global phones sold. (Same link.)&lt;/p&gt;

&lt;p&gt;Interestingly enough, though, Apple is a serious player by another measure -- percentage of market profits. Nokia, the big gorilla, earns nearly 60% of the global profits from the cellular marketplace, while Apple, with less than 1/25 of Nokia's sales, &lt;a href="http://seekingalpha.com/article/149976-mobile-phone-market-share-relative-to-profits"&gt;earns about 20%&lt;/a&gt; of the global profits from the cellular marketplace. (We'll get to Motorola later, but for the purpose of this comparison, we'll note that Motorola isn't even profitable.)&lt;/p&gt;

&lt;p&gt;Asay seems to thank that it's Nokia's job to do something 'disruptive' to cut into Apple's market position, when in fact precisely the opposite is happening -- Apple's iPhone, combined with its App Store, has sliced off 20% of the profits in the global mobile market in less than three years, and Apple is the one that's 'disrupting' Nokia.&lt;/p&gt;

&lt;p&gt;The reason for this comes from a fundamental misunderstanding of what makes the technology business run; a leftover artifact from the first days of the personal computer.&lt;/p&gt;

&lt;p&gt;In the 1970s, the personal computer was primarily viewed as a toy: one of the most popular models, the &lt;a href="http://en.wikipedia.org/wiki/Commodore_64"&gt;Commodore 64&lt;/a&gt;, was far better known as a gaming device, competing with the Atari 2600 and Mattel Intellivision game consoles in the consumer space rather than against the Apple II in the education space. Only futurists saw a role for computers in business, however.&lt;/p&gt;

&lt;p&gt;That changed in 1981 when IBM introduced the first IBM-PC. (As if to point out that even then they were more than just a technology company, Apple &lt;a href="http://www.applematters.com/article/august-24-1981-welcome-ibm-seriously/"&gt;took out a full-page ad in the Wall Street Journal&lt;/a&gt; to explain just what IBM's decision might mean, and found themselves both vindicated and buried by their foresight.) Slowly, the PC made inroads into the business world, and people's decisions on personal computers became less driven by entertainment considerations and more driven by compatibility with their work PC. (In these days, when you needed to work on a presentation at home, you'd copy the file to a 5.25" floppy disk and take it with you; a habit that seems both hopelessly backward and suicidally insecure these days.)&lt;/p&gt;

&lt;p&gt;Microsoft helped drive the overall strategy of personal computing in those days, working with their hardware vendors to maintain a two-tiered system: higher-end computers for business, who could afford the expense, and lower-end machines for consumers, who largely couldn't pay what business would pay. Though it was possible to sell a high-end machine into the consumer market, the reality was that Microsoft's licensing model paid them largely the same money regardless of where the machine that their OS was installed ended up, so they encouraged an environment that came to view 'market share' in terms of units shipped; he who sold the most computers was the winner in Microsoft's eyes, and thus in the eyes of the Microsoft-adoring tech press.&lt;/p&gt;

&lt;p&gt;This model may have worked fine in 1986, when most consumers didn't ask much of a computer except that it run the same software being run at work, which the consumer had no choice over anyway. Then, during the 1990's, Microsoft's operating system dominance concealed the reality of the computer hardware market -- computer hardware was much more like any other physical product than it was different. In effect, the computer hardware market was much more like the automobile market than people (except Apple fans) believed.&lt;/p&gt;

&lt;p&gt;Consider the 2008 automotive global market. The largest player, &lt;a href="http://www.boozallen.com/media/file/56733.pdf"&gt;with 15% global market share&lt;/a&gt;, is General Motors -- which just went through a government-shepherded bankruptcy proceeding and is trying desperately to remain profitable. Meanwhile, BMW controls just 2% of the global market, yet it's share of global profits in the automotive market rivals, if not exceeds Apple's in the mobile phone market. (That's not to say that BMW isn't being prudent in the face of a declining global economy -- they've announced that they're &lt;a href="http://online.wsj.com/article/BT-CO-20090729-714886.html"&gt;exiting Forumula 1 racing&lt;/a&gt; to save money.)&lt;/p&gt;

&lt;p&gt;Now granted, the global mobile phone market, up until a few years ago, still believed and followed slavishly the premise that 'more units = more good'; carriers would pay to subsidize particular 'exclusive' phone models, which would be differentiated from the exclusive models of other carriers, but all of which were being offered on the same terms as Gillette famously offered razors -- sell the holder for little or nothing, and make your profit on the blades. In the carriers' case, what they were making profit on was the cellular service, not the hardware. In this environment, it makes sense for hardware to become commodity, lowest-common-denominator stuff. (The technical economic term for this system is &lt;a href="http://en.wikipedia.org/wiki/Vendor_lock-in#Razor_and_blade"&gt;vendor lock-in&lt;/a&gt;.)&lt;/p&gt;

&lt;p&gt;Yet that premise was under siege even before Apple's entry into the mobile market, as RIM copied IBM's 1981 personal computer strategy with the first BlackBerry 'smartphone'. (From that market share link far above, you can see that RIM is also making huge inroads into Nokia's profits for little cost -- RIM has only about 2% of global phone shipments, but about 18% of the profits, making them similar to, though not quite as efficient as, Apple.)&lt;/p&gt;

&lt;p&gt;You'd think that Asay's very point in his initial premise -- that Apple is the leader, despite having very little share of total units shipped -- would convince him that units shipped don't really matter when it comes to market position. Yet in his second premise, he falls right back into that old chestnut, talking, not about Nokia's plans for mobile phones, but about their plans for Windows netbooks.&lt;/p&gt;

&lt;blockquote&gt;&lt;i&gt;Nokia, for its part, made a big gamble open-sourcing Symbian after years of nurturing it as proprietary software to run mobile devices. The company has now discarded Symbian for its foray into Netbooks by partnering with Microsoft, a move that exacerbates its weak-kneed decision to bolster its mobile strategy with Microsoft Office. Nokia's approach leaves pundits like Joel West wondering "how Nokia will have an advantage on scale, innovation, features, branding or distribution over existing netbook makers," not to mention traditional mobile and laptop makers.&lt;/i&gt;&lt;/blockquote&gt;

&lt;p&gt;The problem with looking at netbooks as a bellwether for the mobile phone market is that, as we've just described above, 'more units = more good' only works if that's the model your competitors are all using. PC makers are rushing to come up with competing netbooks because even their mid-range consumer hardware has such poor margins that the market share of a few million netbooks might mean the difference between profitability and bankruptcy. Apple, as we'll discuss in more detail below, isn't playing that game, and thus doesn't feel compelled to join the race for the bottom.&lt;/p&gt;

&lt;p&gt;But 'more units = more good' isn't the only Microsoft-inspired market principle that isn't really true anymore, despite tech writers' insistence that the world hasn't changed since 1986. There's another gulf between what used to be and what is today, and Microsoft is on the wrong side of that gulf as well:&lt;/p&gt;

&lt;blockquote&gt;&lt;i&gt;Microsoft compounds the error by playing up its more expensive application for Windows Marketplace for Mobile, a strategy doomed to fail. Microsoft is playing to the developers' wish to make more money per customer, but if those customers prefer the iPhone, who cares how much Microsoft lets developers charge?&lt;/i&gt;&lt;/blockquote&gt;

&lt;p&gt;Again, Asay touches the heart of the matter without really comprehending it. It's the same kind of impulse that makes folks like Joe Hewitt, developer of Facebook 3.0 for iPhone, &lt;a href="http://joehewitt.com/post/innocent-until-proven-guilty/"&gt;complain about the Apple App Store process&lt;/a&gt; and how it's hostile to developers, without really understanding who the App Store and its policies are directed toward.&lt;/p&gt;

&lt;p&gt;Again, flash back to 1986. Most users want the same software that runs on their machines at work to run on their machines at home. Most of these users don't really understand how software works, and wouldn't care if they did, because again, they're not controlling their own purchasing decisions.&lt;/p&gt;

&lt;p&gt;However, as computers have become more mainstream, and more applications exist that are consumer-based rather than business-based, consumers become pickier about what apps they pick and use. Sure, some users will always just launch Windows Paint because that's what they're used to when it comes time to edit their photos. But more and more, consumers are demanding options when it comes to both the quality and the features of the applications they want to run, and many of those are willing to pay for a superior product. That's where Apple has lived since Steve Jobs's return as CEO, and it informs nearly everything Apple does, from their operating system, to their retail stores, to the iPhone.&lt;/p&gt;

&lt;p&gt;The iPhone App Store doesn't exist for developers -- it exists for consumers. One observer who gets this is &lt;a href="http://www.slate.com/id/2225815/pagenum/all/"&gt;Farhad Manjoo&lt;/a&gt;, the last regular technology writer for Salon.com (before they decided to subscribe to Malik Om's GigaOm Network for their tech content):&lt;/p&gt;

&lt;blockquote&gt;The platform's [Android's] openness is certainly a boon for developers. You can submit an app to the Android store and have it appear on customers' phones more or less immediately—the same process takes weeks or months on the iPhone. The trouble is, even though it's easy to develop apps for Android, there aren't many incentives to do so. The iPhone's got all those ravenous customers; it's &lt;i&gt;worth&lt;/i&gt; waiting weeks to have your program in the App Store. Without great phones—and thus without a lot of customers—developers see little reason to bother coding up programs for yet another mobile app store.&lt;/blockquote&gt;

&lt;p&gt;Microsoft was notoriously developer-centric in the 1980s and 1990s because that was the reality of the computing business in those days -- if your platform didn't have the apps customers needed, they couldn't buy your platform. In 2009, though, there are already more apps than customers can ever use, to do more things than they have time to do. Now, more than ever, it's the people who hold the purse strings who are calling the tune, and Apple seems to be the only computer company who understands this.&lt;/p&gt;

&lt;p&gt;Speaking of Android, Asay does talk about Android and Google, but again falls into the trap of thinking that the world of computing still works by 20th century rules:&lt;/p&gt;

&lt;blockquote&gt;&lt;i&gt;Google, for its part, has attempted to disrupt Apple's iPhone in its apparent area of weakness: its closed nature. Google open-sourced the Android platform and invited the world of third-party developers to flock to it.

&lt;p&gt;They never came.

&lt;p&gt;As Slate's Farhoo [sic] Manjoo writes, "Even though it's far friendlier to developers, Android has failed to attract anywhere near the number of apps now clogging the iPhone." Android may be open, but it's not cool, and "cool" is where customers and, hence, developers are.&lt;/i&gt;&lt;/blockquote&gt;

&lt;p&gt;Asay seems to think that developers aren't writing for Android because Android somehow isn't 'cool' enough, instead of making the obvious leap (as Manjoo does, which Asay still doesn't seem to get) that developers aren't writing for Android because they can't make any money writing for Android. We've &lt;a href="http://contrarianbias.blogspot.com/2009/05/why-linux-on-desktop-is-still-not-ready.html"&gt;covered this point before with respect to Linux&lt;/a&gt;, but it's true for all 'open source' platforms -- people who expect to get their OS for free are also going to be people who expect to get their applications for that OS for free, and if they don't want to pay, there's not much money to be made there.&lt;/p&gt;

&lt;p&gt;The solution, according to Asay? Do what Microsoft used to do in the face of competition in the '90s and &lt;i&gt;outspend&lt;/i&gt; it:&lt;/p&gt;

&lt;blockquote&gt;&lt;i&gt;Which leaves me with my original question: if a vendor finds itself playing catch up, should it even bother running the race? In response I'd suggest that unless a vendor is willing to commit significant resources to a disruptive strategy, it might as well give up.

&lt;p&gt;Of the companies mentioned above, only Google has a disruptive strategy, but it isn't spending nearly enough resources to tackle Apple's iPhone. Until it does, it will lose, open source or not.&lt;/i&gt;&lt;/blockquote&gt;

&lt;p&gt;So to recap the accurate syllogism:&lt;/p&gt;

- Apple (and RIM) are disrupting the traditional mobile phone market and taking control of the nascent 'smartphone' market by catering to users rather than developers and focusing on the high-end, high-margin cultural pace-setters first, then bringing in the larger consumer market later.&lt;br&gt;
- Nokia is responding to this assault on their market leadership by attempting to turn back the clock to 1986, ignoring significant changes in both the computing and cellular marketplaces since that time.&lt;br&gt;
- Motorola is trying to stay in the game by turning to a free OS alternative which should lower costs and create buzz by doing something Apple isn't doing, but which won't solve their primary problem of simply not bringing in enough money to cover their costs.&lt;br&gt;
- Therefore, Nokia and Motorola (and Google) will fail to overcome Apple's positive inertia and eventual leadership in the mobile phone and 'smartphone' markets.

&lt;p&gt;There, that wasn't so hard, was it?&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31973061-95913069625655739?l=contrarianbias.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://contrarianbias.blogspot.com/feeds/95913069625655739/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31973061&amp;postID=95913069625655739' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/95913069625655739'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/95913069625655739'/><link rel='alternate' type='text/html' href='http://contrarianbias.blogspot.com/2009/08/right-conclusion-wrong-premises.html' title='Right Conclusion, Wrong Premises'/><author><name>David Wintheiser</name><uri>http://www.blogger.com/profile/18026301321724958368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31973061.post-1640279208977470131</id><published>2009-08-24T14:12:00.000-05:00</published><updated>2009-08-26T01:06:39.915-05:00</updated><title type='text'>Fear Me, For I Have the Power to...Do...Something</title><content type='html'>Well, it took some time, but a process that started with a slyly coded message in a siding circular mailed to my apartment ended this weekend with my being inducted into the &lt;a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/TheOmniscientCouncilOfVagueness"&gt;Omniscient Council of Vagueness&lt;/a&gt;! You know how you'll occasionally hear about things that "they" say, such as "they say you should wait 45 minutes after eating before going in swimming"? That's us!&lt;br/&gt;&lt;br/&gt;(Except, of course, that I gave a bad example - we didn't actually say the swimming thing. That was the AMA. But it does illustrate that we frequently get credited for stuff we didn't actually do. Kind of like the Bush Administration, really.)&lt;br/&gt;&lt;br/&gt;The first meeting was on Sunday, and involved learning the secret handshake, as well as being given the login credentials for our seemingly endless bank of hidden cameras and microphones. I have to admit that I totally failed to keep my cool when I found out that my handshake tutor was none other than &lt;a href="http://ihnatko.com/"&gt;Andy Ihnatko&lt;/a&gt;; he was nice about it, but after ten minutes I could tell that my complete geek/fanboy reaction to realizing who he was had worn thin.&lt;br/&gt;&lt;br/&gt;Instead of squee-ing, I should have asked him to bring me up to speed on current projects - I have no clue what our current goals are, and I have to imagine that somebody will eventually notice the frankly disquieting amount of time I spent hooked into the camera network in Alyson Hannigan's house Sunday night. (In my own defense, it was either that or CSI. Plus I had no idea that Alyson knits her own insulating beverage-can holders.)&lt;br/&gt;&lt;br/&gt;I suppose I shouldn't be sharing this, since the OCoV is technically a secret society, but considering that I haven't had a single comment on this blog since I started it over three years ago, how much trouble am I likely to get into?&lt;div class="iblogger-footer"&gt;&lt;br clear="all"/&gt;&lt;p style="text-align:right;font-size:10px;"&gt;[Posted with &lt;a href="http://illuminex.com/iBlogger/index.html"&gt;iBlogger&lt;/a&gt; from my iPhone]&lt;/p&gt;&lt;br/&gt;&lt;/div&gt;
&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31973061-1640279208977470131?l=contrarianbias.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://contrarianbias.blogspot.com/feeds/1640279208977470131/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31973061&amp;postID=1640279208977470131' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/1640279208977470131'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/1640279208977470131'/><link rel='alternate' type='text/html' href='http://contrarianbias.blogspot.com/2009/08/fear-me-for-i-have-power-todosomething.html' title='Fear Me, For I Have the Power to...Do...Something'/><author><name>David Wintheiser</name><uri>http://www.blogger.com/profile/18026301321724958368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31973061.post-4366864500869336660</id><published>2009-08-23T21:25:00.001-05:00</published><updated>2009-08-23T21:25:37.927-05:00</updated><title type='text'>GenCon - Recap</title><content type='html'>&lt;p&gt;It's been a week since I returned from GenCon, the self-described 'best four days in gaming'. Now that I've had a chance to digest and process everything that happened in those four days, I'm ready to come to some conclusions about it, or at least answer the most obvious questions.&lt;/p&gt;

&lt;p&gt;&lt;i&gt;Did you enjoy yourself?&lt;/i&gt;&lt;/p&gt;

&lt;p&gt;Pretty much continuously.&lt;/p&gt;

&lt;p&gt;&lt;i&gt;Really? You weren't ever bored?&lt;/i&gt;&lt;/p&gt;

&lt;p&gt;Nope, I was pretty fortunate. The closest I ever got to boredom was Saturday night, when the Goodman Games seminar on "How To Write Adventure Modules That Don't Suck" turned out to be largely an advertisement for their own products, and I went from there to hanging out in the hotel bar because a fire alarm provoked an evacuation of the convention hall and Chip invited the group he was gaming with up to our room to finish the game. Even then, though, karma smiled on me, and I met a friendly woman who was volunteering at the Con with her husband. We sat and talked for about an hour, and I insisted on buying her a beer, since her being a volunteer was one of the things that allowed me to be selfish and spend all my time hogging the fun at the Con. I figured it was the least I could do to show some appreciation.&lt;/p&gt;

&lt;p&gt;&lt;i&gt;OK, then, what was your favorite part of the convention?&lt;/i&gt;&lt;/p&gt;

&lt;p&gt;Do I have to pick just one?&lt;/p&gt;

&lt;p&gt;- Walking into the hotel room on Wednesday night.&lt;/p&gt;
&lt;p&gt;- Grabbing the VIG swag bag on Thursday morning.&lt;/p&gt;
&lt;p&gt;- Getting both James Jacobs and Sean K Reynolds to sign my Pathfinder rules hardcover.&lt;/p&gt;
&lt;p&gt;- Doing True Dungeon, and surviving, with the help of Chip and Michael.&lt;/p&gt;
&lt;p&gt;- Delving with the 'Force of Personality' crew.&lt;/p&gt;
&lt;p&gt;- Catching up with what Tried and Aesoph have been up to since the DDM Guild took over D&amp;D Miniatures from WotC.&lt;/p&gt;
&lt;p&gt;- Learning a new game. (Lifeboat)&lt;/p&gt;
&lt;p&gt;- Winning an old favorite game. (Illuminati)&lt;/p&gt;
&lt;p&gt;- Trading stories and smack-talk at dinner with the crew on Friday night.&lt;/p&gt;

&lt;p&gt;If my character had been more connected with the main 'secret storyline' of the LARP, I'd have put that in the list as well, but the LARP only goes to the level of 'fun, but not among the most fun things I did'.&lt;/p&gt;

&lt;p&gt;&lt;i&gt;So was the VIG badge worth it?&lt;/i&gt;&lt;/p&gt;

&lt;p&gt;First off, I feel the need to point out that I don't think I'd have had a bad time if I hadn't bought a VIG badge. Granted, some of the things on the list above are specifically tied to the VIG experience, but even without them, there was still plenty of stuff to enjoy.&lt;/p&gt;

&lt;p&gt;With that said, the VIG badge was basically 'paid for' on Thursday morning. On Wednesday night, Chip and I walked into a suite for which we were paying $90 per night apiece, which I doubt we'd have gotten and certainly not have gotten for that price without the aid of the VIG registration. Then on Thursday morning, I went down to pick up the VIG swag bag:&lt;/p&gt;

&lt;img src=http://i215.photobucket.com/albums/cc93/Telas_photos/RotationofIMG_0412.jpg&gt;

&lt;p&gt;The bag is a kind of bag called an &lt;a href="http://www.armynavyshop.com/prods/rc8120.html"&gt;Israeli Paratrooper Bag&lt;/a&gt;, which goes for about $20 not counting the silkscreening. Add in the free copy of Monster Manual II, the two Magic boosters, and the latest Dragonlance novel, and you're over another $50 hurdle. Then the t-shirt, the pack of True Dungeon tokens, the water bottle, the two free games (Spoils and Family Business), and the deck of cards, and, well, it felt like a real haul. The cardboard tube contains a GenCon 2009 poster.&lt;/p&gt;

&lt;p&gt;Now consider that the regular 'swag bag' consisted of a six-sided die, a six-card booster pack of Magic cards, and a bunch of promotional flyers in the kind of plastic bag that you get when you buy something at the Disney Store and, yeah, I can imagine why there'd be some &lt;a href="http://community.gencon.com/forums/p/21955/245014.aspx"&gt;hard feelings&lt;/a&gt; among non-VIGs.&lt;/p&gt;

&lt;p&gt;I felt awesome, though.&lt;/p&gt;

&lt;p&gt;&lt;i&gt;What'll you do differently next year?&lt;/i&gt;&lt;/p&gt;

&lt;p&gt;Try to get more people to come. I've had two different people specifically tell me they were jealous of my experience, to which my response was simply, "You should come with us next year, then!" Hopefully the economy will be closer to being back on track by then, and some of the folks who had to bow out this year will be able to come along next time around.&lt;/p&gt;

&lt;p&gt;Also, I'll likely try to get to the hotel earlier on Wednesday, especially if we know we'll be in the same or a similar room to the one we were in this year. That'll give us some time to have people over for 'warm-up gaming' on Wednesday night, as well as to do some more precise schedule synchronization; you don't necessarily want to do everything with the entire group you came with, but it would have been nice to do more things with Keith, Rachel, and Justin, whom we seldom saw except at RPGA mustering.&lt;/p&gt;

&lt;p&gt;Finally, I'll bite the bullet and accept that I simply do not have the stamina to get up at 8am four days in a row to play games; I'll schedule my first games on Thursday-Saturday at 9am (with perhaps one 8am game if there's no other convenient time to schedule it), and no games at all scheduled for Sunday.&lt;/p&gt;

&lt;p&gt;On the whole, it was a wonderful experience, and I'm looking forward to doing it all over again next year. Less than 360 days until GenCon 2010!&lt;/p&gt;
&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31973061-4366864500869336660?l=contrarianbias.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://contrarianbias.blogspot.com/feeds/4366864500869336660/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31973061&amp;postID=4366864500869336660' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/4366864500869336660'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/4366864500869336660'/><link rel='alternate' type='text/html' href='http://contrarianbias.blogspot.com/2009/08/gencon-recap.html' title='GenCon - Recap'/><author><name>David Wintheiser</name><uri>http://www.blogger.com/profile/18026301321724958368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31973061.post-4184613347004693523</id><published>2009-08-21T13:22:00.000-05:00</published><updated>2009-08-21T13:58:10.628-05:00</updated><title type='text'>Own Your Damn Mistakes</title><content type='html'>I work for a software company, and my job is to help solve problems. I frequently enjoy my job, because I like figuring things out as well as receiving praise when a problem goes away. (Hey, I'm human.)&lt;br/&gt;&lt;br/&gt;One thing that often frustrates me about my job, though, is that sometimes solving a problem takes more time and effort than it should, because others involved in the process don't want to admit when they've made a mistake. I understand that it's also human nature to want to hide from errors, if only to preserve both an image and a self-image of competence. But hiding mistakes from the guy who's trying to help you fix those mistakes creates problems:&lt;br/&gt;&lt;br/&gt;- It takes extra time for me to try to figure out what went wrong.&lt;br/&gt;&lt;br/&gt;- I'm not perfect, so I may well miss something, provide an incomplete fix as a result, and inadvertantly make things worse.&lt;br/&gt;&lt;br/&gt;- if you continue to assert that you didn't do anything wrong, even after I've figured out what you did wrong, then I lose a lot of trust in you; if I can't trust you to tell me when you messed up, then most of my work becomes figuring out what you're not telling me. Sure, it's detective work, but not the kind I enjoy.&lt;br/&gt;&lt;br/&gt;I'll be the first to admit that I haven't always followed this advise myself. But the older I get, the more I notice that not owning up to my mistakes actually hurts me more than it helps, in more parts of life than just work. It's probably only a slight exaggeration to say that most errors in communication occur when people can't or won't accept that they've made mistakes, holding back useful information in the process.&lt;br/&gt;&lt;br/&gt;As much as possible, I now do my best to own my damn mistakes. I only wish others did the same.&lt;div class="iblogger-footer"&gt;&lt;br clear="all"/&gt;&lt;p style="text-align:right;font-size:10px;"&gt;[Posted with &lt;a href="http://illuminex.com/iBlogger/index.html"&gt;iBlogger&lt;/a&gt; from my iPhone]&lt;/p&gt;&lt;br/&gt;&lt;/div&gt;
&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31973061-4184613347004693523?l=contrarianbias.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://contrarianbias.blogspot.com/feeds/4184613347004693523/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31973061&amp;postID=4184613347004693523' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/4184613347004693523'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/4184613347004693523'/><link rel='alternate' type='text/html' href='http://contrarianbias.blogspot.com/2009/08/own-your-damn-mistakes.html' title='Own Your Damn Mistakes'/><author><name>David Wintheiser</name><uri>http://www.blogger.com/profile/18026301321724958368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31973061.post-2087113803715166997</id><published>2009-08-16T10:07:00.001-05:00</published><updated>2009-08-17T20:49:31.910-05:00</updated><title type='text'>GenCon -- Day Three</title><content type='html'>&lt;p&gt;We woke in the morning and started the day with another hearty breakfast buffet. I'd planned on playing in the opening round of a Puerto Rico tournament, but a combination of feeling a bit out of it and the realization that, if I won, I wouldn't be able to participate in the next round of the tournament anyway (because I had the RPGA con special scheduled in that slot) convinced me to lay down for a bit. 'A bit', unfortunately, turned into Chip waking me up at noon so that we could get ready for the con special at 1pm.&lt;/p&gt;

&lt;p&gt;The con special, sadly, was disappointing. It took nearly 45 minutes for us to be seated with a DM, then the DM took a break following the first encounter to grab a snack. That first encounter was a brutal grind featuring creatures capable of delivering the Dazed condition (shutting down a number of character action choices) combined with a boss monster who had the ability to heal his Dazing allies when they'd otherwise be destroyed.&lt;/p&gt;

&lt;p&gt;The DM moved us on to an encounter with a solo boss mob plus a trap, thinking that he was giving us a more interesting fight; sadly, this fight turned into a very boring 'beat on trap, then beat on boss' encounter where we seldom felt truly threatened -- the first encounter was much more engaging, if only because we were fighting for our very lives, thinking we'd be overrun at any moment. (Chip almost duplicated his feat from our PbG TPK, as he was pushed so far away from the rest of the party by the boss monster's powers that it seemed more sensible for him to flee than to try to return to the fight.) We did receive enough XP to level Melchior to 12, and also saw our first-ever magic rings in an LFR adventure, so the reward was more satisfying than the path taken to get it.&lt;/p&gt;

&lt;p&gt;Michael had signed up for one more LFR adventure for the con, and ended up having a spare ticket. Chip and I had originally been scheduled for a seminar by some of the designers at Goodman Games: "How To Write Adventure Modules That Don't Suck". Chip, though, chose to take the spare ticket, and I would end up attending the seminar alone.&lt;/p&gt;

&lt;p&gt;Before then, though, I ended up playing in a very enjoyable casual card game called Lifeboat.&lt;/p&gt;

&lt;p&gt;The seminar proved to be reworded advice of the same sort given to DMs everywhere (provide what your players want, don't be afraid to change things if they're not working, etc.), and I left disappointed. Chip and Michael, however, ended up having to evacuate the convention center -- the reason was not clear at the time -- and so Chip and I offered our room and its huge table as a place where the game could continue. It turned out being a good deal for all involved -- I ended up getting a free sandwich out of the arrangement, while Chip and Michael got to finish what ended up being a very long session; it started at 7pm and was scheduled to be over by 11pm, but is still running as I type this at 1:30am.&lt;/p&gt;

&lt;p&gt;Added bonus: while resting in the bedroom watching TV, I stumbled across WGN showing old episodes of "The Bullwinkle Show". Just hearing the voice of Edward Everett Horton narrating the Fractured Fairy Tale "Snow White, Inc." brought back fond memories of younger days.&lt;/p&gt;

&lt;p&gt;Tomorrow is the final day of GenCon, with hotel checkout sometime between 11am and noon, and then a planned taxi ride to the airport at 1:30 to catch a 3:30 flight back to Minneapolis.&lt;/p&gt;

&lt;p&gt;Time to sleep, for now.&lt;/p&gt;
&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31973061-2087113803715166997?l=contrarianbias.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://contrarianbias.blogspot.com/feeds/2087113803715166997/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31973061&amp;postID=2087113803715166997' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/2087113803715166997'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/2087113803715166997'/><link rel='alternate' type='text/html' href='http://contrarianbias.blogspot.com/2009/08/gencon-day-three.html' title='GenCon -- Day Three'/><author><name>David Wintheiser</name><uri>http://www.blogger.com/profile/18026301321724958368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31973061.post-3322145136030103342</id><published>2009-08-16T10:06:00.005-05:00</published><updated>2009-08-17T20:49:21.287-05:00</updated><title type='text'>GenCon -- Day Two</title><content type='html'>&lt;p&gt;On Friday morning, I awoke with Chip to grab breakfast at about 6:30am. We headed downstairs where we eventually met up with Michael at the breakfast buffet in the hotel restaurant. Fresh fruit, omelettes made to order, and a bottomless tureen of bacon proved to be the perfect way to start a gaming day, and the others headed off to participate in one of the more highly-anticipated events of the con, at least for the larger group we'd gone through Paragon by GenCon with -- the adventuring company adventure called Jungle Hunt.&lt;/p&gt;

&lt;p&gt;The adventuring company concept is one that encourages folks to play in consistent parties, even across convention play and other long-duration breaks between times that players are able to meet. In our case, the whole crowd had gathered together into an adventuring company called 'Force of Personality', who planned to tackle the jungle hunt in a single large group of six. Unfortunately, when we all arrived at the mustering point, we discovered that there was a 13th player who wanted to participate in the adventure, meaning that the group was going to be broken up to make space for the third table -- there's a maximum of six players allowed in an RPGA adventure (the adventures are balanced in such a way as to allow 4-6 players), so the 13th warrior, so to speak, required a third table to be formed to fit this requirement.&lt;/p&gt;

&lt;p&gt;I hadn't planned to play in the adventuring company adventure, but decided to skip my scheduled LARP to join in, and Chip and I ended up at the same table with some very power-gamed fellow-players: a ranger who lived up to the striker reputation (lots of damage, little else going on), and a cleric who far exceeded it (even more damage, plus healing, plus the occasional buff). It's ironic, but playing the adventure with these two guys made it somewhat less enjoyable, since the rest of us felt as though our only roles in the adventure were to help the two 'stars' do their damage and defeat the monsters. On the other hand, we did successfully complete the adventure, even before the scheduled end of the four-hour block of time allowed.&lt;/p&gt;

&lt;p&gt;With plenty of time before a scheduled group gathering for dinner, we headed over to the delve table to play some more delve, letting us show how well our PbG training has helped our speed of decision and execution when running even relatively unfamiliar characters. I was really pleased with my tablemates as we motored through the adventure; only a somewhat pokey DM prevented us from completing the final encounter.&lt;/p&gt;

&lt;p&gt;Chip and I also got the chance to partake in another VIG perk -- Wizards of the Coast sent Steven Schubert, former head of D&amp;D Minis development when Wizards still organized the skirmish game, to run VIGs through a one-hour dungeon delve that WotC had considered releasing as a new Organized Play event, but decided to hold back on, at least for the moment. Catching up with Shoe was a blast, as was seeing that he tends to run games similarly to the way I run games, complete with monster responses to attacks and the occasional in-game smack talk when a player character rolls particularly poorly. It was a great experience that I hope to have the chance to do again.&lt;/p&gt;

&lt;p&gt;We then gathered at Champions, a sports bar/restaurant attached to the Marriott, to share what we'd done thus far in the convention. In a sense, this was really the most fun I'd had all day, sharing stories with friends, eating like a maniac (I'd ordered the Champion burger, because I'd remembered that item from last year without remembering that it was a humungous two-patty burger far too large to finish after snacking on numerous appetizers), and basically enjoying myself and the folks with me.&lt;/p&gt;

&lt;p&gt;After dinner, it was off for my first visit of the con to the ICC Ballroom, home of board gaming at GenCon. I was to play in a game of Illuminati, a humorous game featuring secret societies published by Steve Jackson Games. The last time I played Illuminati at a convention, I'd won a trophy as Most Illuminated, beating the field in an eight-player game at Con of the North in St. Paul back in 2002 or so. This time, I thought I might have some trouble, as the judge running the game ended up with too many players to seat one table, and so broke us up into 'newbie friendly' and 'cutthroat' tables, and I ended up at the cutthroat table. Still, my practice being blitzed by Ben paid off yet again, and though the prize was less impressive this time around (a copy of the Bavarian Fire Drill expansion set), the victory tasted no less sweet.&lt;/p&gt;

&lt;p&gt;The game wrapped up near midnight, and I returned to the room to find that Chip had already turned in, so I crashed myself. Tomorrow would be a big day.&lt;/p&gt;
&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31973061-3322145136030103342?l=contrarianbias.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://contrarianbias.blogspot.com/feeds/3322145136030103342/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31973061&amp;postID=3322145136030103342' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/3322145136030103342'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/3322145136030103342'/><link rel='alternate' type='text/html' href='http://contrarianbias.blogspot.com/2009/08/gencon-day-two.html' title='GenCon -- Day Two'/><author><name>David Wintheiser</name><uri>http://www.blogger.com/profile/18026301321724958368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31973061.post-4040034746922174816</id><published>2009-08-16T10:06:00.003-05:00</published><updated>2009-08-17T20:49:11.576-05:00</updated><title type='text'>GenCon -- Day One</title><content type='html'>&lt;p&gt;The day began auspiciously. Chip woke me up by saying, "Dave, we're still in the room."&lt;/p&gt;

&lt;p&gt;I'd been up until after 2am, despite being tired, because I'd become paranoid that someone would knock on the door and ask us to change rooms because we'd been assigned the wrong room. But that didn't happen, and by tomorrow morning I should be convinced that we're going to stay in the room for the entire weekend.&lt;/p&gt;

&lt;p&gt;Chip got up early because he had an 8am event. The good news is that my own schedule didn't have me needing to be on the floor until 9am, since I was going to take advantage of another VIG perk -- early access to the show floor. I definitely took advantage, visiting the Paizo Publishing booth and picking up a copy of the Pathfinder rules hardcover (and getting it autographed by James Jacobs and Sean K. Reynolds -- you may not know them, but they're well known if not exactly rock stars in the gaming world), then swinging by the Wizards of the Coast booth and picking up Divine Power and Adventurer's Vault 2 (plus a copy of the 4th edition Player's Handbook for $5), and lastly, finding a very well-hidden Alea Tools booth and picking up a DM set plus another dozen 'large' magnets. All told, the trip cost me over $200, but it was quick, largely mob-free, and consisted of most of the purchases I really felt I wanted to make this year at GenCon.&lt;/p&gt;

&lt;p&gt;After the trip through the show floor, I went back to the room to drop off my well-earned gains and rest just a bit longer -- the four-and-a-half hour 'nap' I'd gotten the night before proved not to be quite enough rest to keep me going. Still, I managed to get myself moving again in time to reach my noon event: a live-action role-playing event called 'Asylum'.&lt;/p&gt;

&lt;p&gt;I enjoy live-action role-playing (or LARP, in the vernacular) both because it's more akin to improvisational theater, which gives me an outlet for my theater urges when I'm not confident enough to audition for shows, as well as because LARP events are among the most gender-integrated events at any gaming convention. There's nothing wrong with hanging out with the guys, but if I wanted to do that all the time, then I'd still be playing D&amp;D Miniatures.&lt;/p&gt;

&lt;p&gt;After the LARP, I hustled back to the hotel, not to get back to the room, but because the Marriott is also hosting True Dungeon, and Chip, Mike, and I had tickets for a 4:37 start time. We sadly lost our ranger in the final combat, but we successfully completed the adventure, and both Chip and Mike seemed to enjoy their first-ever TD experience.&lt;/p&gt;

&lt;p&gt;The three of us hung out after TD to grab a meal, then headed for my first visit to the Sagamore Ballroom for some Dungeon Delve. We ran into Casey in the ballroom, who was putting some polishes on his primary LFR character using the available D&amp;D Insider terminals, and he agreed to join our delve. Our long practice preparing for GenCon paid off, and we blitzed the delve in 50 minutes out of the provided hour, earning a full set of reward tokens for our trouble.&lt;/p&gt;

&lt;p&gt;After that, Chip and I decided to call it a night, since we'd be starting even earlier tomorrow -- 6:30am for an early breakfast buffet, then trying to muster into an open slot for an 'adventuring company' LFR event.&lt;/p&gt;

&lt;p&gt;So far, so awesome!&lt;/p&gt;
&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31973061-4040034746922174816?l=contrarianbias.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://contrarianbias.blogspot.com/feeds/4040034746922174816/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31973061&amp;postID=4040034746922174816' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/4040034746922174816'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/4040034746922174816'/><link rel='alternate' type='text/html' href='http://contrarianbias.blogspot.com/2009/08/gencon-day-one.html' title='GenCon -- Day One'/><author><name>David Wintheiser</name><uri>http://www.blogger.com/profile/18026301321724958368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31973061.post-7667983133150549100</id><published>2009-08-16T10:06:00.001-05:00</published><updated>2009-08-17T20:49:02.303-05:00</updated><title type='text'>GenCon -- Day Zero</title><content type='html'>&lt;p&gt;The greatest thing about GenCon is the stories.&lt;/p&gt;

&lt;p&gt;This is my third GenCon, though the second I'm blogging (though not, thank goodness, attempting to live-blog). The stories, generally, come after the con -- once you've had a chance to digest the experiences and filter out the general noise of the convention into the few memorable moments that'll crystallize into the stories you'll tell for years.&lt;/p&gt;

&lt;p&gt;This con didn't take long for the first great story. More on this later.&lt;/p&gt;

&lt;p&gt;Generally, the day before GenCon begins is the travel day, and this GenCon was no exception. The difference with this GenCon is that, among our usual group, only myself and Chip were planning to attend. This basically threw our general plan -- to rent a large vehicle and spend the Wednesday before con travelling cross-country -- completely out the window.&lt;/p&gt;

&lt;p&gt;In what most folks who know me would consider a significant increase of my typical sense of responsibility, I nominated myself to be trip planner for this GenCon. (Admittedly, that it was only planning for me and one other person made it much less intimidating.) In February, I bought the GenCon badge, as well as a companion badge for Chip. In March, I made the hotel reservations. In April, when event tickets went on sale, I nabbed my tickets as well as some for Chip. Finally, in June, I got the plane tickets.&lt;/p&gt;

&lt;p&gt;On the whole, I thought I did OK. The hotel seemed a bit pricey ($179 per night), but for the location (right across the street from the convention center), it seemed like the cost would be worth it. The flight seemed reasonable -- round trip tickets non-stop from Minneapolis to Indy for $220 each. I budgeted, I saved, and when GenCon rolled around, I was ready to roll.&lt;/p&gt;

&lt;p&gt;The day started as a series of events that reminded me of an old children's book, "What Good Luck, What Bad Luck". It's basically told in a series that juxtaposes 'good luck' events with 'bad luck' events. For instance, "What good luck! You found a plane! What bad luck! The plane is about to crash! What good luck! You found a parachute! What bad luck! The parachute doesn't work! What good luck! You see a haystack below you! What bad luck! There's a pitchfork in the haystack! What good luck! You missed the pitchfork! What bad luck! You missed the haystack!"&lt;/p&gt;

&lt;p&gt;I woke up before my alarm went off at 6:15 this morning, and went to work, having switched shifts with a sympathetic co-worker. I then forgot that I was working before the office was officially open, and locked myself out of the office for nearly half an hour when I went down to the cafeteria for breakfast. I handled the customer issues that came my way, but locked a password in the process, delaying the resolution of that issue.&lt;/p&gt;

&lt;p&gt;I got off work at 4, ran the last couple of errands I needed to run, then met Chip and got a lift to the airport. Chip, who hasn't flown since before 9/11, had no trouble getting through security. I, who've flown a few times, bumbled through the checkpoint like Inspector Clouseau. Then, we sat for an hour waiting to board the plane.&lt;/p&gt;

&lt;p&gt;The flight itself was fine, but when we landed, I called the hotel to ask if they had a shuttle. They did not, but the lady at the hotel who answered my call told me about a supposed public transit option called the Green Line, that allegedly ran every twenty minutes on the hour. The problem with the Green Line is that, like Bigfoot, it doesn't really seem to exist, despite numerous people giving me anecdotal evidence that it does. One guy waiting for his own bus mentioned that the Green Line usually arrives right before his own bus. One of the shuttle drivers even pointed us to the place where the Green Line bus pulls in.&lt;/p&gt;

&lt;p&gt;Chip and I waited for an hour -- or in other words, about as long as the flight from Minneapolis to Indianapolis took -- before finally getting tired of the wait and deciding to take a cab to the hotel.&lt;/p&gt;

&lt;p&gt;As I'd mentioned, I'd made the hotel arrangements through the GenCon VIG reservation service. When we arrived and got into the room, well...&lt;/p&gt;

&lt;p&gt;Senior tells a story of a GenCon a few years back when he and his friends were apparently booked into a suite, only to find that someone else already apparently had the room. Turned out that the front desk gave Senior the wrong room keys. That's a good story.&lt;/p&gt;

&lt;p&gt;Ours is a bit better. We got into the suite, walked around in a daze at the nearly obnoxious degree of luxury in the suite (there's a player piano, for crying out loud!), and continued to giggle at one another until well past 1am. I'm still convinced that someone from the hotel is going to come up and ask us to change rooms.&lt;/p&gt;

&lt;p&gt;As long as it lasts, though, this $500 for the VIG badge? Money well freakin' spent.&lt;/p&gt;
&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31973061-7667983133150549100?l=contrarianbias.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://contrarianbias.blogspot.com/feeds/7667983133150549100/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31973061&amp;postID=7667983133150549100' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/7667983133150549100'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/7667983133150549100'/><link rel='alternate' type='text/html' href='http://contrarianbias.blogspot.com/2009/08/gencon-day-zero.html' title='GenCon -- Day Zero'/><author><name>David Wintheiser</name><uri>http://www.blogger.com/profile/18026301321724958368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31973061.post-3819394772703834534</id><published>2009-07-26T20:38:00.001-05:00</published><updated>2009-07-27T02:17:03.114-05:00</updated><title type='text'>Yes, This Is What Rape Culture Looks Like</title><content type='html'>&lt;p&gt;Having just juxtaposed two different police procedurals to find a cultural commonality, I feel I could do something similar with ESPN, which finds itself oddly juxtaposed between stories about &lt;a href="http://www.salon.com/mwt/broadsheet/2009/07/21/andrews/index.html"&gt;'star' female reporter Erin Andrews being recorded while undressing&lt;/a&gt; (with the subsequent video being passed around the internet like so much crinkled glossy paper from a 70's copy of Penthouse), and stories about &lt;a href="http://blogs.usatoday.com/thehuddle/2009/07/espn-finally-acknowledges-accusations-against-ben-roethlisberger.html"&gt;the ESPN corporate brass deliberately ordering its talent to ignore the civil suit against Ben Roethlisberger for allegedly raping a hostess&lt;/a&gt; at the hotel/casino in Lake Tahoe where the Steelers quarterback was a guest.&lt;/p&gt;

&lt;p&gt;Thankfully, I don't have to, because someone much sharper has covered the latter half of this juxtaposition: &lt;a href="http://yesmeansyesblog.wordpress.com/2009/07/23/this-is-what-rape-culture-looks-like/"&gt;Jaclyn Friedman of the Yes Means Yes blog&lt;/a&gt;. Friedman only briefly mentions the connection to the Andrews video affair, so let me make one observation in order to bring that juxtaposition a bit more into focus. Friedman reports thus:&lt;/p&gt;

&lt;blockquote&gt;&lt;i&gt;Gossip blogger Perez Hilton is already suggesting she may be a lying golddigger. That's rape culture. As this woman's case proceeds, her body, her actions, her mental state, motives and her history will be put on public trial in a way that would never happen if she were accusing someone of kidnapping or attempted murder.&lt;/i&gt;&lt;/blockquote&gt;

&lt;p&gt;First, the obvious: there will always be those who find that, in a time of crisis, they can improve their own situation by loudly identifying with those in power, the better to be rewarded when the status quo reasserts itself. Hilton's counterpart in the Andrews video affair, oddly enough, happens to be another female sports reporter, USA Today's Christine Brennan, who &lt;a href="http://www.salon.com/mwt/broadsheet/feature/2009/07/23/andrews/index.html"&gt;suggested in an interview with sports talk radio&lt;/a&gt; that, while Andrews certainly didn't &lt;i&gt;deserve&lt;/i&gt; to be humiliated by a video of her undressing in her hotel room circulating over the internet, is there anybody who's really surprised by it, given who she is? The money quote, by my estimation is this: "Women sports journalists need to be smart and not play to the frat house." Brennan wins here becuase, even though her comment won't at all impact the trend of sexed-up sideline reporters getting more attention and thus opportunities than their less-hot, more-competent counterparts**, it will allow Brennan's name to float to the top as a 'good soldier' when it comes time for the industry to fig-leaf itself against charges of only promoting shallow sexpots to broadcast coverage by promoting someone who hasn't been asked to appear in Maxim.&lt;/p&gt;

&lt;p&gt;** - One of the best sports reporters out there, male or female is &lt;a href="http://en.wikipedia.org/wiki/Suzy_Kolber"&gt;Suzy Kolber&lt;/a&gt;, who most people, if they know her at all, will remember her for an incident in which she was &lt;a href="http://vids.myspace.com/index.cfm?fuseaction=vids.individual&amp;videoID=668882949"&gt;sloppily hit on, while on-air, by an obviously drunken Joe Namath&lt;/a&gt;; this incident inspired a sports blog named &lt;a href="http://kissingsuzykolber.uproxx.com/"&gt;Kissing Suzy Kolber&lt;/a&gt;, which celebrates the role of teh bewbies in sports culture while also doing its best to be snarky about it.&lt;/p&gt;

&lt;p&gt;Second, and what probably should be as obvious but apparently isn't, is that there's a class divide here that's just as powerful as the sexual divide: if Roethlisburger, instead of letting his alleged victim leave his hotel room, had taken her to his car, driven her to a desolate location (say, a reservoir), killed her, and left her body to be found days later by hikers, I'm still not convinced that Roethlisburger would be brought to justice.*** Reasonable people can disagree over whether OJ Simpson was guilty of murdering his ex-wife, or whether Kobe Bryant was guilty of his own alleged rape. But if justice were random, we'd expect some of these cases to come back as 'guilty' verdicts just by chance; instead, we consistently see the wealthy and powerful being found not guilty when accused of crimes against women.&lt;/p&gt;

&lt;p&gt;*** - Unless, of course, the victim had not been a human female, but an animal. This is the bizarre counterexample of Michael Vick, who is far more of a pariah in NFL circles than Ben Roethlisburger will ever be.&lt;/p&gt;

&lt;p&gt;So, go ahead and consider this article an 800-word alternative to simply &lt;a href="http://yesmeansyesblog.wordpress.com/2009/07/23/this-is-what-rape-culture-looks-like/"&gt;linking to Friedman's original essay&lt;/a&gt; and saying, "Yes. That right there."&lt;/p&gt;
&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31973061-3819394772703834534?l=contrarianbias.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://contrarianbias.blogspot.com/feeds/3819394772703834534/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31973061&amp;postID=3819394772703834534' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/3819394772703834534'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/3819394772703834534'/><link rel='alternate' type='text/html' href='http://contrarianbias.blogspot.com/2009/07/yes-this-is-what-rape-culture-looks.html' title='Yes, This Is What Rape Culture Looks Like'/><author><name>David Wintheiser</name><uri>http://www.blogger.com/profile/18026301321724958368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31973061.post-8924657780196196307</id><published>2009-07-25T01:41:00.001-05:00</published><updated>2009-09-23T03:23:55.523-05:00</updated><title type='text'>Copping To The Culture</title><content type='html'>&lt;p&gt;There's been a lot of virtual ink spilled on the arrest of Professor Henry Louis Gates, Jr. by the Cambridge Police Department, and especially the subsequent media cold war between Professor Gates, the Cambridge Police, and even &lt;a href="http://www.salon.com/politics/war_room/feature/2009/07/24/obama_gates/"&gt;President Obama&lt;/a&gt;. A lot of ink has been spilled on the subject of race in an allegedly post-racial America, but that's not what I want to discuss (especially given that I'm &lt;a href="http://contrarianbias.blogspot.com/2008/11/election-thoughts.html"&gt;on record&lt;/a&gt; as believing that Obama's election did not actually signal the advent of post-racial America).&lt;/p&gt;

&lt;p&gt;What I want to discuss is something I feel was just as significant in the Gates issue, but is an aspect of American policing that simply doesn't get discussed, and I think can be thrown into relief most clearly by contrasting Mr. Gates's experience with the experience of a 24-year old man in my home state, &lt;a href="http://wcco.com/crime/deputy.kills.man.2.1094358.html"&gt;shot dead earlier this week by a sherrif's deputy&lt;/a&gt; despite only being clad in a swimsuit with no obvious weapons at hand. The victim and the deputy were both white, as far as I can tell from reports, so race played no role in his death.&lt;/p&gt;

&lt;p&gt;What I think did play a role in Tyler Heilman's death was a part of police culture; a part that's seeping its way into the larger popular culture as a result of the general reaction by current storytellers, whether for fiction or non-fiction, to attempt to avoid the demonization of authority -- specifically that of the military and police -- during the 1960's.&lt;/p&gt;

&lt;p&gt;I personally have not had bad experiences with police. I've had some cops as family friends. When studying theater in Yuma, AZ, I volunteered to help the local police academy with their domestic violence training by acting as a scene re-enactor. I've had plenty of exposure to the positive side of police culture.&lt;/p&gt;

&lt;p&gt;One of those things that is absolutely true of police culture (and to an extent, military culture), is that those who are in the culture see themselves as 'the good guys', and those who stand in their way or challenge them, by default, become 'the bad guys'. It's a fairly simplistic way of looking at the world, but in the sense that it helps promote camaraderie among officers, I can't say that it's innately a bad thing.&lt;/p&gt;

&lt;p&gt;The problem comes in when the 'cops are good guys, others are bad guys' mentality begins to be more generally applied. A few examples:&lt;/p&gt;

&lt;p&gt;- About the only truly bad experience I've had with police was once when I was working as a behind-the-wheel driver training instructor. High school students are required to have six hours of behind-the-wheel training before they can apply for their driver license, so it wasn't at all uncommon for me to be called to a house to pick up a high school kid. One time, though, I went to a house in north Minneapolis where no one answered the door, and as I was walking to find a pay phone to call my office (this was years before cell phones became common for 'average folks' to own), I was approached by a pair of Minneapolis's finest, cuffed, put into the back of the squad car, asked to tell my story, and warned sternly to think about my story because they were sure I was going to have to change it.&lt;/p&gt;

&lt;p&gt;As it turned out, the girl who lived in the house had recently broken up with her abusive boyfriend, and without even looking out the window, had assumed that I was the boyfriend when I'd knocked to pick up the girl for her driver lesson. Once the confusion was cleared up (with plenty of apologies from the girl and her mother), the cops seemed willing to move me over from 'likely bad guy' to 'misunderstood good guy' status, and we all parted fairly amicably (though I still asked my office if I could take the rest of the day off after the stress of the encounter).&lt;/p&gt;

&lt;p&gt;- A fictional example, yet still interesting:&lt;/p&gt;

&lt;p&gt;A recent episode of "The Closer", a police procedural starring Kyra Sedgewick as a chief of homicide detectives, featured a situation where two cops were murdered by neo-Nazi skinhead bikers. Also dead at the scene was an 18-year old boy who might or might not have been part of the assassination plot.&lt;/p&gt;

&lt;p&gt;The episode introduced us to Captain Sharon Raydor, played by Mary McDonnell (the same actress who portrayed President Laura Roslin on the recently concluded Battlestar Galactica TV series). Raydor is the head of the FID, whose responsibility it is to investigate incidents where police are alleged to have exceeded or abused their authority.&lt;/p&gt;

&lt;p&gt;Raydor's interest is solely with the dead 18-year old, yet the episode and everyone in it treat Raydor's investigation as though it would impair Chief Johnson's own investigation of the cop-killers. At every point where there is conflict between Raydor and Johnson, Johnson 'wins', including getting Assistant Chief Pope (played by the outstanding J.K. Simmons) to order Raydor to take a back seat to Johnson's investigation, despite Raydor's team providing the information that allows the police to track down the car used in the shooting.&lt;/p&gt;

&lt;p&gt;It turns out, of course, that Johnson is right all along -- the kid was actually an accomplice to the killing. Not only is Raydor not present when Asst Chief Pope lauds Johnson and her team for not only bringing justice, but easing the pain of the fallen officers' families, the final scene between Raydor and Johnson has Raydor brining a verbal knife to a gunfight, as Johnson argues that Raydor's unit's very existence is bad for cops by making them hesitate to defend themselves when needed, while Raydor's only response is to point out that, even with her unit, the city paid out $70 million in fines and was required to release hundreds of alleged criminals because of police abuses.&lt;/p&gt;

&lt;p&gt;(Interestingly enough, though, Raydor's argument may be better than I gave it credit for -- she mentions the 'Rampart case', which I assumed was a made-up event, but was in fact &lt;a href="http://www.pbs.org/wgbh/pages/frontline/shows/lapd/scandal/"&gt;a near-legendary police corruption case&lt;/a&gt; which inspired the TV series "The Shield". Still, for the purposes of this scenario, none of the officers involved possessed even a whiff of corruption, making the specific argument moot for the purpose of defending herself against the charge that Raydor herself was somehow complicit in the officers' deaths. At least the writers portrayed her as being in uniform to attend the funeral of the slain officers.)&lt;/p&gt;

&lt;p&gt;So much for examples.&lt;/p&gt;

&lt;p&gt;It's pretty easy to see how a group of officers, summoned to the scene of an alleged break-in, might find themselves unconsciously falling back on their shared 'what are you doing, we're the good guys' social construction of reality when confronted by a mouthy black man who claims he's simply standing in his own house.&lt;/p&gt;

&lt;p&gt;It's a bit harder to understand how this might have contributed to the death of Tyler Heilman, though. Still, I'll point out the following:&lt;/p&gt;

&lt;p&gt;- Kasota is not a very large community (population 680 according to the 2000 census)&lt;/p&gt;
&lt;p&gt;- Heilman was well-known as a delinquent, with many juvenile and young-adult arrests for vandalism, assault, and underage drinking, making him likely to be well-known by the local community, especially the police&lt;/p&gt;

&lt;p&gt;So Deputy Waldron knows Heilman is a 'bad guy'. Then, when Heilman's response to a traffic stop by an unmarked police car is to get out and grapple with Waldron, the situation escalates.&lt;/p&gt;

&lt;p&gt;The part we'll probably never know is why Waldron, after Heilman noticed his badge and stopped fighting, came up shooting. It's hard to imagine that as a fully conscious decision, though, so unconscious influences such as culture might well have influenced his actions.&lt;/p&gt;

&lt;p&gt;I don't think this culture is going away any time soon. It's been part of police culture for, well, probably as long as there have been police. And popular culture is adopting it, too, as I noted above: police procedurals are among the most popular of shows right now, from &lt;u&gt;CSI&lt;/u&gt; to &lt;u&gt;The Closer&lt;/u&gt; and all along the spectrum of the various flavors of &lt;u&gt;Law &amp; Order&lt;/u&gt;. The crazy thing? Those folks who take the time to look at the 'we're the good guys' culture know it's bullshit, from the sociologists who study how things like the Rampart case came to be, to folks like David Simon, who produced &lt;u&gt;The Wire&lt;/u&gt;, probably my favorite cop show of all time. Here's how Simon himself put it in &lt;a href="http://www.slate.com/id/2154694/"&gt;an interview for Slate magazine&lt;/a&gt;:&lt;/p&gt;

&lt;blockquote&gt;&lt;i&gt;If I had to write a police procedural right now, I'd put a gun to my head. And I really have to say this, even &lt;u&gt;Homicide&lt;/u&gt; was prisoner of the form. On shows where the arrest matters, where it's about good and evil, punishing crime, the poor and the rich, the suspect exists to exalt the good guys, to make the Sipowiczs and the Pembletons and the Joe Fridays that much more moral, that much more righteous, that much more intellectualized. It's to validate their point of view and the point of view of society. So you end up with the same stilted picture of the underclass. Either they're the salt of the earth looking for a break, and not at all responsible, or they're venal and evil and need to be punished. That's a good precedent for creating an alienated America&lt;/i&gt;&lt;/blockquote&gt;

&lt;p&gt;If Simon is right here, and I think he makes a good argument, then this tendency of cops and those who support them to see themselves as the 'good guys', and anybody who opposes or obstructs them as the 'bad guys', then this very attitude is part of the numerous stresses turning America into a divided, partisan, torn, and ultimately broken nation.&lt;/p&gt;

&lt;p&gt;Is anybody going to cop to that, though?&lt;/p&gt;

&lt;P&gt;ADDENDUM: Ask and ye shall receive, I suppose. "Jack Dunphy" is an LAPD officer who, in &lt;a href="http://corner.nationalreview.com/post/?q=MmQ3NDZmZWFhM2M0YTQzY2YyY2I3NmNkZjBlMTRlMjQ="&gt;this National Review Online article&lt;/a&gt;, basically puts it as bluntly as I've seen it put: if the police have a reason to suspect you of wrongdoing, you're a 'bad guy' until you can demonstrate otherwise.&lt;/p&gt;

&lt;p&gt;Oh, and remember that Rampart case we discussed above? Yeah, that was the LAPD involved in that. Surprised?&lt;/p&gt;
&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31973061-8924657780196196307?l=contrarianbias.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://contrarianbias.blogspot.com/feeds/8924657780196196307/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31973061&amp;postID=8924657780196196307' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/8924657780196196307'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/8924657780196196307'/><link rel='alternate' type='text/html' href='http://contrarianbias.blogspot.com/2009/07/copping-to-culture.html' title='Copping To The Culture'/><author><name>David Wintheiser</name><uri>http://www.blogger.com/profile/18026301321724958368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31973061.post-7294436514938589973</id><published>2009-07-18T10:41:00.001-05:00</published><updated>2009-07-18T10:55:56.088-05:00</updated><title type='text'>Explanation to the Solution to 'Blue Eyes'</title><content type='html'>&lt;p&gt;Hidden in the xkcd.com domain is a logic puzzle called '&lt;a href="http://www.xkcd.com/blue_eyes.html"&gt;Blue Eyes&lt;/a&gt;'; I'll let you follow the link to read the actual puzzle.&lt;/p&gt;

&lt;p&gt;Hidden in another location on xkcd.com is the &lt;a href="http://www.xkcd.com/solution.html"&gt;solution&lt;/a&gt; to the puzzle; I'll let you follow the link to read that.&lt;/p&gt;

&lt;p&gt;The problem is that Randall Munroe, the developer of this puzzle and solution, doesn't explain the answer quite as well as he might; he so much as admits that his explanations aren't as clear as they might be (though with Randall, it's possible this is deliberate, given the kind of humor he displays in the webcomic associated with the domain name).&lt;/p&gt;

&lt;p&gt;Having recently puzzled through the thing myself, I'll endeavor to provide a scholarly recapitulation of the puzzle's underlying logic. (Note that, while the puzzle itself is copyrighted by Munroe, scholarly analysis of copyrighted texts is &lt;a href="http://en.wikipedia.org/wiki/Fair_use"&gt;protected in the U.S. under copyright law&lt;/a&gt;, so I'm not worried about receiving a cease-and-desist order from a man in a black hat.)&lt;/p&gt;

&lt;p&gt;(For those who might need it: &lt;b&gt;SPOILER WARNING!&lt;/b&gt; I'm about to explain the solution to Munroe's puzzle in potentially excruciating detail, so don't say you weren't warned.)

&lt;p&gt;There is an unstated presumption in the initial conditions of the puzzle: it's presumed that the Guru is telling the truth. Since this presumption is necessary for the puzzle to be solvable, it can probably remain unsaid, but I point it out to show that, as Munroe himself states, the answer to the puzzle is not to figure out that the question is a trick question. You really can deduce the given answer logically.&lt;/p&gt;

&lt;p&gt;Munroe begins by demonstrating that for any number of people on the island, if they are all blue-eyed, then they'll all eventually realize this after a number of days have passed. My explanation of this proof:&lt;/p&gt;

&lt;p&gt;Begin with the hypothetical that Munroe does: that there is only one person on the island. In this case, that person knows his eyes are blue, and thus leaves that very night.&lt;/p&gt;

&lt;p&gt;If there are two people on the island, then presuming the Guru is telling the truth, there is either one blue-eyed person and one non-blue eyed person, or two blue-eyed people. If person #1 (he) looks at person #2 (she) and doesn't see blue eyes, then he knows his eyes are blue and he leaves that night; likewise if she looks at him and doesn't see blue eyes, she knows her eyes are blue and she leaves that night.&lt;/p&gt;

&lt;p&gt;Here's the first key to understanding the puzzle: &lt;i&gt;if he looks at her and sees blue eyes, but she doesn't leave on the first night, then he knows that she saw blue eyes and was expecting him to leave.&lt;/i&gt; She realizes the same thing, and thus they both realize they have blue eyes and leave together on the second night.&lt;/p&gt;

&lt;p&gt;Move on to three people. If only one has blue eyes, we're back in the original situation; since we know that there's at least one blue-eyed person, if that person can't see another blue-eyed person, then he knows he has blue eyes and leaves the first night. If two of the three people have blue eyes, then two of the people will see one other blue-eyed person and find themselves in the same situation as the two blue-eyed people alone; if she doesn't leave the first night, then she sees a second blue-eyed person, but since he doesn't see a second blue-eyed person, he has to be that person. The same is true of his not leaving and what she can deduce from that.&lt;/p&gt;

&lt;p&gt;This is actually the second key, but we'll come back to it.&lt;/p&gt;

&lt;p&gt;If all three of the people (A, B, and C) are blue-eyed, then the situation goes like this: since I can already logically determine (from the argument above) that if I'm not blue-eyed, the blue-eyed people I see will leave when they realize they're all blue-eyed, if they don't leave on that day, then I'm also blue-eyed, and we all leave on the third day.&lt;/p&gt;

&lt;p&gt;Thus, Munroe's explanation can be boiled down to a formula: if there are X people, all with blue eyes, they will realize it and leave on day X. It's an inductive proof, to a point, but inductive logic still qualifies as logic.&lt;/p&gt;

&lt;p&gt;If you're scratching your head wondering how it is that the people who don't have blue eyes realize that they don't have blue eyes, well, now we get back to the second key: &lt;i&gt;It doesn't matter how many people without blue eyes you put on the island.&lt;/i&gt;&lt;/p&gt;

&lt;p&gt;Consider the situation where you have 101 people on the island, but only 1 has blue eyes. Since each non-blue eyed person can see one blue-eyed person, they don't know for sure that they don't yet have blue eyes. But the single blue-eyed person sees nobody else with blue eyes, realizes he's the only one with blue eyes, and departs on the first night. When he departs, everyone else realizes that they don't have blue eyes, because if any of them had, the guy wouldn't have known to leave. X is 1, and he leaves on Day 1.&lt;/p&gt;

&lt;p&gt;The same is true for 100 non-blue-eyed people and two blue-eyed people. The two blue-eyed people will each expect the other to leave on day 1, but when they don't, they'll realize that they're both blue eyed and leave on day 2. Why? Because each of them can only see one other blue-eyed person, and if that person didn't leave on day 1, it can only mean that that person saw another blue-eyed person. X is 2, and they leave on Day 2.&lt;/p&gt;

&lt;p&gt;The final thing you may be asking yourself is this: how do the non-blue-eyed people realize that they don't have blue eyes? Isn't it possible that one of them will believe that they do have blue eyes simply by mistake?&lt;/p&gt;

&lt;p&gt;Actually, no, that will never happen. Let's use the original puzzle setup to explain why: 100 blue-eyed people and 100 brown-eyed people.&lt;/p&gt;

&lt;p&gt;If you are blue-eyed, you'll see 99 other people with blue eyes. Based on the chain of logic listed above, you'll expect them all to leave on Day 99.&lt;/p&gt;

&lt;p&gt;If you are brown-eyed, you'll see 100 other people with blue eyes. Again based on the chain of logic listed above, you'll expect them all to leave on Day 100.&lt;/p&gt;

&lt;p&gt;If you see 99 blue-eyed people, but they don't all leave on Day 99, that means you also have blue eyes. Note that this is true for each of the 100 people with blue eyes -- none of them actually realizes that he or she has blue eyes until that day when the other blue-eyed people don't leave. You then know you have blue eyes and leave on Day 100, and everyone else who realized this with you leaves on Day 100 as well.&lt;/p&gt;

&lt;p&gt;If you see 100 blue-eyed people, and they all leave on Day 100, then you realize you don't have blue eyes. If you did, they'd have all stayed and you'd have all realized you have blue eyes on Day 101.&lt;/p&gt;

&lt;p&gt;Nobody on the island knows for certain whether or not they have blue eyes until the day they all leave together; remember, if any of them could have figured it out sooner, they'd have had to leave sooner -- the rules are that once you know your eye color, you have to leave.&lt;/p&gt;

&lt;p&gt;Interestingly enough, and one reason it took me so long to get my head around the answer, is that the solution seems similar to what I call the &lt;a href="http://en.wikibooks.org/wiki/Puzzles/Logic_puzzles/False_Execution"&gt;False Execution Paradox&lt;/a&gt;:&lt;/p&gt;

&lt;p&gt;You are convicted of a death sentence in an imaginary nation. Because of a quirk in the law of this nation, you cannot be legally executed unless the following conditions are met:&lt;/p&gt;

&lt;ul&gt;&lt;li&gt;You must be executed within one week of the sentence, and
&lt;li&gt;You cannot be executed if you know the day of your execution prior to noon on the day before your scheduled execution.
&lt;/ul&gt;

&lt;p&gt;At first glance, the combination of conditions, specifically the second one, seems impossible to satisfy, because of the following logical argument. Say you're sentenced on a Sunday:

&lt;p&gt;You cannot be executed on the following Sunday, because if they tell you prior to noon on Saturday that you'll be executed, they'll violate the second condition, but if they don't tell you before the end of the day on Friday, you'll know on Saturday morning that you're going to be executed on Sunday (it's the only day left) and thus violate the second condition.&lt;/p&gt;

&lt;p&gt;By the same logic, once you know you can't be executed on Sunday, you also can't be executed on Saturday -- since you know you can't be executed on Sunday, if they don't tell you before noon on Thursday, you'll know then you'll be executed on Saturday, which again violates the second condition. But if they tell you Thursday that you'll be executed Saturday, that also violates the second condition.&lt;/p&gt;

&lt;p&gt;You can work out a chain of logic that 'proves' that there is no day on which they can legally execute you, so you sit in your cell confident that you'll have to be released when, completely by surprise, they inform you on Tuesday afternoon that you'll be executed on Wednesday, fully satisfying both conditions and legally executing you. What went wrong?&lt;/p&gt;

&lt;p&gt;I don't yet have an answer to that question, but I suspect that the distinction lies in the difference between the logically valid &lt;i&gt;modus ponens&lt;/i&gt; logical argument structure:&lt;/p&gt;

&lt;blockquote&gt;&lt;i&gt;If A then B.&lt;br&gt;A.&lt;br&gt;Therefore, B.&lt;/i&gt;&lt;/blockquote&gt;

&lt;p&gt;And the logically invalid argument known as 'denying the antecedent':&lt;/p&gt;

&lt;blockquote&gt;&lt;i&gt;If A then B.&lt;br&gt;Not A.&lt;br&gt;Therefore, not B.&lt;/i&gt;&lt;/blockquote&gt;

&lt;p&gt;And, of course, it may not be a formal logic flaw at all; just an odd mapping error between natural language and the symbolism of formal logic.&lt;/p&gt;

&lt;p&gt;Here's my problem: the False Execution puzzle depends on a chain of logic constructed arithmetically over a timespan, but it can be demonstrated that the logical chain constructed is invalid (or possibly valid but unsound) simply by proposing a valid execution scenario. Blue Eyes is also dependent on a logical chain constructed arithmetically over a timespan, but it is not nearly as obvious that a scenario can be constructed that proves that the logical chain is unsound. For small numbers of people, the chain can be shown to be perfectly valid and sound, and while there's no reason to suspect that the chain can't be extended indefinitely, the same would be thought to be true of the False Execution puzzle, until it's demonstrated how the chain can be broken.&lt;/p&gt;

&lt;p&gt;If you think I'm a bit weird for staying up nights worrying over this stuff, then, well, you're right.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31973061-7294436514938589973?l=contrarianbias.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://contrarianbias.blogspot.com/feeds/7294436514938589973/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31973061&amp;postID=7294436514938589973' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/7294436514938589973'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31973061/posts/default/7294436514938589973'/><link rel='alternate' type='text/html' href='http://contrarianbias.blogspot.com/2009/07/explanation-to-solution-to-eyes.html' title='Explanation to the Solution to &amp;#39;Blue Eyes&amp;#39;'/><author><name>David Wintheiser</name><uri>http://www.blogger.com/profile/18026301321724958368</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31973061.post-1326050122421167845</id><published>2009-07-03T18:11:00.000-05:00</published><updated>2009-07-03T18:27:40.278-05:00</updated><title type='text'>At the Dome</title><content type='html'>In the Metrodome after having recorded a spot for the KSTP 1500 post-game for Sunday. Paid $25 to sit in the "home run porch". I remember when it cost $6 and was called "lower-deck general admission".&lt;br/&gt;&lt;br/&gt;Delmon Young is DHing tonight, so we'll see how it goes.&lt;br/&gt;&lt;br/&gt;There's also a rock-music backed highlight reel to entertain the crowd before the game that makes me shake my head - MLB is not the NBA where something spectacular happens routinely because of all the great athletes on the field. In football, a great defensive play can mean the difference between winning and losing, while in baseball, there's still 25 or 26 more outs to get.&lt;br/&gt;&lt;br/&gt;But of course, lying about their sport is nothing new for the Lords of Baseball.&lt;br/&gt;&lt;div class="iblogger-footer"&gt;&lt;br clear="all"/&gt;&lt;p style="text-align:right;font-size:10px;"&gt;[Posted with &lt;a href="http://illuminex.com/iBlogger/index.html"&gt;iBlogger&lt;/a&gt; from my iPhone]&lt;/p&gt;&lt;br/&gt;&lt;/div&gt;
&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31973061-1326050122421167845?l=contrarianbias.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://contrarianbias.blogspot.com/feeds/1326050122421167845/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.b
